diff options
Diffstat (limited to 'src/video_core')
| -rw-r--r-- | src/video_core/engines/maxwell_3d.h | 20 | ||||
| -rw-r--r-- | src/video_core/engines/maxwell_compute.cpp | 19 | ||||
| -rw-r--r-- | src/video_core/engines/maxwell_compute.h | 36 | ||||
| -rw-r--r-- | src/video_core/engines/shader_bytecode.h | 27 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 46 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 11 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 436 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.h | 64 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.cpp | 2 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 8 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_manager.h | 3 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_state.cpp | 32 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_state.h | 9 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_stream_buffer.cpp | 2 | ||||
| -rw-r--r-- | src/video_core/textures/decoders.cpp | 117 | ||||
| -rw-r--r-- | src/video_core/textures/texture.h | 2 | ||||
| -rw-r--r-- | src/video_core/utils.h | 22 |
17 files changed, 643 insertions, 213 deletions
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index b81b0723d..9f5581045 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h @@ -41,6 +41,7 @@ public: static constexpr std::size_t NumCBData = 16; static constexpr std::size_t NumVertexArrays = 32; static constexpr std::size_t NumVertexAttributes = 32; + static constexpr std::size_t NumTextureSamplers = 32; static constexpr std::size_t MaxShaderProgram = 6; static constexpr std::size_t MaxShaderStage = 5; // Maximum number of const buffers per shader stage. @@ -461,7 +462,11 @@ public: u32 entry; } macros; - INSERT_PADDING_WORDS(0x1B8); + INSERT_PADDING_WORDS(0x189); + + u32 tfb_enabled; + + INSERT_PADDING_WORDS(0x2E); RenderTargetConfig rt[NumRenderTargets]; @@ -594,7 +599,9 @@ public: u32 depth_write_enabled; - INSERT_PADDING_WORDS(0x7); + u32 alpha_test_enabled; + + INSERT_PADDING_WORDS(0x6); u32 d3d_cull_mode; @@ -635,7 +642,11 @@ public: u32 vb_element_base; - INSERT_PADDING_WORDS(0x40); + INSERT_PADDING_WORDS(0x38); + + float point_size; + + INSERT_PADDING_WORDS(0x7); u32 zeta_enable; @@ -977,6 +988,7 @@ private: "Field " #field_name " has invalid position") ASSERT_REG_POSITION(macros, 0x45); +ASSERT_REG_POSITION(tfb_enabled, 0x1D1); ASSERT_REG_POSITION(rt, 0x200); ASSERT_REG_POSITION(viewport_transform[0], 0x280); ASSERT_REG_POSITION(viewport, 0x300); @@ -996,6 +1008,7 @@ ASSERT_REG_POSITION(zeta_height, 0x48b); ASSERT_REG_POSITION(depth_test_enable, 0x4B3); ASSERT_REG_POSITION(independent_blend_enable, 0x4B9); ASSERT_REG_POSITION(depth_write_enabled, 0x4BA); +ASSERT_REG_POSITION(alpha_test_enabled, 0x4BB); ASSERT_REG_POSITION(d3d_cull_mode, 0x4C2); ASSERT_REG_POSITION(depth_test_func, 0x4C3); ASSERT_REG_POSITION(blend, 0x4CF); @@ -1009,6 +1022,7 @@ ASSERT_REG_POSITION(stencil_front_func_mask, 0x4E6); ASSERT_REG_POSITION(stencil_front_mask, 0x4E7); ASSERT_REG_POSITION(screen_y_control, 0x4EB); ASSERT_REG_POSITION(vb_element_base, 0x50D); +ASSERT_REG_POSITION(point_size, 0x546); ASSERT_REG_POSITION(zeta_enable, 0x54E); ASSERT_REG_POSITION(tsc, 0x557); ASSERT_REG_POSITION(tic, 0x55D); diff --git a/src/video_core/engines/maxwell_compute.cpp b/src/video_core/engines/maxwell_compute.cpp index e4e5f9e5e..59e28b22d 100644 --- a/src/video_core/engines/maxwell_compute.cpp +++ b/src/video_core/engines/maxwell_compute.cpp @@ -2,12 +2,29 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include "common/logging/log.h" +#include "core/core.h" #include "video_core/engines/maxwell_compute.h" namespace Tegra { namespace Engines { -void MaxwellCompute::WriteReg(u32 method, u32 value) {} +void MaxwellCompute::WriteReg(u32 method, u32 value) { + ASSERT_MSG(method < Regs::NUM_REGS, + "Invalid MaxwellCompute register, increase the size of the Regs structure"); + + regs.reg_array[method] = value; + + switch (method) { + case MAXWELL_COMPUTE_REG_INDEX(compute): { + LOG_CRITICAL(HW_GPU, "Compute shaders are not implemented"); + UNREACHABLE(); + break; + } + default: + break; + } +} } // namespace Engines } // namespace Tegra diff --git a/src/video_core/engines/maxwell_compute.h b/src/video_core/engines/maxwell_compute.h index 2b3e4ced6..6ea934fb9 100644 --- a/src/video_core/engines/maxwell_compute.h +++ b/src/video_core/engines/maxwell_compute.h @@ -4,17 +4,53 @@ #pragma once +#include <array> +#include "common/assert.h" +#include "common/bit_field.h" +#include "common/common_funcs.h" #include "common/common_types.h" namespace Tegra::Engines { +#define MAXWELL_COMPUTE_REG_INDEX(field_name) \ + (offsetof(Tegra::Engines::MaxwellCompute::Regs, field_name) / sizeof(u32)) + class MaxwellCompute final { public: MaxwellCompute() = default; ~MaxwellCompute() = default; + struct Regs { + static constexpr std::size_t NUM_REGS = 0xCF8; + + union { + struct { + INSERT_PADDING_WORDS(0x281); + + union { + u32 compute_end; + BitField<0, 1, u32> unknown; + } compute; + + INSERT_PADDING_WORDS(0xA76); + }; + std::array<u32, NUM_REGS> reg_array; + }; + } regs{}; + + static_assert(sizeof(Regs) == Regs::NUM_REGS * sizeof(u32), + "MaxwellCompute Regs has wrong size"); + /// Write the value to the register identified by method. void WriteReg(u32 method, u32 value); }; +#define ASSERT_REG_POSITION(field_name, position) \ + static_assert(offsetof(MaxwellCompute::Regs, field_name) == position * 4, \ + "Field " #field_name " has invalid position") + +ASSERT_REG_POSITION(compute, 0x281); + +#undef ASSERT_REG_POSITION + } // namespace Tegra::Engines diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h index 7e1de0fa1..b1f137b9c 100644 --- a/src/video_core/engines/shader_bytecode.h +++ b/src/video_core/engines/shader_bytecode.h @@ -5,9 +5,8 @@ #pragma once #include <bitset> -#include <cstring> -#include <map> #include <string> +#include <tuple> #include <vector> #include <boost/optional.hpp> @@ -315,17 +314,29 @@ enum class TextureMiscMode : u64 { PTP, }; -enum class IpaInterpMode : u64 { Linear = 0, Perspective = 1, Flat = 2, Sc = 3 }; -enum class IpaSampleMode : u64 { Default = 0, Centroid = 1, Offset = 2 }; +enum class IpaInterpMode : u64 { + Linear = 0, + Perspective = 1, + Flat = 2, + Sc = 3, +}; + +enum class IpaSampleMode : u64 { + Default = 0, + Centroid = 1, + Offset = 2, +}; struct IpaMode { IpaInterpMode interpolation_mode; IpaSampleMode sampling_mode; - inline bool operator==(const IpaMode& a) { - return (a.interpolation_mode == interpolation_mode) && (a.sampling_mode == sampling_mode); + + bool operator==(const IpaMode& a) const { + return std::tie(interpolation_mode, sampling_mode) == + std::tie(a.interpolation_mode, a.sampling_mode); } - inline bool operator!=(const IpaMode& a) { - return !((*this) == a); + bool operator!