| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-05-15 | perf_stats: Rework FPS counter to be more accurate | ameerj | |
| The FPS counter was based on metrics in the nvdisp swapbuffers call. This metric would be accurate if the gpu thread/renderer were synchronous with the nvdisp service, but that's no longer the case. This commit moves the frame counting responsibility onto the concrete renderers after their frame draw calls. Resulting in more meaningful metrics. The displayed FPS is now made up of the average framerate between the previous and most recent update, in order to avoid distracting FPS counter updates when framerate is oscillating between close values. The status bar update frequency was also changed from 2 seconds to 500ms. | |||
| 2021-05-15 | main: Add title's version to window name on EA/mainline | ameerj | |
| Fixes the missing title version number on EA/mainline builds which override the title bar string. | |||
| 2021-05-15 | input_common: Implement SDL motion | german77 | |
| 2021-05-15 | input_common: Fix crash when controller disconnects | german77 | |
| 2021-05-14 | input_common: Rewrite sdl analog mapping | german77 | |
| 2021-05-13 | Merge pull request #6300 from Morph1984/mbedtls | Ameer J | |
| externals: Update mbedtls to 8c88150ca | |||
| 2021-05-13 | input_common: Sanitize motion data | german77 | |
| 2021-05-13 | Merge pull request #6306 from lat9nq/ffmpeg-untagged | Morph | |
| externals: Checkout 79e8d17024 for FFmpeg | |||
| 2021-05-13 | externals: Checkout 79e8d17024 for FFmpeg | lat9nq | |
| 6b6b9e593d does not exist on FFmpeg master, and tag n4.3.1 requires manually fetching all of FFmpeg's tags. `git` reports that the commit does not exist initially and can be confusing as a result. Instead, checkout the immediately previous commit from n4.3.1 on their master branch. | |||
| 2021-05-12 | Merge pull request #6301 from Morph1984/ssl-ImportClientPki | bunnei | |
| ssl: Stub Import(Client/Server)Pki | |||
| 2021-05-12 | Merge pull request #6298 from Kewlan/toggled-show-add-on-refresh | Morph | |
| configure_ui: Call RequestGameListUpdate when toggling "Show Add-Ons Column" | |||
| 2021-05-12 | ssl: Stub Import(Client/Server)Pki | Morph | |
| - Used in JUMP FORCE Deluxe Edition | |||
| 2021-05-12 | Merge pull request #6267 from german77/gestureRewrite | Morph | |
| hid: Improve hardware accuracy of gestures | |||
| 2021-05-11 | common: tree: Avoid a nullptr dereference. | bunnei | |
| 2021-05-11 | hle: kernel: hle_ipc: Fix outgoing IPC response size calculation. | bunnei | |
| 2021-05-11 | WORKAROUND: temp. disable session resource limits while we work out issues | bunnei | |
| 2021-05-11 | WORKAROUND: Do not use slab heap while we track down issues with resource ↵ | bunnei | |
| management. | |||
| 2021-05-11 | audren | bunnei | |
| 2021-05-11 | externals: Update mbedtls to 8c88150ca | Morph | |
| 2021-05-10 | core: hle: ipc_helpers: Fix cast on raw_data_size calculation. | bunnei | |
| 2021-05-10 | hle: service: sm: Add TIPC support. | bunnei | |
| - Fixes our error checking of names as well. | |||
| 2021-05-10 | hle: kernel: hle_ipc: Improve IPC code and add initial support for TIPC. | bunnei | |
| - Fixes our move handles implementation to actually move objects. - Simplifies the traditional IPC path. | |||
| 2021-05-10 | hle: service: sm: GetService: Reserve session resource when we create a ↵ | bunnei | |
| KSession. | |||
| 2021-05-10 | hle: service: Add support for dispatching TIPC requests. | bunnei | |
| 2021-05-10 | hle: service: Implement IPC::CommandType::Close. | bunnei | |
