aboutsummaryrefslogtreecommitdiff
path: root/src/video_core
diff options
context:
space:
mode:
Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp24
-rw-r--r--src/video_core/renderer_opengl/gl_shader_manager.cpp34
-rw-r--r--src/video_core/renderer_opengl/gl_shader_manager.h61
-rw-r--r--src/video_core/surface.cpp2
4 files changed, 81 insertions, 40 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 55b6d8591..7a68b8738 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -112,11 +112,26 @@ std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only,
params.pixel_format = PixelFormatFromTextureFormat(config.tic.format, config.tic.r_type.Value(),
params.srgb_conversion);
- if (params.pixel_format == PixelFormat::R16U && config.tsc.depth_compare_enabled) {
+ if (config.tsc.depth_compare_enabled) {
// Some titles create a 'R16U' (normalized 16-bit) texture with depth_compare enabled,
// then attempt to sample from it via a shadow sampler. Convert format to Z16 (which also
// causes GetFormatType to properly return 'Depth' below).
- params.pixel_format = PixelFormat::Z16;
+ if (GetFormatType(params.pixel_format) == SurfaceType::ColorTexture) {
+ switch (params.pixel_format) {
+ case PixelFormat::R16S:
+ case PixelFormat::R16U:
+ case PixelFormat::R16F:
+ params.pixel_format = PixelFormat::Z16;
+ break;
+ case PixelFormat::R32F:
+ params.pixel_format = PixelFormat::Z32F;
+ break;
+ default:
+ LOG_WARNING(HW_GPU, "Color texture format being used with depth compare: {}",
+ static_cast<u32>(params.pixel_format));
+ break;
+ }
+ }
}
params.component_type = ComponentTypeFromTexture(config.tic.r_type.Value());
@@ -266,10 +281,7 @@ std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only,
params.component_type = ComponentTypeFromRenderTarget(config.format);
params.type = GetFormatType(params.pixel_format);
params.width = config.width;
- if (!params.is_tiled) {
- const u32 bpp = params.GetFormatBpp() / 8;
- params.pitch = config.width * bpp;
- }
+ params.pitch = config.pitch;
params.height = config.height;
params.unaligned_height = config.height;
params.target = SurfaceTarget::Texture2D;
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.cpp b/src/video_core/renderer_opengl/gl_shader_manager.cpp
index eaf3e03a0..05ab01dcb 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_manager.cpp
@@ -2,12 +2,44 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include "common/common_types.h"
+#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
namespace OpenGL::GLShader {
using Tegra::Engines::Maxwell3D;
+ProgramManager::ProgramManager() {
+ pipeline.Create();
+}
+
+ProgramManager::~ProgramManager() = default;
+
+void ProgramManager::ApplyTo(OpenGLState& state) {
+ UpdatePipeline();
+ state.draw.shader_program = 0;
+ state.draw.program_pipeline = pipeline.handle;
+}
+
+void ProgramManager::UpdatePipeline() {
+ // Avoid updating the pipeline when values have no changed
+ if (old_state == current_state) {
+ return;
+ }
+
+ // Workaround for AMD bug
+ constexpr GLenum all_used_stages{GL_VERTEX_SHADER_BIT | GL_GEOMETRY_SHADER_BIT |
+ GL_FRAGMENT_SHADER_BIT};
+ glUseProgramStages(pipeline.handle, all_used_stages, 0);
+
+ glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, current_state.vertex_shader);
+ glUseProgramStages(pipeline.handle, GL_GEOMETRY_SHADER_BIT, current_state.geometry_shader);
+ glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, current_state.fragment_shader);
+
+ old_state = current_state;
+}
+
void MaxwellUniformData::SetFromRegs(const Maxwell3D& maxwell, std::size_t shader_stage) {
