diff options
Diffstat (limited to 'src/yuzu/configuration/configure_graphics_advanced.cpp')
| -rw-r--r-- | src/yuzu/configuration/configure_graphics_advanced.cpp | 27 |
1 files changed, 14 insertions, 13 deletions
diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp index 59fb1b334..627ed8b17 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.cpp +++ b/src/yuzu/configuration/configure_graphics_advanced.cpp @@ -21,18 +21,19 @@ ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default; void ConfigureGraphicsAdvanced::SetConfiguration() { const bool runtime_lock = !system.IsPoweredOn(); - ui->use_vsync->setEnabled(runtime_lock); + ui->use_reactive_flushing->setEnabled(runtime_lock); + ui->async_present->setEnabled(runtime_lock); ui->renderer_force_max_clock->setEnabled(runtime_lock); ui->async_astc->setEnabled(runtime_lock); ui->use_asynchronous_shaders->setEnabled(runtime_lock); ui->anisotropic_filtering_combobox->setEnabled(runtime_lock); + ui->async_present->setChecked(Settings::values.async_presentation.GetValue()); ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue()); - ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue()); + ui->use_reactive_flushing->setChecked(Settings::values.use_reactive_flushing.GetValue()); ui->async_astc->setChecked(Settings::values.async_astc.GetValue()); ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue()); ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue()); - ui->use_pessimistic_flushes->setChecked(Settings::values.use_pessimistic_flushes.GetValue()); ui->use_vulkan_driver_pipeline_cache->setChecked( Settings::values.use_vulkan_driver_pipeline_cache.GetValue()); @@ -54,12 +55,15 @@ void ConfigureGraphicsAdvanced::SetConfiguration() { void ConfigureGraphicsAdvanced::ApplyConfiguration() { ConfigurationShared::ApplyPerGameSetting(&Settings::values.gpu_accuracy, ui->gpu_accuracy); + ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_presentation, + ui->async_present, async_present); ConfigurationShared::ApplyPerGameSetting(&Settings::values.renderer_force_max_clock, ui->renderer_force_max_clock, renderer_force_max_clock); ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy, ui->anisotropic_filtering_combobox); - ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync); + ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_reactive_flushing, + ui->use_reactive_flushing, use_reactive_flushing); ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_astc, ui->async_astc, async_astc); ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders, @@ -67,8 +71,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() { use_asynchronous_shaders); ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time, ui->use_fast_gpu_time, use_fast_gpu_time); - ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_pessimistic_flushes, - ui->use_pessimistic_flushes, use_pessimistic_flushes); ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vulkan_driver_pipeline_cache, ui->use_vulkan_driver_pipeline_cache, use_vulkan_driver_pipeline_cache); @@ -90,15 +92,14 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { // Disable if not global (only happens during game) if (Settings::IsConfiguringGlobal()) { ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal()); + ui->async_present->setEnabled(Settings::values.async_presentation.UsingGlobal()); ui->renderer_force_max_clock->setEnabled( Settings::values.renderer_force_max_clock.UsingGlobal()); - ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal()); + ui->use_reactive_flushing->setEnabled(Settings::values.use_reactive_flushing.UsingGlobal()); ui->async_astc->setEnabled(Settings::values.async_astc.UsingGlobal()); ui->use_asynchronous_shaders->setEnabled( Settings::values.use_asynchronous_shaders.UsingGlobal()); ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal()); - ui->use_pessimistic_flushes->setEnabled( - Settings::values.use_pessimistic_flushes.UsingGlobal()); ui->use_vulkan_driver_pipeline_cache->setEnabled( Settings::values.use_vulkan_driver_pipeline_cache.UsingGlobal()); ui->anisotropic_filtering_combobox->setEnabled( @@ -107,10 +108,13 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { return; } + ConfigurationShared::SetColoredTristate(ui->async_present, Settings::values.async_presentation, + async_present); ConfigurationShared::SetColoredTristate(ui->renderer_force_max_clock, Settings::values.renderer_force_max_clock, renderer_force_max_clock); - ConfigurationShared::SetColoredTristate(ui->use_vsync, Settings::values.use_vsync, use_vsync); + ConfigurationShared::SetColoredTristate( + ui->use_reactive_flushing, Settings::values.use_reactive_flushing, use_reactive_flushing); ConfigurationShared::SetColoredTristate(ui->async_astc, Settings::values.async_astc, async_astc); ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders, @@ -118,9 +122,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { use_asynchronous_shaders); ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time, Settings::values.use_fast_gpu_time, use_fast_gpu_time); - ConfigurationShared::SetColoredTristate(ui->use_pessimistic_flushes, - Settings::values.use_pessimistic_flushes, - use_pessimistic_flushes); ConfigurationShared::SetColoredTristate(ui->use_vulkan_driver_pipeline_cache, Settings::values.use_vulkan_driver_pipeline_cache, use_vulkan_driver_pipeline_cache); |
