| Age | Commit message (Collapse) | Author |
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succeed
Found this via a warning, but it's a substantive fix.
Since this is only for a cache, it should be safe to silently drop the
entry if opening fails. I think.
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sdl_impl: Set the maximum vibration duration to 1 second
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nsight_aftermath_tracker: Fix build issues when enabled
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Fix "message(ERROR ..." to "message(FATAL_ERROR ..." to properly stop
cmake when Nsight Aftermath can't be configured.
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Fixes a bunch of build errors when Nsight Aftermath is properly enabled.
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lbl: Implement most of lbl
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The VertexA stage is not yet implemented, but Vulkan is adding its
descriptors, causing a discrepancy in the pushed descriptors and the
template. This generally ends up in a driver side crash.
Bypass the VertexA stage for now.
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Start of Integer flags implementation
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acc: Stub StoreSaveDataThumbnail
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Track map address sizes in a flat ordered map and add a method to query
the number of bytes until the end of a map in a given address.
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Bump conan SDL2 version to 2.0.14
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The divide logic was wrong and can cause an uniform buffer size
overflow.
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bit_util: Unify implementations of MostSignificantBit32/MostSignificantBit64
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This function was not being used.
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When we copy into a buffer, it might contain data modified from the GPU
on the same pages. Because of this, we have to flush the contents before
writing new data.
An alternative approach would be to write the data in place, but games
can also write data in other ways, invalidating our contents.
Fixes geometry in Zombie Panic in Wonderland DX.
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Allow flushing rasterizer contents based on a GPU address.
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Update conan package version used for building.
A couple of new joystick-related functions might pose interest to yuzu's input system. Some sort of LED management have been added, but it doesn't seem to support leds used for player number indication JoyCons/ProCons use.
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We can use the standardized CLZ facilities to perform this. This also
allows us to make utilizing functions constexpr and eliminate the
inclusion of an intrinsics header.
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HID: Add multitouch support
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vk_shader_decompiler: Show comments as OpUndef with a type
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ILibraryAppletAccessor::PresetLibraryAppletGpuTimeSliceZero.
- Used by Monster Hunter Rise demo.
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Setting __GL_SHADER_DISK_CACHE_PATH we can force the cache directory to
be in yuzu's user directory to stop commonly distributed malware from
deleting our driver shader cache. And by setting
__GL_SHADER_DISK_CACHE_SKIP_CLEANUP we can have an unbounded shader
cache size.
This has only been implemented on Windows, mostly because previous tests
didn't seem to work on Linux.
Disable the precompiled cache on Nvidia's driver. There's no need to
hide information the driver already has in its own cache.
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Fix player 1 turning on handheld and not updating handheld settings
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Pretty basic service, only thing left to do is handle setting applying once set:sys is implemented
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Cleaned up mii raw data to reflect the underlying values instead of just a chunk of bytes.
Fixed BuildRandomStoreData not actually generating random miis properly. "values" should be a u32, not a u8.
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Rework the service to spit out to logs instead of a seperate file as well as fix any crashes caused by lm.
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Port citra-emu/citra#5344: "game_list: Fix folder reordering"
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Fixes ACA NEOGEO METAL SLUG hanging on boot.
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texture_cache/util: Resolve -Wsign-compare warning
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configure_service: Only compile FormatEventStatusString when YUZU_ENABLE_BOXCAT is enabled
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npad: Add check for HANDHELD_INDEX in UpdateControllerAt()
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The bug(s) happened because we swapped the contents on values.game_dirs, but the pointer each item had to their respective game_dir wasn't updated. This made it so that the item had the wrong game_dir associated with it after a "move up" or "move down" operation. It can be observed by choosing "open directory location" after such operation.
Changed from raw pointer to an index because it's equivalent but a bit clearer, but the change is not essential.
Co-Authored-By: Vitor K <29167336+vitor-k@users.noreply.github.com>
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YUZU_ENABLE_BOXCAT is enabled
The function is unused if YUZU_ENABLE_BOXCAT is disabled, causing a
-Wunused-funciton error when compiled.
Wrapping it with `#ifdef YUZU_ENABLE_BOXCAT` to prevent compiling the
function when the variable is disabled. Opting to not use [[maybe
unused]] in case the function is totally unused in the future.
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core: Silence Wclass-memaccess warnings and enforce it
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video_core: Resolve -Wdocumentation warnings
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vulkan_debug_callback: Add missing header guard
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Resolves a -Wsign-compare warning on Clang.
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