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2019-03-29common/thread: Remove unused functionsLioncash
Many of these functions are carried over from Dolphin (where they aren't used anymore). Given these have no use (and we really shouldn't be screwing around with OS-specific thread scheduler handling from the emulator, these can be removed. The function for setting the thread name is left, however, since it can have debugging utility usages.
2019-03-29gitmodules: Replace taps with spacesunknown
2019-03-29common/zstd_compression: simplify decompression interfaceunknown
2019-03-29gl_shader_disk_cache: Fixup clang formatunknown
2019-03-29gl_shader_disk_cache: Use Zstandard for compressionunknown
2019-03-29common/zstd_compression: Add Zstandard wrapperunknown
2019-03-29common: Link libzstd_staticunknown
2019-03-29externals: Add libzstd_static to externals CMakeLists.txtunknown
2019-03-29externals: Add Zstandard v1.3.8unknown
2019-03-29Addressed feedbackunknown
2019-03-29core: Do not link LZ4 to core. Use common/data_compression for nso segment ↵unknown
decompression instead.
2019-03-29gl_shader_disk_cache: Use LZ4HC with compression level 9 instead of ↵unknown
compression level 12 for less compression time
2019-03-29Addressed feedbackunknown
2019-03-29core: Do not link LZ4 to core. Use common/data_compression for nso segment ↵unknown
decompression instead.
2019-03-29gl_shader_disk_cache: Use better compression for transferable and ↵unknown
precompiled shader disk chache files
2019-03-29data_compression: Move LZ4 compression from video_core/gl_shader_disk_cache ↵unknown
to common/data_compression
2019-03-29core/yuzu: Remove enable_nfc settingfearlessTobi
This was initially added to prevent problems from stubbed/not implemented NFC services, but as we never encountered such and as it's only used in a deprecated function anyway, I guess we can just remove it to prevent more clutter of the settings.
2019-03-29vk_swapchain: Implement a swapchain managerReinUsesLisp
2019-03-28kernel/process: Report total physical memory used to svcGetInfoLioncash
Reports the (mostly) correct size through svcGetInfo now for queries to total used physical memory. This still doesn't correctly handle memory allocated via svcMapPhysicalMemory, however, we don't currently handle that case anyways.
2019-03-28kernel/process: Store the total size of the code memory loadedLioncash
This will be necessary to properly report the used memory size in svcGetInfo.
2019-03-28Merge pull request #2266 from FernandoS27/arbitrationbunnei
Kernel: Fixes to Arbitration and SignalProcessWideKey Management
2019-03-28Merge pull request #2265 from FernandoS27/multilevelqueuebunnei
Replace old Thread Queue for a new Multi Level Queue
2019-03-28kernel/process: Store the main thread stack size to a data memberLioncash
This will be necessary in order to properly report memory usage within svcGetInfo.
2019-03-28kernel/process: Make Run's stack size parameter a u64Lioncash
This will make operating with the process-related SVC commands much nicer in the future (the parameter representing the stack size in svcStartProcess is a 64-bit value).
2019-03-28kernel/process: Ensure that given stack size is always page-alignedLioncash
The kernel always makes sure that the given stack size is aligned to page boundaries.
2019-03-28Merge pull request #2284 from lioncash/heap-allocbunnei
kernel/vm_manager: Unify heap allocation/freeing functions
2019-03-28Merge pull request #2296 from lioncash/overridebunnei
video_core: Add missing override specifiers
2019-03-28Merge pull request #2295 from lioncash/typobunnei
video_core/gpu: Amend typo in GPU member variable name
2019-03-28gl_shader_manager: Remove unnecessary gl_shader_manager inclusionLioncash
This isn't used at all in the OpenGL shader cache, so we can remove it's include here, meaning one less file needs to be recompiled if any changes ever occur within that header. core/memory.h is also not used within this file at all, so we can remove it as well.
2019-03-28gl_shader_manager: Move using statement into the cpp fileLioncash
Avoids introducing Maxwell3D into the namespace for everything that includes the header.
2019-03-28gl_shader_manager: Remove reliance on global accessor within ↵Lioncash
MaxwellUniformData::SetFromRegs() We can just pass in the Maxwell3D instance instead of going through the system class to get at it. This also lets us simplify the interface a little bit. Since we pass in the Maxwell3D context now, we only really need to pass the shader stage index value in.
2019-03-27Fixes and corrections on formatting.Fernando Sahmkow
2019-03-27Fixes to multilevelqueue's iterator.Fernando Sahmkow
2019-03-27Use MultiLevelQueue instead of old ThreadQueueListFernando Sahmkow
2019-03-27Add MultiLevelQueue TestsFernando Sahmkow
2019-03-27Implement intrinsics CountTrailingZeroes and test it.Fernando Sahmkow
2019-03-27Implement a MultiLevelQueueFernando Sahmkow
2019-03-27gl_shader_manager: Amend Doxygen string for MaxwellUniformDataLioncash
Previously only one line of the whole comment was in proper Doxygen formatting.
2019-03-27gpu_thread: Remove unused dma_pusher class member variable from ThreadManagerLioncash
The pusher instance is only ever used in the constructor of the ThreadManager for creating the thread that the ThreadManager instance contains. Aside from that, the member is unused, so it can be removed.
2019-03-27gl_rasterizer: Remove unused reference member variable from RasterizerOpenGLLioncash
This member variable is no longer being used, so it can be removed, removing a dependency on EmuWindow from the rasterizer's interface"
2019-03-27video_core: Amend constructor initializer list order where applicableLioncash
Specifies the members in the same order that initialization would take place in. This also silences -Wreorder warnings.
2019-03-27video_core: Add missing override specifiersLioncash
Ensures that the signatures will always match with the base class. Also silences a few compilation warnings.
2019-03-27video_core/gpu: Amend typo in GPU member variable nameLioncash
smaphore -> semaphore
2019-03-26service/am: Implement EnterFatalSection and LeaveFatalSectionLioncash
These functions act in tandem similar to how a lock or mutex require a balanced lock()/unlock() sequence. EnterFatalSection simply increments a counter for how many times it has been called, while LeaveFatalSection ensures that a previous call to EnterFatalSection has occured. If a previous call has occurred (the counter is not zero), then the counter gets decremented as one would expect. If a previous call has not occurred (the counter is zero), then an error code is returned.
2019-03-26service/am: Sort ISelfController's member functions according to table orderLioncash
Makes the declaration order of the handling functions consistent with the handler table itself.
2019-03-26Merge pull request #2285 from lioncash/unused-structbunnei
kernel/process: Remove unused AddressMapping struct
2019-03-25Merge pull request #2287 from lioncash/coretiming-cbbunnei
core/core_timing: Make callback parameters consistent
2019-03-25Merge pull request #2286 from lioncash/fwdbunnei
kernel/kernel: Remove unnecessary forward declaration
2019-03-25Merge pull request #2288 from lioncash/linkagebunnei
core/cheat_engine: Make MemoryReadImpl and MemoryWriteImpl internally linked
2019-03-24core/cheat_engine: Make MemoryReadImpl and MemoryWriteImpl internally linkedLioncash
These don't need to be visible outside of the translation unit, so they can be enclosed within an anonymous namespace.