| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-04-17 | gl_shader_decompiler: Add support for TEXS instruction. | bunnei | |
| 2018-04-17 | gl_shader_decompiler: Use fragment output color for GPR 0-3. | bunnei | |
| 2018-04-17 | gl_shader_decompiler: Partially implement MUFU. | bunnei | |
| 2018-04-17 | Merge pull request #341 from shinyquagsire23/pfs-hfs-impl | bunnei | |
| file_sys: Add HFS/PFS helper component | |||
| 2018-04-17 | Service/VI: stub SetLayerVisibility, fix GetDisplayResolution output | mailwl | |
| both SetLayerVisibility() functions used in Lego games, GetDisplayResolution() fixed according switchbrew.org | |||
| 2018-04-17 | Merge pull request #343 from Subv/tex_wrap_4 | bunnei | |
| GPU: Implement some wrap modes | |||
| 2018-04-17 | file_sys: Use NGLOG | shinyquagsire23 | |
| 2018-04-17 | Various service name fixes - part 2 (rebased) (#322) | Hexagon12 | |
| * Updated ACC with more service names * Updated SVC with more service names * Updated set with more service names * Updated sockets with more service names * Updated SPL with more service names * Updated time with more service names * Updated vi with more service names | |||
| 2018-04-17 | Merge pull request #342 from bunnei/indexed-verts | bunnei | |
| Implement indexed mode rendering | |||
| 2018-04-17 | MaxwellToGL: Implemented tex wrap mode 1 (Wrap, GL_REPEAT). | Subv | |
| 2018-04-17 | MaxwellToGL: Added a TODO and partial implementation of maxwell wrap mode 4 ↵ | Subv | |
| (Clamp, GL_CLAMP). This clamp mode was removed from OpenGL as of 3.1, we can emulate it by using GL_CLAMP_TO_BORDER to get the border color of the texture, and then manually sampling the edge to mix them in the fragment shader. | |||
| 2018-04-16 | gl_rendering: Use NGLOG* for changed code. | bunnei | |
| 2018-04-16 | gl_rasterizer: Implement indexed vertex mode. | bunnei | |
| 2018-04-16 | file_sys: tweaks | shinyquagsire23 | |
| 2018-04-16 | file_sys: Add HFS/PFS helper component | shinyquagsire23 | |
| 2018-04-15 | Merge pull request #338 from bunnei/unrequire-shared-font | bunnei | |
| pl_u: Use empty shared font if none is available. | |||
| 2018-04-15 | Merge pull request #337 from Subv/used_buffers | bunnei | |
| GPU: Don't use explicit binding points when uploading the constbuffers to opengl | |||
| 2018-04-15 | pl_u: Use empty shared font if none is available. | bunnei | |
| - Makes games work in lieu of shared_font.bin. | |||
| 2018-04-15 | GPU: Use the same buffer names in the generated GLSL and the buffer ↵ | Subv | |
| uploading code. | |||
| 2018-04-15 | GPU: Don't use explicit binding points when uploading the constbuffers to ↵ | Subv | |
| opengl. The bindpoints will now be dynamically calculated based on the number of buffers used by the previous shader stage. | |||
| 2018-04-15 | Merge pull request #335 from bunnei/delete-file | bunnei | |
| fsp_srv: Implement DeleteFile. | |||
| 2018-04-15 | Merge pull request #334 from Subv/used_buffers | bunnei | |
| GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage | |||
| 2018-04-15 | fsp_srv: Implement DeleteFile. | bunnei | |
| - Used by Binding of Isaac. | |||
| 2018-04-15 | GPU: Don't use GetPointer when uploading the constbuffer data to the GPU. | Subv | |
| 2018-04-15 | GPU: Use the buffer hints from the shader decompiler to upload only the ↵ | Subv | |
| necessary const buffers for each shader stage. | |||
| 2018-04-15 | Merge pull request #333 from bunnei/const-buff-hints | bunnei | |
| shaders: Expose hints about used const buffers. | |||
| 2018-04-15 | shaders: Expose hints about used const buffers. | bunnei | |
| 2018-04-15 | Merge pull request #328 from Subv/constbuffers | bunnei | |
| GPU: Upload the shader Constant Buffers as SSBOs to the GPU | |||
| 2018-04-14 | GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs. | Subv | |
| We're going to need the shader generator to give us a mapping of the actual used const buffers to properly bind them to the shader. | |||
| 2018-04-14 | GPU: Allow configuring ssbos in the opengl state manager. | Subv | |
| 2018-04-14 | GPU: Added a function to determine whether a shader stage is enabled or not. | Subv | |
| 2018-04-14 | Merge pull request #332 from bunnei/fix-total-mem-usage | bunnei | |
| vm_manager: Increase GetTotalMemoryUsage value. | |||
| 2018-04-14 | vm_manager: Increase GetTotalMemoryUsage value. | bunnei | |
| - Gets Binding of Isaac running. | |||
| 2018-04-14 | Merge pull request #327 from adityaruplaha/fullscreen-fix | bunnei | |
| Fix the stuck in fullscreen bug | |||
| 2018-04-14 | Merge pull request #331 from bunnei/fsp-flush | bunnei | |
| fsp_srv: Implement IFile::Flush. | |||
| 2018-04-14 | Merge pull request #329 from bunnei/shader-gen-part-1 | bunnei | |
| OpenGL shader generation part 1 | |||
| 2018-04-14 | fsp_srv: Implement IFile::Flush. | bunnei | |
| 2018-04-14 | shaders: Add NumTextureSamplers const, remove unused #pragma. | bunnei | |
| 2018-04-14 | shaders: Address PR review feedback. | bunnei | |
| 2018-04-14 | gl_shader_decompiler: Cleanup log statements. | bunnei | |
| 2018-04-14 | shaders: Fix GCC and clang build issues. | bunnei | |
| 2018-04-14 | gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup. | bunnei | |
| 2018-04-14 | shader_bytecode: Add FSETP and KIL to GetInfo. | bunnei | |
| 2018-04-14 | shader_bytecode: Add SubOp decoding. | bunnei | |
| 2018-04-14 | gl_shader_decompiler: Add shader stage hint. | bunnei | |
| 2018-04-14 | renderer_opengl: Fix Morton copy byteswap, etc. | bunnei | |
| 2018-04-14 | Fix the stuck in fullscreen bug (Original PR: citra-emu/citra#3611) | adityaruplaha | |
| 2018-04-13 | gl_shader_manager: Implement SetShaderSamplerBindings. | bunnei | |
| 2018-04-13 | gl_rasterizer: Generate shaders and upload uniforms. | bunnei | |
| 2018-04-13 | gl_shader_decompiler: Basic impl. for very simple vertex shaders. | bunnei | |
| - Tested with Puyo Puyo Tetris and Cave Story+ | |||
