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Diffstat (limited to 'src/yuzu/game_list.cpp')
-rw-r--r--src/yuzu/game_list.cpp131
1 files changed, 87 insertions, 44 deletions
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index dccbabcbf..70d865112 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -25,7 +25,8 @@
#include "yuzu/main.h"
#include "yuzu/uisettings.h"
-GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist) : gamelist{gamelist} {}
+GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist, QObject* parent)
+ : QObject(parent), gamelist{gamelist} {}
// EventFilter in order to process systemkeys while editing the searchfield
bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* event) {
@@ -56,7 +57,7 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve
case Qt::Key_Return:
case Qt::Key_Enter: {
if (gamelist->search_field->visible == 1) {
- QString file_path = gamelist->getLastFilterResultItem();
+ const QString file_path = gamelist->GetLastFilterResultItem();
// To avoid loading error dialog loops while confirming them using enter
// Also users usually want to run a different game after closing one
@@ -83,22 +84,25 @@ void GameListSearchField::setFilterResult(int visible, int total) {
label_filter_result->setText(tr("%1 of %n result(s)", "", total).arg(visible));
}
-QString GameList::getLastFilterResultItem() const {
- QStandardItem* folder;
- QStandardItem* child;
+QString GameList::GetLastFilterResultItem() const {
QString file_path;
const int folder_count = item_model->rowCount();
+
for (int i = 0; i < folder_count; ++i) {
- folder = item_model->item(i, 0);
+ const QStandardItem* folder = item_model->item(i, 0);
const QModelIndex folder_index = folder->index();
const int children_count = folder->rowCount();
+
for (int j = 0; j < children_count; ++j) {
- if (!tree_view->isRowHidden(j, folder_index)) {
- child = folder->child(j, 0);
- file_path = child->data(GameListItemPath::FullPathRole).toString();
+ if (tree_view->isRowHidden(j, folder_index)) {
+ continue;
}
+
+ const QStandardItem* child = folder->child(j, 0);
+ file_path = child->data(GameListItemPath::FullPathRole).toString();
}
}
+
return file_path;
}
@@ -113,7 +117,7 @@ void GameListSearchField::setFocus() {
}
GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} {
- auto* const key_release_eater = new KeyReleaseEater(parent);
+ auto* const key_release_eater = new KeyReleaseEater(parent, this);
layout_filter = new QHBoxLayout;
layout_filter->setMargin(8);
label_filter = new QLabel;
@@ -123,7 +127,7 @@ GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} {
edit_filter->setPlaceholderText(tr("Enter pattern to filter"));
edit_filter->installEventFilter(key_release_eater);
edit_filter->setClearButtonEnabled(true);
- connect(edit_filter, &QLineEdit::textChanged, parent, &GameList::onTextChanged);
+ connect(edit_filter, &QLineEdit::textChanged, parent, &GameList::OnTextChanged);
label_filter_result = new QLabel;
button_filter_close = new QToolButton(this);
button_filter_close->setText(QStringLiteral("X"));
@@ -133,7 +137,7 @@ GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} {
"#000000; font-weight: bold; background: #F0F0F0; }"
"QToolButton:hover{ border: none; padding: 0px; color: "
"#EEEEEE; font-weight: bold; background: #E81123}"));
- connect(button_filter_close, &QToolButton::clicked, parent, &GameList::onFilterCloseClicked);
+ connect(button_filter_close, &QToolButton::clicked, parent, &GameList::OnFilterCloseClicked);
layout_filter->setSpacing(10);
layout_filter->addWidget(label_filter);
layout_filter->addWidget(edit_filter);
@@ -159,16 +163,22 @@ static bool ContainsAllWords(const QString& haystack, const QString& userinput)
}
// Syncs the expanded state of Game Directories with settings to persist across sessions
-void GameList::onItemExpanded(const QModelIndex& item) {
+void GameList::OnItemExpanded(const QModelIndex& item) {
const auto type = item.data(GameListItem::TypeRole).value<GameListItemType>();
- if (type == GameListItemType::CustomDir || type == GameListItemType::SdmcDir ||
- type == GameListItemType::UserNandDir || type == GameListItemType::SysNandDir)
- item.data(GameListDir::GameDirRole).value<UISettings::GameDir*>()->expanded =
