diff options
Diffstat (limited to 'src/video_core')
28 files changed, 461 insertions, 423 deletions
diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h index 2442ddfd6..4408b5001 100644 --- a/src/video_core/buffer_cache/buffer_cache.h +++ b/src/video_core/buffer_cache/buffer_cache.h @@ -12,6 +12,10 @@ #include <utility> #include <vector> +#include <boost/icl/interval_map.hpp> +#include <boost/icl/interval_set.hpp> +#include <boost/range/iterator_range.hpp> + #include "common/alignment.h" #include "common/common_types.h" #include "core/core.h" @@ -30,7 +34,7 @@ public: using BufferInfo = std::pair<const TBufferType*, u64>; BufferInfo UploadMemory(GPUVAddr gpu_addr, std::size_t size, std::size_t alignment = 4, - bool is_written = false) { + bool is_written = false, bool use_fast_cbuf = false) { std::lock_guard lock{mutex}; auto& memory_manager = system.GPU().MemoryManager(); @@ -43,9 +47,13 @@ public: // Cache management is a big overhead, so only cache entries with a given size. // TODO: Figure out which size is the best for given games. constexpr std::size_t max_stream_size = 0x800; - if (size < max_stream_size) { + if (use_fast_cbuf || size < max_stream_size) { if (!is_written && !IsRegionWritten(cache_addr, cache_addr + size - 1)) { - return StreamBufferUpload(host_ptr, size, alignment); + if (use_fast_cbuf) { + return ConstBufferUpload(host_ptr, size); + } else { + return StreamBufferUpload(host_ptr, size, alignment); + } } } @@ -152,6 +160,10 @@ protected: virtual void CopyBlock(const TBuffer& src, const TBuffer& dst, std::size_t src_offset, std::size_t dst_offset, std::size_t size) = 0; + virtual BufferInfo ConstBufferUpload(const void* raw_pointer, std::size_t size) { + return {}; + } + /// Register an object into the cache void Register(const MapInterval& new_map, bool inherit_written = false) { const CacheAddr cache_ptr = new_map->GetStart(); diff --git a/src/video_core/engines/fermi_2d.cpp b/src/video_core/engines/fermi_2d.cpp index 7ff44f06d..85d308e26 100644 --- a/src/video_core/engines/fermi_2d.cpp +++ b/src/video_core/engines/fermi_2d.cpp @@ -28,6 +28,13 @@ void Fermi2D::CallMethod(const GPU::MethodCall& method_call) { } } +std::pair<u32, u32> DelimitLine(u32 src_1, u32 src_2, u32 dst_1, u32 dst_2, u32 src_line) { + const u32 line_a = src_2 - src_1; + const u32 line_b = dst_2 - dst_1; + const u32 excess = std::max<s32>(0, line_a - src_line + src_1); + return {line_b - (excess * line_b) / line_a, excess}; +} + void Fermi2D::HandleSurfaceCopy() { LOG_DEBUG(HW_GPU, "Requested a surface copy with operation {}", static_cast<u32>(regs.operation)); @@ -47,10 +54,27 @@ void Fermi2D::HandleSurfaceCopy() { src_blit_x2 = static_cast<u32>((regs.blit_src_x >> 32) + regs.blit_dst_width); src_blit_y2 = static_cast<u32>((regs.blit_src_y >> 32) + regs.blit_dst_height); } + u32 dst_blit_x2 = regs.blit_dst_x + regs.blit_dst_width; + u32 dst_blit_y2 = regs.blit_dst_y + regs.blit_dst_height; + const auto [new_dst_w, src_excess_x] = + DelimitLine(src_blit_x1, src_blit_x2, regs.blit_dst_x, dst_blit_x2, regs.src.width); + const auto [new_dst_h, src_excess_y] = + DelimitLine(src_blit_y1, src_blit_y2, regs.blit_dst_y, dst_blit_y2, regs.src.height); + dst_blit_x2 = new_dst_w + regs.blit_dst_x; + src_blit_x2 = src_blit_x2 - src_excess_x; + dst_blit_y2 = new_dst_h + regs.blit_dst_y; + src_blit_y2 = src_blit_y2 - src_excess_y; + const auto [new_src_w, dst_excess_x] = + DelimitLine(regs.blit_dst_x, dst_blit_x2, src_blit_x1, src_blit_x2, regs.dst.width); + const auto [new_src_h, dst_excess_y] = + DelimitLine(regs.blit_dst_y, dst_blit_y2, src_blit_y1, src_blit_y2, regs.dst.height); + src_blit_x2 = new_src_w + src_blit_x1; + dst_blit_x2 = dst_blit_x2 - dst_excess_x; + src_blit_y2 = new_src_h + src_blit_y1; + dst_blit_y2 = dst_blit_y2 - dst_excess_y; const Common::Rectangle<u32> src_rect{src_blit_x1, src_blit_y1, src_blit_x2, src_blit_y2}; - const Common::Rectangle<u32> dst_rect{regs.blit_dst_x, regs.blit_dst_y, - regs.blit_dst_x + regs.blit_dst_width, - regs.blit_dst_y + regs.blit_dst_height}; + const Common::Rectangle<u32> dst_rect{regs.blit_dst_x, regs.blit_dst_y, dst_blit_x2, + dst_blit_y2}; Config copy_config; copy_config.operation = regs.operation; copy_config.filter = regs.blit_control.filter; diff --git a/src/video_core/engines/fermi_2d.h b/src/video_core/engines/fermi_2d.h index 0901cf2fa..dba342c70 100644 --- a/src/video_core/engines/fermi_2d.h +++ b/src/video_core/engines/fermi_2d.h @@ -99,19 +99,19 @@ public: union { struct { - INSERT_PADDING_WORDS(0x80); + INSERT_UNION_PADDING_WORDS(0x80); Surface dst; - INSERT_PADDING_WORDS(2); + INSERT_UNION_PADDING_WORDS(2); Surface src; - INSERT_PADDING_WORDS(0x15); + INSERT_UNION_PADDING_WORDS(0x15); Operation operation; - INSERT_PADDING_WORDS(0x177); + INSERT_UNION_PADDING_WORDS(0x177); union { u32 raw; @@ -119,7 +119,7 @@ public: BitField<4, 1, Filter> filter; } blit_control; - INSERT_PADDING_WORDS(0x8); + INSERT_UNION_PADDING_WORDS(0x8); u32 blit_dst_x; u32 blit_dst_y; @@ -130,7 +130,7 @@ public: u64 blit_src_x; u64 blit_src_y; - INSERT_PADDING_WORDS(0x21); + INSERT_UNION_PADDING_WORDS(0x21); }; std::array<u32, NUM_REGS> reg_array; }; diff --git a/src/video_core/engines/kepler_compute.h b/src/video_core/engines/kepler_compute.h index b185c98c7..5259d92bd 100644 --- a/src/video_core/engines/kepler_compute.h +++ b/src/video_core/engines/kepler_compute.h @@ -51,7 +51,7 @@ public: union { struct { - INSERT_PADDING_WORDS(0x60); + INSERT_UNION_PADDING_WORDS(0x60); Upload::Registers upload; @@ -63,7 +63,7 @@ public: u32 data_upload; - INSERT_PADDING_WORDS(0x3F); + INSERT_UNION_PADDING_WORDS(0x3F); struct { u32 address; @@ -72,11 +72,11 @@ public: } } launch_desc_loc; - INSERT_PADDING_WORDS(0x1); + INSERT_UNION_PADDING_WORDS(0x1); u32 launch; - INSERT_PADDING_WORDS(0x4A7); + INSERT_UNION_PADDING_WORDS(0x4A7); struct { u32 address_high; @@ -88,7 +88,7 @@ public: } } tsc; - INSERT_PADDING_WORDS(0x3); + INSERT_UNION_PADDING_WORDS(0x3); struct { u32 address_high; @@ -100,7 +100,7 @@ public: } } tic; - INSERT_PADDING_WORDS(0x22); + INSERT_UNION_PADDING_WORDS(0x22); struct { u32 address_high; @@ -111,11 +111,11 @@ public: } } code_loc; - INSERT_PADDING_WORDS(0x3FE); + INSERT_UNION_PADDING_WORDS(0x3FE); u32 tex_cb_index; - INSERT_PADDING_WORDS(0x374); + INSERT_UNION_PADDING_WORDS(0x374); }; std::array<u32, NUM_REGS> reg_array; }; @@ -179,7 +179,7 @@ public: }; INSERT_PADDING_WORDS(0x11); - } launch_description; + } launch_description{}; struct { u32 write_offset = 0; diff --git a/src/video_core/engines/kepler_memory.h b/src/video_core/engines/kepler_memory.h index e0e25c321..396fb6e86 100644 --- a/src/video_core/engines/kepler_memory.h +++ b/src/video_core/engines/kepler_memory.h @@ -45,7 +45,7 @@ public: union { struct { - INSERT_PADDING_WORDS(0x60); + INSERT_UNION_PADDING_WORDS(0x60); Upload::Registers