=(const IpaMode& a) const { + return !operator==(a); } }; diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 274c2dbcf..14d82a7bc 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -383,7 +383,7 @@ void RasterizerOpenGL::Clear() { bool use_stencil{}; OpenGLState clear_state; - clear_state.draw.draw_framebuffer = state.draw.draw_framebuffer; + clear_state.draw.draw_framebuffer = framebuffer.handle; clear_state.color_mask.red_enabled = regs.clear_buffers.R ? GL_TRUE : GL_FALSE; clear_state.color_mask.green_enabled = regs.clear_buffers.G ? GL_TRUE : GL_FALSE; clear_state.color_mask.blue_enabled = regs.clear_buffers.B ? GL_TRUE : GL_FALSE; @@ -450,6 +450,9 @@ void RasterizerOpenGL::DrawArrays() { SyncBlendState(); SyncLogicOpState(); SyncCullMode(); + SyncAlphaTest(); + SyncTransformFeedback(); + SyncPointState(); // TODO(bunnei): Sync framebuffer_scale uniform here // TODO(bunnei): Sync scissorbox uniform(s) here @@ -484,8 +487,13 @@ void RasterizerOpenGL::DrawArrays() { GLintptr index_buffer_offset = 0; if (is_indexed) { MICROPROFILE_SCOPE(OpenGL_Index); - index_buffer_offset = - buffer_cache.UploadMemory(regs.index_array.StartAddress(), index_buffer_size); + + // Adjust the index buffer offset so it points to the first desired index. + auto index_start = regs.index_array.StartAddress(); + index_start += static_cast<size_t>(regs.index_array.first) * + static_cast<size_t>(regs.index_array.FormatSizeInBytes()); + + index_buffer_offset = buffer_cache.UploadMemory(index_start, index_buffer_size); } SetupShaders(); @@ -499,10 +507,6 @@ void RasterizerOpenGL::DrawArrays() { if (is_indexed) { const GLint base_vertex{static_cast<GLint>(regs.vb_element_base)}; - // Adjust the index buffer offset so it points to the first desired index. - index_buffer_offset += static_cast<GLintptr>(regs.index_array.first) * - static_cast<GLintptr>(regs.index_array.FormatSizeInBytes()); - if (gpu.state.current_instance > 0) { glDrawElementsInstancedBaseVertexBaseInstance( primitive_mode, regs.index_array.count, @@ -734,7 +738,7 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader, } texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc); - Surface surface = res_cache.GetTextureSurface(texture); + Surface surface = res_cache.GetTextureSurface(texture, entry); if (surface != nullptr) { state.texture_units[current_bindpoint].texture = surface->Texture().handle; state.texture_units[current_bindpoint].target = surface->Target(); @@ -882,4 +886,30 @@ void RasterizerOpenGL::SyncLogicOpState() { state.logic_op.operation = MaxwellToGL::LogicOp(regs.logic_op.operation); } +void RasterizerOpenGL::SyncAlphaTest() { + const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; + + // TODO(Rodrigo): Alpha testing is a legacy OpenGL feature, but it can be + // implemented with a test+discard in fragment shaders. + if (regs.alpha_test_enabled != 0) { + LOG_CRITICAL(Render_OpenGL, "Alpha testing is not implemented"); + UNREACHABLE(); + } +} + +void RasterizerOpenGL::SyncTransformFeedback() { + const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; + + if (regs.tfb_enabled != 0) { + LOG_CRITICAL(Render_OpenGL, "Transform feedbacks are not implemented"); + UNREACHABLE(); + } +} + +void RasterizerOpenGL::SyncPointState() { + const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; + + state.point.size = regs.point_size; +} + } // namespace OpenGL diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index bf9560bdc..4c8ecbd1c 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -158,6 +158,15 @@ private: /// Syncs the LogicOp state to match the guest state void SyncLogicOpState(); + /// Syncs the alpha test state to match the guest state + void SyncAlphaTest(); + + /// Syncs the transform feedback state to match the guest state + void SyncTransformFeedback(); + + /// Syncs the point state to match the guest state + void SyncPointState(); + bool has_ARB_direct_state_access = false; bool has_ARB_multi_bind = false; bool has_ARB_separate_shader_objects = false; @@ -178,7 +187,7 @@ private: OGLVertexArray> vertex_array_cache; - std::array<SamplerInfo, GLShader::NumTextureSamplers> texture_samplers; + std::array<SamplerInfo, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> texture_samplers; static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024; OGLBufferCache buffer_cache; diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index 86682d7cb..ce967c4d6 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -41,7 +41,7 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) { } /*static*/ SurfaceParams SurfaceParams::CreateForTexture( - const Tegra::Texture::FullTextureInfo& config) { + const Tegra::Texture::FullTextureInfo& config, const GLShader::SamplerEntry& entry) { SurfaceParams params{}; params.addr = TryGetCpuAddr(config.tic.Address()); params.is_tiled = config.tic.IsTiled(); @@ -60,9 +60,23 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) { case SurfaceTarget::Texture2D: params.depth = 1; break; + case SurfaceTarget::TextureCubemap: + params.depth = config.tic.Depth() * 6; + break; case SurfaceTarget::Texture3D: + params.depth = config.tic.Depth(); + break; case SurfaceTarget::Texture2DArray: params.depth = config.tic.Depth(); + if (!entry.IsArray()) { + // TODO(bunnei): We have seen games re-use a Texture2D as Texture2DArray with depth of + // one, but sample the texture in the shader as if it were not an array texture. This + // probably is valid on hardware, but we still need to write a test to confirm this. In + // emulation, the workaround here is to continue to treat this as a Texture2D. An + // example game that does this is Super Mario Odyssey (in Cloud Kingdom). + ASSERT(params.depth == 1); + params.target = SurfaceTarget::Texture2D; + } break; default: LOG_CRITICAL(HW_GPU, "Unknown depth for target={}", static_cast<u32>(params.target)); @@ -71,7 +85,11 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) { break; } - params.size_in_bytes = params.SizeInBytes(); + params.size_in_bytes_total = params.SizeInBytesTotal(); + params.size_in_bytes_2d = params.SizeInBytes2D(); + params.max_mip_level = config.tic.max_mip_level + 1; + params.rt = {}; + return params; } @@ -89,7 +107,16 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) { params.unaligned_height = config.height; params.target = SurfaceTarget::Texture2D; params.depth = 1; - params.size_in_bytes = params.SizeInBytes(); + params.size_in_bytes_total = params.SizeInBytesTotal(); + params.size_in_bytes_2d = params.SizeInBytes2D(); + params.max_mip_level = 0; + + // Render target specific parameters, not used for caching + params.rt.index = static_cast<u32>(index); + params.rt.array_mode = config.array_mode; + params.rt.layer_stride = config.layer_stride; + params.rt.base_layer = config.base_layer; + return params; } @@ -108,7 +135,11 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) { params.unaligned_height = zeta_height; params.target = SurfaceTarget::Texture2D; params.depth = 1; - params.size_in_bytes = params.SizeInBytes(); + params.size_in_bytes_total = params.SizeInBytesTotal(); + params.size_in_bytes_2d = params.SizeInBytes2D(); + params.max_mip_level = 