| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-07-17 | Merge pull request #677 from bunnei/crop-fb | bunnei | |
| Implement buffer cropping and default to handheld mode | |||
| 2018-07-18 | telemetry: Default copy/move constructors and assignment operators | Lioncash | |
| This provides the equivalent behavior, but without as much boilerplate. While we're at it, explicitly default the move constructor, since we have a move-assignment operator defined. | |||
| 2018-07-18 | game_list: Upper-case containsAllWords to ContainsAllWords() | Lioncash | |
| This makes it consistent with most of the other private utility functions. | |||
| 2018-07-18 | game_list: Make containsAllWords a const member function | Lioncash | |
| This doesn't actually modify the internal class state, so it can be a const member function. While we're at it, amend the function to take its arguments by const reference. | |||
| 2018-07-18 | game_list: Remove unnecessary QString initialization in KeyReleaseEater | Lioncash | |
| QString initializes to an empty string by default, so this does nothing meaningful. While we're at it, use a constructor initializer list for initializing the gamelist member variable. | |||
| 2018-07-17 | astc: Initialize vector size directly in Decompress | Lioncash | |
| There's no need to perform a separate resize. | |||
| 2018-07-17 | astc: Mark functions as internally linked where applicable | Lioncash | |
| 2018-07-17 | astc: const-correctness changes where applicable | Lioncash | |
| A few member functions didn't actually modify class state, so these can be amended as necessary. | |||
| 2018-07-17 | astc: Delete Bits' copy contstructor and assignment operator | Lioncash | |
| This also potentially avoids warnings, considering the copy assignment operator is supposed to have a return value. | |||
| 2018-07-17 | astc: In-class initialize member variables where appropriate | Lioncash | |
| 2018-07-17 | settings: Turn docked mode off by default. | bunnei | |
| 2018-07-17 | vi: Change TransactionId::CancelBuffer to LOG_CRITICAL. | bunnei | |
| 2018-07-17 | vi: Fix size for ListDisplays default display. | bunnei | |
| 2018-07-17 | vi: Partially implement buffer crop parameters. | bunnei | |
| 2018-07-17 | Merge pull request #675 from Subv/stencil | bunnei | |
| GPU: Added register definitions for the stencil parameters. | |||
| 2018-07-17 | GPU: Added register definitions for the stencil parameters. | Subv | |
| 2018-07-17 | General Filesystem and Save Data Fixes (#670) | Zach Hilman | |
| 2018-07-17 | Merge pull request #671 from MerryMage/clear-exclusive-state | bunnei | |
| scheduler: Clear exclusive state when switching contexts | |||
| 2018-07-17 | Merge pull request #672 from SciresM/to_address_fix | bunnei | |
| svc:: Fix bug in svcWaitForAddress | |||
| 2018-07-17 | Merge pull request #673 from bunnei/fix-buffer-queue-evt | bunnei | |
| nvflinger: Fix for BufferQueue event handling. | |||
| 2018-07-17 | nvflinger: Fix for BufferQueue event handling. | bunnei | |
| 2018-07-16 | Kernel/Arbiter: Fix bug in WaitIfLessThan | Michael Scire | |
| 2018-07-16 | scheduler: Clear exclusive state when switching contexts | MerryMage | |
| 2018-07-15 | Merge pull request #669 from lioncash/dynarmic | bunnei | |
| externals: Update dynarmic to dfdec79 | |||
| 2018-07-15 | externals: Update dynarmic to dfdec79 | Lioncash | |
| 2018-07-15 | Merge pull request #668 from jroweboy/controller-lag | bunnei | |
| HID: Update controllers less often | |||
| 2018-07-15 | Merge pull request #664 from jroweboy/logging-stuff | bunnei | |
| Minor logging improvements | |||
| 2018-07-15 | HID: Update controllers less often | James Rowe | |
| 2018-07-15 | Logging: Dump all logs in the queue on close in debug mode | James Rowe | |
| 2018-07-15 | Merge pull request #666 from bunnei/g8r8 | bunnei | |
| gl_rasterizer_cache: Implement texture format G8R8. | |||
| 2018-07-15 | gl_rasterizer_cache: Implement texture format G8R8. | bunnei | |
| 2018-07-14 | Merge pull request #665 from bunnei/fix-z24-s8 | bunnei | |
| gl_rasterizer_cache: Fix incorrect offset in ConvertS8Z24ToZ24S8. | |||
| 2018-07-14 | Merge pull request #659 from bunnei/depth16 | bunnei | |
| gl_rasterizer_cache: Implement depth format Z16_UNORM. | |||
| 2018-07-15 | gl_rasterizer_cache: Fix incorrect offset in ConvertS8Z24ToZ24S8. | bunnei | |
| 2018-07-14 | gl_rasterizer_cache: Implement depth format Z16_UNORM. | bunnei | |
| 2018-07-14 | Merge pull request #598 from bunnei/makedonecurrent | bunnei | |
| OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering. | |||
| 2018-07-14 | Merge pull request #663 from Subv/bsd | bunnei | |
| Services/BSD: Corrected the return for StartMonitoring according to SwIPC | |||
| 2018-07-14 | Merge pull request #662 from Subv/delete_file | bunnei | |
| FileSys: Append the requested path to the filesystem base path in DeleteFile | |||
| 2018-07-14 | Logging: Don't lock the queue for the duration of the write | James Rowe | |
| 2018-07-14 | Services/BSD: Corrected the return for StartMonitoring according to SwIPC. | Subv | |
| 2018-07-14 | Merge pull request #661 from ogniK5377/assert-nit | bunnei | |
| No need to use ASSERT_MSG with an empty assert message | |||
| 2018-07-14 | FileSys: Append the requested path to the filesystem base path in DeleteFile. | Subv | |
| We were trying to delete things in the current directory instead of the actual filesystem directory. This may fix some savedata issues in some games. | |||
| 2018-07-14 | No need to use ASSERT_MSG with an empty message | David Marcec | |
| 2018-07-14 | Merge pull request #660 from Subv/depth_write | bunnei | |
| GPU: Always enable the depth write when clearing the depth buffer. | |||
| 2018-07-14 | OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering. | bunnei | |
| 2018-07-14 | GPU: Always enable the depth write when clearing the depth buffer. | Subv | |
| The GPU ignores that register when clearing, but OpenGL obeys the glDepthMask parameter, so we set the depth mask to GL_TRUE when clearing the depth buffer. It will be restored to the correct value automatically on the next draw call. | |||
| 2018-07-13 | Merge pull request #657 from bunnei/dual-vs | bunnei | |
| gl_shader_gen: Implement dual vertex shader mode. | |||
| 2018-07-12 | More improvements to GDBStub (#653) | Hedges | |
| * More improvements to GDBStub - Debugging of threads should work correctly with source and assembly level stepping and modifying registers and memory, meaning threads and callstacks are fully clickable in VS. - List of modules is available to the client, with assumption that .nro and .nso are backed up by an .elf with symbols, while deconstructed ROMs keep N names. - Initial support for floating point registers. * Tidy up as requested in PR feedback * Tidy up as requested in PR feedback | |||
| 2018-07-12 | gl_rasterizer: Fix check for if a shader stage is enabled. | bunnei | |
| 2018-07-12 | gl_shader_gen: Implement dual vertex shader mode. | bunnei | |
| - When VertexA shader stage is enabled, we combine with VertexB program to make a single Vertex Shader stage. | |||