upload; @@ -57,7 +57,7 @@ public: u32 data; - INSERT_PADDING_WORDS(0x11); + INSERT_UNION_PADDING_WORDS(0x11); }; std::array<u32, NUM_REGS> reg_array; }; diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index 8cc842684..1aa7c274f 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h @@ -496,7 +496,7 @@ public: Equation equation_a; Factor factor_source_a; Factor factor_dest_a; - INSERT_PADDING_WORDS(1); + INSERT_UNION_PADDING_WORDS(1); }; struct RenderTargetConfig { @@ -517,7 +517,7 @@ public: }; u32 layer_stride; u32 base_layer; - INSERT_PADDING_WORDS(7); + INSERT_UNION_PADDING_WORDS(7); GPUVAddr Address() const { return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | @@ -542,7 +542,7 @@ public: f32 translate_x; f32 translate_y; f32 translate_z; - INSERT_PADDING_WORDS(2); + INSERT_UNION_PADDING_WORDS(2); Common::Rectangle<s32> GetRect() const { return { @@ -606,7 +606,7 @@ public: union { struct { - INSERT_PADDING_WORDS(0x45); + INSERT_UNION_PADDING_WORDS(0x45); struct { u32 upload_address; @@ -615,7 +615,7 @@ public: u32 bind; } macros; - INSERT_PADDING_WORDS(0x17); + INSERT_UNION_PADDING_WORDS(0x17); Upload::Registers upload; struct { @@ -626,7 +626,7 @@ public: u32 data_upload; - INSERT_PADDING_WORDS(0x44); + INSERT_UNION_PADDING_WORDS(0x44); struct { union { @@ -636,11 +636,11 @@ public: }; } sync_info; - INSERT_PADDING_WORDS(0x11E); + INSERT_UNION_PADDING_WORDS(0x11E); u32 tfb_enabled; - INSERT_PADDING_WORDS(0x2E); + INSERT_UNION_PADDING_WORDS(0x2E); std::array<RenderTargetConfig, NumRenderTargets> rt; @@ -648,49 +648,49 @@ public: std::array<ViewPort, NumViewports> viewports; - INSERT_PADDING_WORDS(0x1D); + INSERT_UNION_PADDING_WORDS(0x1D); struct { u32 first; u32 count; } vertex_buffer; - INSERT_PADDING_WORDS(1); + INSERT_UNION_PADDING_WORDS(1); float clear_color[4]; float clear_depth; - INSERT_PADDING_WORDS(0x3); + INSERT_UNION_PADDING_WORDS(0x3); s32 clear_stencil; - INSERT_PADDING_WORDS(0x7); + INSERT_UNION_PADDING_WORDS(0x7); u32 polygon_offset_point_enable; u32 polygon_offset_line_enable; u32 polygon_offset_fill_enable; - INSERT_PADDING_WORDS(0xD); + INSERT_UNION_PADDING_WORDS(0xD); std::array<ScissorTest, NumViewports> scissor_test; - INSERT_PADDING_WORDS(0x15); + INSERT_UNION_PADDING_WORDS(0x15); s32 stencil_back_func_ref; u32 stencil_back_mask; u32 stencil_back_func_mask; - INSERT_PADDING_WORDS(0xC); + INSERT_UNION_PADDING_WORDS(0xC); u32 color_mask_common; - INSERT_PADDING_WORDS(0x6); + INSERT_UNION_PADDING_WORDS(0x6); u32 rt_separate_frag_data; f32 depth_bounds[2]; - INSERT_PADDING_WORDS(0xA); + INSERT_UNION_PADDING_WORDS(0xA); struct { u32 address_high; @@ -710,7 +710,7 @@ public: } } zeta; - INSERT_PADDING_WORDS(0x41); + INSERT_UNION_PADDING_WORDS(0x41); union { BitField<0, 4, u32> stencil; @@ -719,11 +719,11 @@ public: BitField<12, 4, u32> viewport; } clear_flags; - INSERT_PADDING_WORDS(0x19); + INSERT_UNION_PADDING_WORDS(0x19); std::array<VertexAttribute, NumVertexAttributes> vertex_attrib_format; - INSERT_PADDING_WORDS(0xF); + INSERT_UNION_PADDING_WORDS(0xF); struct { union { @@ -746,16 +746,16 @@ public: } } rt_control; - INSERT_PADDING_WORDS(0x2); + INSERT_UNION_PADDING_WORDS(0x2); u32 zeta_width; u32 zeta_height; - INSERT_PADDING_WORDS(0x27); + INSERT_UNION_PADDING_WORDS(0x27); u32 depth_test_enable; - INSERT_PADDING_WORDS(0x5); + INSERT_UNION_PADDING_WORDS(0x5); u32 independent_blend_enable; @@ -763,7 +763,7 @@ public: u32 alpha_test_enabled; - INSERT_PADDING_WORDS(0x6); + INSERT_UNION_PADDING_WORDS(0x6); u32 d3d_cull_mode; @@ -777,7 +777,7 @@ public: float b; float a; } blend_color; - INSERT_PADDING_WORDS(0x4); + INSERT_UNION_PADDING_WORDS(0x4); struct { u32 separate_alpha; @@ -786,7 +786,7 @@ public: Blend::Factor factor_dest_rgb; Blend::Equation equation_a; Blend::Factor factor_source_a; - INSERT_PADDING_WORDS(1); + INSERT_UNION_PADDING_WORDS(1); Blend::Factor factor_dest_a; u32 enable_common; @@ -802,7 +802,7 @@ public: u32 stencil_front_func_mask; u32 stencil_front_mask; - INSERT_PADDING_WORDS(0x2); + INSERT_UNION_PADDING_WORDS(0x2); u32 frag_color_clamp; @@ -811,12 +811,12 @@ public: BitField<4, 1, u32> triangle_rast_flip; } screen_y_control; - INSERT_PADDING_WORDS(0x21); + INSERT_UNION_PADDING_WORDS(0x21); u32 vb_element_base; u32 vb_base_instance; - INSERT_PADDING_WORDS(0x35); + INSERT_UNION_PADDING_WORDS(0x35); union { BitField<0, 1, u32> c0; @@ -829,11 +829,11 @@ public: BitField<7, 1, u32> c7; } clip_distance_enabled; - INSERT_PADDING_WORDS(0x1); + INSERT_UNION_PADDING_WORDS(0x1); float point_size; - INSERT_PADDING_WORDS(0x7); + INSERT_UNION_PADDING_WORDS(0x7); u32 zeta_enable; @@ -842,7 +842,7 @@ public: BitField<4, 1, u32> alpha_to_one; } multisample_control; - INSERT_PADDING_WORDS(0x4); + INSERT_UNION_PADDING_WORDS(0x4); struct { u32 address_high; @@ -866,11 +866,11 @@ public: } } tsc; - INSERT_PADDING_WORDS(0x1); + INSERT_UNION_PADDING_WORDS(0x1); float polygon_offset_factor; - INSERT_PADDING_WORDS(0x1); + INSERT_UNION_PADDING_WORDS(0x1); struct { u32 tic_address_high; @@ -883,7 +883,7 @@ public: } } tic; - INSERT_PADDING_WORDS(0x5); + INSERT_UNION_PADDING_WORDS(0x5); u32 stencil_two_side_enable; StencilOp stencil_back_op_fail; @@ -891,13 +891,13 @@ public: StencilOp stencil_back_op_zpass; ComparisonOp stencil_back_func_func; - INSERT_PADDING_WORDS(0x4); + INSERT_UNION_PADDING_WORDS(0x4); u32 framebuffer_srgb; float polygon_offset_units; - INSERT_PADDING_WORDS(0x11); + INSERT_UNION_PADDING_WORDS(0x11); union { BitField<2, 1, u32> coord_origin; @@ -913,7 +913,7 @@ public: (static_cast<GPUVAddr>(code_address_high) << 32) | code_address_low); } } code_address; - INSERT_PADDING_WORDS(1); + INSERT_UNION_PADDING_WORDS(1); struct { u32 vertex_end_gl; @@ -925,14 +925,14 @@ public: }; } draw; - INSERT_PADDING_WORDS(0xA); + INSERT_UNION_PADDING_WORDS(0xA); struct { u32 enabled; u32 index; } primitive_restart; - INSERT_PADDING_WORDS(0x5F); + INSERT_UNION_PADDING_WORDS(0x5F); struct { u32 start_addr_high; @@ -973,9 +973,9 @@ public: } } index_array; - INSERT_PADDING_WORDS(0x7); + INSERT_UNION_PADDING_WORDS(0x7); - INSERT_PADDING_WORDS(0x1F); + INSERT_UNION_PADDING_WORDS(0x1F); float polygon_offset_clamp; @@ -989,17 +989,17 @@ public: } } instanced_arrays; - INSERT_PADDING_WORDS(0x6); + INSERT_UNION_PADDING_WORDS(0x6); Cull cull; u32 pixel_center_integer; - INSERT_PADDING_WORDS(0x1); + INSERT_UNION_PADDING_WORDS(0x1); u32 viewport_transform_enabled; - INSERT_PADDING_WORDS(0x3); + INSERT_UNION_PADDING_WORDS(0x3); union { BitField<0, 1, u32> depth_range_0_1; @@ -1007,13 +1007,13 @@ public: BitField<4, 1, u32> depth_clamp_far; } view_volume_clip_control; - INSERT_PADDING_WORDS(0x21); + INSERT_UNION_PADDING_WORDS(0x21); struct { u32 enable; LogicOperation operation; } logic_op; - INSERT_PADDING_WORDS(0x1); + INSERT_UNION_PADDING_WORDS(0x1); union { u32 raw; @@ -1026,9 +1026,9 @@ public: BitField<6, 4, u32> RT; BitField<10, 11, u32> layer; } clear_buffers; - INSERT_PADDING_WORDS(0xB); + INSERT_UNION_PADDING_WORDS(0xB); std::array<ColorMask, NumRenderTargets> color_mask; - INSERT_PADDING_WORDS(0x38); + INSERT_UNION_PADDING_WORDS(0x38); struct { u32 query_address_high; @@ -1050,7 +1050,7 @@ public: } } query; - INSERT_PADDING_WORDS(0x3C); + INSERT_UNION_PADDING_WORDS(0x3C); struct { union { @@ -1090,10 +1090,10 @@ public: BitField<4, 4, ShaderProgram> program; }; u32 offset; - INSERT_PADDING_WORDS(14); + INSERT_UNION_PADDING_WORDS(14); } shader_config[MaxShaderProgram]; - INSERT_PADDING_WORDS(0x60); + INSERT_UNION_PADDING_WORDS(0x60); u32 firmware[0x20]; @@ -1110,7 +1110,7 @@ public: } } const_buffer; - INSERT_PADDING_WORDS(0x10); + INSERT_UNION_PADDING_WORDS(0x10); struct { union { @@ -1118,14 +1118,14 @@ public: BitField<0, 1, u32> valid; BitField<4, 5, u32> index; }; - INSERT_PADDING_WORDS(7); + INSERT_UNION_PADDING_WORDS(7); } cb_bind[MaxShaderStage]; - INSERT_PADDING_WORDS(0x56); + INSERT_UNION_PADDING_WORDS(0x56); u32 tex_cb_index; - INSERT_PADDING_WORDS(0x395); + INSERT_UNION_PADDING_WORDS(0x395); struct { /// Compressed address of a buffer that holds information about bound SSBOs. @@ -1137,14 +1137,14 @@ public: } } ssbo_info; - INSERT_PADDING_WORDS(0x11); + INSERT_UNION_PADDING_WORDS(0x11); struct { u32 address[MaxShaderStage]; u32 size[MaxShaderStage]; } tex_info_buffers; - INSERT_PADDING_WORDS(0xCC); + INSERT_UNION_PADDING_WORDS(0xCC); }; std::array<u32, NUM_REGS> reg_array; }; diff --git a/src/video_core/engines/maxwell_dma.h b/src/video_core/engines/maxwell_dma.h index 93808a9bb..4f40d1d1f 100644 --- a/src/video_core/engines/maxwell_dma.h +++ b/src/video_core/engines/maxwell_dma.h @@ -94,7 +94,7 @@ public: union { struct { - INSERT_PADDING_WORDS(0xC0); + INSERT_UNION_PADDING_WORDS(0xC0); struct { union { @@ -112,7 +112,7 @@ public: }; } exec; - INSERT_PADDING_WORDS(0x3F); + INSERT_UNION_PADDING_WORDS(0x3F); struct { u32 address_high; @@ -139,7 +139,7 @@ public: u32 x_count; u32 y_count; - INSERT_PADDING_WORDS(0xB8); + INSERT_UNION_PADDING_WORDS(0xB8); u32 const0; u32 const1; @@ -162,11 +162,11 @@ public: Parameters dst_params; - INSERT_PADDING_WORDS(1); + INSERT_UNION_PADDING_WORDS(1); Parameters src_params; - INSERT_PADDING_WORDS(0x13); + INSERT_UNION_PADDING_WORDS(0x13); }; std::array<u32, NUM_REGS> reg_array; }; diff --git a/src/video_core/engines/shader_header.h b/src/video_core/engines/shader_header.h index e86a7f04a..bc80661d8 100644 --- a/src/video_core/engines/shader_header.h +++ b/src/video_core/engines/shader_header.h @@ -38,37 +38,37 @@ struct Header { BitField<26, 1, u32> does_load_or_store; BitField<27, 1, u32> does_fp64; BitField<28, 4, u32> stream_out_mask; - } common0; + } common0{}; union { BitField<0, 24, u32> shader_local_memory_low_size; BitField<24, 8, u32> per_patch_attribute_count; - } common1; + } common1{}; union { BitField<0, 24, u32> shader_local_memory_high_size; BitField<24, 8, u32> threads_per_input_primitive; - } common2; + } common2{}; union { BitField<0, 24, u32> shader_local_memory_crs_size; BitField<24, 4, OutputTopology> output_topology; BitField<28, 4, u32> reserved; - } common3; + } common3{}; union { BitField<0, 12, u32> max_output_vertices; BitField<12, 8, u32> store_req_start; // NOTE: not used by geometry shaders. BitField<24, 4, u32> reserved; BitField<12, 8, u32> store_req_end; // NOTE: not used by geometry shaders. - } common4; + } common4{}; union { struct { - INSERT_PADDING_BYTES(3); // ImapSystemValuesA - INSERT_PADDING_BYTES(1); // ImapSystemValuesB - INSERT_PADDING_BYTES(16); // ImapGenericVector[32] - INSERT_PADDING_BYTES(2); // ImapColor + INSERT_UNION_PADDING_BYTES(3); // ImapSystemValuesA + INSERT_UNION_PADDING_BYTES(1); // ImapSystemValuesB + INSERT_UNION_PADDING_BYTES(16); // ImapGenericVector[32] + INSERT_UNION_PADDING_BYTES(2); // ImapColor union { BitField<0, 8, u16> clip_distances; BitField<8, 1, u16> point_sprite_s; @@ -79,20 +79,20 @@ struct Header { BitField<14, 1, u16> instance_id; BitField<15, 1, u16> vertex_id; }; - INSERT_PADDING_BYTES(5); // ImapFixedFncTexture[10] - INSERT_PADDING_BYTES(1); // ImapReserved - INSERT_PADDING_BYTES(3); // OmapSystemValuesA - INSERT_PADDING_BYTES(1); // OmapSystemValuesB - INSERT_PADDING_BYTES(16); // OmapGenericVector[32] - INSERT_PADDING_BYTES(2); // OmapColor - INSERT_PADDING_BYTES(2); // OmapSystemValuesC - INSERT_PADDING_BYTES(5); // OmapFixedFncTexture[10] - INSERT_PADDING_BYTES(1); // OmapReserved + INSERT_UNION_PADDING_BYTES(5); // ImapFixedFncTexture[10] + INSERT_UNION_PADDING_BYTES(1); // ImapReserved + INSERT_UNION_PADDING_BYTES(3); // OmapSystemValuesA + INSERT_UNION_PADDING_BYTES(1); // OmapSystemValuesB + INSERT_UNION_PADDING_BYTES(16); // OmapGenericVector[32] + INSERT_UNION_PADDING_BYTES(2); // OmapColor + INSERT_UNION_PADDING_BYTES(2); // OmapSystemValuesC + INSERT_UNION_PADDING_BYTES(5); // OmapFixedFncTexture[10] + INSERT_UNION_PADDING_BYTES(1); // OmapReserved } vtg; struct { - INSERT_PADDING_BYTES(3); // ImapSystemValuesA - INSERT_PADDING_BYTES(1); // ImapSystemValuesB + INSERT_UNION_PADDING_BYTES(3); // ImapSystemValuesA + INSERT_UNION_PADDING_BYTES(1); // ImapSystemValuesB union { BitField<0, 2, AttributeUse> x; BitField<2, 2, AttributeUse> y; @@ -100,10 +100,10 @@ struct Header { BitField<6, 2, AttributeUse> z; u8 raw; } imap_generic_vector[32]; - INSERT_PADDING_BYTES(2); // ImapColor - INSERT_PADDING_BYTES(2); // ImapSystemValuesC - INSERT_PADDING_BYTES(10); // ImapFixedFncTexture[10] - INSERT_PADDING_BYTES(2); // ImapReserved + INSERT_UNION_PADDING_BYTES(2); // ImapColor + INSERT_UNION_PADDING_BYTES(2); // ImapSystemValuesC + INSERT_UNION_PADDING_BYTES(10); // ImapFixedFncTexture[10] + INSERT_UNION_PADDING_BYTES(2); // ImapReserved struct { u32 target; union { @@ -139,6 +139,8 @@ struct Header { return result; } } ps; + + std::array<u32, 0xF> raw{}; }; u64 GetLocalMemorySize() const { diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h index dbca19f35..ecc338ae9 100644 --- a/src/video_core/gpu.h +++ b/src/video_core/gpu.h @@ -207,7 +207,7 @@ public: union { struct { - INSERT_PADDING_WORDS(0x4); + INSERT_UNION_PADDING_WORDS(0x4); struct { u32 address_high; u32 address_low; @@ -220,12 +220,12 @@ public: u32 semaphore_sequence; u32 semaphore_trigger; - INSERT_PADDING_WORDS(0xC); + INSERT_UNION_PADDING_WORDS(0xC); // The puser and the puller share the reference counter, the pusher only has read // access u32 reference_count; - INSERT_PADDING_WORDS(0x5); + INSERT_UNION_PADDING_WORDS(0x5); u32 semaphore_acquire; u32 semaphore_release; @@ -234,7 +234,7 @@ public: BitField<4, 4, u32> operation; BitField<8, 8, u32> id; } fence_action; - INSERT_PADDING_WORDS(0xE2); + INSERT_UNION_PADDING_WORDS(0xE2); // Puller state u32 acquire_mode; diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.cpp