| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-02-28 | gl_state_tracker: Implement dirty flags for viewports | ReinUsesLisp | |
| 2020-02-28 | renderer_opengl: Reintroduce dirty flags for render targets | ReinUsesLisp | |
| 2020-02-28 | maxwell_3d: Flatten cull and front face registers | ReinUsesLisp | |
| 2020-02-28 | video_core: Reintroduce dirty flags infrastructure | ReinUsesLisp | |
| 2020-02-28 | gl_state: Remove completely | ReinUsesLisp | |
| 2020-02-28 | gl_state: Remove program tracking | ReinUsesLisp | |
| 2020-02-28 | gl_state: Remove framebuffer tracking | ReinUsesLisp | |
| 2020-02-28 | gl_state: Remove image tracking | ReinUsesLisp | |
| 2020-02-28 | gl_state: Remove texture and sampler tracking | ReinUsesLisp | |
| 2020-02-28 | gl_state: Remove blend state tracking | ReinUsesLisp | |
| 2020-02-28 | gl_state: Remove stencil test tracking | ReinUsesLisp | |
| 2020-02-28 | gl_state: Remove clip control tracking | ReinUsesLisp | |
| 2020-02-28 | gl_state: Remove clip distances tracking | ReinUsesLisp | |
| 2020-02-28 | gl_state: Remove rasterizer disable tracking | ReinUsesLisp | |
| 2020-02-28 | gl_state: Remove viewport and depth range tracking | ReinUsesLisp | |
| 2020-02-28 | gl_state: Remove scissor test tracking | ReinUsesLisp | |
| 2020-02-28 | gl_state: Remove color mask tracking | ReinUsesLisp | |
| 2020-02-28 | gl_state: Remove clamp framebuffer color tracking | ReinUsesLisp | |
| This commit doesn't reset it for screen draws because clamping doesn't change anything there. | |||
| 2020-02-28 | gl_state: Remove multisample tracking | ReinUsesLisp | |
| 2020-02-28 | gl_state: Remove framebuffer sRGB tracking | ReinUsesLisp | |
| 2020-02-28 | gl_state: Remove VAO cache and tracking | ReinUsesLisp | |
| 2020-02-28 | gl_state: Remove depth clamp tracking | ReinUsesLisp | |
| 2020-02-28 | gl_state: Remove depth tracking | ReinUsesLisp | |
| 2020-02-28 | gl_state: Remove primitive restart tracking | ReinUsesLisp | |
| 2020-02-28 | gl_state: Remove logic op tracker | ReinUsesLisp | |
| 2020-02-28 | gl_state: Remove blend color tracking | ReinUsesLisp | |
| 2020-02-28 | gl_state: Remove polygon offset tracking | ReinUsesLisp | |
| 2020-02-28 | gl_state: Remove alpha test tracking | ReinUsesLisp | |
| 2020-02-28 | gl_state: Remove cull mode tracking | ReinUsesLisp | |
| 2020-02-28 | gl_state: Remove front face tracking | ReinUsesLisp | |
| 2020-02-28 | gl_state: Remove point size tracking | ReinUsesLisp | |
| 2020-02-28 | gl_rasterizer: Add oglEnablei helper | ReinUsesLisp | |
| 2020-02-28 | gl_rasterizer: Add OpenGL enable/disable helper | ReinUsesLisp | |
| 2020-02-28 | gl_rasterizer: Remove dirty flags | ReinUsesLisp | |
| 2020-02-28 | common/math_util: Support float type rectangles | ReinUsesLisp | |
| 2020-02-28 | Merge pull request #3470 from bunnei/fix-smash-srgb | bunnei | |
| renderer_opengl: Fix SRGB presentation frame tracking. | |||
| 2020-02-28 | Merge branch 'patch-1' of https://github.com/namkazt/yuzu into patch-2 | namkazy | |
| 2020-02-28 | renderer_opengl: Fix SRGB presentation frame tracking. | bunnei | |
| - Fixes SRGB in Super Smash Bros. Ultimate. | |||
| 2020-02-28 | shader_decode: Fix LD, LDG when track constant buffer | Nguyen Dac Nam | |
| 2020-02-28 | shader_decode: keep it search on all code | Nguyen Dac Nam | |
| It fixed opcode LD, LDG on Pokemon Sword that can't find the constant buffer. Not sure if it helps any on visual. | |||
| 2020-02-27 | Create an "Advanced" tab in the graphics configuration tab and add ↵ | Morph | |
| anisotropic filtering levels. | |||
| 2020-02-27 | Merge pull request #3430 from bunnei/split-presenter | bunnei | |
| Port citra-emu/citra#4940: "Split Presentation thread from Render thread" | |||
| 2020-02-27 | renderer_opengl: Reduce swap chain size to 3. | bunnei | |
| 2020-02-27 | AM/ICommonStateGetter: Stub SetLcdBacklighOffEnabled (#3454) | Morph | |
| * Stub SetLcdBacklighOffEnabled Used by Super Smash Bros. Ultimate We require backlight services to be implemented to turn on/off the backlight. * Address feedback | |||
| 2020-02-27 | shader: FMUL switch to using LUT (#3441) | Nguyen Dac Nam | |
| * shader: add FmulPostFactor LUT table * shader: FMUL apply LUT * Update src/video_core/engines/shader_bytecode.h Co-Authored-By: Mat M. <mathew1800@gmail.com> * nit: mistype * clang-format & add missing import * shader: remove post factor LUT. * shader: move post factor LUT to function and fix incorrect order. * clang-format * shader: FMUL: add static to post factor LUT * nit: typo Co-authored-by: Mat M. <mathew1800@gmail.com> | |||
| 2020-02-26 | renderer_opengl: Use more concise lock syntax. | bunnei | |
| 2020-02-26 | renderer_opengl: Move Frame/FrameMailbox to OpenGL namespace. | bunnei | |
| 2020-02-26 | vk_swapchain: Silence TOCTOU race condition | ReinUsesLisp | |
| It's possible that the window is resized from the moment we ask for its size to the moment a swapchain is created, causing validation issues. To workaround this Vulkan issue request the capabilities again just before creating the swapchain, making the race condition less likely. | |||
| 2020-02-26 | ARM_Interface: Cache the JITs instead of deleting/recreating. | Fernando Sahmkow | |
| This was a bug inherited from citra which was fixed by then at some time. This commit corrects such bug and ensures JITs are correctly recycled. | |||
| 2020-02-26 | Merge pull request #3440 from namkazt/patch-6 | bunnei | |
| shader: implement LOP3 fast replace for old function | |||
