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path: root/src/yuzu/configuration/configure_input_player.cpp
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Diffstat (limited to 'src/yuzu/configuration/configure_input_player.cpp')
-rw-r--r--src/yuzu/configuration/configure_input_player.cpp284
1 files changed, 223 insertions, 61 deletions
diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp
index 46ea026e4..c9318c562 100644
--- a/src/yuzu/configuration/configure_input_player.cpp
+++ b/src/yuzu/configuration/configure_input_player.cpp
@@ -21,8 +21,10 @@
#include "input_common/mouse/mouse_poller.h"
#include "input_common/udp/udp.h"
#include "ui_configure_input_player.h"
+#include "yuzu/bootmanager.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_input_player.h"
+#include "yuzu/configuration/configure_input_player_widget.h"
#include "yuzu/configuration/configure_vibration.h"
#include "yuzu/configuration/input_profiles.h"
#include "yuzu/util/limitable_input_dialog.h"
@@ -103,7 +105,9 @@ QString ButtonToText(const Common::ParamPackage& param) {
}
if (param.Get("engine", "") == "keyboard") {
- return GetKeyName(param.Get("code", 0));
+ const QString button_str = GetKeyName(param.Get("code", 0));
+ const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : "");
+ return QObject::tr("%1%2").arg(toggle, button_str);
}
if (param.Get("engine", "") == "gcpad") {
@@ -155,7 +159,8 @@ QString ButtonToText(const Common::ParamPackage& param) {
if (param.Get("engine", "") == "mouse") {
if (param.Has("button")) {
const QString button_str = QString::number(int(param.Get("button", 0)));
- return QObject::tr("Click %1").arg(button_str);
+ const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : "");
+ return QObject::tr("%1Click %2").arg(toggle, button_str);
}
return GetKeyName(param.Get("code", 0));
}
@@ -254,11 +259,12 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
analog_map_range_groupbox = {ui->buttonLStickRangeGroup, ui->buttonRStickRangeGroup};
analog_map_range_spinbox = {ui->spinboxLStickRange, ui->spinboxRStickRange};
- const auto ConfigureButtonClick = [&](QPushButton* button, Common::ParamPackage* param,
- int default_val, InputCommon::Polling::DeviceType type) {
+ const auto ConfigureButtonClick = [&](QPushButton* button, std::size_t button_id,
+ Common::ParamPackage* param, int default_val,
+ InputCommon::Polling::DeviceType type) {
connect(button, &QPushButton::clicked, [=, this] {
HandleClick(
- button,
+ button, button_id,
[=, this](Common::ParamPackage params) {
// Workaround for ZL & ZR for analog triggers like on XBOX
// controllers. Analog triggers (from controllers like the XBOX
@@ -286,12 +292,11 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
continue;
}
- ConfigureButtonClick(button_map[button_id], &buttons_param[button_id],
+ ConfigureButtonClick(button_map[button_id], button_id, &buttons_param[button_id],
Config::default_buttons[button_id],
InputCommon::Polling::DeviceType::Button);
button->setContextMenuPolicy(Qt::CustomContextMenu);
-
connect(button, &QPushButton::customContextMenuRequested,
[=, this](const QPoint& menu_location) {
QMenu context_menu;
@@ -299,7 +304,13 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
buttons_param[button_id].Clear();
button_map[button_id]->setText(tr("[not set]"));
});
+ context_menu.addAction(tr("Toggle button"), [&] {
+ const bool toggle_value = !buttons_param[button_id].Get("toggle", false);
+ buttons_param[button_id].Set("toggle", toggle_value);
+ button_map[button_id]->setText(ButtonToText(buttons_param[button_id]));
+ });
context_menu.exec(button_map[button_id]->mapToGlobal(menu_location));
+ ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
});
}
@@ -309,7 +320,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
continue;
}
- ConfigureButtonClick(motion_map[motion_id], &motions_param[motion_id],
+ ConfigureButtonClick(motion_map[motion_id], motion_id, &motions_param[motion_id],
Config::default_motions[motion_id],
InputCommon::Polling::DeviceType::Motion);
@@ -348,7 +359,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
}
}
HandleClick(
- analog_map_buttons[analog_id][sub_button_id],
+ analog_map_buttons[analog_id][sub_button_id], analog_id,
[=, this](const Common::ParamPackage& params) {
SetAnalogParam(params, analogs_param[analog_id],
analog_sub_buttons[sub_button_id]);
@@ -358,41 +369,43 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
analog_button->setContextMenuPolicy(Qt::CustomContextMenu);
