aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2019-03-30Merge pull request #2307 from lioncash/regnamesbunnei
service/fatal: Name FatalInfo structure members
2019-03-30kernel/scheduler: Remove unused parameter to AddThread()Lioncash
This was made unused in b404fcdf1443b91ac9994c05ad1fe039fcd9675e, but the parameter itself wasn't removed.
2019-03-30kernel/scheduler: Use deduction guides on mutex locksLioncash
Since C++17, we no longer need to explicitly specify the type of the mutex within the lock_guard. The type system can now deduce these with deduction guides.
2019-03-30service/fatal: Mark local variables as const where applicableLioncash
2019-03-30service/fatal: Remove unnecessary semicolonLioncash
Resolves a -Wextra-semi warning.
2019-03-30service/fatal: Name FatalInfo structure membersLioncash
Based off RE, most of these structure members are register values, which makes, sense given this service is used to convey fatal errors. One member indicates the program entry point address, one is a set of bit flags used to determine which registers to print, and one member indicates the architecture type. The only member that still isn't determined is the final member within the data structure.
2019-03-30gl_shader_decompiler: Add AOFFI backing implementationReinUsesLisp
2019-03-30shader_ir/decode: Implement AOFFI for TEX and TLD4ReinUsesLisp
2019-03-30shader_ir: Implement immediate register trackingReinUsesLisp
2019-03-29kernel/shared_memory: Remove unused core/memory.h includeLioncash
Nothing from this header is used, so we can remove this include, getting rid of a dependency on it.
2019-03-29kernel/shared_memory: Sanitize supplied size when unmappingLioncash
The kernel makes sure that the given size to unmap is always the same size as the entire region managed by the shared memory instance, otherwise it returns an error code signifying an invalid size. This is similarly done for transfer memory (which we already check for).
2019-03-29common/thread: Remove unused functionsLioncash
Many of these functions are carried over from Dolphin (where they aren't used anymore). Given these have no use (and we really shouldn't be screwing around with OS-specific thread scheduler handling from the emulator, these can be removed. The function for setting the thread name is left, however, since it can have debugging utility usages.
2019-03-29gitmodules: Replace taps with spacesunknown
2019-03-29common/zstd_compression: simplify decompression interfaceunknown
2019-03-29gl_shader_disk_cache: Fixup clang formatunknown
2019-03-29gl_shader_disk_cache: Use Zstandard for compressionunknown
2019-03-29common/zstd_compression: Add Zstandard wrapperunknown
2019-03-29common: Link libzstd_staticunknown
2019-03-29externals: Add libzstd_static to externals CMakeLists.txtunknown
2019-03-29externals: Add Zstandard v1.3.8unknown
2019-03-29Addressed feedbackunknown
2019-03-29core: Do not link LZ4 to core. Use common/data_compression for nso segment ↵unknown
decompression instead.
2019-03-29gl_shader_disk_cache: Use LZ4HC with compression level 9 instead of ↵unknown
compression level 12 for less compression time
2019-03-29Addressed feedbackunknown
2019-03-29core: Do not link LZ4 to core. Use common/data_compression for nso segment ↵unknown
decompression instead.
2019-03-29gl_shader_disk_cache: Use better compression for transferable and ↵unknown
precompiled shader disk chache files
2019-03-29data_compression: Move LZ4 compression from video_core/gl_shader_disk_cache ↵unknown
to common/data_compression
2019-03-29core/yuzu: Remove enable_nfc settingfearlessTobi
This was initially added to prevent problems from stubbed/not implemented NFC services, but as we never encountered such and as it's only used in a deprecated function anyway, I guess we can just remove it to prevent more clutter of the settings.
2019-03-29vk_swapchain: Implement a swapchain managerReinUsesLisp
2019-03-28kernel/process: Report total physical memory used to svcGetInfoLioncash
Reports the (mostly) correct size through svcGetInfo now for queries to total used physical memory. This still doesn't correctly handle memory allocated via svcMapPhysicalMemory, however, we don't currently handle that case anyways.
2019-03-28kernel/process: Store the total size of the code memory loadedLioncash
This will be necessary to properly report the used memory size in svcGetInfo.
2019-03-28Merge pull request #2266 from FernandoS27/arbitrationbunnei
Kernel: Fixes to Arbitration and SignalProcessWideKey Management
2019-03-28Merge pull request #2265 from FernandoS27/multilevelqueuebunnei
Replace old Thread Queue for a new Multi Level Queue
2019-03-28kernel/process: Store the main thread stack size to a data memberLioncash
This will be necessary in order to properly report memory usage within svcGetInfo.
2019-03-28kernel/process: Make Run's stack size parameter a u64Lioncash
This will make operating with the process-related SVC commands much nicer in the future (the parameter representing the stack size in svcStartProcess is a 64-bit value).
2019-03-28kernel/process: Ensure that given stack size is always page-alignedLioncash
The kernel always makes sure that the given stack size is aligned to page boundaries.
2019-03-28Merge pull request #2284 from lioncash/heap-allocbunnei
kernel/vm_manager: Unify heap allocation/freeing functions
2019-03-28Merge pull request #2296 from lioncash/overridebunnei
video_core: Add missing override specifiers
2019-03-28Merge pull request #2295 from lioncash/typobunnei
video_core/gpu: Amend typo in GPU member variable name
2019-03-28gl_shader_manager: Remove unnecessary gl_shader_manager inclusionLioncash
This isn't used at all in the OpenGL shader cache, so we can remove it's include here, meaning one less file needs to be recompiled if any changes ever occur within that header. core/memory.h is also not used within this file at all, so we can remove it as well.
2019-03-28gl_shader_manager: Move using statement into the cpp fileLioncash
Avoids introducing Maxwell3D into the namespace for everything that includes the header.
2019-03-28gl_shader_manager: Remove reliance on global accessor within ↵Lioncash
MaxwellUniformData::SetFromRegs() We can just pass in the Maxwell3D instance instead of going through the system class to get at it. This also lets us simplify the interface a little bit. Since we pass in the Maxwell3D context now, we only really need to pass the shader stage index value in.
2019-03-27patch_manager: Dump NSO name with build IDZach Hilman
2019-03-27Fixes and corrections on formatting.Fernando Sahmkow
2019-03-27Fixes to multilevelqueue's iterator.Fernando Sahmkow
2019-03-27Use MultiLevelQueue instead of old ThreadQueueListFernando Sahmkow
2019-03-27Add MultiLevelQueue TestsFernando Sahmkow
2019-03-27Implement intrinsics CountTrailingZeroes and test it.Fernando Sahmkow
2019-03-27Implement a MultiLevelQueueFernando Sahmkow
2019-03-27gl_shader_manager: Amend Doxygen string for MaxwellUniformDataLioncash
Previously only one line of the whole comment was in proper Doxygen formatting.