| Age | Commit message (Collapse) | Author |
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On Windows there are currently two fonts used.
The first, does the Menu, QTreeView and Tooltips
Second is Everything else which is a default font.
From inspecting QApplication::font() at runtime
Windows 10 English: QFont(MS Shell Dlg 2,8.25,-1,5,50,0,0,0,0,0)
Windows 11 Japanese: MS UI Gothic,9 ,-1,5,50,0,0,0,0,0
Windows 11 Traditional Chinese: PMingLiU,9 ,-1,5,50,0,0,0,0,0
Windows 11 Simplified Chinese: SimSun,9 ,-1,5,50,0,0,0,0,0
Windows 11 Korean: Gulim,9 ,-1,5,50,0,0,0,0,0
I initially investigated dynamically changing the font when
the UI language is English, but this was getting quite messy
Qt6 makes changes to default font in some situations, so this
PR is being narrowed in scope to only effect Chinese font choices.
This change only effects rendering of Latin/Cyrillic characters.
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ldn: Implement "local wireless" networked multiplayer
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Migrate deploy-linux.sh from lat9nq's repo.
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Fix "controller.colors_state.right" being "left"
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Align index buffe size when vertex_buffer_unified_memory enable
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Update translations (2022-10-01)
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video_core: Modify astc texture decode error fill value
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service: hid: Partially implement palma controller
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ci/linux: Drop linuxdeploy usage
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yuzu: Silence some clang warnings
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core/loader: Return nullptr if file is nullptr
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Recent versions of Docker appear to cause the Qt linuxdeploy plugin to
throw a boost file copy error.
This switches from linuxdeploy to a script of mine I've been working on
for a while.
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The display vsync event can only be retrieved once per display. Returns VI::ResultPermissionDenied if we attempt to retrieve the vsync event for the same display.
Prevents games such as .hack//G.U. Last Recode from consuming all the handles in the handle table by spamming vsync event retrievals and allows it to go in game.
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cmake: fix git detection
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Do not try to pause core timing from the audio thread when using single-core
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chore: fix some typos
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yuzu: sort input profiles by name
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ci/linux: Use AppRun.sh to start AppImage
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yuzu qt: Add option to disable startup Vulkan check
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sockets: Make fd member variable protected
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audio_renderer: Make GetCommandBuffer() take a u32
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audio_manager: Minor cleanup related changes
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Fix some typos reported by Lintian
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CMake is able to automatically install binaries in the correct location. Also see my older patch, https://github.com/yuzu-emu/yuzu/commit/af94bf4a594b6a3599fae1d78e5d283b9f602032
Cc: @FearlessTobi
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Other things shouldn't be able to directly mess around with the
descriptor
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This function is only ever called with unsigned types, and all of the
other interface functions take session_id as a u32, so this makes the
class a little more consistent.
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Moves the include into the cpp file to lessen header dependencies.
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We can just use a local here to get rid of a second cast.
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Prevents unnecessary reallocations in the event the captured variables
are larger than the internal std::function buffer.
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Allows us to get rid of some unnecessary forward declarations and
includes.
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This isn't used, so it can be removed.
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This isn't used by the class, so this can be removed for the time being.
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The current AppRun is more difficult to update. This script still
uses the old version of AppImageKit-checkrt, but now we use the shell
script version so we can set our own environment variables as the
application starts up.
This specific version searches for and sets the correct root CA file to
prevent SSL errors in yuzu.
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astc: Enable parallel CPU astc decoding
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The startup check apparently confuses other programs when yuzu launches
2 processes and then quickly closes one of them. Though this isn't
really our issues it's also not a big deal for me to add an option to
work around that issue.
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core: implement HwOpus GetWorkBufferSizeForMultiStreamEx
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