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-rw-r--r--src/yuzu/game_list_worker.cpp114
1 files changed, 107 insertions, 7 deletions
diff --git a/src/yuzu/game_list_worker.cpp b/src/yuzu/game_list_worker.cpp
index 82d2826ba..4f30e9147 100644
--- a/src/yuzu/game_list_worker.cpp
+++ b/src/yuzu/game_list_worker.cpp
@@ -8,7 +8,9 @@
#include <vector>
#include <QDir>
+#include <QFile>
#include <QFileInfo>
+#include <QSettings>
#include "common/common_paths.h"
#include "common/file_util.h"
@@ -30,13 +32,108 @@
#include "yuzu/ui_settings.h"
namespace {
+
+QString GetGameListCachedObject(const std::string& filename, const std::string& ext,
+ const std::function<QString()>& generator) {
+ if (!UISettings::values.cache_game_list || filename == "0000000000000000") {
+ return generator();
+ }
+
+ const auto path = FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP + "game_list" +
+ DIR_SEP + filename + '.' + ext;
+
+ FileUtil::CreateFullPath(path);
+
+ if (!FileUtil::Exists(path)) {
+ const auto str = generator();
+
+ QFile file{QString::fromStdString(path)};
+ if (file.open(QFile::WriteOnly)) {
+ file.write(str.toUtf8());
+ }
+
+ return str;
+ }
+
+ QFile file{QString::fromStdString(path)};
+ if (file.open(QFile::ReadOnly)) {
+ return QString::fromUtf8(file.readAll());
+ }
+
+ return generator();
+}
+
+std::pair<std::vector<u8>, std::string> GetGameListCachedObject(
+ const std::string& filename, const std::string& ext,
+ const std::function<std::pair<std::vector<u8>, std::string>()>& generator) {
+ if (!UISettings::values.cache_game_list || filename == "0000000000000000") {
+ return generator();
+ }
+
+ const auto path1 = FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP + "game_list" +
+ DIR_SEP + filename + ".jpeg";
+ const auto path2 = FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP + "game_list" +
+ DIR_SEP + filename + ".appname.txt";
+
+ FileUtil::CreateFullPath(path1);
+
+ if (!FileUtil::Exists(path1) || !FileUtil::Exists(path2)) {
+ const auto [icon, nacp] = generator();
+
+ QFile file1{QString::fromStdString(path1)};
+ if (!file1.open(QFile::WriteOnly)) {
+ LOG_ERROR(Frontend, "Failed to open cache file.");
+ return generator();
+ }
+
+ if (!file1.resize(icon.size())) {
+ LOG_ERROR(Frontend, "Failed to resize cache file to necessary size.");
+ return generator();
+ }
+
+ if (file1.write(reinterpret_cast<const char*>(icon.data()), icon.size()) != icon.size()) {
+ LOG_ERROR(Frontend, "Failed to write data to cache file.");
+ return generator();
+ }
+
+ QFile file2{QString::fromStdString(path2)};
+ if (file2.open(QFile::WriteOnly)) {
+ file2.write(nacp.data(), nacp.size());
+ }
+
+ return std::make_pair(icon, nacp);
+ }
+
+ QFile file1(QString::fromStdString(path1));
+ QFile file2(QString::fromStdString(path2));
+
+ if (!file1.open(QFile::ReadOnly)) {
+ LOG_ERROR(Frontend, "Failed to open cache file for reading.");
+ return generator();
+ }
+
+ if (!file2.open(QFile::ReadOnly)) {
+ LOG_ERROR(Frontend, "Failed to open cache file for reading.");
+ return generator();
+ }
+
+ std::vector<u8> vec(file1.size());
+ if (file1.read(reinterpret_cast<char*>(vec.data()), vec.size()) !=
+ static_cast<s64>(vec.size())) {
+ return generator();
+ }
+
+ const auto data = file2.readAll();
+ return std::make_pair(vec, data.toStdString());
+}
+
void GetMetadataFromControlNCA(const FileSys::PatchManager& patch_manager, const FileSys::NCA& nca,
std::vector<u8>& icon, std::string& name) {
- auto [nacp, icon_file] = patch_manager.ParseControlNCA(nca);
- if (icon_file != nullptr)
- icon = icon_file->ReadAllBytes();
- if (nacp != nullptr)
- name = nacp->GetApplicationName();
+ std::tie(icon, name) = GetGameListCachedObject(
+ fmt::format("{:016X}", patch_manager.GetTitleID()), {}, [&patch_manager, &nca] {
+ const auto [nacp, icon_f] = patch_manager.ParseControlNCA(nca);
+ return std::make_pair(icon_f->ReadAllBytes(), nacp->GetApplicationName());
+ });
}
bool HasSupportedFileExtension(const std::string& file_name) {
@@ -114,8 +211,11 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
};
if (UISettings::values.show_add_ons) {
- list.insert(
- 2, new GameListItem(FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable())));
+ const auto patch_versions = GetGameListCachedObject(
+ fmt::format("{:016X}", patch.GetTitleID()), "pv.txt", [&patch, &loader] {
+ return FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable());
+ });
+ list.insert(2, new GameListItem(patch_versions));
}
return list;