aboutsummaryrefslogtreecommitdiff
path: root/src/yuzu/game_list.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/yuzu/game_list.cpp')
-rw-r--r--src/yuzu/game_list.cpp17
1 files changed, 8 insertions, 9 deletions
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index 67890455a..a5a4aa432 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -16,7 +16,6 @@
#include <fmt/format.h>
#include "common/common_paths.h"
#include "common/common_types.h"
-#include "common/file_util.h"
#include "common/logging/log.h"
#include "core/file_sys/patch_manager.h"
#include "yuzu/compatibility_list.h"
@@ -217,11 +216,11 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, GMainWindow* parent)
tree_view->setContextMenuPolicy(Qt::CustomContextMenu);
item_model->insertColumns(0, COLUMN_COUNT);
- item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, "Name");
- item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, "Compatibility");
- item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, "Add-ons");
- item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, "File type");
- item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, "Size");
+ item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
+ item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility"));
+ item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons"));
+ item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
+ item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry);
connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu);
@@ -387,9 +386,9 @@ void GameList::LoadCompatibilityList() {
}
void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
- if (!FileUtil::Exists(dir_path.toStdString()) ||
- !FileUtil::IsDirectory(dir_path.toStdString())) {
- LOG_ERROR(Frontend, "Could not find game list folder at {}", dir_path.toLocal8Bit().data());
+ const QFileInfo dir_info{dir_path};
+ if (!dir_info.exists() || !dir_info.isDir()) {
+ LOG_ERROR(Frontend, "Could not find game list folder at {}", dir_path.toStdString());
search_field->setFilterResult(0, 0);
return;
}