- connect(analog_button, &QPushButton::customContextMenuRequested,
- [=, this](const QPoint& menu_location) {
- QMenu context_menu;
- context_menu.addAction(tr("Clear"), [&] {
- analogs_param[analog_id].Clear();
- analog_map_buttons[analog_id][sub_button_id]->setText(tr("[not set]"));
- });
- context_menu.addAction(tr("Invert axis"), [&] {
- if (sub_button_id == 2 || sub_button_id == 3) {
- const bool invert_value =
- analogs_param[analog_id].Get("invert_x", "+") == "-";
- const std::string invert_str = invert_value ? "+" : "-";
- analogs_param[analog_id].Set("invert_x", invert_str);
- }
- if (sub_button_id == 0 || sub_button_id == 1) {
- const bool invert_value =
- analogs_param[analog_id].Get("invert_y", "+") == "-";
- const std::string invert_str = invert_value ? "+" : "-";
- analogs_param[analog_id].Set("invert_y", invert_str);
- }
- for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM;
- ++sub_button_id) {
- analog_map_buttons[analog_id][sub_button_id]->setText(AnalogToText(
- analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
- }
- });
- context_menu.exec(analog_map_buttons[analog_id][sub_button_id]->mapToGlobal(
- menu_location));
+ connect(
+ analog_button, &QPushButton::customContextMenuRequested,
+ [=, this](const QPoint& menu_location) {
+ QMenu context_menu;
+ context_menu.addAction(tr("Clear"), [&] {
+ analogs_param[analog_id].Clear();
+ analog_map_buttons[analog_id][sub_button_id]->setText(tr("[not set]"));
});
+ context_menu.addAction(tr("Invert axis"), [&] {
+ if (sub_button_id == 2 || sub_button_id == 3) {
+ const bool invert_value =
+ analogs_param[analog_id].Get("invert_x", "+") == "-";
+ const std::string invert_str = invert_value ? "+" : "-";
+ analogs_param[analog_id].Set("invert_x", invert_str);
+ }
+ if (sub_button_id == 0 || sub_button_id == 1) {
+ const bool invert_value =
+ analogs_param[analog_id].Get("invert_y", "+") == "-";
+ const std::string invert_str = invert_value ? "+" : "-";
+ analogs_param[analog_id].Set("invert_y", invert_str);
+ }
+ for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM;
+ ++sub_button_id) {
+ analog_map_buttons[analog_id][sub_button_id]->setText(AnalogToText(
+ analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
+ }
+ });
+ context_menu.exec(
+ analog_map_buttons[analog_id][sub_button_id]->mapToGlobal(menu_location));
+ ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
+ });
}
// Handle clicks for the modifier buttons as well.
connect(analog_map_modifier_button[analog_id], &QPushButton::clicked, [=, this] {
HandleClick(
- analog_map_modifier_button[analog_id],
+ analog_map_modifier_button[analog_id], analog_id,
[=, this](const Common::ParamPackage& params) {
analogs_param[analog_id].Set("modifier", params.Serialize());
},
@@ -408,6 +421,15 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
analogs_param[analog_id].Set("modifier", "");
analog_map_modifier_button[analog_id]->setText(tr("[not set]"));
});
+ context_menu.addAction(tr("Toggle button"), [&] {
+ Common::ParamPackage modifier_param =
+ Common::ParamPackage{analogs_param[analog_id].Get("modifier", "")};
+ const bool toggle_value = !modifier_param.Get("toggle", false);
+ modifier_param.Set("toggle", toggle_value);
+ analogs_param[analog_id].Set("modifier", modifier_param.Serialize());
+ analog_map_modifier_button[analog_id]->setText(
+ ButtonToText(modifier_param));
+ });
context_menu.exec(
analog_map_modifier_button[analog_id]->mapToGlobal(menu_location));
});
@@ -416,12 +438,14 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
[=, this] {
const auto spinbox_value = analog_map_range_spinbox[analog_id]->value();
analogs_param[analog_id].Set("range", spinbox_value / 100.0f);
+ ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
});
connect(analog_map_deadzone_slider[analog_id], &QSlider::valueChanged, [=, this] {
const auto slider_value = analog_map_deadzone_slider[analog_id]->value();
analog_map_deadzone_label[analog_id]->setText(tr("Deadzone: %1%").arg(slider_value));
analogs_param[analog_id].Set("deadzone", slider_value / 100.0f);
+ ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
});
connect(analog_map_modifier_slider[analog_id], &QSlider::valueChanged, [=, this] {
@@ -433,8 +457,10 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
}
// Player Connected checkbox
- connect(ui->groupConnectedController, &QGroupBox::toggled,
- [this](bool checked) { emit Connected(checked); });
+ connect(ui->groupConnectedController, &QGroupBox::toggled, [this](bool checked) {
