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path: root/src/yuzu/configuration/configure_input_player_widget.cpp
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Diffstat (limited to 'src/yuzu/configuration/configure_input_player_widget.cpp')
-rw-r--r--src/yuzu/configuration/configure_input_player_widget.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/yuzu/configuration/configure_input_player_widget.cpp b/src/yuzu/configuration/configure_input_player_widget.cpp
index 550cff9a0..b3d9d8006 100644
--- a/src/yuzu/configuration/configure_input_player_widget.cpp
+++ b/src/yuzu/configuration/configure_input_player_widget.cpp
@@ -6,7 +6,7 @@
#include <QPainter>
#include <QTimer>
-#include "core/hid/emulated_controller.h"
+#include "hid_core/frontend/emulated_controller.h"
#include "yuzu/configuration/configure_input_player_widget.h"
PlayerControlPreview::PlayerControlPreview(QWidget* parent) : QFrame(parent) {
@@ -244,7 +244,7 @@ void PlayerControlPreview::paintEvent(QPaintEvent* event) {
case Core::HID::NpadStyleIndex::GameCube:
DrawGCController(p, center);
break;
- case Core::HID::NpadStyleIndex::ProController:
+ case Core::HID::NpadStyleIndex::Fullkey:
default:
DrawProController(p, center);
break;
@@ -845,12 +845,12 @@ void PlayerControlPreview::DrawProController(QPainter& p, const QPointF center)
DrawSymbol(p, face_center + QPoint(-face_distance, 1), Symbol::Y, text_size);
// D-pad buttons
- const QPointF dpad_postion = center + QPoint(-61, 0);
- DrawArrowButton(p, dpad_postion, Direction::Up, button_values[DUp]);
- DrawArrowButton(p, dpad_postion, Direction::Left, button_values[DLeft]);
- DrawArrowButton(p, dpad_postion, Direction::Right, button_values[DRight]);
- DrawArrowButton(p, dpad_postion, Direction::Down, button_values[DDown]);
- DrawArrowButtonOutline(p, dpad_postion);
+ const QPointF dpad_position = center + QPoint(-61, 0);
+ DrawArrowButton(p, dpad_position, Direction::Up, button_values[DUp]);
+ DrawArrowButton(p, dpad_position, Direction::Left, button_values[DLeft]);
+ DrawArrowButton(p, dpad_position, Direction::Right, button_values[DRight]);
+ DrawArrowButton(p, dpad_position, Direction::Down, button_values[DDown]);
+ DrawArrowButtonOutline(p, dpad_position);
// ZL and ZR buttons
p.setPen(colors.outline);
@@ -935,13 +935,13 @@ void PlayerControlPreview::DrawGCController(QPainter& p, const QPointF center) {
DrawSymbol(p, center + QPoint(100, -83), Symbol::Y, text_size);
// D-pad buttons
- const QPointF dpad_postion = center + QPoint(-61, 37);
+ const QPointF dpad_position = center + QPoint(-61, 37);
const float dpad_size = 0.8f;
- DrawArrowButton(p, dpad_postion, Direction::Up, button_values[DUp], dpad_size);
- DrawArrowButton(p, dpad_postion, Direction::Left, button_values[DLeft], dpad_size);
- DrawArrowButton(p, dpad_postion, Direction::Right, button_values[DRight], dpad_size);
- DrawArrowButton(p, dpad_postion, Direction::Down, button_values[DDown], dpad_size);
- DrawArrowButtonOutline(p, dpad_postion, dpad_size);
+ DrawArrowButton(p, dpad_position, Direction::Up, button_values[DUp], dpad_size);
+ DrawArrowButton(p, dpad_position, Direction::Left, button_values[DLeft], dpad_size);
+ DrawArrowButton(p, dpad_position, Direction::Right, button_values[DRight], dpad_size);
+ DrawArrowButton(p, dpad_position, Direction::Down, button_values[DDown], dpad_size);
+ DrawArrowButtonOutline(p, dpad_position, dpad_size);
// Minus and Plus buttons
p.setPen(colors.outline);