diff options
Diffstat (limited to 'src/video_core')
| -rw-r--r-- | src/video_core/command_processor.cpp | 24 | ||||
| -rw-r--r-- | src/video_core/pica.h | 2 |
2 files changed, 13 insertions, 13 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp index fda91e29c..b7c32035e 100644 --- a/src/video_core/command_processor.cpp +++ b/src/video_core/command_processor.cpp @@ -215,18 +215,17 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { PrimitiveAssembler<Shader::OutputVertex>& primitive_assembler = g_state.primitive_assembler; - if (g_debug_context) { + if (g_debug_context && g_debug_context->recorder) { for (int i = 0; i < 3; ++i) { const auto texture = regs.GetTextures()[i]; if (!texture.enabled) continue; u8* texture_data = Memory::GetPhysicalPointer(texture.config.GetPhysicalAddress()); - if (g_debug_context && Pica::g_debug_context->recorder) - g_debug_context->recorder->MemoryAccessed( - texture_data, Pica::Regs::NibblesPerPixel(texture.format) * - texture.config.width / 2 * texture.config.height, - texture.config.GetPhysicalAddress()); + g_debug_context->recorder->MemoryAccessed( + texture_data, Pica::Regs::NibblesPerPixel(texture.format) * + texture.config.width / 2 * texture.config.height, + texture.config.GetPhysicalAddress()); } } @@ -236,7 +235,8 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { // The size has been tuned for optimal balance between hit-rate and the cost of lookup const size_t VERTEX_CACHE_SIZE = 32; std::array<u16, VERTEX_CACHE_SIZE> vertex_cache_ids; - std::array<Shader::OutputRegisters, VERTEX_CACHE_SIZE> vertex_cache; + std::array<Shader::OutputVertex, VERTEX_CACHE_SIZE> vertex_cache; + Shader::OutputVertex output_vertex; unsigned int vertex_cache_pos = 0; vertex_cache_ids.fill(-1); @@ -266,7 +266,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { for (unsigned int i = 0; i < VERTEX_CACHE_SIZE; ++i) { if (vertex == vertex_cache_ids[i]) { - output_registers = vertex_cache[i]; + output_vertex = vertex_cache[i]; vertex_cache_hit = true; break; } @@ -285,16 +285,16 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { g_state.vs.Run(shader_unit, input, loader.GetNumTotalAttributes()); output_registers = shader_unit.output_registers; + // Retrieve vertex from register data + output_vertex = output_registers.ToVertex(regs.vs); + if (is_indexed) { - vertex_cache[vertex_cache_pos] = output_registers; + vertex_cache[vertex_cache_pos] = output_vertex; vertex_cache_ids[vertex_cache_pos] = vertex; vertex_cache_pos = (vertex_cache_pos + 1) % VERTEX_CACHE_SIZE; } } - // Retrieve vertex from register data - Shader::OutputVertex output_vertex = output_registers.ToVertex(regs.vs); - // Send to renderer using Pica::Shader::OutputVertex; auto AddTriangle = [](const OutputVertex& v0, const OutputVertex& v1, diff --git a/src/video_core/pica.h b/src/video_core/pica.h index b2db609ec..99bd59a69 100644 --- a/src/video_core/pica.h +++ b/src/video_core/pica.h @@ -40,7 +40,7 @@ namespace Pica { // field offset. Otherwise, the compiler will fail to compile this code. #define PICA_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) \ ((typename std::enable_if<backup_workaround_index == PICA_REG_INDEX(field_name), \ - size_t>::type)PICA_REG_INDEX(field_name)) + size_t>::type) PICA_REG_INDEX(field_name)) #endif // _MSC_VER struct Regs { |
