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2018-03-21Use HTTPS for Submodule lz4N00byKing
2018-03-21FS: Implemented IFileSystem::CreateDirectory.Subv
2018-03-21Merge pull request #257 from mailwl/vi-modulebunnei
Service/vi: convert services to module
2018-03-21GPU: Added vertex attribute format registers.Subv
2018-03-21Service/vi: convert services to modulemailwl
2018-03-20GPU: Added registers for the number of vertices to render.Subv
2018-03-20Merge pull request #254 from bunnei/port-citra-rendererbunnei
Port Citra OpenGL rasterizer code
2018-03-20Merge pull request #256 from mailwl/fatalbunnei
Service: add fatal:u, fatal:p services
2018-03-20Service: add fatal:u, fatal:p servicesmailwl
2018-03-20renderer_gl: Port boilerplate rasterizer code over from Citra.bunnei
2018-03-20gl_shader_util: Sync latest version with Citra.bunnei
2018-03-20renderer_gl: Port over gl_shader_gen module from Citra.bunnei
2018-03-19FS: Implemented IFileSystem's OpenDirectory function.Subv
Note that the filter parameter is not yet implemented.
2018-03-19FS: Added the IDirectory IPC interface and implemented its two functions.Subv
2018-03-19FS: Implement DiskFileSystem's OpenDirectory interface.Subv
2018-03-19FS: Implement DiskFileSystem::GetEntryType for existing files/directories.Subv
2018-03-19FS: Updated the Directory Entry structure to match the Switch.Subv
2018-03-19FS: Support the file Append open mode.Subv
2018-03-19Merge pull request #253 from Subv/rt_depthMat M
GPU: Added registers for color and Z buffers.
2018-03-19renderer_gl: Port over gl_shader_decompiler module from Citra.bunnei
2018-03-19renderer_gl: Port over gl_rasterizer_cache module from Citra.bunnei
2018-03-19gl_resource_manager: Sync latest version with Citra.bunnei
2018-03-19renderer_gl: Port over gl_stream_buffer module from Citra.bunnei
2018-03-19externals: Update Glad to latest version used by Citra.bunnei
2018-03-19gl_state: Sync latest version with Citra.bunnei
2018-03-19FS: Implement MountSdCard.Subv
2018-03-19FS: Added an SDMC archive factory and registered it to the SDMC archive on ↵Subv
startup.
2018-03-19GPU: Added Z buffer registers to Maxwell3D's reg structure.Subv
2018-03-19GPU: Added the render target (RT) registers to Maxwell3D's reg structure.Subv
2018-03-19Merge pull request #252 from N00byKing/3064bunnei
Implement Pull #3064 from citra: Clean all format warnings (Yuzu-specific format warnings cleared too)
2018-03-19Clang FixesN00byKing
2018-03-19oopsN00byKing
2018-03-19More Warning cleanupsN00byKing
2018-03-19Clean Warnings (?)N00byKing
2018-03-19Merge pull request #251 from Subv/tic_tscbunnei
GPU: Added TIC and TSC registers to the Maxwell3D register structure.
2018-03-19GPU: Added the TSC registers to the Maxwell3D register structure.Subv
2018-03-19GPU: Added the TIC registers to the Maxwell3D register structure.Subv
2018-03-18Merge pull request #193 from N00byKing/3184_2_robotic_boogaloobunnei
Implement Pull #3184 from citra: core/arm: Improve timing accuracy before service calls in JIT (Rebased)
2018-03-18Merge pull request #250 from bunnei/buffer-dequeue-waitbunnei
vi: TransactParcel DequeueBuffer should wait current thread
2018-03-18Merge pull request #249 from Subv/macro_E1Abunnei
GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.
2018-03-18vi: Remove DequeueBuffer and wait until next available buffer.bunnei
2018-03-18hle_ipc: Add SleepClientThread to block current thread within HLE routines.bunnei
2018-03-18hle_ipc: Use shared_ptr instead of unique_ptr to allow copies.bunnei
2018-03-18hle_ipc: Remove GetPointer(..) usage with WriteToOutgoingCommandBuffer.bunnei
2018-03-18thread: Add THREADSTATUS_WAIT_HLE_EVENT, remove THREADSTATUS_WAIT_ARB.bunnei
2018-03-18GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.Subv
This macro simply sets the current CB_ADDRESS to the texture buffer address for the input shader stage.
2018-03-18Merge pull request #248 from Subv/cb_databunnei
GPU: Handle writes to the CB_DATA method.
2018-03-18GPU: Implement the BindStorageBuffer macro method in HLE.Subv
This macro binds the SSBO Info Buffer as the current ConstBuffer. This buffer is usually bound to c0 during shader execution. Games seem to use this macro instead of directly writing the address for some reason.
2018-03-18GPU: Handle writes to the CB_DATA method.Subv
Writing to this method will cause the written value to be stored in the currently-set ConstBuffer plus CB_POS. This method is usually used to upload uniforms or other shader-visible data.
2018-03-18GPU: Move the GPU's class constructor and destructors to a cpp file.Subv
This should reduce recompile times when editing the Maxwell3D register structure.