| Age | Commit message (Collapse) | Author |
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Allows for these strings to show up in the translation files.
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yuzu qt: Start games from context menu
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too early.
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yuzu-cmd: Fix OpenGL rendering
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- We no longer need to queue up service threads to be destroyed.
- Fixes a race condition where a thread could be destroyed too early, which caused a crash in Pokemon Sword/Shield.
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This connects the BootGame function to the context menu. In addition,
there is an option to boot without using the custom configuration.
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decoders: Avoid out-of-bounds access
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hle: kernel: Refactor to allocate a ServiceThread per service handler.
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dereference.
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buffer_cache: Simplify uniform disabling logic
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- Fixes some crashes introduced by our common intrusive red/black tree impl.
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When using GetText() you can now choose what set of characters the user can't enter.
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result: Add [[nodiscard]] specifiers where applicable
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externals: Update dynarmic
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Co-authored-by: Mai M. <mathew1800@gmail.com>
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The result code classes are used quite extensively throughout both the
kernel and service HLE code. We can mark these member functions as
[[nodiscard]] to prevent a few logic bugs from slipping through.
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yuzu qt: Add settings reset button to general configuration
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yuzu-cmd: Add touch_from_button in config file
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- Previously, we would allocate a thread per session, which adds new threads on CloneCurrentObject.
- This results in race conditions with N sessions queuing requests to the same service interface.
- Fixes Pokken Tournament DX crashes/softlocks, which were regressed by #6347.
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continue causes a memory leak in A Hat in Time.
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This is not a real fix, so assert here and continue before crashing.
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settings: Disable controller preview if controller is not active
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input_common: Analog button, use time based position
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Correct light theme loading
The setLayout call in game list instantiation will call resizing signals with default values in light theme, which was then being erroneously saved. setLayout doesn't seem to call resizing for any other theme, so I'm not sure why that happens.
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Turns out that this is possible. Also addresses my own review comment.
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Delegates libusb external communication to externals/CMakeLists.txt
Ensures an interface library `usb` for every pathway
input_common just links to the `usb` library now
externals/libusb/CMakeLists.txt sets variables to override SDL2's libusb
finding
Other minor cleanup
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game_list: Stop the columns resizing on NAND install
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Building libusb was also broken on GCC (and maybe Clang) on our
CMakeLists after upgrading to 1.0.24, but it was not being checked
because our 18.04 container had libusb installed on it.
This builds on the MinGW work from earlier and extends it to the rest of
the GNU toolchains. In addition we make use of pkg-config when present
to find libusb. pkg-config is preferrable because we can specify a
minimum required version.
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yuzu qt: Revert some usages of string_view
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fsp-srv: Replace one last instance of RESULT_SUCCESS
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- Used by Mii Edit
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Causes a heap-use-after free reported by AddressSanitizer. This makes
use of std::filesystem::path, but due to that we have to use their
string() function which may not work for all characters.
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general: Replace RESULT_NAME with ResultName
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game_list: Minor for loop optimizations
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There's no need to check the first and last rows since they'll always be the Favorites and AddDir rows.
Also change the name of the clear_all variable for consistency.
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Transition to PascalCase for result names.
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Transition to PascalCase for result names.
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common_funcs: Move R_ macros to result.h
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common: fs: fs_util: Add more string conversion functions
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