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2018-08-15sm/controller: Correct return value of QueryPointerBufferSizeLioncash
This should be returning a u16 according to Switch Brew.
2018-08-15loader: Make ResultStatus directly compatible with fmtLioncash
We can make the enum class type compatible with fmt by providing an overload of operator<<. While we're at it, perform proper bounds checking. If something exceeds the array, it should be a hard fail, because it's, without a doubt, a programmer error in this case.
2018-08-15loader/nca: Remove unnecessary includes and member variablesLioncash
2018-08-15loader/xci: Remove unnecessary includes and member variablesLioncash
Many of these aren't necessary and will cause this file to be required to be recompiled whenever any changes to those files are made, which lengthens compile times for no reason. This also removes an unused metadata variable from AppLoader_XCI
2018-08-15lm: Use LOG_DEBUG for printing out trace logsLioncash
Using LOG_TRACE here isn't a good idea because LOG_TRACE is only enabled when yuzu is compiled in debug mode. Debug mode is also quite slow, and so we're potentially throwing away logging messages that can provide value when trying to boot games.
2018-08-15lm: Handle threads and modules within the loggerLioncash
The thread field serves to indicate which thread a log is related to and provides the length of the thread's name, so we can print that out, ditto for modules. Now we can know what threads are potentially spawning off logging messages (for example Lydie & Suelle bounces between MainThread and LoadingThread when initializing the game).
2018-08-14gl_rasterizer_cache: Cleanup some PixelFormat names and logging.bunnei
2018-08-14Rasterizer: Implemented instanced rendering.Subv
We keep track of the current instance and update an uniform in the shaders to let them know which instance they are. Instanced vertex arrays are not yet implemented.
2018-08-14gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat.bunnei
- Used by Breath of the Wild.
2018-08-14Merge pull request #1069 from bunnei/vtx-szbunnei
maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes.
2018-08-14Merge pull request #1070 from bunnei/cbuf-szbunnei
gl_rasterizer: Fix upload size for constant buffers.
2018-08-14Merge pull request #1071 from bunnei/fix-ldcbunnei
gl_shader_decompiler: Several fixes for indirect constant buffer loads.
2018-08-14Merge pull request #1068 from bunnei/g8r8sbunnei
gl_rasterizer_cache: Implement G8R8S format.
2018-08-14Merge pull request #1067 from lioncash/initbunnei
emu_window: Ensure WindowConfig members are always initialized
2018-08-14Merge pull request #1073 from lioncash/3dsbunnei
loader: Remove address mapping remnants from citra
2018-08-14Merge pull request #1072 from lioncash/svcbunnei
kernel/svc: Log svcBreak parameters
2018-08-14Merge pull request #1063 from lioncash/inlinebunnei
common/xbyak_abi: Mark defined functions in header as inline
2018-08-14Merge pull request #1074 from greggameplayer/Z16_UNORMbunnei
Implement Z16 in PixelFormatFromTextureFormat function
2018-08-15Implement Z16_UNORM in PixelFormatFromTextureFormat functiongreggameplayer
Require by Zelda Breath Of The Wild
2018-08-14Merge pull request #1054 from zhaowenlan1779/misc-fixupbunnei
common/misc: use windows.h
2018-08-14Merge pull request #1056 from lioncash/mmbunnei
mm_u: Move interface class into the cpp file
2018-08-14Merge pull request #1066 from lioncash/aarch64bunnei
CMakeLists: Add architecture detection for AArch64
2018-08-14loader: Remove address mapping remnants from citraLioncash
These mappings are leftovers from citra and don't apply to the Switch.
2018-08-14kernel/svc: Log svcBreak parametersLioncash
Given if we hit here all is lost, we should probably be logging the break reason code and associated information to distinguish between the causes.
2018-08-14gl_shader_decompiler: Several fixes for indirect constant buffer loads.bunnei
2018-08-14gl_rasterizer: Fix upload size for constant buffers.bunnei
2018-08-14maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes.bunnei
2018-08-14gl_rasterizer_cache: Implement G8R8S format.bunnei
- Used by Super Mario Odyssey.
2018-08-14Merge pull request #1062 from lioncash/unusedbunnei
common: Remove unused old breakpoint source files
2018-08-14emu_window: Ensure WindowConfig members are always initializedLioncash
Previously we weren't always initializing all members of the struct. Prevents potentially wonky behavior from occurring.
2018-08-14CMakeLists: Add architecture detection for AArch64Lioncash
We already have an equivalent in place for the 32-bit ARM architecture, so we should also have one for the newer 64-bit ARM architecture as well.
2018-08-14common/telemetry: Migrate core-independent info gathering to commonLioncash
Previously core itself was the library containing the code to gather common information (build info, CPU info, and OS info), however all of this isn't core-dependent and can be moved to the common code and use the common interfaces. We can then just call those functions from the core instead. This will allow replacing our CPU detection with Xbyak's which has better detection facilities than ours. It also keeps more architecture-dependent code in common instead of core.
2018-08-14common/xbyak_abi: Mark defined functions in header as inlineLioncash
Avoids potential One Definition Rule violations when these are used in the future.
2018-08-14common/xbyak: Use nested namespace specifiers where applicableLioncash
2018-08-14common: Remove unused old breakpoint source filesLioncash
These currently aren't used and contain commented out source code that corresponds to Dolphin's JIT. Given our CPU code is organized quite differently, we shouldn't be keeping this around (at the moment it just adds to compile times marginally).
2018-08-14Merge pull request #1055 from lioncash/initbunnei
audout_u: Correct IAudioOut initializer list order
2018-08-14Merge pull request #1058 from greggameplayer/BC7U_Fixbunnei
Fix BC7U
2018-08-14Merge pull request #1050 from bunnei/rgba16-unormbunnei
renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.
2018-08-13Merge pull request #1060 from lioncash/logJames Rowe
logging/backend: Use const reference to refer to log filter
2018-08-13logging/backend: Use const reference to refer to log filterLioncash
The filter is returned via const reference, so this was making a pointless copy of the entire filter every time a message was being pushed into the logger instance.
2018-08-14Fix BC7Ugreggameplayer
2018-08-13Merge pull request #1046 from ogniK5377/missing-channelsMat M
Added missing channel devices
2018-08-13mm_u: Forward all old variants of functions to the new onesLioncash
Ensures both variants go through the same interface, and while we're at it, add Finalize to provide the inverse of Initialize for consistency.
2018-08-13mm_u: Move implementation class into the cpp fileLioncash
Now if changes are ever made to the behavior of the class, it doesn't involve rebuilding everything that includes the mm_u header.
2018-08-13audout_u: Correct IAudioOut initializer list orderLioncash
Orders elements in the precise order they'll be initialized.
2018-08-13renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.bunnei
- Used by Breath of the Wild.
2018-08-14common/misc: use windows.hZhu PengFei
linux-mingw does not really like this.
2018-08-13Merge pull request #1052 from ogniK5377/xenobunnei
Implement RG32UI and R32UI
2018-08-13Merge pull request #1033 from MerryMage/interpbunnei
audio_core: Interpolate
2018-08-13Merge pull request #1053 from MerryMage/rm-IsExecutingbunnei
arm_dynarmic: Remove IsExecuting check from PrepareReschedule