0; + params.rt = {}; + return params; } @@ -141,8 +172,8 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form {GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, true}, // BC7U {GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, - ComponentType::UNorm, true}, // BC6H_UF16 - {GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, + ComponentType::Float, true}, // BC6H_UF16 + {GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::Float, true}, // BC6H_SF16 {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4 {GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // G8R8U @@ -400,9 +431,13 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, std::size_t, VAddr), // clang-format on }; -static bool BlitTextures(GLuint src_tex, const MathUtil::Rectangle<u32>& src_rect, GLuint dst_tex, - const MathUtil::Rectangle<u32>& dst_rect, SurfaceType type, - GLuint read_fb_handle, GLuint draw_fb_handle) { +static bool BlitSurface(const Surface& src_surface, const Surface& dst_surface, + GLuint read_fb_handle, GLuint draw_fb_handle, GLenum src_attachment = 0, + GLenum dst_attachment = 0, std::size_t cubemap_face = 0) { + + const auto& src_params{src_surface->GetSurfaceParams()}; + const auto& dst_params{dst_surface->GetSurfaceParams()}; + OpenGLState prev_state{OpenGLState::GetCurState()}; SCOPE_EXIT({ prev_state.Apply(); }); @@ -413,47 +448,203 @@ static bool BlitTextures(GLuint src_tex, const MathUtil::Rectangle<u32>& src_rec u32 buffers{}; - if (type == SurfaceType::ColorTexture) { - glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, src_tex, - 0); - glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, - 0); + if (src_params.type == SurfaceType::ColorTexture) { + switch (src_params.target) { + case SurfaceParams::SurfaceTarget::Texture2D: + glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment, + GL_TEXTURE_2D, src_surface->Texture().handle, 0); + glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, + 0, 0); + break; + case SurfaceParams::SurfaceTarget::TextureCubemap: + glFramebufferTexture2D( + GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment, + static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + cubemap_face), + src_surface->Texture().handle, 0); + glFramebufferTexture2D( + GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, + static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + cubemap_face), 0, 0); + break; + case SurfaceParams::SurfaceTarget::Texture2DArray: + glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment, + src_surface->Texture().handle, 0, 0); + glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, 0, 0, 0); + break; + case SurfaceParams::SurfaceTarget::Texture3D: + glFramebufferTexture3D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment, + SurfaceTargetToGL(src_params.target), + src_surface->Texture().handle, 0, 0); + glFramebufferTexture3D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, + SurfaceTargetToGL(src_params.target), 0, 0, 0); + break; + default: + glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment, + GL_TEXTURE_2D, src_surface->Texture().handle, 0); + glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, + 0, 0); + break; + } + + switch (dst_params.target) { + case SurfaceParams::SurfaceTarget::Texture2D: + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment, + GL_TEXTURE_2D, dst_surface->Texture().handle, 0); + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, + 0, 0); + break; + case SurfaceParams::SurfaceTarget::TextureCubemap: + glFramebufferTexture2D( + GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment, + static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + cubemap_face), + dst_surface->Texture().handle, 0); + glFramebufferTexture2D( + GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, + static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + cubemap_face), 0, 0); + break; + case SurfaceParams::SurfaceTarget::Texture2DArray: + glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment, + dst_surface->Texture().handle, 0, 0); + glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, 0, 0, 0); + break; - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_tex, - 0); - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, - 0); + case SurfaceParams::SurfaceTarget::Texture3D: + glFramebufferTexture3D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment, + SurfaceTargetToGL(dst_params.target), + dst_surface->Texture().handle, 0, 0); + glFramebufferTexture3D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, + SurfaceTargetToGL(dst_params.target), 0, 0, 0); + break; + default: + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment, + GL_TEXTURE_2D, dst_surface->Texture().handle, 0); + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, + 0, 0); + break; + } buffers = GL_COLOR_BUFFER_BIT; - } else if (type == SurfaceType::Depth) { - glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); - glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, src_tex, 0); + } else if (src_params.type == SurfaceType::Depth) { + glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment, + GL_TEXTURE_2D, 0, 0); + glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, + src_surface->Texture().handle, 0); glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, dst_tex, 0); + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment, + GL_TEXTURE_2D, 0, 0); + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, + dst_surface->Texture().handle, 0); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); buffers = GL_DEPTH_BUFFER_BIT; - } else if (type == SurfaceType::DepthStencil) { - glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); + } else if (src_params.type == SurfaceType::DepthStencil) { + glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment, + GL_TEXTURE_2D, 0, 0); glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, - src_tex, 0); + src_surface->Texture().handle, 0); - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment, + GL_TEXTURE_2D, 0, 0); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, - dst_tex, 0); + dst_surface->Texture().handle, 0); buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; } - glBlitFramebuffer(src_rect.left, src_rect.bottom, src_rect.right, src_rect.top, dst_rect.left, - dst_rect.bottom, dst_rect.right, dst_rect.top, buffers, + const auto& rect{src_params.GetRect()}; + glBlitFramebuffer(rect.left, rect.bottom, rect.right, rect.top, rect.left, rect.bottom, + rect.right, rect.top, buffers, buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST); return true; } +static void CopySurface(const Surface& src_surface, const Surface& dst_surface, + GLuint copy_pbo_handle, GLenum src_attachment = 0, + GLenum dst_attachment = 0, std::size_t cubemap_face = 0) { + ASSERT_MSG(dst_attachment == 0, "Unimplemented"); + + const auto& src_params{src_surface->GetSurfaceParams()}; + const auto& dst_params{dst_surface->GetSurfaceParams()}; + + auto source_format = GetFormatTuple(src_params.pixel_format, src_params.component_type); + auto dest_format = GetFormatTuple(dst_params.pixel_format, dst_params.component_type); + + std::size_t buffer_size = + std::max(src_params.size_in_bytes_total, dst_params.size_in_bytes_total); + + glBindBuffer(GL_PIXEL_PACK_BUFFER, copy_pbo_handle); + glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW_ARB); + if (source_format.compressed) { + glGetCompressedTextureImage(src_surface->Texture().handle, src_attachment, + static_cast<GLsizei>(src_params.size_in_bytes_total), nullptr); + } else { + glGetTextureImage(src_surface->Texture().handle, src_attachment, source_format.format, + source_format.type, static_cast<GLsizei>(src_params.size_in_bytes_total), + nullptr); + } + // If the new texture is bigger than the previous one, we need to fill in the rest with data + // from the CPU. + if (src_params.size_in_bytes_total < dst_params.size_in_bytes_total) { + // Upload the rest of the memory. + if (dst_params.is_tiled) { + // TODO(Subv): We might have to de-tile the subtexture and re-tile it with the rest + // of the data in this case. Games like Super Mario Odyssey seem to hit this case + // when drawing, it re-uses the memory of a previous texture as a bigger framebuffer + // but it doesn't clear it beforehand, the texture is already full of zeros. + LOG_DEBUG(HW_GPU, "Trying to upload extra texture data from the CPU during " + "reinterpretation but the texture is tiled."); + } + std::size_t remaining_size = + dst_params.size_in_bytes_total - src_params.size_in_bytes_total; + std::vector<u8> data(remaining_size); + Memory::ReadBlock(dst_params.addr + src_params.size_in_bytes_total, data.data(), + data.size()); + glBufferSubData(GL_PIXEL_PACK_BUFFER, src_params.size_in_bytes_total, remaining_size, + data.data()); + } + + glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); + + const GLsizei width{static_cast<GLsizei>( + std::min(src_params.GetRect().GetWidth(), dst_params.GetRect().GetWidth()))}; + const GLsizei height{static_cast<GLsizei>( + std::min(src_params.GetRect().GetHeight(), dst_params.GetRect().GetHeight()))}; + + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, copy_pbo_handle); + if (dest_format.compressed) { + LOG_CRITICAL(HW_GPU, "Compressed copy is unimplemented!"); + UNREACHABLE(); + } else { + switch (dst_params.target) { + case SurfaceParams::SurfaceTarget::Texture1D: + glTextureSubImage1D(dst_surface->Texture().handle, 0, 0, width, dest_format.format, + dest_format.type, nullptr); + break; + case SurfaceParams::SurfaceTarget::Texture2D: + glTextureSubImage2D(dst_surface->Texture().handle, 0, 0, 0, width, height, + dest_format.format, dest_format.type, nullptr); + break; + case SurfaceParams::SurfaceTarget::Texture3D: + case SurfaceParams::SurfaceTarget::Texture2DArray: + glTextureSubImage3D(dst_surface->Texture().handle, 0, 0, 0, 0, width, height, + static_cast<GLsizei>(dst_params.depth), dest_format.format, + dest_format.type, nullptr); + break; + case SurfaceParams::SurfaceTarget::TextureCubemap: + glTextureSubImage3D(dst_surface->Texture().handle, 0, 0, 0, + static_cast<GLint>(cubemap_face), width, height, 1, + dest_format.format, dest_format.type, nullptr); + break; + default: + LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}", + static_cast<u32>(dst_params.target)); + UNREACHABLE(); + } + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); + } +} + CachedSurface::CachedSurface(const SurfaceParams& params) : params(params), gl_target(SurfaceTargetToGL(params.target)) { texture.Create(); @@ -481,6 +672,7 @@ CachedSurface::CachedSurface(const SurfaceParams& params) rect.GetWidth()); break; case SurfaceParams::SurfaceTarget::Texture2D: + case SurfaceParams::SurfaceTarget::TextureCubemap: glTexStorage2D(SurfaceTargetToGL(params.target), 1, format_tuple.internal_format, rect.GetWidth(), rect.GetHeight()); break; @@ -501,6 +693,9 @@ CachedSurface::CachedSurface(const SurfaceParams& params) glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + VideoCore::LabelGLObject(GL_TEXTURE, texture.handle, params.addr, + SurfaceParams::SurfaceTargetName(params.target)); } static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height) { @@ -582,29 +777,39 @@ void CachedSurface::LoadGLBuffer() { const u32 bytes_per_pixel = GetGLBytesPerPixel(params.pixel_format); const u32 copy_size = params.width * params.height * bytes_per_pixel; + const std::size_t total_size = copy_size * params.depth; MICROPROFILE_SCOPE(OpenGL_SurfaceLoad); if (params.is_tiled) { + gl_buffer.resize(total_size); + // TODO(bunnei): This only unswizzles and copies a 2D texture - we do not yet know how to do // this for 3D textures, etc. switch (params.target) { case SurfaceParams::SurfaceTarget::Texture2D: // Pass impl. to the fallback code below break; + case SurfaceParams::SurfaceTarget::Texture2DArray: + case SurfaceParams::SurfaceTarget::TextureCubemap: + for (std::size_t index = 0; index < params.depth; ++index) { + const std::size_t offset{index * copy_size}; + morton_to_gl_fns[static_cast<std::size_t>(params.pixel_format)]( + params.width, params.block_height, params.height, gl_buffer.data() + offset, + copy_size, params.addr + offset); + } + break; default: LOG_CRITICAL(HW_GPU, "Unimplemented tiled load for target={}", static_cast<u32>(params.target)); UNREACHABLE(); } - gl_buffer.resize(static_cast<std::size_t>(params.depth) * copy_size); morton_to_gl_fns[static_cast<std::size_t>(params.pixel_format)]( params.width, params.block_height, params.height, gl_buffer.data(), copy_size, params.addr); } else { - const u8* const texture_src_data_end{texture_src_data + - (static_cast<std::size_t>(params.depth) * copy_size)}; + const u8* const texture_src_data_end{texture_src_data + total_size}; gl_buffer.assign(texture_src_data, texture_src_data_end); } @@ -631,7 +836,7 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle // Load data from memory to the surface const GLint x0 = static_cast<GLint>(rect.left); const GLint y0 = static_cast<GLint>(rect.bottom); - const std::size_t buffer_offset = + std::size_t buffer_offset = static_cast<std::size_t>(static_cast<std::size_t>(y0) * params.width + static_cast<std::size_t>(x0)) * GetGLBytesPerPixel(params.pixel_format); @@ -660,15 +865,25 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle glCompressedTexImage2D( SurfaceTargetToGL(params.target), 0, tuple.internal_format, static_cast<GLsizei>(params.width), static_cast<GLsizei>(params.height), 0, - static_cast<GLsizei>(params.size_in_bytes), &gl_buffer[buffer_offset]); + static_cast<GLsizei>(params.size_in_bytes_2d), &gl_buffer[buffer_offset]); break; case SurfaceParams::SurfaceTarget::Texture3D: case SurfaceParams::SurfaceTarget::Texture2DArray: glCompressedTexImage3D( SurfaceTargetToGL(params.target), 0, tuple.internal_format, static_cast<GLsizei>(params.width), static_cast<GLsizei>(params.height), - static_cast<GLsizei>(params.depth), 0, static_cast<GLsizei>(params.size_in_bytes), - &gl_buffer[buffer_offset]); + static_cast<GLsizei>(params.depth), 