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2021-05-15perf_stats: Rework FPS counter to be more accurateameerj
The FPS counter was based on metrics in the nvdisp swapbuffers call. This metric would be accurate if the gpu thread/renderer were synchronous with the nvdisp service, but that's no longer the case. This commit moves the frame counting responsibility onto the concrete renderers after their frame draw calls. Resulting in more meaningful metrics. The displayed FPS is now made up of the average framerate between the previous and most recent update, in order to avoid distracting FPS counter updates when framerate is oscillating between close values. The status bar update frequency was also changed from 2 seconds to 500ms.
2021-05-15main: Add title's version to window name on EA/mainlineameerj
Fixes the missing title version number on EA/mainline builds which override the title bar string.
2021-05-15input_common: Implement SDL motiongerman77
2021-05-15input_common: Fix crash when controller disconnectsgerman77
2021-05-14input_common: Rewrite sdl analog mappinggerman77
2021-05-13Merge pull request #6300 from Morph1984/mbedtlsAmeer J
externals: Update mbedtls to 8c88150ca
2021-05-13input_common: Sanitize motion datagerman77
2021-05-13Merge pull request #6306 from lat9nq/ffmpeg-untaggedMorph
externals: Checkout 79e8d17024 for FFmpeg
2021-05-13externals: Checkout 79e8d17024 for FFmpeglat9nq
6b6b9e593d does not exist on FFmpeg master, and tag n4.3.1 requires manually fetching all of FFmpeg's tags. `git` reports that the commit does not exist initially and can be confusing as a result. Instead, checkout the immediately previous commit from n4.3.1 on their master branch.
2021-05-12Merge pull request #6301 from Morph1984/ssl-ImportClientPkibunnei
ssl: Stub Import(Client/Server)Pki
2021-05-12Merge pull request #6298 from Kewlan/toggled-show-add-on-refreshMorph
configure_ui: Call RequestGameListUpdate when toggling "Show Add-Ons Column"
2021-05-12ssl: Stub Import(Client/Server)PkiMorph
- Used in JUMP FORCE Deluxe Edition
2021-05-12Merge pull request #6267 from german77/gestureRewriteMorph
hid: Improve hardware accuracy of gestures
2021-05-11common: tree: Avoid a nullptr dereference.bunnei
2021-05-11hle: kernel: hle_ipc: Fix outgoing IPC response size calculation.bunnei
2021-05-11WORKAROUND: temp. disable session resource limits while we work out issuesbunnei
2021-05-11WORKAROUND: Do not use slab heap while we track down issues with resource ↵bunnei
management.
2021-05-11audrenbunnei
2021-05-11externals: Update mbedtls to 8c88150caMorph
2021-05-10core: hle: ipc_helpers: Fix cast on raw_data_size calculation.bunnei
2021-05-10hle: service: sm: Add TIPC support.bunnei
- Fixes our error checking of names as well.
2021-05-10hle: kernel: hle_ipc: Improve IPC code and add initial support for TIPC.bunnei
- Fixes our move handles implementation to actually move objects. - Simplifies the traditional IPC path.
2021-05-10hle: service: sm: GetService: Reserve session resource when we create a ↵bunnei
KSession.
2021-05-10hle: service: Add support for dispatching TIPC requests.bunnei
2021-05-10hle: service: Implement IPC::CommandType::Close.bunnei
- This was not actually closing sessions before.
2021-05-10hle: service: sm: Use RegisterNamedService to register the service.bunnei
2021-05-10hle: service: sm: Improve Initialize implementation.bunnei
2021-05-10hle: kernel: svc: Update ConnectToNamedPort to use new ↵bunnei
CreateNamedServicePort interface.
2021-05-10hle: kernel: Implement named service ports using service interface factory.bunnei
- This allows us to create a new interface each time ConnectToNamedPort is called, removing the assumption that these are static.
2021-05-10hle: kernel: KSession: Improve implementation of CloneCurrentObject.bunnei
2021-05-10hle: service: sm: Increase point buffer size.bunnei
2021-05-10hle: ipc_helpers: Reserve session resource when we create a KSession.bunnei
2021-05-10hle: kernel: KClientPort: Cleanup comment format.bunnei
2021-05-10hle: ipc: Add declarations for TIPC.bunnei
2021-05-10hle: kernel: Further cleanup and add TIPC helpers.bunnei
2021-05-10hle: ipc_helpers: Update IPC response generation for TIPC.bunnei
2021-05-10configure_ui: Call RequestGameListUpdate when toggling "Show Add-Ons Column"Kewlan
2021-05-10parent_of_member: Make sign conversion explicit in OffsetOfImpl()Lioncash
Previously these conversions were implicit and causing quite a few warnings on clang.
2021-05-09Merge pull request #6291 from lioncash/kern-shadowbunnei
kernel: Eliminate variable shadowing
2021-05-10Only build SDL2 subsystems that we usev1993
While at it, use better way to enable HIDAPI.
2021-05-09Merge pull request #6294 from german77/kernelCleanupMorph
kernel: Delete unused files
2021-05-09kernel: Delete unused filesgerman77
2021-05-09On Linux, build SDL2 from externals with HIDAPI supportv1993
2021-05-09Merge pull request #6292 from lat9nq/sdl-trunkMorph
externals: Update SDL to 107db2d8
2021-05-09externals: Use SDL2 staticallylat9nq
Building it as a shared library causes issues distributing it to an AppImage, since linuxdeploy expects the executable to only dynamically link to system libraries. Additionally, simply dynamically linking to a library in the binary directory is bound to cause issues. Solution is to use SDL's CMake switches and build it statically. We also alias `SDL2` to `SDL2-static` on the external submodule for compatibility with the rest of the project.
2021-05-09externals: Update SDL to 107db2d8lat9nq
In light of 72a49c2bbcce46c24b6d8ee0592989a507dcd68a, the SDL submodule also needs updated. Updates to the same commit used by the SDL package in ext-windows-bin.
2021-05-08kernel: Eliminate variable shadowingLioncash
Now that the large kernel refactor is merged, we can eliminate the remaining variable shadowing cases.
2021-05-08Update SDL2 to SDL2-2.0.15-prerelease.bunnei
- Improves native Switch JoyCon/Pro Controller support.
2021-05-07Merge pull request #6266 from bunnei/kautoobject-refactorbunnei
Kernel Rework: Migrate kernel objects to KAutoObject
2021-05-07texture_cache: Handle out of bound texture blitsameerj
Some games interleave a texture blit using regions which are out-of-bounds. This addresses the interleaving to avoid oob reads from the src texture.