+ emit Connected(checked);
+ ui->controllerFrame->SetConnectedStatus(checked);
+ });
if (player_index == 0) {
connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged),
@@ -459,10 +485,14 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
UpdateControllerIcon();
UpdateControllerAvailableButtons();
+ UpdateControllerEnabledButtons();
+ UpdateControllerButtonNames();
UpdateMotionButtons();
connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged), [this](int) {
UpdateControllerIcon();
UpdateControllerAvailableButtons();
+ UpdateControllerEnabledButtons();
+ UpdateControllerButtonNames();
UpdateMotionButtons();
});
@@ -550,9 +580,8 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
&ConfigureInputPlayer::SaveProfile);
LoadConfiguration();
-
- // TODO(wwylele): enable this when we actually emulate it
- ui->buttonHome->setEnabled(false);
+ ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
+ ui->controllerFrame->SetConnectedStatus(ui->groupConnectedController->isChecked());
}
ConfigureInputPlayer::~ConfigureInputPlayer() = default;
@@ -575,6 +604,14 @@ void ConfigureInputPlayer::ApplyConfiguration() {
std::transform(motions_param.begin(), motions_param.end(), motions.begin(),
[](const Common::ParamPackage& param) { return param.Serialize(); });
+
+ // Apply configuration for handheld
+ if (player_index == 0) {
+ auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
+ const auto handheld_connected = handheld.connected;
+ handheld = player;
+ handheld.connected = handheld_connected;
+ }
}
void ConfigureInputPlayer::TryConnectSelectedController() {
@@ -585,6 +622,18 @@ void ConfigureInputPlayer::TryConnectSelectedController() {
const auto player_connected = ui->groupConnectedController->isChecked() &&
controller_type != Settings::ControllerType::Handheld;
+ // Connect Handheld depending on Player 1's controller configuration.
+ if (player_index == 0) {
+ auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
+ const auto handheld_connected = ui->groupConnectedController->isChecked() &&
+ controller_type == Settings::ControllerType::Handheld;
+ // Connect only if handheld is going from disconnected to connected
+ if (!handheld.connected && handheld_connected) {
+ UpdateController(controller_type, HANDHELD_INDEX, true);
+ }
+ handheld.connected = handheld_connected;
+ }
+
if (player.controller_type == controller_type && player.connected == player_connected) {
// Set vibration devices in the event that the input device has changed.
ConfigureVibration::SetVibrationDevices(player_index);
@@ -596,22 +645,11 @@ void ConfigureInputPlayer::TryConnectSelectedController() {
ConfigureVibration::SetVibrationDevices(player_index);
- // Connect/Disconnect Handheld depending on Player 1's controller configuration.
- if (player_index == 0) {
- auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
- if (controller_type == Settings::ControllerType::Handheld) {
- handheld = player;
- }
- handheld.connected = ui->groupConnectedController->isChecked() &&
- controller_type == Settings::ControllerType::Handheld;
- UpdateController(Settings::ControllerType::Handheld, HANDHELD_INDEX, handheld.connected);
- }
-
if (!player.connected) {
return;
}
- UpdateController(controller_type, player_index, player_connected);
+ UpdateController(controller_type, player_index, true);
}
void ConfigureInputPlayer::TryDisconnectSelectedController() {
@@ -622,11 +660,28 @@ void ConfigureInputPlayer::TryDisconnectSelectedController() {
const auto player_connected = ui->groupConnectedController->isChecked() &&
controller_type != Settings::ControllerType::Handheld;
+ // Disconnect Handheld depending on Player 1's controller configuration.
+ if (player_index == 0 && player.controller_type == Settings::ControllerType::Handheld) {
+ const auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
+ const auto handheld_connected = ui->groupConnectedController->isChecked() &&
+ controller_type == Settings::ControllerType::Handheld;
+ // Disconnect only if handheld is going from connected to disconnected
+ if (handheld.connected && !handheld_connected) {
+ UpdateController(controller_type, HANDHELD_INDEX, false);
+ }
+ return;
+ }
+
// Do not do anything if the controller configuration has not changed.
if (player.controller_type == controller_type && player.connected == player_connected) {
return;
}
+ // Do not disconnect if the controller is already disconnected
+ if (!player.connected) {
+ return;
+ }
+
// Disconnect the controller first.