- tree_view->isExpanded(item);
+ const bool is_dir = type == GameListItemType::CustomDir || type == GameListItemType::SdmcDir ||
+ type == GameListItemType::UserNandDir ||
+ type == GameListItemType::SysNandDir;
+
+ if (!is_dir) {
+ return;
+ }
+
+ auto* game_dir = item.data(GameListDir::GameDirRole).value<UISettings::GameDir*>();
+ game_dir->expanded = tree_view->isExpanded(item);
}
// Event in order to filter the gamelist after editing the searchfield
-void GameList::onTextChanged(const QString& new_text) {
+void GameList::OnTextChanged(const QString& new_text) {
const int folder_count = tree_view->model()->rowCount();
QString edit_filter_text = new_text.toLower();
QStandardItem* folder;
@@ -224,7 +234,7 @@ void GameList::onTextChanged(const QString& new_text) {
}
}
-void GameList::onUpdateThemedIcons() {
+void GameList::OnUpdateThemedIcons() {
for (int i = 0; i < item_model->invisibleRootItem()->rowCount(); i++) {
QStandardItem* child = item_model->invisibleRootItem()->child(i);
@@ -276,7 +286,7 @@ void GameList::onUpdateThemedIcons() {
}
}
-void GameList::onFilterCloseClicked() {
+void GameList::OnFilterCloseClicked() {
main_window->filterBarSetChecked(false);
}
@@ -317,11 +327,11 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide
}
item_model->setSortRole(GameListItemPath::SortRole);
- connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::onUpdateThemedIcons);
+ connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::OnUpdateThemedIcons);
connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry);
connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu);
- connect(tree_view, &QTreeView::expanded, this, &GameList::onItemExpanded);
- connect(tree_view, &QTreeView::collapsed, this, &GameList::onItemExpanded);
+ connect(tree_view, &QTreeView::expanded, this, &GameList::OnItemExpanded);
+ connect(tree_view, &QTreeView::collapsed, this, &GameList::OnItemExpanded);
// We must register all custom types with the Qt Automoc system so that we are able to use
// it with signals/slots. In this case, QList falls under the umbrells of custom types.
@@ -338,17 +348,17 @@ GameList::~GameList() {
emit ShouldCancelWorker();
}
-void GameList::setFilterFocus() {
+void GameList::SetFilterFocus() {
if (tree_view->model()->rowCount() > 0) {
search_field->setFocus();
}
}
-void GameList::setFilterVisible(bool visibility) {
+void GameList::SetFilterVisible(bool visibility) {
search_field->setVisible(visibility);
}
-void GameList::clearFilter() {
+void GameList::ClearFilter() {
search_field->clear();
}
@@ -397,22 +407,24 @@ void GameList::ValidateEntry(const QModelIndex& item) {
}
}
-bool GameList::isEmpty() const {
+bool GameList::IsEmpty() const {
for (int i = 0; i < item_model->rowCount(); i++) {
const QStandardItem* child = item_model->invisibleRootItem()->child(i);
const auto type = static_cast<GameListItemType>(child->type());
+
if (!child->hasChildren() &&
(type == GameListItemType::SdmcDir || type == GameListItemType::UserNandDir ||
type == GameListItemType::SysNandDir)) {
item_model->invisibleRootItem()->removeRow(child->row());
i--;
- };
+ }
}
+
return !item_model->invisibleRootItem()->hasChildren();
}
-void GameList::DonePopulating(QStringList watch_list) {
- emit ShowList(!isEmpty());
+void GameList::DonePopulating(const QStringList& watch_list) {
+ emit ShowList(!IsEmpty());
item_model->invisibleRootItem()->appendRow(new GameListAddDir());
@@ -472,30 +484,58 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
}
-void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, std::string path) {
+void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::string& path) {
QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
- QAction* open_lfs_location = context_menu.addAction(tr("Open Mod Data Location"));
+ QAction* open_mod_location = context_menu.addAction(tr("Open Mod Data Location"));
QAction* open_transferable_shader_cache =
context_menu.addAction(tr("Open Transferable Shader Cache"));
context_menu.addSeparator();
+ QMenu* remove_menu = context_menu.addMenu(tr("Remove"));
+ QAction* remove_update = remove_menu->addAction(tr("Remove Installed Update"));