0, + static_cast<GLsizei>(params.size_in_bytes_total), &gl_buffer[buffer_offset]); + break; + case SurfaceParams::SurfaceTarget::TextureCubemap: + for (std::size_t face = 0; face < params.depth; ++face) { + glCompressedTexImage2D(static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face), + 0, tuple.internal_format, static_cast<GLsizei>(params.width), + static_cast<GLsizei>(params.height), 0, + static_cast<GLsizei>(params.size_in_bytes_2d), + &gl_buffer[buffer_offset]); + buffer_offset += params.size_in_bytes_2d; + } break; default: LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}", @@ -676,8 +891,8 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle UNREACHABLE(); glCompressedTexImage2D( GL_TEXTURE_2D, 0, tuple.internal_format, static_cast<GLsizei>(params.width), - static_cast<GLsizei>(params.height), 0, static_cast<GLsizei>(params.size_in_bytes), - &gl_buffer[buffer_offset]); + static_cast<GLsizei>(params.height), 0, + static_cast<GLsizei>(params.size_in_bytes_2d), &gl_buffer[buffer_offset]); } } else { @@ -700,6 +915,15 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle static_cast<GLsizei>(rect.GetHeight()), params.depth, tuple.format, tuple.type, &gl_buffer[buffer_offset]); break; + case SurfaceParams::SurfaceTarget::TextureCubemap: + for (std::size_t face = 0; face < params.depth; ++face) { + glTexSubImage2D(static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face), 0, x0, + y0, static_cast<GLsizei>(rect.GetWidth()), + static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type, + &gl_buffer[buffer_offset]); + buffer_offset += params.size_in_bytes_2d; + } + break; default: LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}", static_cast<u32>(params.target)); @@ -719,8 +943,9 @@ RasterizerCacheOpenGL::RasterizerCacheOpenGL() { copy_pbo.Create(); } -Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextureInfo& config) { - return GetSurface(SurfaceParams::CreateForTexture(config)); +Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextureInfo& config, + const GLShader::SamplerEntry& entry) { + return GetSurface(SurfaceParams::CreateForTexture(config, entry)); } Surface RasterizerCacheOpenGL::GetDepthBufferSurface(bool preserve_contents) { @@ -808,98 +1033,69 @@ Surface RasterizerCacheOpenGL::GetUncachedSurface(const SurfaceParams& params) { return surface; } -Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface, +Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface, const SurfaceParams& new_params) { // Verify surface is compatible for blitting - const auto& params{surface->GetSurfaceParams()}; + auto old_params{old_surface->GetSurfaceParams()}; // Get a new surface with the new parameters, and blit the previous surface to it Surface new_surface{GetUncachedSurface(new_params)}; - if (params.pixel_format == new_params.pixel_format || - !Settings::values.use_accurate_framebuffers) { - // If the format is the same, just do a framebuffer blit. This is significantly faster than - // using PBOs. The is also likely less accurate, as textures will be converted rather than - // reinterpreted. - - BlitTextures(surface->Texture().handle, params.GetRect(), new_surface->Texture().handle, - params.GetRect(), params.type, read_framebuffer.handle, - draw_framebuffer.handle); - } else { - // When use_accurate_framebuffers setting is enabled, perform a more accurate surface copy, - // where pixels are reinterpreted as a new format (without conversion). This code path uses - // OpenGL PBOs and is quite slow. - - auto source_format = GetFormatTuple(params.pixel_format, params.component_type); - auto dest_format = GetFormatTuple(new_params.pixel_format, new_params.component_type); + // If the format is the same, just do a framebuffer blit. This is significantly faster than + // using PBOs. The is also likely less accurate, as textures will be converted rather than + // reinterpreted. When use_accurate_framebuffers setting is enabled, perform a more accurate + // surface copy, where pixels are reinterpreted as a new format (without conversion). This + // code path uses OpenGL PBOs and is quite slow. + const bool is_blit{old_params.pixel_format == new_params.pixel_format || + !Settings::values.use_accurate_framebuffers}; - std::size_t buffer_size = std::max(params.SizeInBytes(), new_params.SizeInBytes()); - - glBindBuffer(GL_PIXEL_PACK_BUFFER, copy_pbo.handle); - glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW_ARB); - if (source_format.compressed) { - glGetCompressedTextureImage(surface->Texture().handle, 0, - static_cast<GLsizei>(params.SizeInBytes()), nullptr); + switch (new_params.target) { + case SurfaceParams::SurfaceTarget::Texture2D: + if (is_blit) { + BlitSurface(old_surface, new_surface, read_framebuffer.handle, draw_framebuffer.handle); } else { - glGetTextureImage(surface->Texture().handle, 0, source_format.format, - source_format.type, static_cast<GLsizei>(params.SizeInBytes()), - nullptr); + CopySurface(old_surface, new_surface, copy_pbo.handle); } - // If the new texture is bigger than the previous one, we need to fill in the rest with data - // from the CPU. - if (params.SizeInBytes() < new_params.SizeInBytes()) { - // Upload the rest of the memory. - if (new_params.is_tiled) { - // TODO(Subv): We might have to de-tile the subtexture and re-tile it with the rest - // of the data in this case. Games like Super Mario Odyssey seem to hit this case - // when drawing, it re-uses the memory of a previous texture as a bigger framebuffer - // but it doesn't clear it beforehand, the texture is already full of zeros. - LOG_DEBUG(HW_GPU, "Trying to upload extra texture data from the CPU during " - "reinterpretation but the texture is tiled."); - } - std::size_t remaining_size = new_params.SizeInBytes() - params.SizeInBytes(); - std::vector<u8> data(remaining_size); - Memory::ReadBlock(new_params.addr + params.SizeInBytes(), data.data(), data.size()); - glBufferSubData(GL_PIXEL_PACK_BUFFER, params.SizeInBytes(), remaining_size, - data.data()); + break; + case SurfaceParams::SurfaceTarget::TextureCubemap: { + if (old_params.rt.array_mode != 1) { + // TODO(bunnei): This is used by Breath of the Wild, I'm not sure how to implement this + // yet (array rendering used as a cubemap texture). + LOG_CRITICAL(HW_GPU, "Unhandled rendertarget array_mode {}", old_params.rt.array_mode); + UNREACHABLE(); + return new_surface; } - glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); - - const auto& dest_rect{new_params.GetRect()}; - - glBindBuffer(GL_PIXEL_UNPACK_BUFFER, copy_pbo.handle); - if (dest_format.compressed) { - LOG_CRITICAL(HW_GPU, "Compressed copy is unimplemented!"); - UNREACHABLE(); - } else { - switch (new_params.target) { - case SurfaceParams::SurfaceTarget::Texture1D: - glTextureSubImage1D(new_surface->Texture().handle, 0, 0, - static_cast<GLsizei>(dest_rect.GetWidth()), dest_format.format, - dest_format.type, nullptr); - break; - case SurfaceParams::SurfaceTarget::Texture2D: - glTextureSubImage2D(new_surface->Texture().handle, 0, 0, 0, - static_cast<GLsizei>(dest_rect.GetWidth()), - static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format, - dest_format.type, nullptr); - break; - case SurfaceParams::SurfaceTarget::Texture3D: - case SurfaceParams::SurfaceTarget::Texture2DArray: - glTextureSubImage3D(new_surface->Texture().handle, 0, 0, 0, 0, - static_cast<GLsizei>(dest_rect.GetWidth()), - static_cast<GLsizei>(dest_rect.GetHeight()), - static_cast<GLsizei>(new_params.depth), dest_format.format, - dest_format.type, nullptr); - break; - default: - LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}", - static_cast<u32>(params.target)); - UNREACHABLE(); + // This seems to be used for render-to-cubemap texture + ASSERT_MSG(old_params.target == SurfaceParams::SurfaceTarget::Texture2D, "Unexpected"); + ASSERT_MSG(old_params.pixel_format == new_params.pixel_format, "Unexpected"); + ASSERT_MSG(old_params.rt.base_layer == 0, "Unimplemented"); + + // TODO(bunnei): Verify the below - this stride seems to be in 32-bit words, not pixels. + // Tested with Splatoon 2, Super Mario Odyssey, and Breath of the Wild. + const std::size_t byte_stride{old_params.rt.layer_stride * sizeof(u32)}; + + for (std::size_t index = 0; index < new_params.depth; ++index) { + Surface face_surface{TryGetReservedSurface(old_params)}; + ASSERT_MSG(face_surface, "Unexpected"); + + if (is_blit) { + BlitSurface(face_surface, new_surface, read_framebuffer.handle, + draw_framebuffer.handle, face_surface->GetSurfaceParams().rt.index, + new_params.rt.index, index); + } else { + CopySurface(face_surface, new_surface, copy_pbo.handle, + face_surface->GetSurfaceParams().rt.index, new_params.rt.index, index); } + + old_params.addr += byte_stride; } - glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); + break; + } + default: + LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}", + static_cast<u32>(new_params.target)); + UNREACHABLE(); } return new_surface; diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h index d7a4bc37f..49025a3fe 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h @@ -9,12 +9,14 @@ #include <memory> #include <vector> +#include "common/alignment.h" #include "common/common_types.h" #include "common/hash.h" #include "common/math_util.h" #include "video_core/engines/maxwell_3d.h" #include "video_core/rasterizer_cache.h" #include "video_core/renderer_opengl/gl_resource_manager.h" +#include "video_core/renderer_opengl/gl_shader_gen.h" #include "video_core/textures/texture.h" namespace OpenGL { @@ -126,6 +128,8 @@ struct SurfaceParams { case Tegra::Texture::TextureType::Texture2D: case Tegra::Texture::TextureType::Texture2DNoMipmap: return SurfaceTarget::Texture2D; + case Tegra::Texture::TextureType::TextureCubemap: + return SurfaceTarget::TextureCubemap; case Tegra::Texture::TextureType::Texture1DArray: return SurfaceTarget::Texture1DArray; case Tegra::Texture::TextureType::Texture2DArray: @@ -137,6 +141,27 @@ struct SurfaceParams { } } + static std::string SurfaceTargetName(SurfaceTarget target) { + switch (target) { + case SurfaceTarget::Texture1D: + return "Texture1D"; + case SurfaceTarget::Texture2D: + return "Texture2D"; + case SurfaceTarget::Texture3D: + return "Texture3D"; + case SurfaceTarget::Texture1DArray: + return "Texture1DArray"; + case SurfaceTarget::Texture2DArray: + return "Texture2DArray"; + case SurfaceTarget::TextureCubemap: + return "TextureCubemap"; + default: + LOG_CRITICAL(HW_GPU, "Unimplemented surface_target={}", static_cast<u32>(target)); + UNREACHABLE(); + return fmt::format("TextureUnknown({})", static_cast<u32>(target)); + } + } + /** * Gets the compression factor for the specified PixelFormat. This applies to just the * "compressed width" and "compressed height", not the overall compression factor of a @@ -668,17 +693,23 @@ struct SurfaceParams { /// Returns the rectangle corresponding to this surface MathUtil::Rectangle<u32> GetRect() const; - /// Returns the size of this surface in bytes, adjusted for compression - std::size_t SizeInBytes() const { + /// Returns the size of this surface as a 2D texture in bytes, adjusted for compression + std::size_t SizeInBytes2D() const { const u32 compression_factor{GetCompressionFactor(pixel_format)}; ASSERT(width % compression_factor == 0); ASSERT(height % compression_factor == 0); return (width / compression_factor) * (height / compression_factor) * - GetFormatBpp(pixel_format) * depth / CHAR_BIT; + GetFormatBpp(pixel_format) / CHAR_BIT; + } + + /// Returns the total size of this surface in bytes, adjusted for compression + std::size_t SizeInBytesTotal() const { + return SizeInBytes2D() * depth; } /// Creates SurfaceParams from a texture configuration - static SurfaceParams CreateForTexture(const Tegra::Texture::FullTextureInfo& config); + static SurfaceParams CreateForTexture(const Tegra::Texture::FullTextureInfo& config, + const GLShader::SamplerEntry& entry); /// Creates SurfaceParams from a framebuffer configuration static SurfaceParams CreateForFramebuffer(std::size_t index); @@ -690,8 +721,9 @@ struct SurfaceParams { /// Checks if surfaces are compatible for caching bool IsCompatibleSurface(const SurfaceParams& other) const { - return std::tie(pixel_format, type, width, height) == - std::tie(other.pixel_format, other.type, other.width, other.height); + return std::tie(pixel_format, type, width, height, target, depth) == + std::tie(other.pixel_format, other.type, other.width, other.height, other.target, + other.depth); } VAddr addr; @@ -704,8 +736,18 @@ struct SurfaceParams { u32 height; u32 depth; u32 unaligned_height; - std::size_t size_in_bytes; + std::size_t size_in_bytes_total; + std::size_t size_in_bytes_2d; SurfaceTarget target; + u32 max_mip_level; + + // Render target specific parameters, not used in caching + struct { + u32 index; + u32 array_mode; + u32 layer_stride; + u32 base_layer; + } rt; }; }; // namespace OpenGL @@ -715,6 +757,7 @@ struct SurfaceReserveKey : Common::HashableStruct<OpenGL::SurfaceParams> { static SurfaceReserveKey Create(const OpenGL::SurfaceParams& params) { SurfaceReserveKey res; res.state = params; + res.state.rt = {}; // Ignore rt config in caching return res; } }; @@ -738,7 +781,7 @@ public: } std::size_t GetSizeInBytes() const { - return params.size_in_bytes; + return params.size_in_bytes_total; } const OGLTexture& Texture() const { @@ -779,7 +822,8 @@ public: RasterizerCacheOpenGL(); /// Get a surface based on the texture configuration - Surface GetTextureSurface(const Tegra::Texture::FullTextureInfo& config); + Surface GetTextureSurface(const Tegra::Texture::FullTextureInfo& config, + const GLShader::SamplerEntry& entry); /// Get the depth surface based on the framebuffer configuration Surface GetDepthBufferSurface(bool preserve_contents); @@ -801,7 +845,7 @@ private: Surface GetUncachedSurface(const SurfaceParams& params); /// Recreates a surface with new parameters - Surface RecreateSurface(const Surface& surface, const