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2020-02-18update httplib to latest commitBrian Clinkenbeard
2020-02-19fixups mistake auto commit.Nguyen Dac Nam
2020-02-19Update code structureNguyen Dac Nam
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2020-02-18Merge pull request #3409 from ReinUsesLisp/host-queriesFernando Sahmkow
query_cache: Implement a query cache and query 21 (samples passed)
2020-02-18add vertex UnsignedInt size RGBANguyen Dac Nam
2020-02-18add eBc2SrgbBlock to formatsNguyen Dac Nam
2020-02-18vulkan: add DXT23_SRGBNguyen Dac Nam
2020-02-18renderer_vulkan: Add the rest of case for TryConvertBorderColorNguyen Dac Nam
2020-02-17update httplib READMEBrian Clinkenbeard
2020-02-170.4.2 works tooBrian Clinkenbeard
2020-02-18analog_from_button get direction implementationCJBok
2020-02-17update httplib to 0.2.6Brian Clinkenbeard
2020-02-17Merge pull request #3412 from Morph1984/aspect-ratiobunnei
GUI: Add aspect ratio dropdown
2020-02-17Merge pull request #3429 from brianclinkenbeard/fix-cmake-sdl2-archbunnei
Fix CMake build errors for certain SDL2 installations
2020-02-17fix CMake build errors for certain SDL2 installationsBrian Clinkenbeard
2020-02-17Merge pull request #3420 from namkazt/master2bunnei
nvhost_gpu: implement ChannelSetTimeslice
2020-02-16Merge pull request #3421 from namkazt/patch-1bunnei
IUserLocalCommunicationService: stub function Initialize2
2020-02-16texture_cache: Implement layered framebuffer attachmentsReinUsesLisp
Layered framebuffer attachments is a feature that allows applications to write attach layered textures to a single attachment. What layer the fragments are written to is decided from the shader using gl_Layer.
2020-02-16vk_shader_decompiler: Implement Layer output attributeReinUsesLisp
SPIR-V's Layer is GLSL's gl_Layer. It lets the application choose from a shader stage (vertex, tessellation or geometry) which framebuffer layer write the output fragments to.
2020-02-16texture_cache: Avoid matches in 3D texturesReinUsesLisp
Code before this commit was trying to match 3D textures with another target. Fix that.
2020-02-16surface_base: Implement texture buffer flushesReinUsesLisp
Implement downloads to guest memory from texture buffers on the generic cache and OpenGL.
2020-02-16IUserLocalCommunicationService: add function Initialize2Nguyen Dac Nam
2020-02-16HLE: correct function name of IUserLocalCommunicationServiceNguyen Dac Nam
402: function name should be Initialize2 (7.0.0+) not SetOperationMode Follow by: https://switchbrew.org/wiki/LDN_services#IUserLocalCommunicationService
2020-02-16nvhost_gpu: implement ChannelSetTimeslicenamkazy
2020-02-15Merge pull request #3419 from yuzu-emu/revert-3386-gpu-mem-interfacebunnei
Revert "video_core: memory_manager: Use GPU interface for cache functions."
2020-02-15Revert "video_core: memory_manager: Use GPU interface for cache functions."bunnei
2020-02-15texture: Implement R32IReinUsesLisp
2020-02-15shader/texture: Allow 2D shadow arrays and simplify codeReinUsesLisp
Shadow sampler 2D arrays are supported on OpenGL, so there's no reason to forbid these. Enable textureLod usage on these. Minor style changes.
2020-02-14maxwell_3d: Unify draw methodsReinUsesLisp
Pass instanced state of a draw invocation as an argument instead of having two separate virtual methods.
2020-02-14query_cache: Address feedbackReinUsesLisp
2020-02-14query_cache: Fix ambiguity in CacheAddr getterReinUsesLisp
2020-02-14query_cache: Add a recursive mutex for concurrent usageReinUsesLisp
2020-02-14vk_query_cache: Implement generic query cache on VulkanReinUsesLisp
2020-02-14query_cache: Abstract OpenGL implementationReinUsesLisp
Abstract the current OpenGL implementation into the VideoCommon namespace and reimplement it on top of that. Doing this avoids repeating code and logic in the Vulkan implementation.
2020-02-14gl_query_cache: Optimize query cacheReinUsesLisp
Use a custom cache instead of relying on a ranged cache.
2020-02-14gl_query_cache: Implement host queries using a deferred cacheReinUsesLisp
Instead of waiting immediately for executed commands, defer the query until the guest CPU reads it. This way we get closer to what the guest program is doing. To archive this we have to build a dependency queue, because host APIs (like OpenGL and Vulkan) use ranged queries instead of counters like NVN. Waiting for queries implicitly uses fences and this requires a command being queued, otherwise the driver will lock waiting until a timeout. To fix this when there are no commands queued, we explicitly call glFlush.
2020-02-14gl_rasterizer: Sort method declarationsReinUsesLisp
2020-02-14gl_rasterizer: Add queued commands counterReinUsesLisp
Keep track of the queued OpenGL commands that can signal a fence if waited on. As a side effect, we avoid calls to glFlush when no commands are queued.
2020-02-14maxwell_3d: Slow implementation of passed samples (query 21)ReinUsesLisp
Implements GL_SAMPLES_PASSED by waiting immediately for queries.
2020-02-14Merge pull request #3401 from FernandoS27/synchronizationbunnei
Set of refactors for Kernel Synchronization and Hardware Constants
2020-02-14Add 4:3 aspect ratio and address feedbackMorph
2020-02-14Merge pull request #3379 from ReinUsesLisp/cbuf-offsetbunnei
shader/decode: Fix constant buffer offsets
2020-02-14Merge pull request #3398 from brianclinkenbeard/fix-cmake-sdl2Zach Hilman
Use config mode for finding SDL2 with CMake
2020-02-14Core: Correct compilition in GCCFernando Sahmkow
2020-02-14Address feedbackMorph
2020-02-13Use enumeration instead of magic numbersMorph
2020-02-13Add following aspect ratios: 16:9, 21:9, Stretch to WindowMorph
Available as a drop down within the configure graphics tab.
2020-02-13Merge pull request #3400 from makigumo/patch-1bunnei
update hwopus DecodeInterleaved for FW 7.0.0+
2020-02-13gl_resource_manager: Add managed query classReinUsesLisp
2020-02-13Merge pull request #3395 from FernandoS27/queriesbunnei
GPU: Refactor queries implementation and correct GPU Clock.