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2019-08-21renderer_opengl: Use VideoCore pixel formatReinUsesLisp
2019-08-21gpu: Change optional<reference_wrapper<T>> to T* for FramebufferConfigReinUsesLisp
2019-08-18Merge pull request #2747 from lioncash/audiobunnei
service/audren_u: Unstub ListAudioDeviceName
2019-08-18Merge pull request #2778 from ReinUsesLisp/nopbunnei
shader_ir: Implement NOP
2019-08-18Merge pull request #2768 from ReinUsesLisp/hsetp2-fixbunnei
decode/half_set_predicate: Fix predicates
2019-08-16Merge pull request #2789 from jroweboy/quickfixJames Rowe
Fixup! #2772 missed this one file
2019-08-16Fixup! #2772 missed this one fileJames Rowe
2019-08-16Merge pull request #2766 from FearlessTobi/port-4849James Rowe
Port citra-emu/citra#4849: "Qt: Fixed behaviour of buttons by connecting functors to correct signals"
2019-08-16Merge pull request #2772 from lioncash/uiJames Rowe
yuzu/CMakeLists: Remove qt5_wrap_ui macro usage
2019-08-09yuzu/CMakeLists: Remove qt5_wrap_ui macro usageLioncash
We can simply enable CMAKE_AUTOUIC and let CMake take care of handling the UI code generation for targets. As part of letting CMake automatically handle the header file parsing, we must not name includes with "ui_*" unless they're related to the output of the Qt UIC compiler. Because of this, we need to rename ui_settings, given it would conflict with this restriction.
2019-08-04shader_ir: Implement NOPReinUsesLisp
2019-08-04half_set_predicate: Fix HSETP2_C constant buffer offsetReinUsesLisp
2019-08-02Qt: Fixed behaviour of buttons by connecting functors to correct signalsSilent
Following screens got fixes: - Configure/Debug - Configure/Input
2019-08-01Merge pull request #2770 from DarkLordZach/azure-pr-fixFlame Sage
ci: Fix Azure PR Builds
2019-08-01Correct apt permissionsZach Hilman
2019-08-01Upgrade PIP version with APTZach Hilman
2019-08-01Upgrade pip versionZach Hilman
2019-08-01Add missing dotZach Hilman
2019-07-29yuzu-tester/yuzu: Correct format stringLioncash
Prevents an invalid formatting exception from being thrown.
2019-07-29yuzu-tester/yuzu: Remove unused variableLioncash
Gets rid of a compilation warning.
2019-07-28ci: Fix Azure PR BuildsZach Hilman
2019-07-26GPU: Flush commands on every dma pusher step.Fernando Sahmkow
This commit ensures that the host gpu is constantly fed with commands to work with, while the guest gpu keeps producing the rest of the commands. This reduces syncing time between host and guest gpu.
2019-07-26Merge pull request #2592 from FernandoS27/sync1bunnei
Implement GPU Synchronization Mechanisms & Correct NVFlinger
2019-07-26decode/half_set_predicate: Fix predicatesReinUsesLisp
2019-07-25MaxwellDMA: Fixes, corrections and relaxations.Fernando Sahmkow
This commit fixes offsets on Linear -> Tiled copies, corrects z pos fortiled->linear copies, corrects bytes_per_pixel calculation in tiled -> linear copies and relaxes some limitations set by latest dma fixes refactors.
2019-07-25Merge pull request #2739 from lioncash/cflowbunnei
video_core/control_flow: Minor changes/warning cleanup
2019-07-25Merge pull request #2737 from FernandoS27/track-fixbunnei
Shader_Ir: Correct tracking to track from right to left
2019-07-25Merge pull request #2689 from lioncash/tlbunnei
yuzu/main: Make error messages within OnCoreError more localization-friendly
2019-07-25Merge pull request #2743 from FernandoS27/surpress-assertbunnei
Downgrade and suppress a series of GPU asserts and debug messages.
2019-07-24Merge pull request #2704 from FernandoS27/conditionalbunnei
maxwell3d: Implement Conditional Rendering
2019-07-24Fix README change mistake (#2754)Zach Hilman
Fix README change mistake
2019-07-22shader/decode: Implement S2R TicReinUsesLisp
2019-07-22Merge pull request #2734 from ReinUsesLisp/compute-shadersbunnei
gl_rasterizer: Implement compute shaders
2019-07-21Merge pull request #2735 from FernandoS27/pipeline-reworkbunnei
Rework Dirty Flags in GPU Pipeline, Optimize CBData and Redo Clearing mechanism
2019-07-20Update README.mdZach Hilman
2019-07-20Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.Fernando Sahmkow
This commit takes care of implementing the F16 Variants of the conversion instructions and makes sure conversions are done.
2019-07-20Merge pull request #2693 from ReinUsesLisp/hsetp2Fernando Sahmkow
shader/half_set_predicate: Implement missing HSETP2 variants
2019-07-20Update README.mdFlame Sage
2019-07-20Update README.mdFlame Sage
2019-07-20Merge pull request #2752 from DarkLordZach/masterFlame Sage
azure: Fix clang-format and releases
2019-07-20azure: Fix clang-format and releasesZach Hilman
2019-07-20Maxwell3D: Reorganize and address feedbackFernando Sahmkow
2019-07-19Shader_Ir: Change Debug Asserts for Log WarningsFernando Sahmkow
2019-07-19Common/Alignment: Add noexcept where required.Fernando Sahmkow
2019-07-19shader/half_set_predicate: Fix HSETP2 implementationReinUsesLisp
2019-07-19shader/half_set_predicate: Implement missing HSETP2 variantsReinUsesLisp
2019-07-19Kernel: Address FeedbackFernando Sahmkow
2019-07-19Common: Correct alignment allocator to work on C++14 or higher.Fernando Sahmkow
2019-07-19VM_Manager: Align allocated memory to 256bytesFernando Sahmkow
This commit ensures that all backing memory allocated for the Guest CPU is aligned to 256 bytes. This due to how gpu memory works and the heavy constraints it has in the alignment of physical memory.
2019-07-19service/audren_u: Handle audio USB output revision queries in ↵Lioncash
ListAudioDeviceName() Audio devices use the supplied revision information in order to determine if USB audio output is able to be supported. In this case, we can only really handle using this revision information in ListAudioDeviceName(), where it checks if USB audio output is supported before supplying it as a device name. A few other scenarios exist where the revision info is checked, such as: - Early exiting from SetAudioDeviceOutputVolume if USB audio is attempted to be set when that device is unsupported. - Early exiting and returning 0.0f in GetAudioDeviceOutputVolume when USB output volume is queried and it's an unsupported device. - Falling back to AHUB headphones in GetActiveAudioDeviceName when the device type is USB output, but is unsupported based off the revision info. In order for these changes to also be implemented, a few other changes to the interface need to be made. Given we now properly handle everything about ListAudioDeviceName(), we no longer need to describe it as a stubbed function.