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2018-11-20am/applets: Make the applet data broker part of the applet itself.Lioncash
The accessor should be doing just that, accessing, rather than retaining the lifetime of the data broker as well.
2018-11-20am/applets: Replace includes with forward declarations where applicableLioncash
Also resolve places where includes should have been provided, but weren't.
2018-11-20am/applets: Relocate comments above the relevant data member in AppletDataBrokerLioncash
Avoids wonky wrapping and makes it nicer to read.
2018-11-20yuzu/applets/software_keyboard: Override accept() and reject() instead of ↵Lioncash
providing own differently named member functions Uses Qt's built-in interface instead of rolling our own separate one on top of it. This also fixes a bug in reject() where we were calling accept() instead of reject().
2018-11-20yuzu/applets/software_keyboard: std::move std::function instances where ↵Lioncash
applicable std::function instances can potentially allocate. std::moveing them prevents an avoidable allocation in that case.
2018-11-20yuzu/applets/software_keyboard: Make slots private functionsLioncash
These aren't required to be public.
2018-11-20Merge pull request #1667 from DarkLordZach/swkbdbunnei
am: Implement HLE software keyboard applet
2018-11-19Merge pull request #1739 from lioncash/lmbunnei
lm: Implement SetDestination by doing nothing
2018-11-19Merge pull request #1738 from lioncash/res-limitbunnei
kernel/resource_limit: Clean up interface
2018-11-19Implemented Fast Layered CopyFernandoS27
2018-11-19kernel/resource_limit: Clean up interfaceLioncash
Cleans out the citra/3DS-specific implementation details that don't apply to the Switch. Sets the stage for implementing ResourceLimit instances properly. While we're at it, remove the erroneous checks within CreateThread() and SetThreadPriority(). While these are indeed checked in some capacity, they are not checked via a ResourceLimit instance. In the process of moving out Citra-specifics, this also replaces the system ResourceLimit instance's values with ones from the Switch.
2018-11-19lm: Implement SetDestination by doing nothingLioncash
This service function was likely intended to be a way to redirect where the output of a log went. e.g. Firing a log over a network, dumping over a tunneling session, etc. Given we always want to see the log and not change its output. It's one of the lucky service functions where the easiest implementation is to just do nothing at all and return success.
2018-11-19software_keyboard: Fix erroneous extra PushNormalDataZach Hilman
2018-11-19software_keyboard: Return correct result code on user cancel operationZach Hilman
2018-11-19applet: Add AppletDataBroker to manage HLE to AM service interactionZach Hilman
This cleans up most of the callbacks and such in the Applets::Applet interface, while also properly implementing all four data channels.
2018-11-19Merge pull request #1634 from DarkLordZach/better-hid-2bunnei
hid: Add support for multiplayer and multilayout controllers
2018-11-19software_keyboard: Use correct offset for inital text stringZach Hilman
2018-11-19kernel/shared_memory: Make Map() and Unmap() take the target process by ↵Lioncash
reference rather than as a pointer Both member functions assume the passed in target process will not be null. Instead of making this assumption implicit, we can change the functions to be references and enforce this at the type-system level.
2018-11-19kernel/shared_memory: Add a const qualified member function overload for ↵Lioncash
GetPointer() Given this doesn't mutate instance state, we can provide a const-qualified variant as well.
2018-11-19kernel/shared_memory: Use 64-bit types for offset and size in CreateForAppletLioncash
Keeps the interface consistent with the regular Create() function.
2018-11-19kernel/shared_memory: Make GetPointer() take a std::size_t instead of a u32Lioncash
Makes the interface nicer to use in terms of 64-bit code, as it makes it less likely for one to get truncation warnings (and also makes sense in the context of the rest of the interface where 64-bit types are used for sizes and offsets
2018-11-19kernel/shared_memory: Make data members privateLioncash
Rather than allow unfettered access to the class internals, we hide all members by default and create and API that other code can operate against.
2018-11-19ldr: Clean up error codesLioncash
The separate enum isn't particularly necessary here, and the values can just be directly put into the ResultCode instances, given the names are also self-documenting here.
2018-11-18svc: Implement yield types 0 and -1Zach Hilman
2018-11-18filesystem: Clear registered union paths on factory creationZach Hilman
2018-11-18configure_input: Use Joycons Docked instead of Connected as labelZach Hilman
2018-11-18configure_input_player: Set minimum width on controlsZach Hilman
2018-11-18configure_input: Properly update UI components on removal of playerZach Hilman
2018-11-18configure_input: Make None a controller option instead of checkboxZach Hilman
2018-11-18hid: Use player-defined controller type as PREFERRED_CONTROLLERZach Hilman
2018-11-18qt: Move controller button config to separate dialogZach Hilman
Handles button configuration for all controller layouts and debug pads. Configurable at construction.
2018-11-18qt: Add UI to configure touchscreen parametersZach Hilman
This allows adjusting the finger, diameter, and angle of the emulated touchscreen. It also provides a warning to the user about what changing these parameters can do.
2018-11-18qt: Add UI to configure mouse buttonsZach Hilman
Supports setting the five mouse buttons to any valid controller button/keyboard key (Left, Right, Middle, Foward, Back)
2018-11-18configure_input: Add support for multiplayer and controller typesZach Hilman
This moves the actual button configuration to a separate dialog and only has the enabled and type controls in the tab.
2018-11-18hid/npad: Update NPad to use player controller bindings and typeZach Hilman
2018-11-18hid/touchscreen: Update Touchscreen to use advanced parametersZach Hilman
Including finger ID, diamater x/y, and angle. Additionally, checks if the touchscreen is enabled.
2018-11-18hid: Add controller bindings for Mouse controllerZach Hilman
2018-11-18hid: Add keyboard bindings for Keyboard controllerZach Hilman
2018-11-18hid: Add controller bindings for DebugPad controllerZach Hilman
Used by developers to test games, not present on retail systems. Some games are known to respond to DebugPad input though, for example Kirby Star Allies.
2018-11-18yuzu/config: Add (de-)serialization for multiplayerZach Hilman
Defaults to full keyboard for keyboard -- It did not seem to be necessary to make the keyboard configurable (besides enabled/disabled).
2018-11-18yuzu_cmd/config: Add config deserialization for multiplayerZach Hilman
2018-11-18settings: Add settings for multiple players and controllersZach Hilman
Uses the PlayerInput struct to represent all of the data that constitutes a player.
2018-11-18settings: Add Native type for keyboardZach Hilman
2018-11-18settings: Add Native type for mouse buttonsZach Hilman
2018-11-18Added missing start/end touch attributes to touchscreenDavid Marcec
2018-11-18Added debugpad skeletonDavid Marcec
2018-11-18Added controller helper funcsDavid Marcec
2018-11-18Changed polling rate of hid and Right joycon rotationDavid Marcec
2018-11-18Left joycon rotation button remappingDavid Marcec
2018-11-18Added automatic npad switch based on supported stylesetsDavid Marcec