b/src/video_core/renderer_opengl/gl_buffer_cache.cpp index f8a807c84..0375fca17 100644 --- a/src/video_core/renderer_opengl/gl_buffer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_buffer_cache.cpp @@ -8,13 +8,17 @@ #include "common/assert.h" #include "common/microprofile.h" +#include "video_core/engines/maxwell_3d.h" #include "video_core/rasterizer_interface.h" #include "video_core/renderer_opengl/gl_buffer_cache.h" +#include "video_core/renderer_opengl/gl_device.h" #include "video_core/renderer_opengl/gl_rasterizer.h" #include "video_core/renderer_opengl/gl_resource_manager.h" namespace OpenGL { +using Maxwell = Tegra::Engines::Maxwell3D::Regs; + MICROPROFILE_DEFINE(OpenGL_Buffer_Download, "OpenGL", "Buffer Download", MP_RGB(192, 192, 128)); CachedBufferBlock::CachedBufferBlock(CacheAddr cache_addr, const std::size_t size) @@ -26,11 +30,22 @@ CachedBufferBlock::CachedBufferBlock(CacheAddr cache_addr, const std::size_t siz CachedBufferBlock::~CachedBufferBlock() = default; OGLBufferCache::OGLBufferCache(RasterizerOpenGL& rasterizer, Core::System& system, - std::size_t stream_size) - : VideoCommon::BufferCache<Buffer, GLuint, OGLStreamBuffer>{ - rasterizer, system, std::make_unique<OGLStreamBuffer>(stream_size, true)} {} + const Device& device, std::size_t stream_size) + : GenericBufferCache{rasterizer, system, std::make_unique<OGLStreamBuffer>(stream_size, true)} { + if (!device.HasFastBufferSubData()) { + return; + } + + static constexpr auto size = static_cast<GLsizeiptr>(Maxwell::MaxConstBufferSize); + glCreateBuffers(static_cast<GLsizei>(std::size(cbufs)), std::data(cbufs)); + for (const GLuint cbuf : cbufs) { + glNamedBufferData(cbuf, size, nullptr, GL_STREAM_DRAW); + } +} -OGLBufferCache::~OGLBufferCache() = default; +OGLBufferCache::~OGLBufferCache() { + glDeleteBuffers(static_cast<GLsizei>(std::size(cbufs)), std::data(cbufs)); +} Buffer OGLBufferCache::CreateBlock(CacheAddr cache_addr, std::size_t size) { return std::make_shared<CachedBufferBlock>(cache_addr, size); @@ -69,4 +84,12 @@ void OGLBufferCache::CopyBlock(const Buffer& src, const Buffer& dst, std::size_t static_cast<GLsizeiptr>(size)); } +OGLBufferCache::BufferInfo OGLBufferCache::ConstBufferUpload(const void* raw_pointer, + std::size_t size) { + DEBUG_ASSERT(cbuf_cursor < std::size(cbufs)); + const GLuint& cbuf = cbufs[cbuf_cursor++]; + glNamedBufferSubData(cbuf, 0, static_cast<GLsizeiptr>(size), raw_pointer); + return {&cbuf, 0}; +} + } // namespace OpenGL diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.h b/src/video_core/renderer_opengl/gl_buffer_cache.h index 022e7bfa9..8c7145443 100644 --- a/src/video_core/renderer_opengl/gl_buffer_cache.h +++ b/src/video_core/renderer_opengl/gl_buffer_cache.h @@ -4,10 +4,12 @@ #pragma once +#include <array> #include <memory> #include "common/common_types.h" #include "video_core/buffer_cache/buffer_cache.h" +#include "video_core/engines/maxwell_3d.h" #include "video_core/rasterizer_cache.h" #include "video_core/renderer_opengl/gl_resource_manager.h" #include "video_core/renderer_opengl/gl_stream_buffer.h" @@ -18,12 +20,14 @@ class System; namespace OpenGL { +class Device; class OGLStreamBuffer; class RasterizerOpenGL; class CachedBufferBlock; using Buffer = std::shared_ptr<CachedBufferBlock>; +using GenericBufferCache = VideoCommon::BufferCache<Buffer, GLuint, OGLStreamBuffer>; class CachedBufferBlock : public VideoCommon::BufferBlock { public: @@ -38,14 +42,18 @@ private: OGLBuffer gl_buffer{}; }; -class OGLBufferCache final : public VideoCommon::BufferCache<Buffer, GLuint, OGLStreamBuffer> { +class OGLBufferCache final : public GenericBufferCache { public: explicit OGLBufferCache(RasterizerOpenGL& rasterizer, Core::System& system, - std::size_t stream_size); + const Device& device, std::size_t stream_size); ~OGLBufferCache(); const GLuint* GetEmptyBuffer(std::size_t) override; + void Acquire() noexcept { + cbuf_cursor = 0; + } + protected: Buffer CreateBlock(CacheAddr cache_addr, std::size_t size) override; @@ -61,6 +69,14 @@ protected: void CopyBlock(const Buffer& src, const Buffer& dst, std::size_t src_offset, std::size_t dst_offset, std::size_t size) override; + + BufferInfo ConstBufferUpload(const void* raw_pointer, std::size_t size) override; + +private: + std::size_t cbuf_cursor = 0; + std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::MaxConstBuffers * + Tegra::Engines::Maxwell3D::Regs::MaxShaderProgram> + cbufs; }; } // namespace OpenGL diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp index 64de7e425..c65b24c69 100644 --- a/src/video_core/renderer_opengl/gl_device.cpp +++ b/src/video_core/renderer_opengl/gl_device.cpp @@ -51,8 +51,11 @@ bool HasExtension(const std::vector<std::string_view>& images, std::string_view } // Anonymous namespace Device::Device() { + const std::string_view vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR)); const std::vector extensions = GetExtensions(); + const bool is_nvidia = vendor == "NVIDIA Corporation"; + uniform_buffer_alignment = GetInteger<std::size_t>(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT); shader_storage_alignment = GetInteger<std::size_t>(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT); max_vertex_attributes = GetInteger<u32>(GL_MAX_VERTEX_ATTRIBS); @@ -64,6 +67,7 @@ Device::Device() { has_variable_aoffi = TestVariableAoffi(); has_component_indexing_bug = TestComponentIndexingBug(); has_precise_bug = TestPreciseBug(); + has_fast_buffer_sub_data = is_nvidia; LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi); LOG_INFO(Render_OpenGL, "Renderer_ComponentIndexingBug: {}", has_component_indexing_bug); diff --git a/src/video_core/renderer_opengl/gl_device.h b/src/video_core/renderer_opengl/gl_device.h index bb273c3d6..bf35bd0b6 100644 --- a/src/video_core/renderer_opengl/gl_device.h +++ b/src/video_core/renderer_opengl/gl_device.h @@ -54,6 +54,10 @@ public: return has_precise_bug; } + bool HasFastBufferSubData() const { + return has_fast_buffer_sub_data; + } + private: static bool TestVariableAoffi(); static bool TestComponentIndexingBug(); @@ -69,6 +73,7 @@ private: bool has_variable_aoffi{}; bool has_component_indexing_bug{}; bool has_precise_bug{}; + bool has_fast_buffer_sub_data{}; }; } // namespace OpenGL diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 6a4d2c83a..e560d70d5 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -67,7 +67,7 @@ static std::size_t GetConstBufferSize(const Tegra::Engines::ConstBufferInfo& buf RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window, ScreenInfo& info) : texture_cache{system, *this, device}, shader_cache{*this, system, emu_window, device}, - system{system}, screen_info{info}, buffer_cache{*this, system, STREAM_BUFFER_SIZE} { + system{system}, screen_info{info}, buffer_cache{*this, system, device, STREAM_BUFFER_SIZE} { shader_program_manager = std::make_unique<GLShader::ProgramManager>(); state.draw.shader_program = 0; state.Apply(); @@ -558,6 +558,8 @@ void RasterizerOpenGL::DrawPrelude() { SyncPolygonOffset(); SyncAlphaTest(); + buffer_cache.Acquire(); + // Draw the vertex batch const bool is_indexed = accelerate_draw == AccelDraw::Indexed; @@ -879,7 +881,8 @@ void RasterizerOpenGL::SetupConstBuffer(const Tegra::Engines::ConstBufferInfo& b const std::size_t size = Common::AlignUp(GetConstBufferSize(buffer, entry), sizeof(GLvec4)); const auto alignment = device.GetUniformBufferAlignment(); - const auto [cbuf, offset] = buffer_cache.UploadMemory(buffer.address, size, alignment); + const auto [cbuf, offset] = buffer_cache.UploadMemory(buffer.address, size, alignment, false, + device.HasFastBufferSubData()); bind_ubo_pushbuffer.Push(cbuf, offset, size); } @@ -935,10 +938,9 @@ TextureBufferUsage RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stag if (!entry.IsBindless()) { return maxwell3d.GetStageTexture(stage, entry.GetOffset()); } - const auto cbuf = entry.GetBindlessCBuf(); - Tegra::Texture::TextureHandle tex_handle; - Tegra::Engines::ShaderType shader_type = static_cast<Tegra::Engines::ShaderType>(stage); - tex_handle.raw = maxwell3d.AccessConstBuffer32(shader_type, cbuf.first, cbuf.second); + const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage); + const Tegra::Texture::TextureHandle tex_handle = + maxwell3d.AccessConstBuffer32(shader_type, entry.GetBuffer(), entry.GetOffset()); return maxwell3d.GetTextureInfo(tex_handle); }(); @@ -966,10 +968,8 @@ TextureBufferUsage RasterizerOpenGL::SetupComputeTextures(const Shader& kernel) if (!entry.IsBindless()) { return compute.GetTexture(entry.GetOffset()); } - const auto cbuf = entry.GetBindlessCBuf(); - Tegra::Texture::TextureHandle tex_handle; - tex_handle.raw = compute.AccessConstBuffer32(Tegra::Engines::ShaderType::Compute, - cbuf.first, cbuf.second); + const Tegra::Texture::TextureHandle tex_handle = compute.AccessConstBuffer32( + Tegra::Engines::ShaderType::Compute, entry.GetBuffer(), entry.GetOffset()); return compute.GetTextureInfo(tex_handle); }(); @@ -1012,10 +1012,8 @@ void RasterizerOpenGL::SetupComputeImages(const Shader& shader) { if (!entry.IsBindless()) { return compute.GetTexture(entry.GetOffset()).tic; } - const auto cbuf = entry.GetBindlessCBuf(); - Tegra::Texture::TextureHandle tex_handle; - tex_handle.raw = compute.AccessConstBuffer32(Tegra::Engines::ShaderType::Compute, - cbuf.first, cbuf.second); + const Tegra::Texture::TextureHandle tex_handle = compute.AccessConstBuffer32( + Tegra::Engines::ShaderType::Compute, entry.GetBuffer(), entry.GetOffset()); return compute.GetTextureInfo(tex_handle).tic; }(); SetupImage(bindpoint, tic, entry); diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 8a514cb8a..0ce59a852 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -735,7 +735,7 @@ private: void DeclareImages() { const auto& images{ir.GetImages()}; - for (const auto& [offset, image] : images) { + for (const auto& image : images) { std::string qualifier = "coherent volatile"; if (image.IsRead() && !image.IsWritten()) { qualifier += " readonly"; @@ -2466,16 +2466,16 @@ ShaderEntries GetEntries(const VideoCommon::Shader::ShaderIR& ir) { entries.const_buffers.emplace_back(cbuf.second.GetMaxOffset(), cbuf.second.IsIndirect(), cbuf.first); } + for (const auto& [base, usage] : ir.GetGlobalMemory()) { + entries.global_memory_entries.emplace_back(base.cbuf_index, base.cbuf_offset, usage.is_read, + usage.is_written); + } for (const auto& sampler : ir.GetSamplers()) { entries.samplers.emplace_back(sampler); } - for (const auto& [offset, image] : ir.GetImages()) { + for (const auto& image : ir.GetImages()) { entries.images.emplace_back(image); } - for (const auto& [base, usage] : ir.GetGlobalMemory()) { - entries.global_memory_entries.emplace_back(base.cbuf_index, base.cbuf_offset, usage.is_read, - usage.is_written); - } entries.clip_distances = ir.GetClipDistances(); entries.shader_length = ir.GetLength(); return entries; diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.h b/src/video_core/renderer_opengl/gl_shader_decompiler.h index fead2a51e..b1e75e6cc 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.h +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.h @@ -82,10 +82,9 @@ private: struct ShaderEntries { std::vector<ConstBufferEntry> const_buffers; + std::vector<GlobalMemoryEntry> global_memory_entries; std::vector<SamplerEntry> samplers; - std::vector<SamplerEntry> bindless_samplers; std::vector<ImageEntry> images; - std::vector<GlobalMemoryEntry> global_memory_entries; std::array<bool, Maxwell::NumClipDistances> clip_distances{}; std::size_t shader_length{}; }; diff --git a/src/video_core/shader/control_flow.cpp b/src/video_core/shader/control_flow.cpp index d47c63d9f..b427ac873 100644 --- a/src/video_core/shader/control_flow.cpp +++ b/src/video_core/shader/control_flow.cpp @@ -16,7 +16,9 @@ #include "video_core/shader/shader_ir.h" namespace VideoCommon::Shader { + namespace { + using Tegra::Shader::Instruction; using Tegra::Shader::OpCode; @@ -68,15 +70,15 @@ struct CFGRebuildState { const ProgramCode& program_code; ConstBufferLocker& locker; u32 start{}; - std::vector<BlockInfo> block_info{}; - std::list<u32> inspect_queries{}; - std::list<Query> queries{}; - std::unordered_map<u32, u32> registered{}; - std::set<u32> labels{}; - std::map<u32, u32> ssy_labels{}; - std::map<u32, u32> pbk_labels{}; - std::unordered_map<u32, BlockStack> stacks{}; - ASTManager* manager; + std::vector<BlockInfo> block_info; + std::list<u32> inspect_queries; + std::list<Query> queries; + std::unordered_map<u32, u32> registered; + std::set<u32> labels; + std::map<u32, u32> ssy_labels; + std::map<u32, u32> pbk_labels; + std::unordered_map<u32, BlockStack> stacks; + ASTManager* manager{}; }; enum class BlockCollision : u32 { None, Found, Inside }; @@ -109,7 +111,7 @@ BlockInfo& CreateBlockInfo(CFGRebuildState& state, u32 start, u32 end) { } Pred GetPredicate(u32 index, bool negated) { - return static_cast<Pred>(index + (negated ? 8 : 0)); + return static_cast<Pred>(static_cast<u64>(index) + (negated ? 