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-rw-r--r--src/yuzu/main.cpp21
1 files changed, 17 insertions, 4 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 4769a612e..1717e06f9 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -205,7 +205,13 @@ GMainWindow::GMainWindow()
ConnectMenuEvents();
ConnectWidgetEvents();
- LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch,
+ const auto build_id = std::string(Common::g_build_id);
+ const auto fmt = std::string(Common::g_title_bar_format_idle);
+ const auto yuzu_build_version =
+ fmt::format(fmt.empty() ? "yuzu Development Build" : fmt, std::string{}, std::string{},
+ std::string{}, std::string{}, std::string{}, build_id);
+
+ LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", yuzu_build_version, Common::g_scm_branch,
Common::g_scm_desc);
#ifdef ARCHITECTURE_x86_64
LOG_INFO(Frontend, "Host CPU: {}", Common::GetCPUCaps().cpu_string);
@@ -984,7 +990,7 @@ void GMainWindow::BootGame(const QString& filename) {
return;
// Create and start the emulation thread
- emu_thread = std::make_unique<EmuThread>(*render_window);
+ emu_thread = std::make_unique<EmuThread>();
emit EmulationStarting(emu_thread.get());
emu_thread->start();
@@ -1034,6 +1040,14 @@ void GMainWindow::BootGame(const QString& filename) {
}
void GMainWindow::ShutdownGame() {
+ if (!emulation_running) {
+ return;
+ }
+
+ if (ui.action_Fullscreen->isChecked()) {
+ HideFullscreen();
+ }
+
AllowOSSleep();
discord_rpc->Pause();
@@ -1798,7 +1812,7 @@ void GMainWindow::ToggleWindowMode() {
// Render in the main window...
render_window->BackupGeometry();
ui.horizontalLayout->addWidget(render_window);
- render_window->setFocusPolicy(Qt::ClickFocus);
+ render_window->setFocusPolicy(Qt::StrongFocus);
if (emulation_running) {
render_window->setVisible(true);
render_window->setFocus();
@@ -2370,7 +2384,6 @@ int main(int argc, char* argv[]) {
// Enables the core to make the qt created contexts current on std::threads
QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
- QCoreApplication::setAttribute(Qt::AA_ShareOpenGLContexts);
QApplication app(argc, argv);
// Qt changes the locale and causes issues in float conversion using std::to_string() when