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-rw-r--r--src/video_core/CMakeLists.txt6
-rw-r--r--src/video_core/buffer_cache/buffer_cache.h4
-rw-r--r--src/video_core/engines/maxwell_3d.cpp3
-rw-r--r--src/video_core/engines/shader_bytecode.h22
-rw-r--r--src/video_core/renderer_opengl/gl_device.cpp2
-rw-r--r--src/video_core/renderer_opengl/gl_device.h5
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp2
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp25
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp78
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp6
-rw-r--r--src/video_core/renderer_vulkan/vk_shader_decompiler.cpp49
-rw-r--r--src/video_core/shader/control_flow.cpp214
-rw-r--r--src/video_core/shader/decode.cpp4
-rw-r--r--src/video_core/shader/decode/arithmetic.cpp11
-rw-r--r--src/video_core/shader/decode/arithmetic_half.cpp4
-rw-r--r--src/video_core/shader/decode/arithmetic_half_immediate.cpp8
-rw-r--r--src/video_core/shader/decode/ffma.cpp4
-rw-r--r--src/video_core/shader/decode/half_set.cpp4
-rw-r--r--src/video_core/shader/decode/half_set_predicate.cpp4
-rw-r--r--src/video_core/shader/decode/texture.cpp35
-rw-r--r--src/video_core/shader/decode/warp.cpp79
-rw-r--r--src/video_core/shader/node.h12
-rw-r--r--src/video_core/shader/shader_ir.h6
-rw-r--r--src/video_core/surface.cpp2
-rw-r--r--src/video_core/textures/astc.cpp73
-rw-r--r--src/video_core/textures/texture.h7
-rw-r--r--src/video_core/video_core.cpp2
27 files changed, 336 insertions, 335 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index c911c6ec4..45d8eaf23 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -180,3 +180,9 @@ target_link_libraries(video_core PRIVATE glad)
if (ENABLE_VULKAN)
target_link_libraries(video_core PRIVATE sirit)
endif()
+
+if (MSVC)
+ target_compile_options(video_core PRIVATE /we4267)
+else()
+ target_compile_options(video_core PRIVATE -Werror=conversion -Wno-error=sign-conversion)
+endif()
diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h
index 63b3a8205..4408b5001 100644
--- a/src/video_core/buffer_cache/buffer_cache.h
+++ b/src/video_core/buffer_cache/buffer_cache.h
@@ -12,6 +12,10 @@
#include <utility>
#include <vector>
+#include <boost/icl/interval_map.hpp>
+#include <boost/icl/interval_set.hpp>
+#include <boost/range/iterator_range.hpp>
+
#include "common/alignment.h"
#include "common/common_types.h"
#include "core/core.h"
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index 2bed6cb38..42ce49a4d 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -261,7 +261,8 @@ void Maxwell3D::CallMacroMethod(u32 method, std::size_t num_parameters, const u3
executing_macro = 0;
// Lookup the macro offset
- const u32 entry = ((method - MacroRegistersStart) >> 1) % macro_positions.size();
+ const u32 entry =
+ ((method - MacroRegistersStart) >> 1) % static_cast<u32>(macro_positions.size());
// Execute the current macro.
macro_interpreter.Execute(macro_positions[entry], num_parameters, parameters);
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index 8f6bc76eb..9fafed4a2 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -616,6 +616,14 @@ union Instruction {
} shfl;
union {
+ BitField<44, 1, u64> ftz;
+ BitField<39, 2, u64> tab5cb8_2;
+ BitField<38, 1, u64> ndv;
+ BitField<47, 1, u64> cc;
+ BitField<28, 8, u64> swizzle;
+ } fswzadd;
+
+ union {
BitField<8, 8, Register> gpr;
BitField<20, 24, s64> offset;
} gmem;
@@ -1478,7 +1486,8 @@ union Instruction {
u32 value = static_cast<u32>(target);
// The branch offset is relative to the next instruction and is stored in bytes, so
// divide it by the size of an instruction and add 1 to it.
- return static_cast<s32>((value ^ mask) - mask) / sizeof(Instruction) + 1;
+ return static_cast<s32>((value ^ mask) - mask) / static_cast<s32>(sizeof(Instruction)) +
+ 1;
}
} bra;
@@ -1492,7 +1501,8 @@ union Instruction {
u32 value = static_cast<u32>(target);
// The branch offset is relative to the next instruction and is stored in bytes, so
// divide it by the size of an instruction and add 1 to it.
- return static_cast<s32>((value ^ mask) - mask) / sizeof(Instruction) + 1;
+ return static_cast<s32>((value ^ mask) - mask) / static_cast<s32>(sizeof(Instruction)) +
+ 1;
}
} brx;
@@ -1590,6 +1600,7 @@ public:
DEPBAR,
VOTE,
SHFL,
+ FSWZADD,
BFE_C,
BFE_R,
BFE_IMM,
@@ -1851,11 +1862,11 @@ private:
const std::size_t bit_position = opcode_bitsize - i - 1;
switch (bitstring[i]) {
case '0':
- mask |= 1 << bit_position;
+ mask |= static_cast<u16>(1U << bit_position);
break;
case '1':
- expect |= 1 << bit_position;
- mask |= 1 << bit_position;
+ expect |= static_cast<u16>(1U << bit_position);
+ mask |= static_cast<u16>(1U << bit_position);
break;
default:
// Ignore
@@ -1888,6 +1899,7 @@ private:
INST("1111000011110---", Id::DEPBAR, Type::Synch, "DEPBAR"),
INST("0101000011011---", Id::VOTE, Type::Warp, "VOTE"),
INST("1110111100010---", Id::SHFL, Type::Warp, "SHFL"),
+ INST("0101000011111---", Id::FSWZADD, Type::Warp, "FSWZADD"),
INST("1110111111011---", Id::LD_A, Type::Memory, "LD_A"),
INST("1110111101001---", Id::LD_S, Type::Memory, "LD_S"),
INST("1110111101000---", Id::LD_L, Type::Memory, "LD_L"),
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp
index c65b24c69..b30d5be74 100644
--- a/src/video_core/renderer_opengl/gl_device.cpp
+++ b/src/video_core/renderer_opengl/gl_device.cpp
@@ -62,6 +62,7 @@ Device::Device() {
max_varyings = GetInteger<u32>(GL_MAX_VARYING_VECTORS);
has_warp_intrinsics = GLAD_GL_NV_gpu_shader5 && GLAD_GL_NV_shader_thread_group &&
GLAD_GL_NV_shader_thread_shuffle;
+ has_shader_ballot = GLAD_GL_ARB_shader_ballot;
has_vertex_viewport_layer = GLAD_GL_ARB_shader_viewport_layer_array;
has_image_load_formatted = HasExtension(extensions, "GL_EXT_shader_image_load_formatted");
has_variable_aoffi = TestVariableAoffi();
@@ -79,6 +80,7 @@ Device::Device(std::nullptr_t) {
max_vertex_attributes = 16;
max_varyings = 15;
has_warp_intrinsics = true;
+ has_shader_ballot = true;
has_vertex_viewport_layer = true;
has_image_load_formatted = true;
has_variable_aoffi = true;
diff --git a/src/video_core/renderer_opengl/gl_device.h b/src/video_core/renderer_opengl/gl_device.h
index bf35bd0b6..6c86fe207 100644
--- a/src/video_core/renderer_opengl/gl_device.h