SurfaceParams& new_params); + Surface RecreateSurface(const Surface& old_surface, const SurfaceParams& new_params); /// Reserves a unique surface that can be reused later void ReserveSurface(const Surface& surface); diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 894fe6eae..7cd8f91e4 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -8,6 +8,7 @@ #include "video_core/engines/maxwell_3d.h" #include "video_core/renderer_opengl/gl_shader_cache.h" #include "video_core/renderer_opengl/gl_shader_manager.h" +#include "video_core/utils.h" namespace OpenGL { @@ -83,6 +84,7 @@ CachedShader::CachedShader(VAddr addr, Maxwell::ShaderProgram program_type) shader.Create(program_result.first.c_str(), gl_type); program.Create(true, shader.handle); SetShaderUniformBlockBindings(program.handle); + VideoCore::LabelGLObject(GL_PROGRAM, program.handle, addr); } GLuint CachedShader::GetProgramResourceIndex(const GLShader::ConstBufferEntry& buffer) { diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 702ffbe9c..579a78702 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -2000,6 +2000,14 @@ private: } break; } + case Tegra::Shader::TextureType::TextureCube: { + ASSERT_MSG(!is_array, "Unimplemented"); + std::string x = regs.GetRegisterAsFloat(instr.gpr8); + std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); + std::string z = regs.GetRegisterAsFloat(instr.gpr20); + coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");"; + break; + } default: LOG_CRITICAL(HW_GPU, "Unhandled texture type {}", static_cast<u32>(texture_type)); diff --git a/src/video_core/renderer_opengl/gl_shader_manager.h b/src/video_core/renderer_opengl/gl_shader_manager.h index b86cd96e8..3de15ba9b 100644 --- a/src/video_core/renderer_opengl/gl_shader_manager.h +++ b/src/video_core/renderer_opengl/gl_shader_manager.h @@ -11,9 +11,6 @@ namespace OpenGL::GLShader { -/// Number of OpenGL texture samplers that can be used in the fragment shader -static constexpr std::size_t NumTextureSamplers = 32; - using Tegra::Engines::Maxwell3D; /// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp index af99132ba..1fe26a2a9 100644 --- a/src/video_core/renderer_opengl/gl_state.cpp +++ b/src/video_core/renderer_opengl/gl_state.cpp @@ -4,6 +4,7 @@ #include <iterator> #include <glad/glad.h> +#include "common/assert.h" #include "common/logging/log.h" #include "video_core/renderer_opengl/gl_state.h" @@ -78,6 +79,8 @@ OpenGLState::OpenGLState() { viewport.height = 0; clip_distance = {}; + + point.size = 1; } void OpenGLState::Apply() const { @@ -204,9 +207,6 @@ void OpenGLState::Apply() const { glActiveTexture(TextureUnits::MaxwellTexture(static_cast<int>(i)).Enum()); glBindTexture(texture_unit.target, texture_unit.texture); } - if (texture_unit.sampler != cur_state_texture_unit.sampler) { - glBindSampler(static_cast<GLuint>(i), texture_unit.sampler); - } // Update the texture swizzle if (texture_unit.swizzle.r != cur_state_texture_unit.swizzle.r || texture_unit.swizzle.g != cur_state_texture_unit.swizzle.g || @@ -218,6 +218,27 @@ void OpenGLState::Apply() const { } } + // Samplers + { + bool has_delta{}; + std::size_t first{}, last{}; + std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> samplers; + for (std::size_t i = 0; i < std::size(samplers); ++i) { + samplers[i] = texture_units[i].sampler; + if (samplers[i] != cur_state.texture_units[i].sampler) { + if (!has_delta) { + first = i; + has_delta = true; + } + last = i; + } + } + if (has_delta) { + glBindSamplers(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1), + samplers.data()); + } + } + // Framebuffer if (draw.read_framebuffer != cur_state.draw.read_framebuffer) { glBindFramebuffer(GL_READ_FRAMEBUFFER, draw.read_framebuffer); @@ -282,6 +303,11 @@ void OpenGLState::Apply() const { } } + // Point + if (point.size != cur_state.point.size) { + glPointSize(point.size); + } + cur_state = *this; } diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h index e3e24b9e7..dc21a2ee3 100644 --- a/src/video_core/renderer_opengl/gl_state.h +++ b/src/video_core/renderer_opengl/gl_state.h @@ -6,13 +6,10 @@ #include <array> #include <glad/glad.h> - #include "video_core/engines/maxwell_3d.h" namespace OpenGL { -using Regs = Tegra::Engines::Maxwell3D::Regs; - namespace TextureUnits { struct TextureUnit { @@ -118,7 +115,7 @@ public: target = GL_TEXTURE_2D; } }; - std::array<TextureUnit, 32> texture_units; + std::array<TextureUnit, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> texture_units; struct { GLuint read_framebuffer; // GL_READ_FRAMEBUFFER_BINDING @@ -145,6 +142,10 @@ public: GLsizei height; } viewport; + struct { + float size; // GL_POINT_SIZE + } point; + std::array<bool, 2> clip_distance; // GL_CLIP_DISTANCE OpenGLState(); diff --git a/src/video_core/renderer_opengl/gl_stream_buffer.cpp b/src/video_core/renderer_opengl/gl_stream_buffer.cpp index 664f3ca20..e409228cc 100644 --- a/src/video_core/renderer_opengl/gl_stream_buffer.cpp +++ b/src/video_core/renderer_opengl/gl_stream_buffer.cpp @@ -74,7 +74,7 @@ std::tuple<u8*, GLintptr, bool> OGLStreamBuffer::Map(GLsizeiptr size, GLintptr a } } - if (invalidate | !persistent) { + if (invalidate || !persistent) { GLbitfield flags = GL_MAP_WRITE_BIT | (persistent ? GL_MAP_PERSISTENT_BIT : 0) | (coherent ? GL_MAP_COHERENT_BIT : GL_MAP_FLUSH_EXPLICIT_BIT) | (invalidate ? GL_MAP_INVALIDATE_BUFFER_BIT : GL_MAP_UNSYNCHRONIZED_BIT); diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp index 20ba6d4f6..3d5476e5d 100644 --- a/src/video_core/textures/decoders.cpp +++ b/src/video_core/textures/decoders.cpp @@ -13,47 +13,20 @@ namespace Tegra::Texture { /** + * This table represents the internal swizzle of a gob, + * in format 16 bytes x 2 sector packing. * Calculates the offset of an (x, y) position within a swizzled texture. - * Taken from the Tegra X1 TRM. + * Taken from the Tegra X1 Technical Reference Manual. pages 1187-1188 */ -static u32 GetSwizzleOffset(u32 x, u32 y, u32 image_width, u32 bytes_per_pixel, u32 block_height) { - // Round up to the next gob - const u32 image_width_in_gobs{(image_width * bytes_per_pixel + 63) / 64}; - - u32 GOB_address = 0 + (y / (8 * block_height)) * 512 * block_height * image_width_in_gobs + - (x * bytes_per_pixel / 64) * 512 * block_height + - (y % (8 * block_height) / 8) * 512; - x *= bytes_per_pixel; - u32 address = GOB_address + ((x % 64) / 32) * 256 + ((y % 8) / 2) * 64 + ((x % 32) / 16) * 32 + - (y % 2) * 16 + (x % 16); - - return address; -} - -void CopySwizzledData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_per_pixel, - u8* swizzled_data, u8* unswizzled_data, bool unswizzle, u32 block_height) { - u8* data_ptrs[2]; - for (unsigned y = 0; y < height; ++y) { - for (unsigned x = 0; x < width; ++x) { - u32 swizzle_offset = GetSwizzleOffset(x, y, width, bytes_per_pixel, block_height); - u32 pixel_index = (x + y * width) * out_bytes_per_pixel; - - data_ptrs[unswizzle] = swizzled_data + swizzle_offset; - data_ptrs[!unswizzle] = &unswizzled_data[pixel_index]; - - std::memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel); - } - } -} - -template <std::size_t N, std::size_t M> +template <std::size_t N, std::size_t M, u32 Align> struct alignas(64) SwizzleTable { + static_assert(M * Align == 64, "Swizzle Table does not align to GOB"); constexpr SwizzleTable() { for (u32 y = 0; y < N; ++y) { for (u32 x = 0; x < M; ++x) { - const u32 x2 = x * 16; + const u32 x2 = x * Align; values[y][x] = static_cast<u16>(((x2 % 64) / 32) * 256 + ((y % 8) / 2) * 64 + - ((x2 % 32) / 16) * 32 + (y % 2) * 16); + ((x2 % 32) / 16) * 32 + (y % 2) * 16 + (x2 % 16)); } } } @@ -63,24 +36,60 @@ struct alignas(64) SwizzleTable { std::array<std::array<u16, M>, N> values{}; }; -constexpr auto swizzle_table = SwizzleTable<8, 4>(); +constexpr auto legacy_swizzle_table = SwizzleTable<8, 64, 1>(); +constexpr auto fast_swizzle_table = SwizzleTable<8, 4, 16>(); -void FastSwizzleData(u32 width, u32 height, u32 bytes_per_pixel, u8* swizzled_data, - u8* unswizzled_data, bool unswizzle, u32 block_height) { +static void LegacySwizzleData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_per_pixel, + u8* swizzled_data, u8* unswizzled_data, bool unswizzle, + u32 block_height) { + std::array<u8*, 2> data_ptrs; + const std::size_t stride = width * bytes_per_pixel; + const std::size_t gobs_in_x = 64; + const std::size_t gobs_in_y = 8; + const std::size_t gobs_size = gobs_in_x * gobs_in_y; + const std::size_t image_width_in_gobs{(stride + gobs_in_x - 1) / gobs_in_x}; + for (std::size_t y = 0; y < height; ++y) { + const std::size_t gob_y_address = + (y / (gobs_in_y * block_height)) * gobs_size * block_height * image_width_in_gobs + + (y % (gobs_in_y * block_height) / gobs_in_y) * gobs_size; + const auto& table = legacy_swizzle_table[y % gobs_in_y]; + for (std::size_t x = 0; x < width; ++x) { + const std::size_t gob_address = + gob_y_address + (x * bytes_per_pixel / gobs_in_x) * gobs_size * block_height; + const std::size_t x2 = x * bytes_per_pixel; + const std::size_t swizzle_offset = gob_address + table[x2 % gobs_in_x]; + const std::size_t pixel_index = (x + y * width) * out_bytes_per_pixel; + + data_ptrs[unswizzle] = swizzled_data + swizzle_offset; + data_ptrs[!unswizzle] = unswizzled_data + pixel_index; + + std::memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel); + } + } +} + +static void FastSwizzleData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_per_pixel, + u8* swizzled_data, u8* unswizzled_data, bool unswizzle, + u32 block_height) { std::array<u8*, 2> data_ptrs; const std::size_t stride{width * bytes_per_pixel}; - const std::size_t image_width_in_gobs{(stride + 63) / 64}; + const std::size_t gobs_in_x = 64; + const std::size_t gobs_in_y = 8; + const std::size_t gobs_size = gobs_in_x * gobs_in_y; + const std::size_t image_width_in_gobs{(stride + gobs_in_x - 1) / gobs_in_x}; const std::size_t copy_size{16}; for (std::size_t y = 0; y < height; ++y) { const std::size_t initial_gob = - (y / (8 * block_height)) * 512 * block_height * image_width_in_gobs + - (y % (8 * block_height) / 8) * 512; - const std::size_t pixel_base{y * width * bytes_per_pixel}; - const auto& table = swizzle_table[y % 8]; + (y / (gobs_in_y * block_height)) * gobs_size * block_height * image_width_in_gobs + + (y % (gobs_in_y * block_height) / gobs_in_y) * gobs_size; + const std::size_t pixel_base{y * width * out_bytes_per_pixel}; + const auto& table = fast_swizzle_table[y % gobs_in_y]; for (std::size_t xb = 0; xb < stride; xb += copy_size) { - const std::size_t gob_address{initial_gob + (xb / 64) * 512 * block_height}; + const std::size_t gob_address{initial_gob + + (xb / gobs_in_x) * gobs_size * block_height}; const std::size_t swizzle_offset{gob_address + table[(xb / 16) % 4]}; - const std::size_t pixel_index{xb + pixel_base}; + const std::size_t out_x = xb * out_bytes_per_pixel / bytes_per_pixel; + const std::size_t pixel_index{out_x + pixel_base}; data_ptrs[unswizzle] = swizzled_data + swizzle_offset; data_ptrs[!unswizzle] = unswizzled_data + pixel_index; std::memcpy(data_ptrs[0], data_ptrs[1], copy_size); @@ -88,6 +97,17 @@ void FastSwizzleData(u32 width, u32 height, u32 bytes_per_pixel, u8* swizzled_da } } +void CopySwizzledData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_per_pixel, + u8* swizzled_data, u8* unswizzled_data, bool unswizzle, u32 block_height) { + if (bytes_per_pixel % 3 != 0 && (width * bytes_per_pixel) % 16 == 0) { + FastSwizzleData(width, height, bytes_per_pixel, out_bytes_per_pixel, swizzled_data, + unswizzled_data, unswizzle, block_height); + } else { + LegacySwizzleData(width, height, bytes_per_pixel, out_bytes_per_pixel, swizzled_data, + unswizzled_data, unswizzle, block_height); + } +} + u32 BytesPerPixel(TextureFormat format) { switch (format) { case TextureFormat::DXT1: @@ -134,13 +154,8 @@ u32 BytesPerPixel(TextureFormat format) { std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size, u32 bytes_per_pixel, u32 width, u32 height, u32 block_height) { std::vector<u8> unswizzled_data(width * height * bytes_per_pixel); - if (bytes_per_pixel % 3 != 0 && (width * bytes_per_pixel) % 16 == 0) { - FastSwizzleData(width / tile_size, height / tile_size, bytes_per_pixel, - Memory::GetPointer(address), unswizzled_data.data(), true, block_height); - } else { - CopySwizzledData(width / tile_size, height / tile_size, bytes_per_pixel, bytes_per_pixel, - Memory::GetPointer(address), unswizzled_data.data(), true, block_height); - } + CopySwizzledData(width / tile_size, height / tile_size, bytes_per_pixel, bytes_per_pixel, + Memory::GetPointer(address), unswizzled_data.data(), true, block_height); return unswizzled_data; } diff --git a/src/video_core/textures/texture.h b/src/video_core/textures/texture.h index c2fb824b2..14aea4838 100644 --- a/src/video_core/textures/texture.h +++ b/src/video_core/textures/texture.h @@ -165,6 +165,8 @@ struct TICEntry { // High 16 bits of the pitch value BitField<0, 16, u32> pitch_high; + + BitField<28, 4, u32> max_mip_level; }; union { BitField<0, 16, u32> width_minus_1; diff --git a/src/video_core/utils.h b/src/video_core/utils.h index e0a14d48f..681919ae3 100644 --- a/src/video_core/utils.h +++ b/src/video_core/utils.h @@ -161,4 +161,26 @@ static inline void MortonCopyPixels128(u32 width, u32 height, u32 bytes_per_pixe } } +static void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, + std::string extra_info = "") { + if (!GLAD_GL_KHR_debug) { + return; // We don't need to throw an error as this is just for debugging + } + const std::string nice_addr = fmt::format("0x{:016x}", addr); + std::string object_label; + + switch (identifier) { + case GL_TEXTURE: + object_label = extra_info + "@" + nice_addr; + break; + case GL_PROGRAM: + object_label = "ShaderProgram@" + nice_addr; + break; + default: + object_label = fmt::format("Object(0x{:x})@{}", identifier, nice_addr); + break; + } + glObjectLabel(identifier, handle, -1, static_cast<const GLchar*>(object_label.c_str())); +} + } // namespace VideoCore |
