| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-08-14 | gl_shader_decompiler: Several fixes for indirect constant buffer loads. | bunnei | |
| 2018-08-14 | gl_rasterizer: Fix upload size for constant buffers. | bunnei | |
| 2018-08-14 | maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes. | bunnei | |
| 2018-08-14 | gl_rasterizer_cache: Implement G8R8S format. | bunnei | |
| - Used by Super Mario Odyssey. | |||
| 2018-08-14 | Merge pull request #1062 from lioncash/unused | bunnei | |
| common: Remove unused old breakpoint source files | |||
| 2018-08-14 | emu_window: Ensure WindowConfig members are always initialized | Lioncash | |
| Previously we weren't always initializing all members of the struct. Prevents potentially wonky behavior from occurring. | |||
| 2018-08-14 | CMakeLists: Add architecture detection for AArch64 | Lioncash | |
| We already have an equivalent in place for the 32-bit ARM architecture, so we should also have one for the newer 64-bit ARM architecture as well. | |||
| 2018-08-14 | common/telemetry: Migrate core-independent info gathering to common | Lioncash | |
| Previously core itself was the library containing the code to gather common information (build info, CPU info, and OS info), however all of this isn't core-dependent and can be moved to the common code and use the common interfaces. We can then just call those functions from the core instead. This will allow replacing our CPU detection with Xbyak's which has better detection facilities than ours. It also keeps more architecture-dependent code in common instead of core. | |||
| 2018-08-14 | common/xbyak_abi: Mark defined functions in header as inline | Lioncash | |
| Avoids potential One Definition Rule violations when these are used in the future. | |||
| 2018-08-14 | common/xbyak: Use nested namespace specifiers where applicable | Lioncash | |
| 2018-08-14 | common: Remove unused old breakpoint source files | Lioncash | |
| These currently aren't used and contain commented out source code that corresponds to Dolphin's JIT. Given our CPU code is organized quite differently, we shouldn't be keeping this around (at the moment it just adds to compile times marginally). | |||
| 2018-08-14 | Merge pull request #1055 from lioncash/init | bunnei | |
| audout_u: Correct IAudioOut initializer list order | |||
| 2018-08-14 | Merge pull request #1058 from greggameplayer/BC7U_Fix | bunnei | |
| Fix BC7U | |||
| 2018-08-14 | Merge pull request #1050 from bunnei/rgba16-unorm | bunnei | |
| renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM. | |||
| 2018-08-13 | Merge pull request #1060 from lioncash/log | James Rowe | |
| logging/backend: Use const reference to refer to log filter | |||
| 2018-08-13 | logging/backend: Use const reference to refer to log filter | Lioncash | |
| The filter is returned via const reference, so this was making a pointless copy of the entire filter every time a message was being pushed into the logger instance. | |||
| 2018-08-14 | Fix BC7U | greggameplayer | |
| 2018-08-13 | Merge pull request #1046 from ogniK5377/missing-channels | Mat M | |
| Added missing channel devices | |||
| 2018-08-13 | mm_u: Forward all old variants of functions to the new ones | Lioncash | |
| Ensures both variants go through the same interface, and while we're at it, add Finalize to provide the inverse of Initialize for consistency. | |||
| 2018-08-13 | mm_u: Move implementation class into the cpp file | Lioncash | |
| Now if changes are ever made to the behavior of the class, it doesn't involve rebuilding everything that includes the mm_u header. | |||
| 2018-08-13 | audout_u: Correct IAudioOut initializer list order | Lioncash | |
| Orders elements in the precise order they'll be initialized. | |||