+++ b/src/video_core/renderer_opengl/gl_device.h
@@ -34,6 +34,10 @@ public:
return has_warp_intrinsics;
}
+ bool HasShaderBallot() const {
+ return has_shader_ballot;
+ }
+
bool HasVertexViewportLayer() const {
return has_vertex_viewport_layer;
}
@@ -68,6 +72,7 @@ private:
u32 max_vertex_attributes{};
u32 max_varyings{};
bool has_warp_intrinsics{};
+ bool has_shader_ballot{};
bool has_vertex_viewport_layer{};
bool has_image_load_formatted{};
bool has_variable_aoffi{};
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 0e9338ab6..05f8e511b 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -374,7 +374,7 @@ void RasterizerOpenGL::ConfigureFramebuffers() {
fbkey.color_attachments[index] = GL_COLOR_ATTACHMENT0 + regs.rt_control.GetMap(index);
fbkey.colors[index] = std::move(color_surface);
}
- fbkey.colors_count = regs.rt_control.count;
+ fbkey.colors_count = static_cast<u16>(regs.rt_control.count);
if (depth_surface) {
// Assume that a surface will be written to if it is used as a framebuffer, even if
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index f1b89165d..04a239a39 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -275,16 +275,25 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ProgramTy
std::string source = fmt::format(R"(// {}
#version 430 core
#extension GL_ARB_separate_shader_objects : enable
-#extension GL_ARB_shader_viewport_layer_array : enable
-#extension GL_EXT_shader_image_load_formatted : enable
-#extension GL_NV_gpu_shader5 : enable
-#extension GL_NV_shader_thread_group : enable
-#extension GL_NV_shader_thread_shuffle : enable
)",
GetShaderId(unique_identifier, program_type));
if (is_compute) {
source += "#extension GL_ARB_compute_variable_group_size : require\n";
}
+ if (device.HasShaderBallot()) {
+ source += "#extension GL_ARB_shader_ballot : require\n";
+ }
+ if (device.HasVertexViewportLayer()) {
+ source += "#extension GL_ARB_shader_viewport_layer_array : require\n";
+ }
+ if (device.HasImageLoadFormatted()) {
+ source += "#extension GL_EXT_shader_image_load_formatted : require\n";
+ }
+ if (device.HasWarpIntrinsics()) {
+ source += "#extension GL_NV_gpu_shader5 : require\n"
+ "#extension GL_NV_shader_thread_group : require\n"
+ "#extension GL_NV_shader_thread_shuffle : require\n";
+ }
source += '\n';
if (!is_compute) {
@@ -394,7 +403,8 @@ Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
params.disk_cache.SaveRaw(ShaderDiskCacheRaw(
params.unique_identifier, GetProgramType(program_type), program_code, program_code_b));
- ConstBufferLocker locker(GetEnginesShaderType(GetProgramType(program_type)));
+ ConstBufferLocker locker(GetEnginesShaderType(GetProgramType(program_type)),
+ params.system.GPU().Maxwell3D());
const ShaderIR ir(program_code, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, locker);
// TODO(Rodrigo): Handle VertexA shaders
// std::optional<ShaderIR> ir_b;
@@ -410,7 +420,8 @@ Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, Prog
params.disk_cache.SaveRaw(
ShaderDiskCacheRaw(params.unique_identifier, ProgramType::Compute, code));
- ConstBufferLocker locker(Tegra::Engines::ShaderType::Compute);
+ ConstBufferLocker locker(Tegra::Engines::ShaderType::Compute,
+ params.system.GPU().KeplerCompute());
const ShaderIR ir(code, KERNEL_MAIN_OFFSET, COMPILER_SETTINGS, locker);
return std::shared_ptr<CachedShader>(new CachedShader(
params, ProgramType::Compute, GLShader::GetEntries(ir), std::move(code), {}));
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index ce857d8dc..4f2b49170 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -1379,6 +1379,26 @@ private:
return GenerateUnary(operation, "float", Type::Float, type);
}
+ Expression FSwizzleAdd(Operation operation) {
+ const std::string op_a = VisitOperand(operation, 0).AsFloat();
+ const std::string op_b = VisitOperand(operation, 1).AsFloat();
+
+ if (!device.HasShaderBallot()) {
+ LOG_ERROR(Render_OpenGL, "Shader ballot is unavailable but required by the shader");
+ return {fmt::format("{} + {}", op_a, op_b), Type::Float};
+ }
+
+ const std::string instr_mask = VisitOperand(operation, 2).AsUint();
+ const std::string mask = code.GenerateTemporary();
+ code.AddLine("uint {} = ({} >> ((gl_SubGroupInvocationARB & 3) << 1)) & 3;", mask,
+ instr_mask);
+
+ const std::string modifier_a = fmt::format("fswzadd_modifiers_a[{}]", mask);
+ const std::string modifier_b = fmt::format("fswzadd_modifiers_b[{}]", mask);
+ return {fmt::format("(({} * {}) + ({} * {}))", op_a, modifier_a, op_b, modifier_b),
+ Type::Float};
+ }
+
Expression ICastFloat(Operation operation) {
return GenerateUnary(operation, "int", Type::Int, Type::Float);
}
@@ -1670,7 +1690,7 @@ private:
const auto type = meta->sampler.IsShadow() ? Type::Float : Type::Int;
return {GenerateTexture(operation, "Gather",
- {TextureArgument{type, meta->component}, TextureAoffi{}}) +
+ {TextureAoffi{}, TextureArgument{type, meta->component}}) +
GetSwizzle(meta->element),
Type::Float};
}
@@ -1936,34 +1956,24 @@ private:
return Vote(operation, "allThreadsEqualNV");
}
- template <const std::string_view& func>
- Expression Shuffle(Operation operation) {
- const std::string value = VisitOperand(operation, 0).AsFloat();
- if (!device.HasWarpIntrinsics()) {
- LOG_ERROR(Render_OpenGL, "Nvidia shuffle intrinsics are required by this shader");
- // On a "single-thread" device we are either on the same thread or out of bounds. Both
- // cases return the passed value.
- return {value, Type::Float};
+ Expression ThreadId(Operation operation) {
+ if (!device.HasShaderBallot()) {
+ LOG_ERROR(Render_OpenGL, "Shader ballot is unavailable but required by the shader");
+ return {"0U", Type::Uint};
}
-
- const std::string index = VisitOperand(operation, 1).AsUint();
- const std::string width = VisitOperand(operation, 2).AsUint();
- return {fmt::format("{}({}, {}, {})", func, value, index, width), Type::Float};
+ return {"gl_SubGroupInvocationARB", Type::Uint};
}
- template <const std::string_view& func>
- Expression InRangeShuffle(Operation operation) {
- const std::string index = VisitOperand(operation, 0).AsUint();
- const std::string width = VisitOperand(operation, 1).AsUint();
- if (!device.HasWarpIntrinsics()) {
- // On a "single-thread" device we are only in bounds when the requested index is 0.
