| Age | Commit message (Collapse) | Author |
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Shader: RCP and RSQ computes only the 1st component
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Shader: Implement DPH and DPHI in interpreter/JIT
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is in use during a breakpoint.
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emitter: Remove pointer casts
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Kernel: Correct(er) handling of Heap and Linear Heap allocations
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Tests revealed that the component with w=1 is
SRC1 and not SRC2, it is now fixed on 3dbrew.
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This should also technically silence quite a few ubsan warnings.
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IncrementWrap and DecrementWrap, verified with hwtests.
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Verified with hwtests.
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is disabled.
The HW renderer already did this.
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emitter: Minor cleanup
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Verified the behavior with hardware tests.
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Functions implemented in a class definition are already implicitly inline.
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Fix building under MinGW
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Shader: Implement SGE, SGEI and SLT in interpreter/JIT
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Improvements for MRU
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avoid duplicates
always put the last file loaded to top of the list
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GPU: Implement TextureCopy-mode display transfers
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Shader: Save caller-saved registers in JIT before a CALL
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Shader: Implement EX2 and LG2 in interpreter/JIT
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Add coding style about includes
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videocore: Added RG8 texture support
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Update boost external to v1.59.0
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Fix Linux GCC 4.9 build (complaining about undeclared memset)
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