| Age | Commit message (Collapse) | Author |
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HID: Proper Signal Interrupts for EnableAccelerometer & EnableGyroscopeLow along with a stub for GetSoundVolume
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with a stub for GetSoundVolume
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NCCH: Minor updates to the ncch header
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Fix two minor understandability issues in common
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Pica/VertexShader: Fix a bug caused due to incorrect assumptions of consecutive output register tables.
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Add static_cast around expressions where the compiler doesn’t deduce the right type
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arm_interface: Get rid of GetTicks.
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Removes a TODO.
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deduce the right type.
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GPU: Implemented the flip_data (bit 0) bit in display transfers.
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EmuWindow: Fixed a reference to a temporary variable
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in GetTouchState()
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consecutive output register tables.
We now write create a temporary buffer for output registers and copy all of them to the actual output vertex structure after the shader has run. This is technically not necessary, but it's easier to vectorize in the future.
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Touchpad support
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Implement SetLcdForceBlack and add implementation for color filling in the GPU code
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dyncom: Minor cleanup
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Assemblers will exit with an error when trying to assemble instructions with disallowed registers.
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GPU: Implemented more depth buffer formats.
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This fixes the horizontal lines in Picross E, Cubic Ninja, Cave Story 3D and possibly others
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Pica/PrimitiveAssembly: Fix triangle strips and fans being generated with incorrect winding order.
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GPU: Use the correct position for the finished bit in memory fills
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GPU: Corrected the 24 bit memory fills component order
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incorrect winding order.
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Fix errorcodes for bad config block request
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Apply the logging filter before sending the message to the queue
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Minor bugfixes to LDM/STM.
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