diff options
Diffstat (limited to 'src/yuzu/game_list.cpp')
| -rw-r--r-- | src/yuzu/game_list.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp index e97804220..6bd0f9ee9 100644 --- a/src/yuzu/game_list.cpp +++ b/src/yuzu/game_list.cpp @@ -159,8 +159,7 @@ GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} { * @return true if the haystack contains all words of userinput */ static bool ContainsAllWords(const QString& haystack, const QString& userinput) { - const QStringList userinput_split = - userinput.split(QLatin1Char{' '}, QString::SplitBehavior::SkipEmptyParts); + const QStringList userinput_split = userinput.split(QLatin1Char{' '}, Qt::SkipEmptyParts); return std::all_of(userinput_split.begin(), userinput_split.end(), [&haystack](const QString& s) { return haystack.contains(s); }); @@ -305,8 +304,8 @@ void GameList::OnFilterCloseClicked() { } GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvider* provider, - GMainWindow* parent) - : QWidget{parent}, vfs(std::move(vfs)), provider(provider) { + Core::System& system_, GMainWindow* parent) + : QWidget{parent}, vfs(std::move(vfs)), provider(provider), system{system_} { watcher = new QFileSystemWatcher(this); connect(watcher, &QFileSystemWatcher::directoryChanged, this, &GameList::RefreshGameDirectory); @@ -515,16 +514,16 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location")); QAction* open_mod_location = context_menu.addAction(tr("Open Mod Data Location")); QAction* open_transferable_shader_cache = - context_menu.addAction(tr("Open Transferable Shader Cache")); + context_menu.addAction(tr("Open Transferable Pipeline Cache")); context_menu.addSeparator(); QMenu* remove_menu = context_menu.addMenu(tr("Remove")); QAction* remove_update = remove_menu->addAction(tr("Remove Installed Update")); QAction* remove_dlc = remove_menu->addAction(tr("Remove All Installed DLC")); QAction* remove_custom_config = remove_menu->addAction(tr("Remove Custom Configuration")); - QAction* remove_gl_shader_cache = remove_menu->addAction(tr("Remove OpenGL Shader Cache")); - QAction* remove_vk_shader_cache = remove_menu->addAction(tr("Remove Vulkan Shader Cache")); + QAction* remove_gl_shader_cache = remove_menu->addAction(tr("Remove OpenGL Pipeline Cache")); + QAction* remove_vk_shader_cache = remove_menu->addAction(tr("Remove Vulkan Pipeline Cache")); remove_menu->addSeparator(); - QAction* remove_shader_cache = remove_menu->addAction(tr("Remove All Shader Caches")); + QAction* remove_shader_cache = remove_menu->addAction(tr("Remove All Pipeline Caches")); QAction* remove_all_content = remove_menu->addAction(tr("Remove All Installed Contents")); QMenu* dump_romfs_menu = context_menu.addMenu(tr("Dump RomFS")); QAction* dump_romfs = dump_romfs_menu->addAction(tr("Dump RomFS")); @@ -738,7 +737,8 @@ void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) { emit ShouldCancelWorker(); - GameListWorker* worker = new GameListWorker(vfs, provider, game_dirs, compatibility_list); + GameListWorker* worker = + new GameListWorker(vfs, provider, game_dirs, compatibility_list, system); connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection); connect(worker, &GameListWorker::DirEntryReady, this, &GameList::AddDirEntry, |