+ QAction* remove_dlc = remove_menu->addAction(tr("Remove All Installed DLC"));
+ QAction* remove_shader_cache = remove_menu->addAction(tr("Remove Shader Cache"));
+ QAction* remove_custom_config = remove_menu->addAction(tr("Remove Custom Configuration"));
+ remove_menu->addSeparator();
+ QAction* remove_all_content = remove_menu->addAction(tr("Remove All Installed Contents"));
QAction* dump_romfs = context_menu.addAction(tr("Dump RomFS"));
QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard"));
QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry"));
context_menu.addSeparator();
QAction* properties = context_menu.addAction(tr("Properties"));
- open_save_location->setEnabled(program_id != 0);
+ open_save_location->setVisible(program_id != 0);
+ open_mod_location->setVisible(program_id != 0);
+ open_transferable_shader_cache->setVisible(program_id != 0);
+ remove_update->setVisible(program_id != 0);
+ remove_dlc->setVisible(program_id != 0);
+ remove_shader_cache->setVisible(program_id != 0);
+ remove_all_content->setVisible(program_id != 0);
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
navigate_to_gamedb_entry->setVisible(it != compatibility_list.end() && program_id != 0);
- connect(open_save_location, &QAction::triggered, [this, program_id]() {
- emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData);
+ connect(open_save_location, &QAction::triggered, [this, program_id, path]() {
+ emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData, path);
});
- connect(open_lfs_location, &QAction::triggered, [this, program_id]() {
- emit OpenFolderRequested(program_id, GameListOpenTarget::ModData);
+ connect(open_mod_location, &QAction::triggered, [this, program_id, path]() {
+ emit OpenFolderRequested(program_id, GameListOpenTarget::ModData, path);
});
connect(open_transferable_shader_cache, &QAction::triggered,
[this, program_id]() { emit OpenTransferableShaderCacheRequested(program_id); });
+ connect(remove_all_content, &QAction::triggered, [this, program_id]() {
+ emit RemoveInstalledEntryRequested(program_id, InstalledEntryType::Game);
+ });
+ connect(remove_update, &QAction::triggered, [this, program_id]() {
+ emit RemoveInstalledEntryRequested(program_id, InstalledEntryType::Update);
+ });
+ connect(remove_dlc, &QAction::triggered, [this, program_id]() {
+ emit RemoveInstalledEntryRequested(program_id, InstalledEntryType::AddOnContent);
+ });
+ connect(remove_shader_cache, &QAction::triggered, [this, program_id]() {
+ emit RemoveFileRequested(program_id, GameListRemoveTarget::ShaderCache);
+ });
+ connect(remove_custom_config, &QAction::triggered, [this, program_id]() {
+ emit RemoveFileRequested(program_id, GameListRemoveTarget::CustomConfiguration);
+ });
connect(dump_romfs, &QAction::triggered,
[this, program_id, path]() { emit DumpRomFSRequested(program_id, path); });
connect(copy_tid, &QAction::triggered,
@@ -531,8 +571,8 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
UISettings::GameDir& game_dir =
*selected.data(GameListDir::GameDirRole).value<UISettings::GameDir*>();
- QAction* move_up = context_menu.addAction(tr(u8"\U000025b2 Move Up"));
- QAction* move_down = context_menu.addAction(tr(u8"\U000025bc Move Down "));
+ QAction* move_up = context_menu.addAction(tr("\u25B2 Move Up"));
+ QAction* move_down = context_menu.addAction(tr("\u25bc Move Down"));
QAction* open_directory_location = context_menu.addAction(tr("Open Directory Location"));
const int row = selected.row();
@@ -662,12 +702,15 @@ void GameList::SaveInterfaceLayout() {
}
void GameList::LoadInterfaceLayout() {
- auto header = tree_view->header();
- if (!header->restoreState(UISettings::values.gamelist_header_state)) {
- // We are using the name column to display icons and titles
- // so make it as large as possible as default.
- header->resizeSection(COLUMN_NAME, header->width());
+ auto* header = tree_view->header();
+
+ if (header->restoreState(UISettings::values.gamelist_header_state)) {
+ return;
}
+
+ // We are using the name column to display icons and titles
+ // so make it as large as possible as default.
+ header->resizeSection(COLUMN_NAME, header->width());
}
const QStringList GameList::supported_file_extensions = {