| Age | Commit message (Collapse) | Author |
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3dbrew was used for the command information.
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service: Update function tables
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applet: minor interface changes
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Updated based off information from 3dbrew
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Updated based off information from 3dbrew.
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Updated based off information from 3dbrew.
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Updated based off information from 3dbrew.
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Updated based off information from 3dbrew.
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Updated based off information from 3dbrew.
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Updated based off information from 3dbrew.
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Updated based off information from 3dbrew.
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Updated based off information from 3dbrew
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Updated based off information from 3dbrew.
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Updated based off information from 3dbrew.
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Updated based off information from 3dbrew.
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Update AM service function tables
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Updated based off information from 3dbrew.
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Prevents implicit conversions.
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Gets rid of basic duplication.
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Considering the class is abstract, there's no need to make the constructor
public.
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This OpenGL call synchronize the worker thread of the nvidia blob.
It can be verified on linux with the __GL_THREADED_OPTIMIZATIONS=1 environment variable.
Those errors should not happen on tested drivers.
It was used as a workaround for https://bugs.freedesktop.org/show_bug.cgi?id=94148
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$ (cmake -DENABLE_SDL2:BOOL=false /path/to/citra; gmake)
[...]
[ 85%] Linking CXX executable tests
../common/libcommon.a(microprofile.cpp.o): In function `MicroProfileThreadStart(pthread**, void* (*)(void*))':
src/common/microprofile.cpp:(.text+0x41): undefined reference to `pthread_create'
c++: error: linker command failed with exit code 1 (use -v to see invocation)
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FS: implement archives for other game save data
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* implement frame limiter
* fixes
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Print shaders in case of error
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The error code was taken from the 3DS kernel.
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number of sessions that can be connected to an HLE service at the same time.
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TranslateRequest and HandleSyncRequestImpl.
HandleSyncRequest now takes care of calling the command buffer translate function before actually invoking the command handler for HLE services.
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ServerSessions created from it.
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Disable Microprofile on Mingw builds
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Dynarmic: Update dynarmic to version 54d051977f7a6af9c7596ba6a4e6eb467bd1e0bc
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54d051977f7a6af9c7596ba6a4e6eb467bd1e0bc
dynarmic log:
54d0519 emit_x64: Use movdqa instead of movaps in EmitPackedSubU8
52e1445 Implement USUB8:33 2016 +0000
5c1aab1 Implement CLZ
1a1646d Implement UADD8
7cad694 IR: Implement new pseudo-operation GetGEFromOp
370f654 fuzz_arm: Add tests for parallel add/subtract (modulo)
25f21b5 emit_x64: Inline nzcv computation into EmitFPCompare32 and EmitFPCompare64
52fdec5 CMakeLists: Add support for LLVM on Windows
cede5e4 emit_x64: Use xorps/xorpd when argument to TransferToFP32/TransferToFP64 is an immediate zero
e166965 Implement VCMP2:33 2016 +0000
f2fe376 Support 64-bit immediates
ff00b8c Document register allocator and return stack buffer optimization
95f34c6 reg_alloc: Remove unnecessary breaks after returns (#54)
dc9707e externals: Update xbyak to 5.32
de1f831 microinstruction: Make use_count private (#53)
3621a92 reg_alloc: Register allocator related constraints belong with the rest of the register allocator
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This fixes a crash when starting games
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OpenGL: Fix DisplayTransfer accel when input width != output width
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This function doesn't need to do anything for HLE and some games call it
quite often, spamming up the logs.
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