| Age | Commit message (Collapse) | Author |
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Correct light theme loading
The setLayout call in game list instantiation will call resizing signals with default values in light theme, which was then being erroneously saved. setLayout doesn't seem to call resizing for any other theme, so I'm not sure why that happens.
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Turns out that this is possible. Also addresses my own review comment.
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Delegates libusb external communication to externals/CMakeLists.txt
Ensures an interface library `usb` for every pathway
input_common just links to the `usb` library now
externals/libusb/CMakeLists.txt sets variables to override SDL2's libusb
finding
Other minor cleanup
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game_list: Stop the columns resizing on NAND install
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Building libusb was also broken on GCC (and maybe Clang) on our
CMakeLists after upgrading to 1.0.24, but it was not being checked
because our 18.04 container had libusb installed on it.
This builds on the MinGW work from earlier and extends it to the rest of
the GNU toolchains. In addition we make use of pkg-config when present
to find libusb. pkg-config is preferrable because we can specify a
minimum required version.
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yuzu qt: Revert some usages of string_view
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fsp-srv: Replace one last instance of RESULT_SUCCESS
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- Used by Mii Edit
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Causes a heap-use-after free reported by AddressSanitizer. This makes
use of std::filesystem::path, but due to that we have to use their
string() function which may not work for all characters.
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general: Replace RESULT_NAME with ResultName
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game_list: Minor for loop optimizations
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There's no need to check the first and last rows since they'll always be the Favorites and AddDir rows.
Also change the name of the clear_all variable for consistency.
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Transition to PascalCase for result names.
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Transition to PascalCase for result names.
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common_funcs: Move R_ macros to result.h
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common: fs: fs_util: Add more string conversion functions
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yuzu qt: Handle per-game configs for title id 0
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Also makes use of std::move, and performs a clang-format cleanup.
This addresses review comments.
Co-authored-by: LC <mathew1800@gmail.com>
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Builds on german77's work to reset all settings back to their defaults.
This include UISettings and Settings values structs, but does not affect
save profiles, input profiles, and game directories.
This works from a button input in configure_general. When activated, it
calls a callback to close the whole configure dialog, then GMainWindow
deletes the old configuration, both on disk and in memory, and
reinitalizes a new one. It also resets a portion of the UI and calls the
telemetry window prompt.
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This commit does not compile.
Initial work to add and connect a Reset to Defaults button to the
configure_general tab.
Co-authored-by: german77 <juangerman-13@hotmail.com>
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externals: Use defaults for building SDL2 on WIN32
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input_common: Add dual joycon support
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vulkan_memory_allocator: Allow textures to be allocated in host memory
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These macros all interact with the result code type, so they should
ideally be within this file as well, so all the common_funcs machinery
doesn't need to be pulled in just to use them.
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Whatever those settings do breaks controller detection on Windows, at
least with the MinGW container. If-guard it against WIN32 and just let
SDL2 configure using its defaults, aside from static linking.
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externals: libusb: Use autotools for MinGW
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After updating to 1.0.24, MinGW fails to build libusb as a result of
numerous errors. So we build libusb their way and let them update the
nontrivial stuff.
This only applies to MinGW: the old path is still in use for Linux
toolchains as well as MSVC.
This will dynamically link libusb, since I hit build errors with the old
way we used to resolve the conflict with SDL2.
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core/memory: Check our memory fallbacks for out-of-bound behavior.
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Update libusb to 1.0.24
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common: Extract Point struct into common
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k_class_token: Use variable templates where applicable
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video_core: gpu: WaitFence: Do not block threads during shutdown.
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- This is breaking our build pipelines with Zydis (dynarmic dependency).
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applets/swkbd: Only read the text check message on Failure/Confirm
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ldn: Add and stub lp2p:sys lp2p:app INetworkServiceMonitor INetworkService
Mario Kart Live: Home Circuit needs lp2p:sys lp2p:app INetworkServiceMonitor INetworkService to be able to progress.
Note: The game still fails to boot from unimplemented LDN and BSD services.
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externals: Update dynarmic.
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Same behavior, less code.
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kernel: Add missing override specifiers
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k_thread: Move dereference after null check in Initialize()
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- Fixes a hang on shutdown when NVFlinger thread is waiting on a syncpoint that will never occur.
- Commonly observed when stopping emulation in Super Mario Odyssey.
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This makes it by far harder to crash yuzu.
Also implement the 48bit masking of AARCH64 while touching this code.
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