- return {fmt::format("({} == 0U)", index), Type::Bool};
+ Expression ShuffleIndexed(Operation operation) {
+ std::string value = VisitOperand(operation, 0).AsFloat();
+
+ if (!device.HasShaderBallot()) {
+ LOG_ERROR(Render_OpenGL, "Shader ballot is unavailable but required by the shader");
+ return {std::move(value), Type::Float};
}
- const std::string in_range = code.GenerateTemporary();
- code.AddLine("bool {};", in_range);
- code.AddLine("{}(0U, {}, {}, {});", func, index, width, in_range);
- return {in_range, Type::Bool};
+ const std::string index = VisitOperand(operation, 1).AsUint();
+ return {fmt::format("readInvocationARB({}, {})", value, index), Type::Float};
}
struct Func final {
@@ -1975,11 +1985,6 @@ private:
static constexpr std::string_view Or = "Or";
static constexpr std::string_view Xor = "Xor";
static constexpr std::string_view Exchange = "Exchange";
-
- static constexpr std::string_view ShuffleIndexed = "shuffleNV";
- static constexpr std::string_view ShuffleUp = "shuffleUpNV";
- static constexpr std::string_view ShuffleDown = "shuffleDownNV";
- static constexpr std::string_view ShuffleButterfly = "shuffleXorNV";
};
static constexpr std::array operation_decompilers = {
@@ -2010,6 +2015,7 @@ private:
&GLSLDecompiler::FTrunc,
&GLSLDecompiler::FCastInteger<Type::Int>,
&GLSLDecompiler::FCastInteger<Type::Uint>,
+ &GLSLDecompiler::FSwizzleAdd,
&GLSLDecompiler::Add<Type::Int>,
&GLSLDecompiler::Mul<Type::Int>,
@@ -2145,15 +2151,8 @@ private:
&GLSLDecompiler::VoteAny,
&GLSLDecompiler::VoteEqual,
- &GLSLDecompiler::Shuffle<Func::ShuffleIndexed>,
- &GLSLDecompiler::Shuffle<Func::ShuffleUp>,
- &GLSLDecompiler::Shuffle<Func::ShuffleDown>,
- &GLSLDecompiler::Shuffle<Func::ShuffleButterfly>,
-
- &GLSLDecompiler::InRangeShuffle<Func::ShuffleIndexed>,
- &GLSLDecompiler::InRangeShuffle<Func::ShuffleUp>,
- &GLSLDecompiler::InRangeShuffle<Func::ShuffleDown>,
- &GLSLDecompiler::InRangeShuffle<Func::ShuffleButterfly>,
+ &GLSLDecompiler::ThreadId,
+ &GLSLDecompiler::ShuffleIndexed,
};
static_assert(operation_decompilers.size() == static_cast<std::size_t>(OperationCode::Amount));
@@ -2486,6 +2485,9 @@ bvec2 HalfFloatNanComparison(bvec2 comparison, vec2 pair1, vec2 pair2) {
bvec2 is_nan2 = isnan(pair2);
return bvec2(comparison.x || is_nan1.x || is_nan2.x, comparison.y || is_nan1.y || is_nan2.y);
}
+
+const float fswzadd_modifiers_a[] = float[4](-1.0f, 1.0f, -1.0f, 0.0f );
+const float fswzadd_modifiers_b[] = float[4](-1.0f, -1.0f, 1.0f, -1.0f );
)";
}
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 4bbd17b12..7646cbb0e 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -323,10 +323,12 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
// (e.g. handheld mode) on a 1920x1080 framebuffer.
f32 scale_u = 1.f, scale_v = 1.f;
if (framebuffer_crop_rect.GetWidth() > 0) {
- scale_u = static_cast<f32>(framebuffer_crop_rect.GetWidth()) / screen_info.texture.width;
+ scale_u = static_cast<f32>(framebuffer_crop_rect.GetWidth()) /
+ static_cast<f32>(screen_info.texture.width);
}
if (framebuffer_crop_rect.GetHeight() > 0) {
- scale_v = static_cast<f32>(framebuffer_crop_rect.GetHeight()) / screen_info.texture.height;
+ scale_v = static_cast<f32>(framebuffer_crop_rect.GetHeight()) /
+ static_cast<f32>(screen_info.texture.height);
}
std::array<ScreenRectVertex, 4> vertices = {{
diff --git a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
index 42cf068b6..2850d5b59 100644
--- a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
+++ b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
@@ -783,6 +783,11 @@ private:
return {};
}
+ Id FSwizzleAdd(Operation operation) {
+ UNIMPLEMENTED();
+ return {};
+ }
+
Id HNegate(Operation operation) {
UNIMPLEMENTED();
return {};
@@ -1195,42 +1200,12 @@ private:
return {};
}
- Id ShuffleIndexed(Operation) {
- UNIMPLEMENTED();
- return {};
- }
-
- Id ShuffleUp(Operation) {
- UNIMPLEMENTED();
- return {};
- }
-
- Id ShuffleDown(Operation) {
- UNIMPLEMENTED();
- return {};
- }
-
- Id ShuffleButterfly(Operation) {
- UNIMPLEMENTED();
- return {};
- }
-
- Id InRangeShuffleIndexed(Operation) {
+ Id ThreadId(Operation) {
UNIMPLEMENTED();
return {};
}
- Id InRangeShuffleUp(Operation) {
- UNIMPLEMENTED();
- return {};
- }
-
- Id InRangeShuffleDown(Operation) {
- UNIMPLEMENTED();
- return {};
- }
-
- Id InRangeShuffleButterfly(Operation) {
+ Id ShuffleIndexed(Operation) {
UNIMPLEMENTED();
return {};
}
@@ -1393,6 +1368,7 @@ private:
&SPIRVDecompiler::Unary<&Module::OpTrunc, Type::Float>,
&SPIRVDecompiler::Unary<&Module::OpConvertSToF, Type::Float, Type::Int>,
&SPIRVDecompiler::Unary<&Module::OpConvertUToF, Type::Float, Type::Uint>,
+ &SPIRVDecompiler::FSwizzleAdd,
&SPIRVDecompiler::Binary<&Module::OpIAdd, Type::Int>,
&SPIRVDecompiler::Binary<&Module::OpIMul, Type::Int>,
@@ -1528,15 +1504,8 @@ private:
&SPIRVDecompiler::VoteAny,
&SPIRVDecompiler::VoteEqual,
+ &SPIRVDecompiler::ThreadId,
&SPIRVDecompiler::ShuffleIndexed,
- &SPIRVDecompiler::ShuffleUp,
- &SPIRVDecompiler::ShuffleDown,
- &SPIRVDecompiler::ShuffleButterfly,
-
- &SPIRVDecompiler::InRangeShuffleIndexed,
- &SPIRVDecompiler::InRangeShuffleUp,
- &SPIRVDecompiler::InRangeShuffleDown,
- &SPIRVDecompiler::InRangeShuffleButterfly,
};
static_assert(operation_decompilers.size() == static_cast<std::size_t>(OperationCode::Amount));
diff --git a/src/video_core/shader/control_flow.cpp b/src/video_core/shader/control_flow.cpp
index d47c63d9f..b427ac873 100644
--- a/src/video_core/shader/control_flow.cpp
+++ b/src/video_core/shader/control_flow.cpp
@@ -16,7 +16,9 @@
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
+
namespace {
+
using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode;
@@ -68,15 +70,15 @@ struct CFGRebuildState {
const ProgramCode& program_code;
ConstBufferLocker& locker;
u32 start{};
- std::vector<BlockInfo> block_info{};
- std::list<u32> inspect_queries{};
- std::list<Query> queries{};
- std::unordered_map<u32, u32> registered{};
- std::set<u32> labels{};
- std::map<u32, u32> ssy_labels{};
- std::map<u32, u32> pbk_labels{};
- std::unordered_map<u32, BlockStack> stacks{};
- ASTManager* manager;
+ std::vector<BlockInfo> block_info;
+ std::list<u32> inspect_queries;
+ std::list<Query> queries;
+ std::unordered_map<u32, u32> registered;
+ std::set<u32> labels;
+ std::map<u32, u32> ssy_labels;
+ std::map<u32, u32> pbk_labels;
+ std::unordered_map<u32, BlockStack> stacks;
