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path: root/src/yuzu/configuration/configure_graphics_advanced.cpp
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Diffstat (limited to 'src/yuzu/configuration/configure_graphics_advanced.cpp')
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.cpp27
1 files changed, 14 insertions, 13 deletions
diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp
index 59fb1b334..627ed8b17 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.cpp
+++ b/src/yuzu/configuration/configure_graphics_advanced.cpp
@@ -21,18 +21,19 @@ ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default;
void ConfigureGraphicsAdvanced::SetConfiguration() {
const bool runtime_lock = !system.IsPoweredOn();
- ui->use_vsync->setEnabled(runtime_lock);
+ ui->use_reactive_flushing->setEnabled(runtime_lock);
+ ui->async_present->setEnabled(runtime_lock);
ui->renderer_force_max_clock->setEnabled(runtime_lock);
ui->async_astc->setEnabled(runtime_lock);
ui->use_asynchronous_shaders->setEnabled(runtime_lock);
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
+ ui->async_present->setChecked(Settings::values.async_presentation.GetValue());
ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue());
- ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
+ ui->use_reactive_flushing->setChecked(Settings::values.use_reactive_flushing.GetValue());
ui->async_astc->setChecked(Settings::values.async_astc.GetValue());
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
- ui->use_pessimistic_flushes->setChecked(Settings::values.use_pessimistic_flushes.GetValue());
ui->use_vulkan_driver_pipeline_cache->setChecked(
Settings::values.use_vulkan_driver_pipeline_cache.GetValue());
@@ -54,12 +55,15 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
void ConfigureGraphicsAdvanced::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.gpu_accuracy, ui->gpu_accuracy);
+ ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_presentation,
+ ui->async_present, async_present);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.renderer_force_max_clock,
ui->renderer_force_max_clock,
renderer_force_max_clock);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
ui->anisotropic_filtering_combobox);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync);
+ ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_reactive_flushing,
+ ui->use_reactive_flushing, use_reactive_flushing);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_astc, ui->async_astc,
async_astc);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
@@ -67,8 +71,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
use_asynchronous_shaders);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
ui->use_fast_gpu_time, use_fast_gpu_time);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_pessimistic_flushes,
- ui->use_pessimistic_flushes, use_pessimistic_flushes);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vulkan_driver_pipeline_cache,
ui->use_vulkan_driver_pipeline_cache,
use_vulkan_driver_pipeline_cache);
@@ -90,15 +92,14 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
// Disable if not global (only happens during game)
if (Settings::IsConfiguringGlobal()) {
ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal());
+ ui->async_present->setEnabled(Settings::values.async_presentation.UsingGlobal());
ui->renderer_force_max_clock->setEnabled(
Settings::values.renderer_force_max_clock.UsingGlobal());
- ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
+ ui->use_reactive_flushing->setEnabled(Settings::values.use_reactive_flushing.UsingGlobal());
ui->async_astc->setEnabled(Settings::values.async_astc.UsingGlobal());
ui->use_asynchronous_shaders->setEnabled(
Settings::values.use_asynchronous_shaders.UsingGlobal());
ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
- ui->use_pessimistic_flushes->setEnabled(
- Settings::values.use_pessimistic_flushes.UsingGlobal());
ui->use_vulkan_driver_pipeline_cache->setEnabled(
Settings::values.use_vulkan_driver_pipeline_cache.UsingGlobal());
ui->anisotropic_filtering_combobox->setEnabled(
@@ -107,10 +108,13 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
return;
}
+ ConfigurationShared::SetColoredTristate(ui->async_present, Settings::values.async_presentation,
+ async_present);
ConfigurationShared::SetColoredTristate(ui->renderer_force_max_clock,
Settings::values.renderer_force_max_clock,
renderer_force_max_clock);
- ConfigurationShared::SetColoredTristate(ui->use_vsync, Settings::values.use_vsync, use_vsync);
+ ConfigurationShared::SetColoredTristate(
+ ui->use_reactive_flushing, Settings::values.use_reactive_flushing, use_reactive_flushing);
ConfigurationShared::SetColoredTristate(ui->async_astc, Settings::values.async_astc,
async_astc);
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,
@@ -118,9 +122,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
use_asynchronous_shaders);
ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time,
Settings::values.use_fast_gpu_time, use_fast_gpu_time);
- ConfigurationShared::SetColoredTristate(ui->use_pessimistic_flushes,
- Settings::values.use_pessimistic_flushes,
- use_pessimistic_flushes);
ConfigurationShared::SetColoredTristate(ui->use_vulkan_driver_pipeline_cache,
Settings::values.use_vulkan_driver_pipeline_cache,
use_vulkan_driver_pipeline_cache);