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2020-09-16Merge pull request #4657 from lioncash/cheatparserRodrigo Locatti
cheat_engine: Remove unnecessary system argument to CheatParser's Parse function
2020-09-15nca_patch: Significantly reduce the stack usage size within SearchBucketEntry()Lioncash
Previously this function was using ~16KB of stack (16528 bytes), which was caused by the function arguments being taken by value rather than by reference. We can make this significantly lighter on the stack by taking them by reference.
2020-09-15nca_patch: Make SearchBucketEntry() internally linkedLioncash
This is only used internally and doesn't depend on any class state, so we can make it fully internal.
2020-09-15cheat_engine: Convert ExtractName into a non-template functionLioncash
We don't need to create two separate instantiations of the same code, we can simply make the character template argument a regular function parameter.
2020-09-15cheat_engine: Remove unnecessary system argument to CheatParser's Parse functionLioncash
This isn't used within the function at all in any implementations, so we can remove it entirely.
2020-09-15Merge pull request #4655 from lioncash/internal2Rodrigo Locatti
patch_manager: Minor cleanup
2020-09-14patch_manager: Resolve implicit truncations in FormatTitleVersion()Lioncash
We make it explicit that we're truncating arithmetic here to resolve compiler warnings (even if the sizes weren't u32/u64 arithmetic generally promotes to int :<)
2020-09-14patch_manager: Make use of type aliasesLioncash
We can use these to avoid typing the same type redundantly. This way, if these ever change, only a single location needs to be modified.
2020-09-14patch_manager: Make a few functions internally linkedLioncash
These functions are only used within this translation unit, so we can make them internally linked.
2020-09-14gc_adapter: Disable MSVC nonstandard extension warning on libusb.hReinUsesLisp
Pragma disable zero-sized array nonstandard extension warning on MSVC.
2020-09-14Merge pull request #4652 from lioncash/cryptoRodrigo Locatti
crypto/key_manager: Remove dependency on the global system accessor
2020-09-14crypto/key_manager: Remove dependency on the global system accessorLioncash
We can supply the content provider as an argument instead of hardcoding a global accessor in the implementation.
2020-09-14Merge pull request #4651 from lioncash/kernel-globalRodrigo Locatti
kernel: Remove all dependencies on the global system instance
2020-09-14kernel: Remove all dependencies on the global system instanceLioncash
With this, the kernel finally doesn't depend directly on the global system instance anymore.
2020-09-14Merge pull request #4636 from lioncash/kernel-hlebunnei
service: Remove two usages of the global system accessor
2020-09-11Merge pull request #4323 from ReinUsesLisp/no-spinbunnei
kernel/scheduler: Use std::mutex instead of spin lock
2020-09-11Merge pull request #4645 from v1993/lgtm-less-packagesbunnei
Remove bad and useless packages from LGTM build
2020-09-11Merge pull request #4638 from Morph1984/qt-5.12.8bunnei
cmake: Update to Qt 5.12.8
2020-09-11Merge pull request #4634 from lioncash/blockingbunnei
bsd: Resolve a few warnings
2020-09-11Update translations (2020-09-11)The yuzu Community
2020-09-11Merge pull request #4310 from ogniK5377/apollo-1-prodbunnei
audio_core: Apollo Part 1, AudioRenderer refactor
2020-09-11Remove bad and useless packages from LGTM buildValeri
It still fails due to CMake version being 3.13.4, but at least we are not ones to blame now.
2020-09-10Merge pull request #4597 from Morph1984/mjolnir-p2bunnei
Project Mjölnir: Part 2 - Controller Applet
2020-09-10Merge pull request #4608 from lioncash/sign3bunnei
configure_input_player: Resolve sign conversion warnings in UpdateMappingWithDefaults()
2020-09-10Test: Decrease pad_update_nsFearlessTobi
There have been reports of quite heavy input lag in the past. Compared to Citra for example, our pad_update_ns value is very high. So let's decrease it and see if it helps with this problem.
2020-09-10Merge pull request #4633 from ReinUsesLisp/gpu-initRodrigo Locatti
video_core: Remove all Core::System references in renderer
2020-09-09Merge pull request #4635 from lioncash/gc-adapbunnei
gc_adapter: Make DeviceConnected() a const member function
2020-09-09cmake: Update to Qt 5.12.8Morph
2020-09-07service: Remove two usages of the global system accessorLioncash
Removes more instances of reliance on global state.
2020-09-07gc_adapter: Make DeviceConnected() a const member functionLioncash
This doesn't modify instance state, so it can be made const.
2020-09-07bsd: Resolve unused value within SendToImplLioncash
Previously the address provided to SendToImpl would never be propagated to SendTo(). This fixes that.
2020-09-07bsd: Resolve sign comparison warningsLioncash
2020-09-07sockets_translate: Make use of designated initializersLioncash
Same behavior, less typing.
2020-09-07blocking_worker: Make use of templated lambdaLioncash
We can simplify this a little by explicitly specifying the typename for the lambda function.
2020-09-07blocking_worker: Resolve -Wdocumentation warningLioncash
2020-09-06Merge pull request #4606 from lioncash/constexprbunnei
game_list_p: Mark some constants as constexpr
2020-09-06video_core: Remove all Core::System references in rendererReinUsesLisp
Now that the GPU is initialized when video backends are initialized, it's no longer needed to query components once the game is running: it can be done when yuzu is booting. This allows us to pass components between constructors and in the process remove all Core::System references in the video backend.
2020-09-05Merge pull request #4397 from ReinUsesLisp/bsdbunnei
services: Implement most of bsd:s and GetCurrentIpAddress from nifm
2020-09-05configure_input: Hook up the motion button and checkboxMorph
This allows toggling motion on or off, and allows access to the motion configuration. Also changes the [waiting] text for motion buttons to Shake! as this is how motion is connected to a player.
2020-09-05Minor cleanupgerman
2020-09-04Add cemu hook changes related to PR #4609german
2020-09-04Remove RealMotionDevicegerman
2020-09-04configure_input_player: Show/hide motion buttons based on the controllerMorph
2020-09-04controllers/npad: Simplify motion entry assignmentMorph
Simplifies the motion assignment in the Dual Joycon entry and assigns index 1 of the motion entry (Motion 2) for the right joycon.
2020-09-04Include HID and configuration changes related to motiongerman
2020-09-04Merge pull request #4629 from Morph1984/mergesinglejoyasdualjoy-implLC
hid: Implement MergeSingleJoyasDualJoy
2020-09-04hid: Implement MergeSingleJoyasDualJoyMorph
- Used in multiple games such as Super Mario Odyssey.
2020-09-04Resolve spacing inconsistencies in style.qrc/qss filesMorph
2020-09-04applets/controller: Resolve several compiler warningsMorph
Resolves -Wsign-compare and -Wunused-variable
2020-09-04Address feedbackMorph