+ ASTManager* manager{};
};
enum class BlockCollision : u32 { None, Found, Inside };
@@ -109,7 +111,7 @@ BlockInfo& CreateBlockInfo(CFGRebuildState& state, u32 start, u32 end) {
}
Pred GetPredicate(u32 index, bool negated) {
- return static_cast<Pred>(index + (negated ? 8 : 0));
+ return static_cast<Pred>(static_cast<u64>(index) + (negated ? 8ULL : 0ULL));
}
/**
@@ -136,15 +138,13 @@ struct BranchIndirectInfo {
s32 relative_position{};
};
-std::optional<BranchIndirectInfo> TrackBranchIndirectInfo(const CFGRebuildState& state,
- u32 start_address, u32 current_position) {
- const u32 shader_start = state.start;
- u32 pos = current_position;
- BranchIndirectInfo result{};
- u64 track_register = 0;
+struct BufferInfo {
+ u32 index;
+ u32 offset;
+};
- // Step 0 Get BRX Info
- const Instruction instr = {state.program_code[pos]};
+std::optional<std::pair<s32, u64>> GetBRXInfo(const CFGRebuildState& state, u32& pos) {
+ const Instruction instr = state.program_code[pos];
const auto opcode = OpCode::Decode(instr);
if (opcode->get().GetId() != OpCode::Id::BRX) {
return std::nullopt;
@@ -152,86 +152,94 @@ std::optional<BranchIndirectInfo> TrackBranchIndirectInfo(const CFGRebuildState&
if (instr.brx.constant_buffer != 0) {
return std::nullopt;
}
- track_register = instr.gpr8.Value();
- result.relative_position = instr.brx.GetBranchExtend();
- pos--;
- bool found_track = false;
+ --pos;
+ return std::make_pair(instr.brx.GetBranchExtend(), instr.gpr8.Value());
+}
- // Step 1 Track LDC
- while (pos >= shader_start) {
- if (IsSchedInstruction(pos, shader_start)) {
- pos--;
+template <typename Result, typename TestCallable, typename PackCallable>
+// requires std::predicate<TestCallable, Instruction, const OpCode::Matcher&>
+// requires std::invocable<PackCallable, Instruction, const OpCode::Matcher&>
+std::optional<Result> TrackInstruction(const CFGRebuildState& state, u32& pos, TestCallable test,
+ PackCallable pack) {
+ for (; pos >= state.start; --pos) {
+ if (IsSchedInstruction(pos, state.start)) {
continue;
}
- const Instruction instr = {state.program_code[pos]};
+ const Instruction instr = state.program_code[pos];
const auto opcode = OpCode::Decode(instr);
- if (opcode->get().GetId() == OpCode::Id::LD_C) {
- if (instr.gpr0.Value() == track_register &&
- instr.ld_c.type.Value() == Tegra::Shader::UniformType::Single) {
- result.buffer = instr.cbuf36.index.Value();
- result.offset = static_cast<u32>(instr.cbuf36.GetOffset());
- track_register = instr.gpr8.Value();
- pos--;
- found_track = true;
- break;
- }
+ if (!opcode) {
+ continue;
+ }
+ if (test(instr, opcode->get())) {
+ --pos;
+ return std::make_optional(pack(instr, opcode->get()));
}
- pos--;
}
+ return std::nullopt;
+}
- if (!found_track) {
- return std::nullopt;
- }
- found_track = false;
+std::optional<std::pair<BufferInfo, u64>> TrackLDC(const CFGRebuildState& state, u32& pos,
+ u64 brx_tracked_register) {
+ return TrackInstruction<std::pair<BufferInfo, u64>>(
+ state, pos,
+ [brx_tracked_register](auto instr, const auto& opcode) {
+ return opcode.GetId() == OpCode::Id::LD_C &&
+ instr.gpr0.Value() == brx_tracked_register &&
+ instr.ld_c.type.Value() == Tegra::Shader::UniformType::Single;
+ },
+ [](auto instr, const auto& opcode) {
+ const BufferInfo info = {static_cast<u32>(instr.cbuf36.index.Value()),
+ static_cast<u32>(instr.cbuf36.GetOffset())};
+ return std::make_pair(info, instr.gpr8.Value());
+ });
+}
- // Step 2 Track SHL
- while (pos >= shader_start) {
- if (IsSchedInstruction(pos, shader_start)) {
- pos--;
- continue;
- }
- const Instruction instr = state.program_code[pos];
- const auto opcode = OpCode::Decode(instr);
- if (opcode->get().GetId() == OpCode::Id::SHL_IMM) {
- if (instr.gpr0.Value() == track_register) {
- track_register = instr.gpr8.Value();
- pos--;
- found_track = true;
- break;
- }
- }
- pos--;
+std::optional<u64> TrackSHLRegister(const CFGRebuildState& state, u32& pos,
+ u64 ldc_tracked_register) {
+ return TrackInstruction<u64>(state, pos,
+ [ldc_tracked_register](auto instr, const auto& opcode) {
+ return opcode.GetId() == OpCode::Id::SHL_IMM &&
+ instr.gpr0.Value() == ldc_tracked_register;
+ },
+ [](auto instr, const auto&) { return instr.gpr8.Value(); });
+}
+
+std::optional<u32> TrackIMNMXValue(const CFGRebuildState& state, u32& pos,
+ u64 shl_tracked_register) {
+ return TrackInstruction<u32>(state, pos,
+ [shl_tracked_register](auto instr, const auto& opcode) {
+ return opcode.GetId() == OpCode::Id::IMNMX_IMM &&
+ instr.gpr0.Value() == shl_tracked_register;
+ },
+ [](auto instr, const auto&) {
+ return static_cast<u32>(instr.alu.GetSignedImm20_20() + 1);
+ });
+}
+
+std::optional<BranchIndirectInfo> TrackBranchIndirectInfo(const CFGRebuildState& state, u32 pos) {
+ const auto brx_info = GetBRXInfo(state, pos);
+ if (!brx_info) {
+ return std::nullopt;
}
+ const auto [relative_position, brx_tracked_register] = *brx_info;
- if (!found_track) {
+ const auto ldc_info = TrackLDC(state, pos, brx_tracked_register);
+ if (!ldc_info) {
return std::nullopt;
}
- found_track = false;
+ const auto [buffer_info, ldc_tracked_register] = *ldc_info;
- // Step 3 Track IMNMX
- while (pos >= shader_start) {
- if (IsSchedInstruction(pos, shader_start)) {
- pos--;
- continue;
- }
- const Instruction instr = state.program_code[pos];
- const auto opcode = OpCode::Decode(instr);
- if (opcode->get().GetId() == OpCode::Id::IMNMX_IMM) {
- if (instr.gpr0.Value() == track_register) {
- track_register = instr.gpr8.Value();
- result.entries = instr.alu.GetSignedImm20_20() + 1;
- pos--;
- found_track = true;
- break;
- }
- }
- pos--;
+ const auto shl_tracked_register = TrackSHLRegister(state, pos, ldc_tracked_register);
+ if (!shl_tracked_register) {
+ return std::nullopt;
}
- if (!found_track) {
+ const auto entries = TrackIMNMXValue(state, pos, *shl_tracked_register);
+ if (!entries) {
return std::nullopt;
}
- return result;
+
+ return BranchIndirectInfo{buffer_info.index, buffer_info.offset, *entries, relative_position};
}
std::pair<ParseResult, ParseInfo> ParseCode(CFGRebuildState& state, u32 address) {
@@ -420,30 +428,30 @@ std::pair<ParseResult, ParseInfo> ParseCode(CFGRebuildState& state, u32 address)
break;
}
case OpCode::Id::BRX: {
- auto tmp = TrackBranchIndirectInfo(state, address, offset);
- if (tmp) {
- auto result = *tmp;
- std::vector<CaseBranch> branches{};
- s32 pc_target = offset + result.relative_position;
- for (u32 i = 0; i < result.entries; i++) {
- auto k = state.locker.ObtainKey(result.buffer, result.offset + i * 4);
- if (!k) {
- return {ParseResult::AbnormalFlow, parse_info};
- }
- u32 value = *k;
- u32 target = static_cast<u32>((value >> 3) + pc_target);
- insert_label(state, target);
- branches.emplace_back(value, target);
- }
- parse_info.end_address = offset;
- parse_info.branch_info = MakeBranchInfo<MultiBranch>(
- static_cast<u32>(instr.gpr8.Value()), std::move(branches));
-
- return {ParseResult::ControlCaught, parse_info};
- } else {
+ const auto tmp = TrackBranchIndirectInfo(state, offset);
+ if (!tmp) {
LOG_WARNING(HW_GPU, "BRX Track Unsuccesful");
+ return {ParseResult::AbnormalFlow, parse_info};
}
- return {ParseResult::AbnormalFlow, parse_info};
+
+ const auto result = *tmp;
+ const s32 pc_target = offset + result.relative_position;
+ std::vector<CaseBranch> branches;
+ for (u32 i = 0; i < result.entries; i++) {
+ auto key = state.locker.ObtainKey(result.buffer, result.offset + i * 4);
+ if (!key) {
+ return {ParseResult::AbnormalFlow, parse_info};
+ }
+ u32 value = *key;
+ u32 target = static_cast<u32>((value >> 3) + pc_target);
+ insert_label(state, target);
+ branches.emplace_back(value, target);
+ }
+ parse_info.end_address = offset;
+ parse_info.branch_info = MakeBranchInfo<MultiBranch>(
+ static_cast<u32>(instr.gpr8.Value()), std::move(branches));
+
+ return {ParseResult::ControlCaught, parse_info};
}
default:
break;
diff --git a/src/video_core/shader/decode.cpp b/src/video_core/shader/decode.cpp
index 21fb9cb83..22c3e5120 100644
--- a/src/video_core/shader/decode.cpp
+++ b/src/video_core/shader/decode.cpp
@@ -154,10 +154,10 @@ void ShaderIR::Decode() {
LOG_CRITICAL(HW_GPU, "Unknown decompilation mode!");
[[fallthrough]];
case CompileDepth::BruteForce: {
+ const auto shader_end = static_cast<u32>(program_code.size());
coverage_begin = main_offset;
- const std::size_t shader_end = program_code.size();
coverage_end = shader_end;
- for (u32 label = main_offset; label < shader_end; label++) {
+ for (u32 label = main_offset; label < shader_end; ++label) {
basic_blocks.insert({label, DecodeRange(label, label + 1)});
}
break;
diff --git a/src/video_core/shader/decode/arithmetic.cpp b/src/video_core/shader/decode/arithmetic.cpp
index 1473c282a..fcedd2af6 100644
--- a/src/video_core/shader/decode/arithmetic.cpp
+++ b/src/video_core/shader/decode/arithmetic.cpp
@@ -43,12 +43,12 @@ u32 ShaderIR::DecodeArithmetic(NodeBlock& bb, u32 pc) {
case OpCode::Id::FMUL_IMM: {
// FMUL does not have 'abs' bits and only the second operand has a 'neg' bit.
if (instr.fmul.tab5cb8_2 != 0) {
- LOG_WARNING(HW_GPU, "FMUL tab5cb8_2({}) is not implemented",
- instr.fmul.tab5cb8_2.Value());
+ LOG_DEBUG(HW_GPU, "FMUL tab5cb8_2({}) is not implemented",
+ instr.fmul.tab5cb8_2.Value());
}
if (instr.fmul.tab5c68_0 != 1) {
- LOG_WARNING(HW_GPU, "FMUL tab5cb8_0({}) is not implemented",
- instr.fmul.tab5c68_0.Value());
+ LOG_DEBUG(HW_GPU, "FMUL tab5cb8_0({}) is not implemented",
+ instr.fmul.tab5c68_0.Value());
}
op_b = GetOperandAbsNegFloat(op_b, false, instr.fmul.negate_b);
@@ -144,10 +144,11 @@ u32 ShaderIR::DecodeArithmetic(NodeBlock& bb, u32 pc) {
case OpCode::Id::RRO_C:
case OpCode::Id::RRO_R:
case OpCode::Id::RRO_IMM: {
+ LOG_DEBUG(HW_GPU, "(STUBBED) RRO used");
+
// Currently RRO is only implemented as a register move.
op_b = GetOperandAbsNegFloat(op_b, instr.alu.abs_b, instr.alu.negate_b);
SetRegister(bb, instr.gpr0, op_b);
- LOG_WARNING(HW_GPU, "RRO instruction is incomplete");
break;
}
default:
diff --git a/src/video_core/shader/decode/arithmetic_half.cpp b/src/video_core/shader/decode/arithmetic_half.cpp
index b06cbe441..ee7d9a29d 100644
--- a/src/video_core/shader/decode/arithmetic_half.cpp
+++ b/src/video_core/shader/decode/arithmetic_half.cpp
@@ -21,8 +21,8 @@ u32 ShaderIR::DecodeArithmeticHalf(NodeBlock& bb, u32 pc) {
if (opcode->get().GetId() == OpCode::Id::HADD2_C ||
opcode->get().GetId() == OpCode::Id::HADD2_R) {
- if (instr.alu_half.ftz != 0) {
- LOG_WARNING(HW_GPU, "{} FTZ not implemented", opcode->get().GetName());
+ if (instr.alu_half.ftz == 0) {
+ LOG_DEBUG(HW_GPU, "{} without FTZ is not implemented", opcode->get().GetName());
}
}
diff --git a/src/video_core/shader/decode/arithmetic_half_immediate.cpp b/src/video_core/shader/decode/arithmetic_half_immediate.cpp
index 6466fc011..d179b9873 100644
--- a/src/video_core/shader/decode/arithmetic_half_immediate.cpp
+++ b/src/video_core/shader/decode/arithmetic_half_immediate.cpp
@@ -19,12 +19,12 @@ u32 ShaderIR::DecodeArithmeticHalfImmediate(NodeBlock& bb, u32 pc) {
const auto opcode = OpCode::Decode(instr);
if (opcode->get().GetId() == OpCode::Id::HADD2_IMM) {
- if (instr.alu_half_imm.ftz != 0) {
- LOG_WARNING(HW_GPU, "{} FTZ not implemented", opcode->get().GetName());
+ if (instr.alu_half_imm.ftz == 0) {
+ LOG_DEBUG(HW_GPU, "{} without FTZ is not implemented", opcode->get().GetName());
}
} else {
- if (instr.alu_half_imm.precision != Tegra::Shader::HalfPrecision::None) {
- LOG_WARNING(HW_GPU, "{} FTZ not implemented", opcode->get().GetName());
+ if (instr.alu_half_imm.precision != Tegra::Shader::HalfPrecision::FTZ) {
+ LOG_DEBUG(HW_GPU, "{} without FTZ is not implemented", opcode->get().GetName());
}
}
diff --git a/src/video_core/shader/decode/ffma.cpp b/src/video_core/shader/decode/ffma.cpp
index ca2f39e8d..5973588d6 100644
--- a/src/video_core/shader/decode/ffma.cpp
+++ b/src/video_core/shader/decode/ffma.cpp
@@ -19,10 +19,10 @@ u32 ShaderIR::DecodeFfma(NodeBlock& bb, u32 pc) {
UNIMPLEMENTED_IF_MSG(instr.ffma.cc != 0, "FFMA cc not implemented");
if (instr.ffma.tab5980_0 != 1) {
- LOG_WARNING(HW_GPU, "FFMA tab5980_0({}) not implemented", instr.ffma.tab5980_0.Value());
+ LOG_DEBUG(HW_GPU, "FFMA tab5980_0({}) not implemented", instr.ffma.tab5980_0.Value());
}
if (instr.ffma.tab5980_1 != 0) {
- LOG_WARNING(HW_GPU, "FFMA tab5980_1({}) not implemented", instr.ffma.tab5980_1.Value());
+ LOG_DEBUG(HW_GPU, "FFMA tab5980_1({}) not implemented", instr.ffma.tab5980_1.Value());
}
const Node op_a = GetRegister(instr.gpr8);
diff --git a/src/video_core/shader/decode/half_set.cpp b/src/video_core/shader/decode/half_set.cpp
index 48ca7a4af..848e46874 100644
--- a/src/video_core/shader/decode/half_set.cpp
+++ b/src/video_core/shader/decode/half_set.cpp
@@ -20,8 +20,8 @@ u32 ShaderIR::DecodeHalfSet(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr);
- if (instr.hset2.ftz != 0) {
- LOG_WARNING(HW_GPU, "{} FTZ not implemented", opcode->get().GetName());
+ if (instr.hset2.ftz == 0) {
+ LOG_DEBUG(HW_GPU, "{} without FTZ is not implemented", opcode->get().GetName());
}
Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.hset2.type_a);
diff --git a/src/video_core/shader/decode/half_set_predicate.cpp b/src/video_core/shader/decode/half_set_predicate.cpp
index fec8f2dbe..310655619 100644
--- a/src/video_core/shader/decode/half_set_predicate.cpp
+++ b/src/video_core/shader/decode/half_set_predicate.cpp
@@ -19,7 +19,9 @@ u32 ShaderIR::DecodeHalfSetPredicate(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr);
- LOG_DEBUG(HW_GPU, "ftz={}", static_cast<u32>(instr.hsetp2.ftz));
+ if (instr.hsetp2.ftz != 0) {
+ LOG_DEBUG(HW_GPU, "{} without FTZ is not implemented", opcode->get().GetName());
+ }
Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.hsetp2.type_a);
op_a = GetOperandAbsNegHalf(op_a, instr.hsetp2.abs_a, instr.hsetp2.negate_a);
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp
index ca690b58b..bb926a132 100644
--- a/src/video_core/shader/decode/texture.cpp
+++ b/src/video_core/shader/decode/texture.cpp
@@ -44,10 +44,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
bool is_bindless = false;
switch (opcode->get().GetId()) {
case OpCode::Id::TEX: {
- if (instr.tex.UsesMiscMode(TextureMiscMode::NODEP)) {
- LOG_WARNING(HW_GPU, "TEX.NODEP implementation is incomplete");
- }
-
const TextureType texture_type{instr.tex.texture_type};
const bool is_array = instr.tex.array != 0;
const bool is_aoffi = instr.tex.UsesMiscMode(TextureMiscMode::AOFFI);
@@ -62,10 +58,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
UNIMPLEMENTED_IF_MSG(instr.tex.UsesMiscMode(TextureMiscMode::AOFFI),
"AOFFI is not implemented");
- if (instr.tex.UsesMiscMode(TextureMiscMode::NODEP)) {
- LOG_WARNING(HW_GPU, "TEX.NODEP implementation is incomplete");
- }
-
const TextureType texture_type{instr.tex_b.texture_type};
const bool is_array = instr.tex_b.array != 0;
const bool is_aoffi = instr.tex.UsesMiscMode(TextureMiscMode::AOFFI);
@@ -82,10 +74,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
const bool depth_compare = instr.texs.UsesMiscMode(TextureMiscMode::DC);
const auto process_mode = instr.texs.GetTextureProcessMode();
- if (instr.texs.UsesMiscMode(TextureMiscMode::NODEP)) {
- LOG_WARNING(HW_GPU, "TEXS.NODEP implementation is incomplete");
- }
-
const Node4 components =
GetTexsCode(instr, texture_type, process_mode, depth_compare, is_array);
@@ -107,10 +95,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::PTP),
"PTP is not implemented");
- if (instr.tld4.UsesMiscMode(TextureMiscMode::NODEP)) {
- LOG_WARNING(HW_GPU, "TLD4.NODEP implementation is incomplete");
- }
-
const auto texture_type = instr.tld4.texture_type.Value();
const bool depth_compare = is_bindless ? instr.tld4_b.UsesMiscMode(TextureMiscMode::DC)
: instr.tld4.UsesMiscMode(TextureMiscMode::DC);
@@ -125,9 +109,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
case OpCode::Id::TLD4S: {
UNIMPLEMENTED_IF_MSG(instr.tld4s.UsesMiscMode(TextureMiscMode::AOFFI),
"AOFFI is not implemented");
- if (instr.tld4s.UsesMiscMode(TextureMiscMode::NODEP)) {
- LOG_WARNING(HW_GPU, "TLD4S.NODEP implementation is incomplete");
- }
const bool depth_compare = instr.tld4s.UsesMiscMode(TextureMiscMode::DC);
const Node op_a = GetRegister(instr.gpr8);
@@ -164,10 +145,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
is_bindless = true;
[[fallthrough]];
case OpCode::Id::TXQ: {
- if (instr.txq.UsesMiscMode(TextureMiscMode::NODEP)) {
- LOG_WARNING(HW_GPU, "TXQ.NODEP implementation is incomplete");
- }
-
// TODO: The new commits on the texture refactor, change the way samplers work.
// Sadly, not all texture instructions specify the type of texture their sampler
// uses. This must be fixed at a later instance.
@@ -205,10 +182,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
UNIMPLEMENTED_IF_MSG(instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV),
"NDV is not implemented");
- if (instr.tmml.UsesMiscMode(TextureMiscMode::NODEP)) {
- LOG_WARNING(HW_GPU, "TMML.NODEP implementation is incomplete");
- }
-
auto texture_type = instr.tmml.texture_type.Value();
const bool is_array = instr.tmml.array != 0;
const auto& sampler =
@@ -254,10 +227,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
UNIMPLEMENTED_IF_MSG(instr.tld.ms, "MS is not implemented");
UNIMPLEMENTED_IF_MSG(instr.tld.cl, "CL is not implemented");
- if (instr.tld.nodep_flag) {
- LOG_WARNING(HW_GPU, "TLD.NODEP implementation is incomplete");
- }
-
WriteTexInstructionFloat(bb, instr, GetTldCode(instr));
break;
}
@@ -269,10 +238,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
"AOFFI is not implemented");
UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(TextureMiscMode::MZ), "MZ is not implemented");
- if (instr.tlds.UsesMiscMode(TextureMiscMode::NODEP)) {
- LOG_WARNING(HW_GPU, "TLDS.NODEP implementation is incomplete");
- }
-
const Node4 components = GetTldsCode(instr, texture_type, is_array);
if (instr.tlds.fp32_flag) {
diff --git a/src/video_core/shader/decode/warp.cpp b/src/video_core/shader/decode/warp.cpp
index fa8a250cc..d98d0e1dd 100644
--- a/src/video_core/shader/decode/warp.cpp
+++ b/src/video_core/shader/decode/warp.cpp
@@ -17,6 +17,7 @@ using Tegra::Shader::ShuffleOperation;
using Tegra::Shader::VoteOperation;
namespace {
+
OperationCode GetOperationCode(VoteOperation vote_op) {
switch (vote_op) {
case VoteOperation::All:
@@ -30,6 +31,7 @@ OperationCode GetOperationCode(VoteOperation vote_op) {
return OperationCode::VoteAll;
}
}
+
} // Anonymous namespace
u32 ShaderIR::DecodeWarp(NodeBlock& bb, u32 pc) {
@@ -46,50 +48,59 @@ u32 ShaderIR::DecodeWarp(NodeBlock& bb, u32 pc) {
break;
}
case OpCode::Id::SHFL: {
- Node width = [this, instr] {
- Node mask = instr.shfl.is_mask_imm ? Immediate(static_cast<u32>(instr.shfl.mask_imm))
- : GetRegister(instr.gpr39);
-
- // Convert the obscure SHFL mask back into GL_NV_shader_thread_shuffle's width. This has
- // been done reversing Nvidia's math. It won't work on all cases due to SHFL having
- // different parameters that don't properly map to GLSL's interface, but it should work
- // for cases emitted by Nvidia's compiler.
- if (instr.shfl.operation == ShuffleOperation::Up) {
- return Operation(
- OperationCode::ILogicalShiftRight,
- Operation(OperationCode::IAdd, std::move(mask), Immediate(-0x2000)),
- Immediate(8));
- } else {
- return Operation(OperationCode::ILogicalShiftRight,
- Operation(OperationCode::IAdd, Immediate(0x201F),
- Operation(OperationCode::INegate, std::move(mask))),
- Immediate(8));
- }
- }();
+ Node mask = instr.shfl.is_mask_imm ? Immediate(static_cast<u32>(instr.shfl.mask_imm))
+ : GetRegister(instr.gpr39);
+ Node index = instr.shfl.is_index_imm ? Immediate(static_cast<u32>(instr.shfl.index_imm))
+ : GetRegister(instr.gpr20);
+
+ Node thread_id = Operation(OperationCode::ThreadId);
+ Node clamp = Operation(OperationCode::IBitwiseAnd, mask, Immediate(0x1FU));
+ Node seg_mask = BitfieldExtract(mask, 8, 16);
- const auto [operation, in_range] = [instr]() -> std::pair<OperationCode, OperationCode> {
+ Node neg_seg_mask = Operation(OperationCode::IBitwiseNot, seg_mask);
+ Node min_thread_id = Operation(OperationCode::IBitwiseAnd, thread_id, seg_mask);
+ Node max_thread_id = Operation(OperationCode::IBitwiseOr, min_thread_id,
+ Operation(OperationCode::IBitwiseAnd, clamp, neg_seg_mask));
+
+ Node src_thread_id = [instr, index, neg_seg_mask, min_thread_id, thread_id] {
switch (instr.shfl.operation) {
case ShuffleOperation::Idx:
- return {OperationCode::ShuffleIndexed, OperationCode::InRangeShuffleIndexed};
- case ShuffleOperation::Up:
- return {OperationCode::ShuffleUp, OperationCode::InRangeShuffleUp};
+ return Operation(OperationCode::IBitwiseOr,
+ Operation(OperationCode::IBitwiseAnd, index, neg_seg_mask),
+ min_thread_id);
case ShuffleOperation::Down:
- return {OperationCode::ShuffleDown, OperationCode::InRangeShuffleDown};
+ return Operation(OperationCode::IAdd, thread_id, index);
+ case ShuffleOperation::Up:
+ return Operation(OperationCode::IAdd, thread_id,
+ Operation(OperationCode::INegate, index));
case ShuffleOperation::Bfly:
- return {OperationCode::ShuffleButterfly, OperationCode::InRangeShuffleButterfly};
+ return Operation(OperationCode::IBitwiseXor, thread_id, index);
}
- UNREACHABLE_MSG("Invalid SHFL operation: {}",
- static_cast<u64>(instr.shfl.operation.Value()));
- return {};
+ UNREACHABLE();
+ return Immediate(0U);
}();
- // Setting the predicate before the register is intentional to avoid overwriting.
- Node index = instr.shfl.is_index_imm ? Immediate(static_cast<u32>(instr.shfl.index_imm))
- : GetRegister(instr.gpr20);
- SetPredicate(bb, instr.shfl.pred48, Operation(in_range, index, width));
+ Node in_bounds = [instr, src_thread_id, min_thread_id, max_thread_id] {
+ if (instr.shfl.operation == ShuffleOperation::Up) {
+ return Operation(OperationCode::LogicalIGreaterEqual, src_thread_id, min_thread_id);
+ } else {
+ return Operation(OperationCode::LogicalILessEqual, src_thread_id, max_thread_id);
+ }
+ }();
+
+ SetPredicate(bb, instr.shfl.pred48, in_bounds);
SetRegister(
bb, instr.gpr0,
- Operation(operation, GetRegister(instr.gpr8), std::move(index), std::move(width)));
+ Operation(OperationCode::ShuffleIndexed, GetRegister(instr.gpr8), src_thread_id));
+ break;
+ }
+ case OpCode::Id::FSWZADD: {
+ UNIMPLEMENTED_IF(instr.fswzadd.ndv);
+
+ Node op_a = GetRegister(instr.gpr8);
+ Node op_b = GetRegister(instr.gpr20);
+ Node mask = Immediate(static_cast<u32>(instr.fswzadd.swizzle));
+ SetRegister(bb, instr.gpr0, Operation(OperationCode::FSwizzleAdd, op_a, op_b, mask));
break;
}
default:
diff --git a/src/video_core/shader/node.h b/src/video_core/shader/node.h
index 4300d9ff4..54217e6a4 100644
--- a/src/video_core/shader/node.h
+++ b/src/video_core/shader/node.h
@@ -47,6 +47,7 @@ enum class OperationCode {
FTrunc, /// (MetaArithmetic, float a) -> float
FCastInteger, /// (MetaArithmetic, int a) -> float
FCastUInteger, /// (MetaArithmetic, uint a) -> float
+ FSwizzleAdd, /// (float a, float b, uint mask) -> float
IAdd, /// (MetaArithmetic, int a, int b) -> int
IMul, /// (MetaArithmetic, int a, int b) -> int
@@ -181,15 +182,8 @@ enum class OperationCode {
VoteAny, /// (bool) -> bool
VoteEqual, /// (bool) -> bool
- ShuffleIndexed, /// (uint value, uint index, uint width) -> uint
- ShuffleUp, /// (uint value, uint index, uint width) -> uint
- ShuffleDown, /// (uint value, uint index, uint width) -> uint
- ShuffleButterfly, /// (uint value, uint index, uint width) -> uint
-
- InRangeShuffleIndexed, /// (uint index, uint width) -> bool
- InRangeShuffleUp, /// (uint index, uint width) -> bool
- InRangeShuffleDown, /// (uint index, uint width) -> bool
- InRangeShuffleButterfly, /// (uint index, uint width) -> bool
+ ThreadId, /// () -> uint
+ ShuffleIndexed, /// (uint value, uint index) -> uint
Amount,
};
diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h
index 26c8fde22..76a849818 100644
--- a/src/video_core/shader/shader_ir.h
+++ b/src/video_core/shader/shader_ir.h
@@ -49,7 +49,7 @@ public:
}
u32 GetSize() const {
- return max_offset + sizeof(float);
+ return max_offset + static_cast<u32>(sizeof(float));
}
u32 GetMaxOffset() const {
@@ -165,8 +165,8 @@ public:
return program_manager.GetVariables();
}
- u32 ConvertAddressToNvidiaSpace(const u32 address) const {
- return (address - main_offset) * sizeof(Tegra::Shader::Instruction);
+ u32 ConvertAddressToNvidiaSpace(u32 address) const {
+ return (address - main_offset) * static_cast<u32>(sizeof(Tegra::Shader::Instruction));
}
/// Returns a condition code evaluated from internal flags
diff --git a/src/video_core/surface.cpp b/src/video_core/surface.cpp
index 621136b6e..4b6846113 100644
--- a/src/video_core/surface.cpp
+++ b/src/video_core/surface.cpp
@@ -249,6 +249,8 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
return PixelFormat::RGBA16U;
case Tegra::Texture::ComponentType::FLOAT:
return PixelFormat::RGBA16F;
+ case Tegra::Texture::ComponentType::UINT:
+ return PixelFormat::RGBA16UI;
default:
break;
}
diff --git a/src/video_core/textures/astc.cpp b/src/video_core/textures/astc.cpp
index 58b608a36..33bd31865 100644
--- a/src/video_core/textures/astc.cpp
+++ b/src/video_core/textures/astc.cpp
@@ -92,11 +92,11 @@ private:
const unsigned int mask = 1 << m_NextBit++;
// clear the bit
- *m_CurByte &= ~mask;
+ *m_CurByte &= static_cast<unsigned char>(~mask);
// Write the bit, if necessary
if (b)
- *m_CurByte |= mask;
+ *m_CurByte |= static_cast<unsigned char>(mask);
// Next byte?
if (m_NextBit >= 8) {
@@ -137,7 +137,7 @@ public:
}
uint64_t mask = (1 << (end - start + 1)) - 1;
- return (m_Bits >> start) & mask;
+ return (m_Bits >> start) & static_cast<IntType>(mask);
}
private:
@@ -656,7 +656,7 @@ static IntType Replicate(const IntType& val, uint32_t numBits, uint32_t toBit) {
return 0;
if (toBit == 0)
return 0;
- IntType v = val & ((1 << numBits) - 1);
+ IntType v = val & static_cast<IntType>((1 << numBits) - 1);
IntType res = v;
uint32_t reslen = numBits;
while (reslen < toBit) {
@@ -666,8 +666,8 @@ static IntType Replicate(const IntType& val, uint32_t numBits, uint32_t toBit) {
comp = numBits - newshift;
numBits = newshift;
}
- res <<= numBits;
- res |= v >> comp;
+ res = static_cast<IntType>(res << numBits);
+ res = static_cast<IntType>(res | (v >> comp));
reslen += numBits;
}
return res;
@@ -714,7 +714,7 @@ public:
// Do nothing
return val;
} else if (oldDepth == 0 && newDepth != 0) {
- return (1 << newDepth) - 1;
+ return static_cast<ChannelType>((1 << newDepth) - 1);
} else if (newDepth > oldDepth) {
return Replicate(val, oldDepth, newDepth);
} else {
@@ -722,10 +722,11 @@ public:
if (newDepth == 0) {
return 0xFF;
} else {
- uint8_t bitsWasted = oldDepth - newDepth;
+ uint8_t bitsWasted = static_cast<uint8_t>(oldDepth - newDepth);
uint16_t v = static_cast<uint16_t>(val);
- v = (v + (1 << (bitsWasted - 1))) >> bitsWasted;
- v = ::std::min<uint16_t>(::std::max<uint16_t>(0, v), (1 << newDepth) - 1);
+ v = static_cast<uint16_t>((v + (1 << (bitsWasted - 1))) >> bitsWasted);
+ v = ::std::min<uint16_t>(::std::max<uint16_t>(0, v),
+ static_cast<uint16_t>((1 << newDepth) - 1));
return static_cast<uint8_t>(v);
}
}
@@ -1191,18 +1192,18 @@ static uint32_t SelectPartition(int32_t seed, int32_t x, int32_t y, int32_t z,
uint8_t seed11 = static_cast<uint8_t>((rnum >> 26) & 0xF);
uint8_t seed12 = static_cast<uint8_t>(((rnum >> 30) | (rnum << 2)) & 0xF);
- seed1 *= seed1;
- seed2 *= seed2;
- seed3 *= seed3;
- seed4 *= seed4;
- seed5 *= seed5;
- seed6 *= seed6;
- seed7 *= seed7;
- seed8 *= seed8;
- seed9 *= seed9;
- seed10 *= seed10;
- seed11 *= seed11;
- seed12 *= seed12;
+ seed1 = static_cast<uint8_t>(seed1 * seed1);
+ seed2 = static_cast<uint8_t>(seed2 * seed2);
+ seed3 = static_cast<uint8_t>(seed3 * seed3);
+ seed4 = static_cast<uint8_t>(seed4 * seed4);
+ seed5 = static_cast<uint8_t>(seed5 * seed5);
+ seed6 = static_cast<uint8_t>(seed6 * seed6);
+ seed7 = static_cast<uint8_t>(seed7 * seed7);
+ seed8 = static_cast<uint8_t>(seed8 * seed8);
+ seed9 = static_cast<uint8_t>(seed9 * seed9);
+ seed10 = static_cast<uint8_t>(seed10 * seed10);
+ seed11 = static_cast<uint8_t>(seed11 * seed11);
+ seed12 = static_cast<uint8_t>(seed12 * seed12);
int32_t sh1, sh2, sh3;
if (seed & 1) {
@@ -1214,18 +1215,18 @@ static uint32_t SelectPartition(int32_t seed, int32_t x, int32_t y, int32_t z,
}
sh3 = (seed & 0x10) ? sh1 : sh2;
- seed1 >>= sh1;
- seed2 >>= sh2;
- seed3 >>= sh1;
- seed4 >>= sh2;
- seed5 >>= sh1;
- seed6 >>= sh2;
- seed7 >>= sh1;
- seed8 >>= sh2;
- seed9 >>= sh3;
- seed10 >>= sh3;
- seed11 >>= sh3;
- seed12 >>= sh3;
+ seed1 = static_cast<uint8_t>(seed1 >> sh1);
+ seed2 = static_cast<uint8_t>(seed2 >> sh2);
+ seed3 = static_cast<uint8_t>(seed3 >> sh1);
+ seed4 = static_cast<uint8_t>(seed4 >> sh2);
+ seed5 = static_cast<uint8_t>(seed5 >> sh1);
+ seed6 = static_cast<uint8_t>(seed6 >> sh2);
+ seed7 = static_cast<uint8_t>(seed7 >> sh1);
+ seed8 = static_cast<uint8_t>(seed8 >> sh2);
+ seed9 = static_cast<uint8_t>(seed9 >> sh3);
+ seed10 = static_cast<uint8_t>(seed10 >> sh3);
+ seed11 = static_cast<uint8_t>(seed11 >> sh3);
+ seed12 = static_cast<uint8_t>(seed12 >> sh3);
int32_t a = seed1 * x + seed2 * y + seed11 * z + (rnum >> 14);
int32_t b = seed3 * x + seed4 * y + seed12 * z + (rnum >> 10);
@@ -1558,7 +1559,9 @@ static void DecompressBlock(const uint8_t inBuf[16], const uint32_t blockWidth,
// Make sure that higher non-texel bits are set to zero
const uint32_t clearByteStart = (weightParams.GetPackedBitSize() >> 3) + 1;
- texelWeightData[clearByteStart - 1] &= (1 << (weightParams.GetPackedBitSize() % 8)) - 1;
+ texelWeightData[clearByteStart - 1] =
+ texelWeightData[clearByteStart - 1] &
+ static_cast<uint8_t>((1 << (weightParams.GetPackedBitSize() % 8)) - 1);
memset(texelWeightData + clearByteStart, 0, 16 - clearByteStart);
std::vector<IntegerEncodedValue> texelWeightValues;
diff --git a/src/video_core/textures/texture.h b/src/video_core/textures/texture.h
index 27c8ce975..8e82c6748 100644
--- a/src/video_core/textures/texture.h
+++ b/src/video_core/textures/texture.h
@@ -342,13 +342,14 @@ struct TSCEntry {
float GetLodBias() const {
// Sign extend the 13-bit value.
constexpr u32 mask = 1U << (13 - 1);
- return static_cast<s32>((mip_lod_bias ^ mask) - mask) / 256.0f;
+ return static_cast<float>(static_cast<s32>((mip_lod_bias ^ mask) - mask)) / 256.0f;
}
std::array<float, 4> GetBorderColor() const {
if (srgb_conversion) {
- return {srgb_border_color_r / 255.0f, srgb_border_color_g / 255.0f,
- srgb_border_color_b / 255.0f, border_color[3]};
+ return {static_cast<float>(srgb_border_color_r) / 255.0f,
+ static_cast<float>(srgb_border_color_g) / 255.0f,
+ static_cast<float>(srgb_border_color_b) / 255.0f, border_color[3]};
}
return border_color;
}
diff --git a/src/video_core/video_core.cpp b/src/video_core/video_core.cpp
index 60cda0ca3..8e947394c 100644
--- a/src/video_core/video_core.cpp
+++ b/src/video_core/video_core.cpp
@@ -28,7 +28,7 @@ std::unique_ptr<Tegra::GPU> CreateGPU(Core::System& system) {
u16 GetResolutionScaleFactor(const RendererBase& renderer) {
return static_cast<u16>(
- Settings::values.resolution_factor
+ Settings::values.resolution_factor != 0
? Settings::values.resolution_factor
: renderer.GetRenderWindow().GetFramebufferLayout().GetScalingRatio());
}