| Age | Commit message (Collapse) | Author |
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Fight me.
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codecs: Implement VP8 video decoding support
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This reflects the current behavior: Light = System default. If your
system is set to dark theme, then Light = Dark, which is a bit confusing
for the end user.
In this PR, I propose to change "Light" with "Default". This way, the
user has "Default" and "Default Colorful", which will apply the system
theme. Now that the Flatpak respects the system theme, I think this
makes much more sense.
I also simplified the theme update. Before the code was branching
between the default theme and the others, but I think we can have
something simpler by forcing the default theme if no theme is defined in
the settings, or if the selected theme doesn't exist. And if there's an
error, tell the theme name in the error message.
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shader: Spirv support legacy attribute v2
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ci: Print traceback on patch merge failure
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Logging: Impl refactor
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These functions were composing the entire frame, not just the headers. Rename to more accurately describe them.
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Enables frame decoding with FFmpeg
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program_metadata: Add default ThreadInfo capability
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applets/swkbd: Skip text checking if the text has been confirmed
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The text check message can be encoded in UTF-8.
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Confirm means that the text has already been checked by the application to be correct, but is asking the user for confirmation.
The confirmation text itself seems to be corrupted though, this needs to be investigated.
Fixes the software keyboard in Famicom Detective Club: The Missing Heir
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- Used by Just Dance 2022
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- Used by Dragon Quest Builders
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general: Get the current process program id directly from the system
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core: Reorder perf_stats destruction order on Shutdown
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Avoids the gpu_core using perf_stats after it's been freed.
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service: aoc: Stub more 13.x functions used by Animal Crossing
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This allows us to avoid including KProcess' header file in files that only need to get the current process' program id.
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core: Reduce unused header includes
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Used by Animal Crossing: New Horizons v2.0.0 DLC
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Used by Animal Crossing: New Horizons v2.0.0 DLC
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service/acc: Rename Unknown160 to InitializeApplicationInfoV2
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service: acc: Stub acc:u0 '160'
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- Used by Animal Crossing: New Horizons v2.0.0
Since the name is currently unknown, '160' is used as a placeholder.
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svc: Correct WaitSynchronization num_handles param type
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num_handles is a s32
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FernandoS27/Buffalo-buffalo-Buffalo-buffalo-buffalo
ShaderCache: Order Phi Arguments from farthest away to nearest.
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gl_rasterizer: Remove unused includes
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common, result: Implement a subset of std::expected and use it in ResultVal
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This is made obsolete by the presence of implicit constructors.
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This amends the documentation slightly to reflect the updated interface.
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Common::Expected effectively provides the same functions as ResultVal, so we can implement it with this.
This can be replaced with std::expected with minimal effort should it be standardized in the C++ Standard Template Library.
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This implementation is based on and is a subset of the proposed implementation of std::expected
https://github.com/TartanLlama/expected/blob/master/include/tl/expected.hpp
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Presently, if you forget to initialize the git submodules before
running cmake, there'll be a helpful message that reminds you to do so.
However, on narrow terminals (e.g. 80 wide) there's a word wrap that
includes a new line in the middle of the git command, precluding easy
copy-paste. This moves the entire git command to its own line to avoid
such tragedies.
Before:
```
CMake Error at CMakeLists.txt:59 (message):
Git submodule externals/inih/inih not found. Please run: git submodule
update --init --recursive
```
After:
```
CMake Error at CMakeLists.txt:59 (message):
Git submodule externals/inih/inih not found. Please run:
git submodule update --init --recursive
```
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Fix memory leak v2
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Loop on stop_token and remove final_entry in Entry.
Move Backend thread out of Impl Constructor to its own function.
Add Start function for backend thread.
Use stop token in PopWait and check if entry filename is nullptr before logging.
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This removes unused includes, especially the core includes which were causing this file to be recompiled every time files included by those headers are modified.
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