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Diffstat (limited to 'src/yuzu/configuration/configure_per_game.cpp')
-rw-r--r--src/yuzu/configuration/configure_per_game.cpp24
1 files changed, 8 insertions, 16 deletions
diff --git a/src/yuzu/configuration/configure_per_game.cpp b/src/yuzu/configuration/configure_per_game.cpp
index f4cf25f05..c3cb8f61d 100644
--- a/src/yuzu/configuration/configure_per_game.cpp
+++ b/src/yuzu/configuration/configure_per_game.cpp
@@ -1,6 +1,5 @@
-// Copyright 2020 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <filesystem>
@@ -12,17 +11,11 @@
#include <QAbstractButton>
#include <QCheckBox>
-#include <QDialogButtonBox>
-#include <QHeaderView>
-#include <QMenu>
#include <QPushButton>
-#include <QStandardItemModel>
#include <QString>
#include <QTimer>
-#include <QTreeView>
#include "common/fs/fs_util.h"
-#include "common/fs/path_util.h"
#include "core/core.h"
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/patch_manager.h"
@@ -42,15 +35,14 @@
#include "yuzu/uisettings.h"
#include "yuzu/util/util.h"
-ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id, const std::string& file_name,
+ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::string& file_name,
Core::System& system_)
- : QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()),
- title_id(title_id), system{system_} {
+ : QDialog(parent),
+ ui(std::make_unique<Ui::ConfigurePerGame>()), title_id{title_id_}, system{system_} {
const auto file_path = std::filesystem::path(Common::FS::ToU8String(file_name));
const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename())
: fmt::format("{:016X}", title_id);
- game_config =
- std::make_unique<Config>(system, config_file_name, Config::ConfigType::PerGameConfig);
+ game_config = std::make_unique<Config>(config_file_name, Config::ConfigType::PerGameConfig);
addons_tab = std::make_unique<ConfigurePerGameAddons>(system_, this);
audio_tab = std::make_unique<ConfigureAudio>(system_, this);
@@ -123,8 +115,8 @@ void ConfigurePerGame::HandleApplyButtonClicked() {
ApplyConfiguration();
}
-void ConfigurePerGame::LoadFromFile(FileSys::VirtualFile file) {
- this->file = std::move(file);
+void ConfigurePerGame::LoadFromFile(FileSys::VirtualFile file_) {
+ file = std::move(file_);
LoadConfiguration();
}