UpdateController(controller_type, player_index, false);
}
@@ -849,6 +904,7 @@ void ConfigureInputPlayer::UpdateUI() {
modifier_label->setVisible(!is_controller);
modifier_slider->setVisible(!is_controller);
range_groupbox->setVisible(is_controller);
+ ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
}
}
@@ -858,7 +914,7 @@ void ConfigureInputPlayer::SetConnectableControllers() {
index_controller_type_pairs.clear();
ui->comboControllerType->clear();
- if (enable_all || npad_style_set.pro_controller == 1) {
+ if (enable_all || npad_style_set.fullkey == 1) {
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
Settings::ControllerType::ProController);
ui->comboControllerType->addItem(tr("Pro Controller"));
@@ -887,6 +943,12 @@ void ConfigureInputPlayer::SetConnectableControllers() {
Settings::ControllerType::Handheld);
ui->comboControllerType->addItem(tr("Handheld"));
}
+
+ if (enable_all || npad_style_set.gamecube == 1) {
+ index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
+ Settings::ControllerType::GameCube);
+ ui->comboControllerType->addItem(tr("GameCube Controller"));
+ }
};
Core::System& system{Core::System::GetInstance()};
@@ -965,8 +1027,8 @@ void ConfigureInputPlayer::UpdateControllerIcon() {
return QString{};
}
}();
-
- ui->controllerFrame->setStyleSheet(stylesheet.arg(theme));
+ ui->controllerFrame->SetControllerType(
+ GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()));
}
void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
@@ -977,7 +1039,7 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
// List of all the widgets that will be hidden by any of the following layouts that need
// "unhidden" after the controller type changes
- const std::array<QWidget*, 9> layout_show = {
+ const std::array<QWidget*, 11> layout_show = {
ui->buttonShoulderButtonsSLSR,
ui->horizontalSpacerShoulderButtonsWidget,
ui->horizontalSpacerShoulderButtonsWidget2,
@@ -987,6 +1049,8 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
ui->buttonShoulderButtonsRight,
ui->buttonMiscButtonsPlusHome,
ui->bottomRight,
+ ui->buttonMiscButtonsMinusGroup,
+ ui->buttonMiscButtonsScreenshotGroup,
};
for (auto* widget : layout_show) {
@@ -1019,6 +1083,14 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
ui->bottomLeft,
};
break;
+ case Settings::ControllerType::GameCube:
+ layout_hidden = {
+ ui->buttonShoulderButtonsSLSR,
+ ui->horizontalSpacerShoulderButtonsWidget2,
+ ui->buttonMiscButtonsMinusGroup,
+ ui->buttonMiscButtonsScreenshotGroup,
+ };
+ break;
}
for (auto* widget : layout_hidden) {
@@ -1026,6 +1098,52 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
}
}
+void ConfigureInputPlayer::UpdateControllerEnabledButtons() {
+ auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
+ if (debug) {
+ layout = Settings::ControllerType::ProController;
+ }
+
+ // List of all the widgets that will be disabled by any of the following layouts that need
+ // "enabled" after the controller type changes
+ const std::array<QWidget*, 4> layout_enable = {
+ ui->buttonHome,
+ ui->buttonLStickPressedGroup,
+ ui->groupRStickPressed,
+ ui->buttonShoulderButtonsButtonLGroup,
+ };
+
+ for (auto* widget : layout_enable) {
+ widget->setEnabled(true);
+ }
+
+ std::vector<QWidget*> layout_disable;
+ switch (layout) {
+ case Settings::ControllerType::ProController:
+ case Settings::ControllerType::DualJoyconDetached:
+ case Settings::ControllerType::Handheld:
+ case Settings::ControllerType::LeftJoycon:
+ case Settings::ControllerType::RightJoycon:
+ // TODO(wwylele): enable this when we actually emulate it
+ layout_disable = {
+ ui->buttonHome,
+ };
+ break;
+ case Settings::ControllerType::GameCube:
+ layout_disable = {
+ ui->buttonHome,
+ ui->buttonLStickPressedGroup,
+ ui->groupRStickPressed,
+ ui->buttonShoulderButtonsButtonLGroup,
+ };
+ break;
+ }
+
+ for (auto* widget : layout_disable) {
+ widget->setEnabled(false);
+ }
+}
+
void ConfigureInputPlayer::UpdateMotionButtons() {
if (debug) {
// Motion isn't used with the debug controller, hide both groupboxes.
