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Diffstat (limited to 'src/yuzu/game_list_worker.cpp')
-rw-r--r--src/yuzu/game_list_worker.cpp39
1 files changed, 25 insertions, 14 deletions
diff --git a/src/yuzu/game_list_worker.cpp b/src/yuzu/game_list_worker.cpp
index 9404365b4..077ced12b 100644
--- a/src/yuzu/game_list_worker.cpp
+++ b/src/yuzu/game_list_worker.cpp
@@ -191,8 +191,10 @@ QString FormatPatchNameVersions(const FileSys::PatchManager& patch_manager,
}
QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::string& name,
- const std::vector<u8>& icon, Loader::AppLoader& loader,
- u64 program_id, const CompatibilityList& compatibility_list,
+ const std::size_t size, const std::vector<u8>& icon,
+ Loader::AppLoader& loader, u64 program_id,
+ const CompatibilityList& compatibility_list,
+ const PlayTime::PlayTimeManager& play_time_manager,
const FileSys::PatchManager& patch) {
const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
@@ -210,7 +212,8 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
file_type_string, program_id),
new GameListItemCompat(compatibility),
new GameListItem(file_type_string),
- new GameListItemSize(Common::FS::GetSize(path)),
+ new GameListItemSize(size),
+ new GameListItemPlayTime(play_time_manager.GetPlayTime(program_id)),
};
const auto patch_versions = GetGameListCachedObject(
@@ -226,9 +229,12 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs_,
FileSys::ManualContentProvider* provider_,
QVector<UISettings::GameDir>& game_dirs_,
- const CompatibilityList& compatibility_list_, Core::System& system_)
+ const CompatibilityList& compatibility_list_,
+ const PlayTime::PlayTimeManager& play_time_manager_,
+ Core::System& system_)
: vfs{std::move(vfs_)}, provider{provider_}, game_dirs{game_dirs_},
- compatibility_list{compatibility_list_}, system{system_} {}
+ compatibility_list{compatibility_list_},
+ play_time_manager{play_time_manager_}, system{system_} {}
GameListWorker::~GameListWorker() = default;
@@ -278,8 +284,8 @@ void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
GetMetadataFromControlNCA(patch, *control, icon, name);
}
- emit EntryReady(MakeGameListEntry(file->GetFullPath(), name, icon, *loader, program_id,
- compatibility_list, patch),
+ emit EntryReady(MakeGameListEntry(file->GetFullPath(), name, file->GetSize(), icon, *loader,
+ program_id, compatibility_list, play_time_manager, patch),
parent_dir);
}
}
@@ -287,7 +293,7 @@ void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_path, bool deep_scan,
GameListDir* parent_dir) {
const auto callback = [this, target, parent_dir](const std::filesystem::path& path) -> bool {
- if (stop_processing) {
+ if (stop_requested) {
// Breaks the callback loop.
return false;
}
@@ -354,8 +360,10 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
const FileSys::PatchManager patch{id, system.GetFileSystemController(),
system.GetContentProvider()};
- emit EntryReady(MakeGameListEntry(physical_name, name, icon, *loader, id,
- compatibility_list, patch),
+ emit EntryReady(MakeGameListEntry(physical_name, name,
+ Common::FS::GetSize(physical_name), icon,
+ *loader, id, compatibility_list,
+ play_time_manager, patch),
parent_dir);
}
} else {
@@ -368,8 +376,10 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
const FileSys::PatchManager patch{program_id, system.GetFileSystemController(),
system.GetContentProvider()};
- emit EntryReady(MakeGameListEntry(physical_name, name, icon, *loader,
- program_id, compatibility_list, patch),
+ emit EntryReady(MakeGameListEntry(physical_name, name,
+ Common::FS::GetSize(physical_name), icon,
+ *loader, program_id, compatibility_list,
+ play_time_manager, patch),
parent_dir);
}
}
@@ -389,7 +399,6 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
}
void GameListWorker::run() {
- stop_processing = false;
provider->ClearAllEntries();
for (UISettings::GameDir& game_dir : game_dirs) {
@@ -417,9 +426,11 @@ void GameListWorker::run() {
}
emit Finished(watch_list);
+ processing_completed.Set();
}
void GameListWorker::Cancel() {
this->disconnect();
- stop_processing = true;
+ stop_requested.store(true);
+ processing_completed.Wait();
}