diff options
Diffstat (limited to 'src/yuzu/configuration/configure_per_game.cpp')
| -rw-r--r-- | src/yuzu/configuration/configure_per_game.cpp | 24 |
1 files changed, 8 insertions, 16 deletions
diff --git a/src/yuzu/configuration/configure_per_game.cpp b/src/yuzu/configuration/configure_per_game.cpp index f4cf25f05..c3cb8f61d 100644 --- a/src/yuzu/configuration/configure_per_game.cpp +++ b/src/yuzu/configuration/configure_per_game.cpp @@ -1,6 +1,5 @@ -// Copyright 2020 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later #include <algorithm> #include <filesystem> @@ -12,17 +11,11 @@ #include <QAbstractButton> #include <QCheckBox> -#include <QDialogButtonBox> -#include <QHeaderView> -#include <QMenu> #include <QPushButton> -#include <QStandardItemModel> #include <QString> #include <QTimer> -#include <QTreeView> #include "common/fs/fs_util.h" -#include "common/fs/path_util.h" #include "core/core.h" #include "core/file_sys/control_metadata.h" #include "core/file_sys/patch_manager.h" @@ -42,15 +35,14 @@ #include "yuzu/uisettings.h" #include "yuzu/util/util.h" -ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id, const std::string& file_name, +ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::string& file_name, Core::System& system_) - : QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()), - title_id(title_id), system{system_} { + : QDialog(parent), + ui(std::make_unique<Ui::ConfigurePerGame>()), title_id{title_id_}, system{system_} { const auto file_path = std::filesystem::path(Common::FS::ToU8String(file_name)); const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename()) : fmt::format("{:016X}", title_id); - game_config = - std::make_unique<Config>(system, config_file_name, Config::ConfigType::PerGameConfig); + game_config = std::make_unique<Config>(config_file_name, Config::ConfigType::PerGameConfig); addons_tab = std::make_unique<ConfigurePerGameAddons>(system_, this); audio_tab = std::make_unique<ConfigureAudio>(system_, this); @@ -123,8 +115,8 @@ void ConfigurePerGame::HandleApplyButtonClicked() { ApplyConfiguration(); } -void ConfigurePerGame::LoadFromFile(FileSys::VirtualFile file) { - this->file = std::move(file); +void ConfigurePerGame::LoadFromFile(FileSys::VirtualFile file_) { + file = std::move(file_); LoadConfiguration(); } |