@@ -1048,6 +1166,11 @@ void ConfigureInputPlayer::UpdateMotionButtons() {
ui->buttonMotionLeftGroup->hide();
ui->buttonMotionRightGroup->show();
break;
+ case Settings::ControllerType::GameCube:
+ // Hide both "Motion 1/2".
+ ui->buttonMotionLeftGroup->hide();
+ ui->buttonMotionRightGroup->hide();
+ break;
case Settings::ControllerType::DualJoyconDetached:
default:
// Show both "Motion 1/2".
@@ -1057,6 +1180,36 @@ void ConfigureInputPlayer::UpdateMotionButtons() {
}
}
+void ConfigureInputPlayer::UpdateControllerButtonNames() {
+ auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
+ if (debug) {
+ layout = Settings::ControllerType::ProController;
+ }
+
+ switch (layout) {
+ case Settings::ControllerType::ProController:
+ case Settings::ControllerType::DualJoyconDetached:
+ case Settings::ControllerType::Handheld:
+ case Settings::ControllerType::LeftJoycon:
+ case Settings::ControllerType::RightJoycon:
+ ui->buttonMiscButtonsPlusGroup->setTitle(tr("Plus"));
+ ui->buttonShoulderButtonsButtonZLGroup->setTitle(tr("ZL"));
+ ui->buttonShoulderButtonsZRGroup->setTitle(tr("ZR"));
+ ui->buttonShoulderButtonsRGroup->setTitle(tr("R"));
+ ui->LStick->setTitle(tr("Left Stick"));
+ ui->RStick->setTitle(tr("Right Stick"));
+ break;
+ case Settings::ControllerType::GameCube:
+ ui->buttonMiscButtonsPlusGroup->setTitle(tr("Start / Pause"));
+ ui->buttonShoulderButtonsButtonZLGroup->setTitle(tr("L"));
+ ui->buttonShoulderButtonsZRGroup->setTitle(tr("R"));
+ ui->buttonShoulderButtonsRGroup->setTitle(tr("Z"));
+ ui->LStick->setTitle(tr("Control Stick"));
+ ui->RStick->setTitle(tr("C-Stick"));
+ break;
+ }
+}
+
void ConfigureInputPlayer::UpdateMappingWithDefaults() {
if (ui->comboDevices->currentIndex() == 0) {
return;
@@ -1103,7 +1256,8 @@ void ConfigureInputPlayer::UpdateMappingWithDefaults() {
}
void ConfigureInputPlayer::HandleClick(
- QPushButton* button, std::function<void(const Common::ParamPackage&)> new_input_setter,
+ QPushButton* button, std::size_t button_id,
+ std::function<void(const Common::ParamPackage&)> new_input_setter,
InputCommon::Polling::DeviceType type) {
if (button == ui->buttonMotionLeft || button == ui->buttonMotionRight) {
button->setText(tr("Shake!"));
@@ -1147,6 +1301,12 @@ void ConfigureInputPlayer::HandleClick(
input_subsystem->GetMouseTouch()->BeginConfiguration();
}
+ if (type == InputCommon::Polling::DeviceType::Button) {
+ ui->controllerFrame->BeginMappingButton(button_id);
+ } else if (type == InputCommon::Polling::DeviceType::AnalogPreferred) {
+ ui->controllerFrame->BeginMappingAnalog(button_id);
+ }
+
timeout_timer->start(2500); // Cancel after 2.5 seconds
poll_timer->start(50); // Check for new inputs every 50ms
}
@@ -1177,6 +1337,7 @@ void ConfigureInputPlayer::SetPollingResult(const Common::ParamPackage& params,
UpdateUI();
UpdateInputDeviceCombobox();
+ ui->controllerFrame->EndMapping();
input_setter = std::nullopt;
}
@@ -1202,7 +1363,8 @@ void ConfigureInputPlayer::mousePressEvent(QMouseEvent* event) {
return;
}
- input_subsystem->GetMouse()->PressButton(0, 0, event->button());
+ const auto button = GRenderWindow::QtButtonToMouseButton(event->button());
+ input_subsystem->GetMouse()->PressButton(0, 0, button);
}
void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) {