const auto& regs = maxwell.regs;
const auto& state = maxwell.state;
@@ -16,7 +48,7 @@ void MaxwellUniformData::SetFromRegs(const Maxwell3D& maxwell, std::size_t shade
viewport_flip[0] = regs.viewport_transform[0].scale_x < 0.0 ? -1.0f : 1.0f;
viewport_flip[1] = regs.viewport_transform[0].scale_y < 0.0 ? -1.0f : 1.0f;
- u32 func = static_cast<u32>(regs.alpha_test_func);
+ auto func{static_cast<u32>(regs.alpha_test_func)};
// Normalize the gl variants of opCompare to be the same as the normal variants
const u32 op_gl_variant_base = static_cast<u32>(Maxwell3D::Regs::ComparisonOp::Never);
if (func >= op_gl_variant_base) {
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.h b/src/video_core/renderer_opengl/gl_shader_manager.h
index 37dcfefdb..cec18a832 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.h
+++ b/src/video_core/renderer_opengl/gl_shader_manager.h
@@ -4,6 +4,8 @@
#pragma once
+#include <cstddef>
+
#include <glad/glad.h>
#include "video_core/renderer_opengl/gl_resource_manager.h"
@@ -38,55 +40,48 @@ static_assert(sizeof(MaxwellUniformData) < 16384,
class ProgramManager {
public:
- ProgramManager() {
- pipeline.Create();
- }
+ explicit ProgramManager();
+ ~ProgramManager();
+
+ void ApplyTo(OpenGLState& state);
void UseProgrammableVertexShader(GLuint program) {
- vs = program;
+ current_state.vertex_shader = program;
}
void UseProgrammableGeometryShader(GLuint program) {
- gs = program;
+ current_state.geometry_shader = program;
}
void UseProgrammableFragmentShader(GLuint program) {
- fs = program;
+ current_state.fragment_shader = program;
}
void UseTrivialGeometryShader() {
- gs = 0;
- }
-
- void ApplyTo(OpenGLState& state) {
- UpdatePipeline();
- state.draw.shader_program = 0;
- state.draw.program_pipeline = pipeline.handle;
+ current_state.geometry_shader = 0;
}
private:
- void UpdatePipeline() {
- // Avoid updating the pipeline when values have no changed
- if (old_vs == vs && old_fs == fs && old_gs == gs)
- return;
- // Workaround for AMD bug
- glUseProgramStages(pipeline.handle,
- GL_VERTEX_SHADER_BIT | GL_GEOMETRY_SHADER_BIT | GL_FRAGMENT_SHADER_BIT,
- 0);
-
- glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, vs);
- glUseProgramStages(pipeline.handle, GL_GEOMETRY_SHADER_BIT, gs);
- glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, fs);
-
- // Update the old values
- old_vs = vs;
- old_fs = fs;
- old_gs = gs;
- }
+ struct PipelineState {
+ bool operator==(const PipelineState& rhs) const {
+ return vertex_shader == rhs.vertex_shader && fragment_shader == rhs.fragment_shader &&
+ geometry_shader == rhs.geometry_shader;
+ }
+
+ bool operator!=(const PipelineState& rhs) const {
+ return !operator==(rhs);
+ }
+
+ GLuint vertex_shader{};
+ GLuint fragment_shader{};
+ GLuint geometry_shader{};
+ };
+
+ void UpdatePipeline();
OGLPipeline pipeline;
- GLuint vs{}, fs{}, gs{};
- GLuint old_vs{}, old_fs{}, old_gs{};
+ PipelineState current_state;
+ PipelineState old_state;
};
} // namespace OpenGL::GLShader
diff --git a/src/video_core/surface.cpp b/src/video_core/surface.cpp
index a7ac26d71..3b022a456 100644
--- a/src/video_core/surface.cpp
+++ b/src/video_core/surface.cpp
@@ -294,6 +294,8 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
return PixelFormat::Z16;
case Tegra::Texture::TextureFormat::Z24S8:
return PixelFormat::Z24S8;
+ case Tegra::Texture::TextureFormat::ZF32_X24S8:
+ return PixelFormat::Z32FS8;
case Tegra::Texture::TextureFormat::DXT1:
return is_srgb ? PixelFormat::DXT1_SRGB : PixelFormat::DXT1;
case Tegra::Texture::TextureFormat::DXT23: