diff options
Diffstat (limited to 'src/yuzu_cmd/emu_window/emu_window_sdl2.cpp')
| -rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp index 353e51ea7..f643a4b0b 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp @@ -16,8 +16,8 @@ #include "yuzu_cmd/emu_window/emu_window_sdl2.h" #include "yuzu_cmd/yuzu_icon.h" -EmuWindow_SDL2::EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_) - : input_subsystem{input_subsystem_} { +EmuWindow_SDL2::EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_) + : input_subsystem{input_subsystem_}, system{system_} { if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) { LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting..."); exit(1); @@ -124,7 +124,7 @@ void EmuWindow_SDL2::OnResize() { void EmuWindow_SDL2::Fullscreen() { switch (Settings::values.fullscreen_mode.GetValue()) { - case 1: // Exclusive fullscreen + case Settings::FullscreenMode::Exclusive: // Set window size to render size before entering fullscreen -- SDL does not resize to // display dimensions in this mode. // TODO: Multiply the window size by resolution_factor (for both docked modes) @@ -140,7 +140,7 @@ void EmuWindow_SDL2::Fullscreen() { LOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError()); LOG_INFO(Frontend, "Attempting to use borderless fullscreen..."); [[fallthrough]]; - case 0: // Borderless window + case Settings::FullscreenMode::Borderless: if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) { return; } @@ -218,7 +218,7 @@ void EmuWindow_SDL2::WaitEvent() { const u32 current_time = SDL_GetTicks(); if (current_time > last_time + 2000) { - const auto results = Core::System::GetInstance().GetAndResetPerfStats(); + const auto results = system.GetAndResetPerfStats(); const auto title = fmt::format("yuzu {} | {}-{} | FPS: {:.0f} ({:.0f}%)", Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc, results.average_game_fps, |
