diff options
Diffstat (limited to 'src/video_core')
| -rw-r--r-- | src/video_core/gpu_thread.cpp | 3 | ||||
| -rw-r--r-- | src/video_core/gpu_thread.h | 4 | ||||
| -rw-r--r-- | src/video_core/textures/texture.cpp | 14 |
3 files changed, 12 insertions, 9 deletions
diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp index 050b11874..f52f9e28f 100644 --- a/src/video_core/gpu_thread.cpp +++ b/src/video_core/gpu_thread.cpp @@ -32,7 +32,8 @@ static void RunThread(std::stop_token stop_token, Core::System& system, VideoCore::RasterizerInterface* const rasterizer = renderer.ReadRasterizer(); while (!stop_token.stop_requested()) { - CommandDataContainer next = state.queue.PopWait(stop_token); + CommandDataContainer next; + state.queue.Pop(next, stop_token); if (stop_token.stop_requested()) { break; } diff --git a/src/video_core/gpu_thread.h b/src/video_core/gpu_thread.h index 90bcb5958..43940bd6d 100644 --- a/src/video_core/gpu_thread.h +++ b/src/video_core/gpu_thread.h @@ -10,8 +10,8 @@ #include <thread> #include <variant> +#include "common/bounded_threadsafe_queue.h" #include "common/polyfill_thread.h" -#include "common/threadsafe_queue.h" #include "video_core/framebuffer_config.h" namespace Tegra { @@ -97,7 +97,7 @@ struct CommandDataContainer { /// Struct used to synchronize the GPU thread struct SynchState final { - using CommandQueue = Common::MPSCQueue<CommandDataContainer, true>; + using CommandQueue = Common::MPSCQueue<CommandDataContainer>; std::mutex write_lock; CommandQueue queue; u64 last_fence{}; diff --git a/src/video_core/textures/texture.cpp b/src/video_core/textures/texture.cpp index 26649aebf..4a80a59f9 100644 --- a/src/video_core/textures/texture.cpp +++ b/src/video_core/textures/texture.cpp @@ -14,7 +14,7 @@ namespace Tegra::Texture { namespace { -constexpr std::array<float, 256> SRGB_CONVERSION_LUT = { +[[maybe_unused]] constexpr std::array<float, 256> SRGB_CONVERSION_LUT = { 0.000000f, 0.000000f, 0.000000f, 0.000012f, 0.000021f, 0.000033f, 0.000046f, 0.000062f, 0.000081f, 0.000102f, 0.000125f, 0.000151f, 0.000181f, 0.000214f, 0.000251f, 0.000293f, 0.000338f, 0.000388f, 0.000443f, 0.000503f, 0.000568f, 0.000639f, 0.000715f, 0.000798f, @@ -52,11 +52,13 @@ constexpr std::array<float, 256> SRGB_CONVERSION_LUT = { } // Anonymous namespace std::array<float, 4> TSCEntry::BorderColor() const noexcept { - if (!srgb_conversion) { - return border_color; - } - return {SRGB_CONVERSION_LUT[srgb_border_color_r], SRGB_CONVERSION_LUT[srgb_border_color_g], - SRGB_CONVERSION_LUT[srgb_border_color_b], border_color[3]}; + // TODO: Handle SRGB correctly. Using this breaks shadows in some games (Xenoblade). + // if (!srgb_conversion) { + // return border_color; + //} + // return {SRGB_CONVERSION_LUT[srgb_border_color_r], SRGB_CONVERSION_LUT[srgb_border_color_g], + // SRGB_CONVERSION_LUT[srgb_border_color_b], border_color[3]}; + return border_color; } float TSCEntry::MaxAnisotropy() const noexcept { |
