| Age | Commit message (Collapse) | Author |
|
Updated based off information from 3dbrew.
|
|
Updated based off information from 3dbrew.
|
|
Updated based off information from 3dbrew.
|
|
Updated based off information from 3dbrew.
|
|
Updated based off information from 3dbrew.
|
|
|
|
Updated based off information from 3dbrew
|
|
Updated based off information from 3dbrew.
|
|
|
|
Updated based off information from 3dbrew.
|
|
Updated based off information from 3dbrew.
|
|
Update AM service function tables
|
|
Updated based off information from 3dbrew.
|
|
Prevents implicit conversions.
|
|
Gets rid of basic duplication.
|
|
|
|
Considering the class is abstract, there's no need to make the constructor
public.
|
|
This OpenGL call synchronize the worker thread of the nvidia blob.
It can be verified on linux with the __GL_THREADED_OPTIMIZATIONS=1 environment variable.
Those errors should not happen on tested drivers.
It was used as a workaround for https://bugs.freedesktop.org/show_bug.cgi?id=94148
|
|
|
|
$ (cmake -DENABLE_SDL2:BOOL=false /path/to/citra; gmake)
[...]
[ 85%] Linking CXX executable tests
../common/libcommon.a(microprofile.cpp.o): In function `MicroProfileThreadStart(pthread**, void* (*)(void*))':
src/common/microprofile.cpp:(.text+0x41): undefined reference to `pthread_create'
c++: error: linker command failed with exit code 1 (use -v to see invocation)
|
|
FS: implement archives for other game save data
|
|
|
|
|
|
* implement frame limiter
* fixes
|
|
Print shaders in case of error
|
|
|
|
|
|
|
|
The error code was taken from the 3DS kernel.
|
|
number of sessions that can be connected to an HLE service at the same time.
|
|
|
|
|
|
|
|
TranslateRequest and HandleSyncRequestImpl.
HandleSyncRequest now takes care of calling the command buffer translate function before actually invoking the command handler for HLE services.
|
|
|
|
ServerSessions created from it.
|
|
Disable Microprofile on Mingw builds
|
|
Dynarmic: Update dynarmic to version 54d051977f7a6af9c7596ba6a4e6eb467bd1e0bc
|
|
54d051977f7a6af9c7596ba6a4e6eb467bd1e0bc
dynarmic log:
54d0519 emit_x64: Use movdqa instead of movaps in EmitPackedSubU8
52e1445 Implement USUB8:33 2016 +0000
5c1aab1 Implement CLZ
1a1646d Implement UADD8
7cad694 IR: Implement new pseudo-operation GetGEFromOp
370f654 fuzz_arm: Add tests for parallel add/subtract (modulo)
25f21b5 emit_x64: Inline nzcv computation into EmitFPCompare32 and EmitFPCompare64
52fdec5 CMakeLists: Add support for LLVM on Windows
cede5e4 emit_x64: Use xorps/xorpd when argument to TransferToFP32/TransferToFP64 is an immediate zero
e166965 Implement VCMP2:33 2016 +0000
f2fe376 Support 64-bit immediates
ff00b8c Document register allocator and return stack buffer optimization
95f34c6 reg_alloc: Remove unnecessary breaks after returns (#54)
dc9707e externals: Update xbyak to 5.32
de1f831 microinstruction: Make use_count private (#53)
3621a92 reg_alloc: Register allocator related constraints belong with the rest of the register allocator
|
|
This fixes a crash when starting games
|
|
|
|
OpenGL: Fix DisplayTransfer accel when input width != output width
|
|
This function doesn't need to do anything for HLE and some games call it
quite often, spamming up the logs.
|
|
|
|
|
|
Fixes #2246, #2261
|
|
shader_jit: Fix non-SSE4.1 path where FLR would not truncate
|
|
Threads will now be awakened when the objects they're waiting on are signaled, instead of repeating the WaitSynchronization call every now and then.
The scheduler is now called once after every SVC call, and once after a thread is awakened from sleep by its timeout callback.
This new implementation is based off reverse-engineering of the real kernel.
See https://gist.github.com/Subv/02f29bd9f1e5deb7aceea1e8f019c8f4 for a more detailed description of how the real kernel handles rescheduling.
|
|
|
|
Travis: Use a stable version of clang-format
|