| 2018-08-13 | renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM. | bunnei | |
| - Used by Breath of the Wild. | |||
| 2018-08-14 | common/misc: use windows.h | Zhu PengFei | |
| linux-mingw does not really like this. | |||
| 2018-08-13 | Merge pull request #1052 from ogniK5377/xeno | bunnei | |
| Implement RG32UI and R32UI | |||
| 2018-08-13 | Merge pull request #1033 from MerryMage/interp | bunnei | |
| audio_core: Interpolate | |||
| 2018-08-13 | Merge pull request #1053 from MerryMage/rm-IsExecuting | bunnei | |
| arm_dynarmic: Remove IsExecuting check from PrepareReschedule | |||
| 2018-08-13 | Merge pull request #1049 from bunnei/vtx-size-8 | Mat M | |
| maxwell_to_gl: Implement VertexAttribute::Size::Size_8. | |||
| 2018-08-13 | arm_dynarmic: Remove IsExecuting check from PrepareReschedule | MerryMage | |
| No longer required. HaltExecution is a no-op if it is not currently executing. | |||
| 2018-08-13 | Implement RG32UI and R32UI | David Marcec | |
| Needed for xenoblade | |||
| 2018-08-13 | Core::CoreTiming: add UnscheduleEventThreadsafe | B3n30 | |
| 2018-08-13 | audio_renderer: samples_remaining counts frames, not samples | MerryMage | |
| 2018-08-13 | audio_core: Interpolate | MerryMage | |
| 2018-08-13 | audio_core: Implement low-pass filter | MerryMage | |
| 2018-08-13 | Merge pull request #1032 from lioncash/sanitize | bunnei | |
| vfs: Use sanitized paths within MoveFile() and MoveDirectory() | |||
| 2018-08-13 | Merge pull request #1031 from lioncash/verbosity | bunnei | |
| card_image: Simplify return statement of GetSubdirectories() | |||
| 2018-08-13 | Merge pull request #1048 from lioncash/atomic | bunnei | |
| kernel/object: Tighten object against data races | |||
| 2018-08-13 | maxwell_to_gl: Implement VertexAttribute::Size::Size_8. | bunnei | |
| - Used by Breath of the Wild. | |||
| 2018-08-13 | Merge pull request #1047 from bunnei/rgba16-uint | bunnei | |
| renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT. | |||
| 2018-08-13 | kernel/object: Tighten object against data races | Lioncash | |
| Despite being covered by a global mutex, we should still ensure that the class handles its reference counts properly. This avoids potential shenanigans when it comes to data races. Given this is the root object that drives quite a bit of the kernel object hierarchy, ensuring we always have the correct behavior (and no races) is a good thing. | |||
| 2018-08-13 | renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT. | bunnei | |
| - Used by Breath of the Wild. | |||
| 2018-08-13 | Merge pull request #1045 from bunnei/rg8-unorm | bunnei | |
| renderer_opengl: Implement RenderTargetFormat::RG8_UNORM. | |||
| 2018-08-13 | Registered missing channel devices | David Marcec | |
| 2018-08-13 | Added missing channel devices | David Marcec | |
| 2018-08-12 | Merge pull request #1044 from bunnei/linestrip | bunnei | |
| maxwell_to_gl: Implement PrimitiveTopology::LineStrip. | |||
| 2018-08-12 | maxwell_to_gl: Implement PrimitiveTopology::LineStrip. | bunnei | |
| - Used by Breath of the Wild. | |||
| 2018-08-12 | renderer_opengl: Implement RenderTargetFormat::RG8_UNORM. | bunnei | |
| - Used by Breath of the Wild. | |||
| 2018-08-12 | Merge pull request #1043 from Subv/timing | bunnei | |
| Use an approximated amortized amount of ticks when advancing timing. | |||
| 2018-08-12 | Merge pull request #1036 from lioncash/thread | bunnei | |
| scheduler: Make HaveReadyThreads() a const member function | |||
| 2018-08-12 | Merge pull request #1042 from Subv/races | bunnei | |
| Fixed a bunch of race conditions when running in multicore mode. | |||
| 2018-08-12 | Merge pull request #1041 from Subv/duplicated_mutex | bunnei | |
| Kernel/Mutex: Don't duplicate threads in the mutex waiter list. | |||
