diff options
Diffstat (limited to 'src/yuzu/game_list_worker.cpp')
| -rw-r--r-- | src/yuzu/game_list_worker.cpp | 73 |
1 files changed, 40 insertions, 33 deletions
diff --git a/src/yuzu/game_list_worker.cpp b/src/yuzu/game_list_worker.cpp index da2c27aa2..23643aea2 100644 --- a/src/yuzu/game_list_worker.cpp +++ b/src/yuzu/game_list_worker.cpp @@ -39,12 +39,12 @@ QString GetGameListCachedObject(const std::string& filename, const std::string& return generator(); } - const auto path = FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP + "game_list" + - DIR_SEP + filename + '.' + ext; + const auto path = Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP + + "game_list" + DIR_SEP + filename + '.' + ext; - FileUtil::CreateFullPath(path); + Common::FS::CreateFullPath(path); - if (!FileUtil::Exists(path)) { + if (!Common::FS::Exists(path)) { const auto str = generator(); QFile file{QString::fromStdString(path)}; @@ -70,14 +70,14 @@ std::pair<std::vector<u8>, std::string> GetGameListCachedObject( return generator(); } - const auto path1 = FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP + "game_list" + - DIR_SEP + filename + ".jpeg"; - const auto path2 = FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP + "game_list" + - DIR_SEP + filename + ".appname.txt"; + const auto path1 = Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP + + "game_list" + DIR_SEP + filename + ".jpeg"; + const auto path2 = Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP + + "game_list" + DIR_SEP + filename + ".appname.txt"; - FileUtil::CreateFullPath(path1); + Common::FS::CreateFullPath(path1); - if (!FileUtil::Exists(path1) || !FileUtil::Exists(path2)) { + if (!Common::FS::Exists(path1) || !Common::FS::Exists(path2)) { const auto [icon, nacp] = generator(); QFile file1{QString::fromStdString(path1)}; @@ -91,7 +91,8 @@ std::pair<std::vector<u8>, std::string> GetGameListCachedObject( return generator(); } - if (file1.write(reinterpret_cast<const char*>(icon.data()), icon.size()) != icon.size()) { + if (file1.write(reinterpret_cast<const char*>(icon.data()), icon.size()) != + s64(icon.size())) { LOG_ERROR(Frontend, "Failed to write data to cache file."); return generator(); } @@ -207,7 +208,7 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri file_type_string, program_id), new GameListItemCompat(compatibility), new GameListItem(file_type_string), - new GameListItemSize(FileUtil::GetSize(path)), + new GameListItemSize(Common::FS::GetSize(path)), }; if (UISettings::values.show_add_ons) { @@ -234,12 +235,11 @@ GameListWorker::~GameListWorker() = default; void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) { using namespace FileSys; - const auto& cache = - dynamic_cast<ContentProviderUnion&>(Core::System::GetInstance().GetContentProvider()); + auto& system = Core::System::GetInstance(); + const auto& cache = dynamic_cast<ContentProviderUnion&>(system.GetContentProvider()); - std::vector<std::pair<ContentProviderUnionSlot, ContentProviderEntry>> installed_games; - installed_games = cache.ListEntriesFilterOrigin(std::nullopt, TitleType::Application, - ContentRecordType::Program); + auto installed_games = cache.ListEntriesFilterOrigin(std::nullopt, TitleType::Application, + ContentRecordType::Program); if (parent_dir->type() == static_cast<int>(GameListItemType::SdmcDir)) { installed_games = cache.ListEntriesFilterOrigin( @@ -253,23 +253,27 @@ void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) { } for (const auto& [slot, game] : installed_games) { - if (slot == ContentProviderUnionSlot::FrontendManual) + if (slot == ContentProviderUnionSlot::FrontendManual) { continue; + } const auto file = cache.GetEntryUnparsed(game.title_id, game.type); - std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(file); - if (!loader) + std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(system, file); + if (!loader) { continue; + } std::vector<u8> icon; std::string name; u64 program_id = 0; loader->ReadProgramId(program_id); - const PatchManager patch{program_id}; + const PatchManager patch{program_id, system.GetFileSystemController(), + system.GetContentProvider()}; const auto control = cache.GetEntry(game.title_id, ContentRecordType::Control); - if (control != nullptr) + if (control != nullptr) { GetMetadataFromControlNCA(patch, *control, icon, name); + } emit EntryReady(MakeGameListEntry(file->GetFullPath(), name, icon, *loader, program_id, compatibility_list, patch), @@ -279,20 +283,22 @@ void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) { void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_path, unsigned int recursion, GameListDir* parent_dir) { - const auto callback = [this, target, recursion, - parent_dir](u64* num_entries_out, const std::string& directory, - const std::string& virtual_name) -> bool { + auto& system = Core::System::GetInstance(); + + const auto callback = [this, target, recursion, parent_dir, + &system](u64* num_entries_out, const std::string& directory, + const std::string& virtual_name) -> bool { if (stop_processing) { // Breaks the callback loop. return false; } const std::string physical_name = directory + DIR_SEP + virtual_name; - const bool is_dir = FileUtil::IsDirectory(physical_name); + const bool is_dir = Common::FS::IsDirectory(physical_name); if (!is_dir && (HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) { const auto file = vfs->OpenFile(physical_name, FileSys::Mode::Read); - auto loader = Loader::GetLoader(file); + auto loader = Loader::GetLoader(system, file); if (!loader) { return true; } @@ -330,7 +336,8 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa std::string name = " "; [[maybe_unused]] const auto res3 = loader->ReadTitle(name); - const FileSys::PatchManager patch{program_id}; + const FileSys::PatchManager patch{program_id, system.GetFileSystemController(), + system.GetContentProvider()}; emit EntryReady(MakeGameListEntry(physical_name, name, icon, *loader, program_id, compatibility_list, patch), @@ -344,11 +351,12 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa return true; }; - FileUtil::ForeachDirectoryEntry(nullptr, dir_path, callback); + Common::FS::ForeachDirectoryEntry(nullptr, dir_path, callback); } void GameListWorker::run() { stop_processing = false; + provider->ClearAllEntries(); for (UISettings::GameDir& game_dir : game_dirs) { if (game_dir.path == QStringLiteral("SDMC")) { @@ -367,13 +375,12 @@ void GameListWorker::run() { watch_list.append(game_dir.path); auto* const game_list_dir = new GameListDir(game_dir); emit DirEntryReady(game_list_dir); - provider->ClearAllEntries(); - ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(), 2, - game_list_dir); + ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(), + game_dir.deep_scan ? 256 : 0, game_list_dir); ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(), game_dir.deep_scan ? 256 : 0, game_list_dir); } - }; + } emit Finished(watch_list); } |
