diff options
Diffstat (limited to 'src/yuzu/configuration/configure_input_player_widget.cpp')
| -rw-r--r-- | src/yuzu/configuration/configure_input_player_widget.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/yuzu/configuration/configure_input_player_widget.cpp b/src/yuzu/configuration/configure_input_player_widget.cpp index 19fdca7d3..b3d9d8006 100644 --- a/src/yuzu/configuration/configure_input_player_widget.cpp +++ b/src/yuzu/configuration/configure_input_player_widget.cpp @@ -244,7 +244,7 @@ void PlayerControlPreview::paintEvent(QPaintEvent* event) { case Core::HID::NpadStyleIndex::GameCube: DrawGCController(p, center); break; - case Core::HID::NpadStyleIndex::ProController: + case Core::HID::NpadStyleIndex::Fullkey: default: DrawProController(p, center); break; @@ -845,12 +845,12 @@ void PlayerControlPreview::DrawProController(QPainter& p, const QPointF center) DrawSymbol(p, face_center + QPoint(-face_distance, 1), Symbol::Y, text_size); // D-pad buttons - const QPointF dpad_postion = center + QPoint(-61, 0); - DrawArrowButton(p, dpad_postion, Direction::Up, button_values[DUp]); - DrawArrowButton(p, dpad_postion, Direction::Left, button_values[DLeft]); - DrawArrowButton(p, dpad_postion, Direction::Right, button_values[DRight]); - DrawArrowButton(p, dpad_postion, Direction::Down, button_values[DDown]); - DrawArrowButtonOutline(p, dpad_postion); + const QPointF dpad_position = center + QPoint(-61, 0); + DrawArrowButton(p, dpad_position, Direction::Up, button_values[DUp]); + DrawArrowButton(p, dpad_position, Direction::Left, button_values[DLeft]); + DrawArrowButton(p, dpad_position, Direction::Right, button_values[DRight]); + DrawArrowButton(p, dpad_position, Direction::Down, button_values[DDown]); + DrawArrowButtonOutline(p, dpad_position); // ZL and ZR buttons p.setPen(colors.outline); @@ -935,13 +935,13 @@ void PlayerControlPreview::DrawGCController(QPainter& p, const QPointF center) { DrawSymbol(p, center + QPoint(100, -83), Symbol::Y, text_size); // D-pad buttons - const QPointF dpad_postion = center + QPoint(-61, 37); + const QPointF dpad_position = center + QPoint(-61, 37); const float dpad_size = 0.8f; - DrawArrowButton(p, dpad_postion, Direction::Up, button_values[DUp], dpad_size); - DrawArrowButton(p, dpad_postion, Direction::Left, button_values[DLeft], dpad_size); - DrawArrowButton(p, dpad_postion, Direction::Right, button_values[DRight], dpad_size); - DrawArrowButton(p, dpad_postion, Direction::Down, button_values[DDown], dpad_size); - DrawArrowButtonOutline(p, dpad_postion, dpad_size); + DrawArrowButton(p, dpad_position, Direction::Up, button_values[DUp], dpad_size); + DrawArrowButton(p, dpad_position, Direction::Left, button_values[DLeft], dpad_size); + DrawArrowButton(p, dpad_position, Direction::Right, button_values[DRight], dpad_size); + DrawArrowButton(p, dpad_position, Direction::Down, button_values[DDown], dpad_size); + DrawArrowButtonOutline(p, dpad_position, dpad_size); // Minus and Plus buttons p.setPen(colors.outline); |
