diff options
Diffstat (limited to 'src/yuzu/configuration/configure_per_general.cpp')
| -rw-r--r-- | src/yuzu/configuration/configure_per_general.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/yuzu/configuration/configure_per_general.cpp b/src/yuzu/configuration/configure_per_general.cpp index 80109b434..e13d2eac8 100644 --- a/src/yuzu/configuration/configure_per_general.cpp +++ b/src/yuzu/configuration/configure_per_general.cpp @@ -47,8 +47,8 @@ ConfigurePerGameGeneral::ConfigurePerGameGeneral(QWidget* parent, u64 title_id) tree_view->setContextMenuPolicy(Qt::NoContextMenu); item_model->insertColumns(0, 2); - item_model->setHeaderData(0, Qt::Horizontal, "Patch Name"); - item_model->setHeaderData(1, Qt::Horizontal, "Version"); + item_model->setHeaderData(0, Qt::Horizontal, tr("Patch Name")); + item_model->setHeaderData(1, Qt::Horizontal, tr("Version")); // We must register all custom types with the Qt Automoc system so that we are able to use it // with signals/slots. In this case, QList falls under the umbrells of custom types. @@ -108,9 +108,9 @@ void ConfigurePerGameGeneral::loadConfiguration() { if (loader->ReadTitle(title) == Loader::ResultStatus::Success) ui->display_name->setText(QString::fromStdString(title)); - std::string developer; - if (loader->ReadDeveloper(developer) == Loader::ResultStatus::Success) - ui->display_developer->setText(QString::fromStdString(developer)); + FileSys::NACP nacp; + if (loader->ReadControlData(nacp) == Loader::ResultStatus::Success) + ui->display_developer->setText(QString::fromStdString(nacp.GetDeveloperName())); ui->display_version->setText(QStringLiteral("1.0.0")); } @@ -120,7 +120,7 @@ void ConfigurePerGameGeneral::loadConfiguration() { QPixmap map; const auto bytes = control.second->ReadAllBytes(); - map.loadFromData(bytes.data(), bytes.size()); + map.loadFromData(bytes.data(), static_cast<u32>(bytes.size())); scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(), Qt::IgnoreAspectRatio, Qt::SmoothTransformation)); @@ -130,7 +130,7 @@ void ConfigurePerGameGeneral::loadConfiguration() { scene->clear(); QPixmap map; - map.loadFromData(bytes.data(), bytes.size()); + map.loadFromData(bytes.data(), static_cast<u32>(bytes.size())); scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(), Qt::IgnoreAspectRatio, Qt::SmoothTransformation)); |