| - This was not actually closing sessions before. | |||
| 2021-05-10 | hle: service: sm: Use RegisterNamedService to register the service. | bunnei | |
| 2021-05-10 | hle: service: sm: Improve Initialize implementation. | bunnei | |
| 2021-05-10 | hle: kernel: svc: Update ConnectToNamedPort to use new ↵ | bunnei | |
| CreateNamedServicePort interface. | |||
| 2021-05-10 | hle: kernel: Implement named service ports using service interface factory. | bunnei | |
| - This allows us to create a new interface each time ConnectToNamedPort is called, removing the assumption that these are static. | |||
| 2021-05-10 | hle: kernel: KSession: Improve implementation of CloneCurrentObject. | bunnei | |
| 2021-05-10 | hle: service: sm: Increase point buffer size. | bunnei | |
| 2021-05-10 | hle: ipc_helpers: Reserve session resource when we create a KSession. | bunnei | |
| 2021-05-10 | hle: kernel: KClientPort: Cleanup comment format. | bunnei | |
| 2021-05-10 | hle: ipc: Add declarations for TIPC. | bunnei | |
| 2021-05-10 | hle: kernel: Further cleanup and add TIPC helpers. | bunnei | |
| 2021-05-10 | hle: ipc_helpers: Update IPC response generation for TIPC. | bunnei | |
| 2021-05-10 | configure_ui: Call RequestGameListUpdate when toggling "Show Add-Ons Column" | Kewlan | |
| 2021-05-10 | parent_of_member: Make sign conversion explicit in OffsetOfImpl() | Lioncash | |
| Previously these conversions were implicit and causing quite a few warnings on clang. | |||
| 2021-05-09 | Merge pull request #6291 from lioncash/kern-shadow | bunnei | |
| kernel: Eliminate variable shadowing | |||
| 2021-05-10 | Only build SDL2 subsystems that we use | v1993 | |
| While at it, use better way to enable HIDAPI. | |||
| 2021-05-09 | Merge pull request #6294 from german77/kernelCleanup | Morph | |
| kernel: Delete unused files | |||
| 2021-05-09 | kernel: Delete unused files | german77 | |
| 2021-05-09 | On Linux, build SDL2 from externals with HIDAPI support | v1993 | |
| 2021-05-09 | Merge pull request #6292 from lat9nq/sdl-trunk | Morph | |
| externals: Update SDL to 107db2d8 | |||
| 2021-05-09 | externals: Use SDL2 statically | lat9nq | |
| Building it as a shared library causes issues distributing it to an AppImage, since linuxdeploy expects the executable to only dynamically link to system libraries. Additionally, simply dynamically linking to a library in the binary directory is bound to cause issues. Solution is to use SDL's CMake switches and build it statically. We also alias `SDL2` to `SDL2-static` on the external submodule for compatibility with the rest of the project. | |||
| 2021-05-09 | externals: Update SDL to 107db2d8 | lat9nq | |
| In light of 72a49c2bbcce46c24b6d8ee0592989a507dcd68a, the SDL submodule also needs updated. Updates to the same commit used by the SDL package in ext-windows-bin. | |||
| 2021-05-08 | kernel: Eliminate variable shadowing | Lioncash | |
| Now that the large kernel refactor is merged, we can eliminate the remaining variable shadowing cases. | |||
| 2021-05-08 | Update SDL2 to SDL2-2.0.15-prerelease. | bunnei | |
| - Improves native Switch JoyCon/Pro Controller support. | |||
| 2021-05-07 | Merge pull request #6266 from bunnei/kautoobject-refactor | bunnei | |
| Kernel Rework: Migrate kernel objects to KAutoObject | |||
| 2021-05-07 | texture_cache: Handle out of bound texture blits | ameerj | |
| Some games interleave a texture blit using regions which are out-of-bounds. This addresses the interleaving to avoid oob reads from the src texture. | |||