8ULL : 0ULL)); } /** @@ -136,15 +138,13 @@ struct BranchIndirectInfo { s32 relative_position{}; }; -std::optional<BranchIndirectInfo> TrackBranchIndirectInfo(const CFGRebuildState& state, - u32 start_address, u32 current_position) { - const u32 shader_start = state.start; - u32 pos = current_position; - BranchIndirectInfo result{}; - u64 track_register = 0; +struct BufferInfo { + u32 index; + u32 offset; +}; - // Step 0 Get BRX Info - const Instruction instr = {state.program_code[pos]}; +std::optional<std::pair<s32, u64>> GetBRXInfo(const CFGRebuildState& state, u32& pos) { + const Instruction instr = state.program_code[pos]; const auto opcode = OpCode::Decode(instr); if (opcode->get().GetId() != OpCode::Id::BRX) { return std::nullopt; @@ -152,86 +152,94 @@ std::optional<BranchIndirectInfo> TrackBranchIndirectInfo(const CFGRebuildState& if (instr.brx.constant_buffer != 0) { return std::nullopt; } - track_register = instr.gpr8.Value(); - result.relative_position = instr.brx.GetBranchExtend(); - pos--; - bool found_track = false; + --pos; + return std::make_pair(instr.brx.GetBranchExtend(), instr.gpr8.Value()); +} - // Step 1 Track LDC - while (pos >= shader_start) { - if (IsSchedInstruction(pos, shader_start)) { - pos--; +template <typename Result, typename TestCallable, typename PackCallable> +// requires std::predicate<TestCallable, Instruction, const OpCode::Matcher&> +// requires std::invocable<PackCallable, Instruction, const OpCode::Matcher&> +std::optional<Result> TrackInstruction(const CFGRebuildState& state, u32& pos, TestCallable test, + PackCallable pack) { + for (; pos >= state.start; --pos) { + if (IsSchedInstruction(pos, state.start)) { continue; } - const Instruction instr = {state.program_code[pos]}; + const Instruction instr = state.program_code[pos]; const auto opcode = OpCode::Decode(instr); - if (opcode->get().GetId() == OpCode::Id::LD_C) { - if (instr.gpr0.Value() == track_register && - instr.ld_c.type.Value() == Tegra::Shader::UniformType::Single) { - result.buffer = instr.cbuf36.index.Value(); - result.offset = static_cast<u32>(instr.cbuf36.GetOffset()); - track_register = instr.gpr8.Value(); - pos--; - found_track = true; - break; - } + if (!opcode) { + continue; + } + if (test(instr, opcode->get())) { + --pos; + return std::make_optional(pack(instr, opcode->get())); } - pos--; } + return std::nullopt; +} - if (!found_track) { - return std::nullopt; - } - found_track = false; +std::optional<std::pair<BufferInfo, u64>> TrackLDC(const CFGRebuildState& state, u32& pos, + u64 brx_tracked_register) { + return TrackInstruction<std::pair<BufferInfo, u64>>( + state, pos, + [brx_tracked_register](auto instr, const auto& opcode) { + return opcode.GetId() == OpCode::Id::LD_C && + instr.gpr0.Value() == brx_tracked_register && + instr.ld_c.type.Value() == Tegra::Shader::UniformType::Single; + }, + [](auto instr, const auto& opcode) { + const BufferInfo info = {static_cast<u32>(instr.cbuf36.index.Value()), + static_cast<u32>(instr.cbuf36.GetOffset())}; + return std::make_pair(info, instr.gpr8.Value()); + }); +} - // Step 2 Track SHL - while (pos >= shader_start) { - if (IsSchedInstruction(pos, shader_start)) { - pos--; - continue; - } - const Instruction instr = state.program_code[pos]; - const auto opcode = OpCode::Decode(instr); - if (opcode->get().GetId() == OpCode::Id::SHL_IMM) { - if (instr.gpr0.Value() == track_register) { - track_register = instr.gpr8.Value(); - pos--; - found_track = true; - break; - } - } - pos--; +std::optional<u64> TrackSHLRegister(const CFGRebuildState& state, u32& pos, + u64 ldc_tracked_register) { + return TrackInstruction<u64>(state, pos, + [ldc_tracked_register](auto instr, const auto& opcode) { + return opcode.GetId() == OpCode::Id::SHL_IMM && + instr.gpr0.Value() == ldc_tracked_register; + }, + [](auto instr, const auto&) { return instr.gpr8.Value(); }); +} + +std::optional<u32> TrackIMNMXValue(const CFGRebuildState& state, u32& pos, + u64 shl_tracked_register) { + return TrackInstruction<u32>(state, pos, + [shl_tracked_register](auto instr, const auto& opcode) { + return opcode.GetId() == OpCode::Id::IMNMX_IMM && + instr.gpr0.Value() == shl_tracked_register; + }, + [](auto instr, const auto&) { + return static_cast<u32>(instr.alu.GetSignedImm20_20() + 1); + }); +} + +std::optional<BranchIndirectInfo> TrackBranchIndirectInfo(const CFGRebuildState& state, u32 pos) { + const auto brx_info = GetBRXInfo(state, pos); + if (!brx_info) { + return std::nullopt; } + const auto [relative_position, brx_tracked_register] = *brx_info; - if (!found_track) { + const auto ldc_info = TrackLDC(state, pos, brx_tracked_register); + if (!ldc_info) { return std::nullopt; } - found_track = false; + const auto [buffer_info, ldc_tracked_register] = *ldc_info; - // Step 3 Track IMNMX - while (pos >= shader_start) { - if (IsSchedInstruction(pos, shader_start)) { - pos--; - continue; - } - const Instruction instr = state.program_code[pos]; - const auto opcode = OpCode::Decode(instr); - if (opcode->get().GetId() == OpCode::Id::IMNMX_IMM) { - if (instr.gpr0.Value() == track_register) { - track_register = instr.gpr8.Value(); - result.entries = instr.alu.GetSignedImm20_20() + 1; - pos--; - found_track = true; - break; - } - } - pos--; + const auto shl_tracked_register = TrackSHLRegister(state, pos, ldc_tracked_register); + if (!shl_tracked_register) { + return std::nullopt; } - if (!found_track) { + const auto entries = TrackIMNMXValue(state, pos, *shl_tracked_register); + if (!entries) { return std::nullopt; } - return result; + + return BranchIndirectInfo{buffer_info.index, buffer_info.offset, *entries, relative_position}; } std::pair<ParseResult, ParseInfo> ParseCode(CFGRebuildState& state, u32 address) { @@ -420,30 +428,30 @@ std::pair<ParseResult, ParseInfo> ParseCode(CFGRebuildState& state, u32 address) break; } case OpCode::Id::BRX: { - auto tmp = TrackBranchIndirectInfo(state, address, offset); - if (tmp) { - auto result = *tmp; - std::vector<CaseBranch> branches{}; - s32 pc_target = offset + result.relative_position; - for (u32 i = 0; i < result.entries; i++) { - auto k = state.locker.ObtainKey(result.buffer, result.offset + i * 4); - if (!k) { - return {ParseResult::AbnormalFlow, parse_info}; - } - u32 value = *k; - u32 target = static_cast<u32>((value >> 3) + pc_target); - insert_label(state, target); - branches.emplace_back(value, target); - } - parse_info.end_address = offset; - parse_info.branch_info = MakeBranchInfo<MultiBranch>( - static_cast<u32>(instr.gpr8.Value()), std::move(branches)); - - return {ParseResult::ControlCaught, parse_info}; - } else { + const auto tmp = TrackBranchIndirectInfo(state, offset); + if (!tmp) { LOG_WARNING(HW_GPU, "BRX Track Unsuccesful"); + return {ParseResult::AbnormalFlow, parse_info}; } - return {ParseResult::AbnormalFlow, parse_info}; + + const auto result = *tmp; + const s32 pc_target = offset + result.relative_position; + std::vector<CaseBranch> branches; + for (u32 i = 0; i < result.entries; i++) { + auto key = state.locker.ObtainKey(result.buffer, result.offset + i * 4); + if (!key) { + return {ParseResult::AbnormalFlow, parse_info}; + } + u32 value = *key; + u32 target = static_cast<u32>((value >> 3) + pc_target); + insert_label(state, target); + branches.emplace_back(value, target); + } + parse_info.end_address = offset; + parse_info.branch_info = MakeBranchInfo<MultiBranch>( + static_cast<u32>(instr.gpr8.Value()), std::move(branches)); + + return {ParseResult::ControlCaught, parse_info}; } default: break; diff --git a/src/video_core/shader/decode/arithmetic.cpp b/src/video_core/shader/decode/arithmetic.cpp index 1473c282a..fcedd2af6 100644 --- a/src/video_core/shader/decode/arithmetic.cpp +++ b/src/video_core/shader/decode/arithmetic.cpp @@ -43,12 +43,12 @@ u32 ShaderIR::DecodeArithmetic(NodeBlock& bb, u32 pc) { case OpCode::Id::FMUL_IMM: { // FMUL does not have 'abs' bits and only the second operand has a 'neg' bit. if (instr.fmul.tab5cb8_2 != 0) { - LOG_WARNING(HW_GPU, "FMUL tab5cb8_2({}) is not implemented", - instr.fmul.tab5cb8_2.Value()); + LOG_DEBUG(HW_GPU, "FMUL tab5cb8_2({}) is not implemented", + instr.fmul.tab5cb8_2.Value()); } if (instr.fmul.tab5c68_0 != 1) { - LOG_WARNING(HW_GPU, "FMUL tab5cb8_0({}) is not implemented", - instr.fmul.tab5c68_0.Value()); + LOG_DEBUG(HW_GPU, "FMUL tab5cb8_0({}) is not implemented", + instr.fmul.tab5c68_0.Value()); } op_b = GetOperandAbsNegFloat(op_b, false, instr.fmul.negate_b); @@ -144,10 +144,11 @@ u32 ShaderIR::DecodeArithmetic(NodeBlock& bb, u32 pc) { case OpCode::Id::RRO_C: case OpCode::Id::RRO_R: case OpCode::Id::RRO_IMM: { + LOG_DEBUG(HW_GPU, "(STUBBED) RRO used"); + // Currently RRO is only implemented as a register move. op_b = GetOperandAbsNegFloat(op_b, instr.alu.abs_b, instr.alu.negate_b); SetRegister(bb, instr.gpr0, op_b); - LOG_WARNING(HW_GPU, "RRO instruction is incomplete"); break; } default: diff --git a/src/video_core/shader/decode/arithmetic_half.cpp b/src/video_core/shader/decode/arithmetic_half.cpp index b06cbe441..ee7d9a29d 100644 --- a/src/video_core/shader/decode/arithmetic_half.cpp +++ b/src/video_core/shader/decode/arithmetic_half.cpp @@ -21,8 +21,8 @@ u32 ShaderIR::DecodeArithmeticHalf(NodeBlock& bb, u32 pc) { if (opcode->get().GetId() == OpCode::Id::HADD2_C || opcode->get().GetId() == OpCode::Id::HADD2_R) { - if (instr.alu_half.ftz != 0) { - LOG_WARNING(HW_GPU, "{} FTZ not implemented", opcode->get().GetName()); + if (instr.alu_half.ftz == 0) { + LOG_DEBUG(HW_GPU, "{} without FTZ is not implemented", opcode->get().GetName()); } } diff --git a/src/video_core/shader/decode/arithmetic_half_immediate.cpp b/src/video_core/shader/decode/arithmetic_half_immediate.cpp index 6466fc011..d179b9873 100644 --- a/src/video_core/shader/decode/arithmetic_half_immediate.cpp +++ b/src/video_core/shader/decode/arithmetic_half_immediate.cpp @@ -19,12 +19,12 @@ u32 ShaderIR::DecodeArithmeticHalfImmediate(NodeBlock& bb, u32 pc) { const auto opcode = OpCode::Decode(instr); if (opcode->get().GetId() == OpCode::Id::HADD2_IMM) { - if (instr.alu_half_imm.ftz != 0) { - LOG_WARNING(HW_GPU, "{} FTZ not implemented", opcode->get().GetName()); + if (instr.alu_half_imm.ftz == 0) { + LOG_DEBUG(HW_GPU, "{} without FTZ is not implemented", opcode->get().GetName()); } } else { - if (instr.alu_half_imm.precision != Tegra::Shader::HalfPrecision::None) { - LOG_WARNING(HW_GPU, "{} FTZ not implemented", opcode->get().GetName()); + if (instr.alu_half_imm.precision != Tegra::Shader::HalfPrecision::FTZ) { + LOG_DEBUG(HW_GPU, "{} without FTZ is not implemented", opcode->get().GetName()); } } diff --git a/src/video_core/shader/decode/ffma.cpp b/src/video_core/shader/decode/ffma.cpp index ca2f39e8d..5973588d6 100644 --- a/src/video_core/shader/decode/ffma.cpp +++ b/src/video_core/shader/decode/ffma.cpp @@ -19,10 +19,10 @@ u32 ShaderIR::DecodeFfma(NodeBlock& bb, u32 pc) { UNIMPLEMENTED_IF_MSG(instr.ffma.cc != 0, "FFMA cc not implemented"); if (instr.ffma.tab5980_0 != 1) { - LOG_WARNING(HW_GPU, "FFMA tab5980_0({}) not implemented", instr.ffma.tab5980_0.Value()); + LOG_DEBUG(HW_GPU, "FFMA tab5980_0({}) not implemented", instr.ffma.tab5980_0.Value()); } if (instr.ffma.tab5980_1 != 0) { - LOG_WARNING(HW_GPU, "FFMA tab5980_1({}) not implemented", instr.ffma.tab5980_1.Value()); + LOG_DEBUG(HW_GPU, "FFMA tab5980_1({}) not implemented", instr.ffma.tab5980_1.Value()); } const Node op_a = GetRegister(instr.gpr8); diff --git a/src/video_core/shader/decode/half_set.cpp b/src/video_core/shader/decode/half_set.cpp index 48ca7a4af..848e46874 100644 --- a/src/video_core/shader/decode/half_set.cpp +++ b/src/video_core/shader/decode/half_set.cpp @@ -20,8 +20,8 @@ u32 ShaderIR::DecodeHalfSet(NodeBlock& bb, u32 pc) { const Instruction instr = {program_code[pc]}; const auto opcode = OpCode::Decode(instr); - if (instr.hset2.ftz != 0) { - LOG_WARNING(HW_GPU, "{} FTZ not implemented", opcode->get().GetName()); + if (instr.hset2.ftz == 0) { + LOG_DEBUG(HW_GPU, "{} without FTZ is not implemented", opcode->get().GetName()); } Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.hset2.type_a); diff --git a/src/video_core/shader/decode/half_set_predicate.cpp b/src/video_core/shader/decode/half_set_predicate.cpp index fec8f2dbe..310655619 100644 --- a/src/video_core/shader/decode/half_set_predicate.cpp +++ b/src/video_core/shader/decode/half_set_predicate.cpp @@ -19,7 +19,9 @@ u32 ShaderIR::DecodeHalfSetPredicate(NodeBlock& bb, u32 pc) { const Instruction instr = {program_code[pc]}; const auto opcode = OpCode::Decode(instr); - LOG_DEBUG(HW_GPU, "ftz={}", static_cast<u32>(instr.hsetp2.ftz)); + if (instr.hsetp2.ftz != 0) { + LOG_DEBUG(HW_GPU, "{} without FTZ is not implemented", opcode->get().GetName()); + } Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.hsetp2.type_a); op_a = GetOperandAbsNegHalf(op_a, instr.hsetp2.abs_a, instr.hsetp2.negate_a); diff --git a/src/video_core/shader/decode/image.cpp b/src/video_core/shader/decode/image.cpp index b02d2cb95..d2fe4ec5d 100644 --- a/src/video_core/shader/decode/image.cpp +++ b/src/video_core/shader/decode/image.cpp @@ -143,39 +143,37 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) { } Image& ShaderIR::GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type) { - const auto offset{static_cast<std::size_t>(image.index.Value())}; - if (const auto existing_image = TryUseExistingImage(offset, type)) { - return *existing_image; + const auto offset = static_cast<u32>(image.index.Value()); + + const auto it = + std::find_if(std::begin(used_images), std::end(used_images), + [offset](const Image& entry) { return entry.GetOffset() == offset; }); + if (it != std::end(used_images)) { + ASSERT(!it->IsBindless() && it->GetType() == it->GetType()); + return *it; } - const std::size_t next_index{used_images.size()}; - return used_images.emplace(offset, Image{offset, next_index, type}).first->second; + const auto next_index = static_cast<u32>(used_images.size()); + return used_images.emplace_back(next_index, offset, type); } Image& ShaderIR::GetBindlessImage(Tegra::Shader::Register reg, Tegra::Shader::ImageType type) { - const Node image_register{GetRegister(reg)}; - const auto [base_image, cbuf_index, cbuf_offset]{ - TrackCbuf(image_register, global_code, static_cast<s64>(global_code.size()))}; - const auto cbuf_key{(static_cast<u64>(cbuf_index) << 32) | static_cast<u64>(cbuf_offset)}; - - if (const auto image = TryUseExistingImage(cbuf_key, type)) { - return *image; - } - - const std::size_t next_index{used_images.size()}; - return used_images.emplace(cbuf_key, Image{cbuf_index, cbuf_offset, next_index, type}) - .first->second; -} - -Image* ShaderIR::TryUseExistingImage(u64 offset, Tegra::Shader::ImageType type) { - auto it = used_images.find(offset); - if (it == used_images.end()) { - return nullptr; + const Node image_register = GetRegister(reg); + const auto [base_image, buffer, offset] = + TrackCbuf(image_register, global_code, static_cast<s64>(global_code.size())); + + const auto it = + std::find_if(std::begin(used_images), std::end(used_images), + [buffer = buffer, offset = offset](const Image& entry) { + return entry.GetBuffer() == buffer && entry.GetOffset() == offset; + }); + if (it != std::end(used_images)) { + ASSERT(it->IsBindless() && it->GetType() == it->GetType()); + return *it; } - auto& image = it->second; - ASSERT(image.GetType() == type); - return ℑ + const auto next_index = static_cast<u32>(used_images.size()); + return used_images.emplace_back(next_index, offset, buffer, type); } } // namespace VideoCommon::Shader diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp index 0599ef34f..bb926a132 100644 --- a/src/video_core/shader/decode/texture.cpp +++ b/src/video_core/shader/decode/texture.cpp @@ -44,10 +44,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { bool is_bindless = false; switch (opcode->get().GetId()) { case OpCode::Id::TEX: { - if (instr.tex.UsesMiscMode(TextureMiscMode::NODEP)) { - LOG_WARNING(HW_GPU, "TEX.NODEP implementation is incomplete"); - } - const TextureType texture_type{instr.tex.texture_type}; const bool is_array = instr.tex.array != 0; const bool is_aoffi = instr.tex.UsesMiscMode(TextureMiscMode::AOFFI); @@ -62,10 +58,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { UNIMPLEMENTED_IF_MSG(instr.tex.UsesMiscMode(TextureMiscMode::AOFFI), "AOFFI is not implemented"); - if (instr.tex.UsesMiscMode(TextureMiscMode::NODEP)) { - LOG_WARNING(HW_GPU, "TEX.NODEP implementation is incomplete"); - } - const TextureType texture_type{instr.tex_b.texture_type}; const bool is_array = instr.tex_b.array != 0; const bool is_aoffi = instr.tex.UsesMiscMode(TextureMiscMode::AOFFI); @@ -82,10 +74,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { const bool depth_compare = instr.texs.UsesMiscMode(TextureMiscMode::DC); const auto process_mode = instr.texs.GetTextureProcessMode(); - if (instr.texs.UsesMiscMode(TextureMiscMode::NODEP)) { - LOG_WARNING(HW_GPU, "TEXS.NODEP implementation is incomplete"); - } - const Node4 components = GetTexsCode(instr, texture_type, process_mode, depth_compare, is_array); @@ -107,10 +95,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::PTP), "PTP is not implemented"); - if (instr.tld4.UsesMiscMode(TextureMiscMode::NODEP)) { - LOG_WARNING(HW_GPU, "TLD4.NODEP implementation is incomplete"); - } - const auto texture_type = instr.tld4.texture_type.Value(); const bool depth_compare = is_bindless ? instr.tld4_b.UsesMiscMode(TextureMiscMode::DC) : instr.tld4.UsesMiscMode(TextureMiscMode::DC); @@ -119,15 +103,12 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { : instr.tld4.UsesMiscMode(TextureMiscMode::AOFFI); WriteTexInstructionFloat( bb, instr, - GetTld4Code(instr, texture_type, depth_compare, is_array, is_aoffi, is_bindless), true); + GetTld4Code(instr, texture_type, depth_compare, is_array, is_aoffi, is_bindless)); break; } case OpCode::Id::TLD4S: { UNIMPLEMENTED_IF_MSG(instr.tld4s.UsesMiscMode(TextureMiscMode::AOFFI), "AOFFI is not implemented"); - if (instr.tld4s.UsesMiscMode(TextureMiscMode::NODEP)) { - LOG_WARNING(HW_GPU, "TLD4S.NODEP implementation is incomplete"); - } const bool depth_compare = instr.tld4s.UsesMiscMode(TextureMiscMode::DC); const Node op_a = GetRegister(instr.gpr8); @@ -164,10 +145,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { is_bindless = true; [[fallthrough]]; case OpCode::Id::TXQ: { - if (instr.txq.UsesMiscMode(TextureMiscMode::NODEP)) { - LOG_WARNING(HW_GPU, "TXQ.NODEP implementation is incomplete"); - } - // TODO: The new commits on the texture refactor, change the way samplers work. // Sadly, not all texture instructions specify the type of texture their sampler // uses. This must be fixed at a later instance. @@ -205,10 +182,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { UNIMPLEMENTED_IF_MSG(instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV), "NDV is not implemented"); - if (instr.tmml.UsesMiscMode(TextureMiscMode::NODEP)) { - LOG_WARNING(HW_GPU, "TMML.NODEP implementation is incomplete"); - } - auto texture_type = instr.tmml.texture_type.Value(); const bool is_array = instr.tmml.array != 0; const auto& sampler = @@ -254,25 +227,17 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { UNIMPLEMENTED_IF_MSG(instr.tld.ms, "MS is not implemented"); UNIMPLEMENTED_IF_MSG(instr.tld.cl, "CL is not implemented"); - if (instr.tld.nodep_flag) { - LOG_WARNING(HW_GPU, "TLD.NODEP implementation is incomplete"); - } - WriteTexInstructionFloat(bb, instr, GetTldCode(instr)); break; } case OpCode::Id::TLDS: { - const Tegra::Shader::TextureType texture_type{instr.tlds.GetTextureType()}; + const TextureType texture_type{instr.tlds.GetTextureType()}; const bool is_array{instr.tlds.IsArrayTexture()}; UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(TextureMiscMode::AOFFI), "AOFFI is not implemented"); UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(TextureMiscMode::MZ), "MZ is not implemented"); - if (instr.tlds.UsesMiscMode(TextureMiscMode::NODEP)) { - LOG_WARNING(HW_GPU, "TLDS.NODEP implementation is incomplete"); - } - const Node4 components = GetTldsCode(instr, texture_type, is_array); if (instr.tlds.fp32_flag) { @@ -293,84 +258,86 @@ const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, std::optional<SamplerInfo> sampler_info) { const auto offset = static_cast<u32>(sampler.index.Value()); - Tegra::Shader::TextureType type; + TextureType type; bool is_array; bool is_shadow; if (sampler_info) { type = sampler_info->type; is_array = sampler_info->is_array; is_shadow = sampler_info->is_shadow; - } else if (auto sampler = locker.ObtainBoundSampler(offset); sampler) { + } else if (const auto sampler = locker.ObtainBoundSampler(offset)) { type = sampler->texture_type.Value(); is_array = sampler->is_array.Value() != 0; is_shadow = sampler->is_shadow.Value() != 0; } else { - type = Tegra::Shader::TextureType::Texture2D; + LOG_WARNING(HW_GPU, "Unknown sampler info"); + type = TextureType::Texture2D; is_array = false; is_shadow = false; } // If this sampler has already been used, return the existing mapping. - const auto itr = + const auto it = std::find_if(used_samplers.begin(), used_samplers.end(), - [&](const Sampler& entry) { return entry.GetOffset() == offset; }); - if (itr != used_samplers.end()) { - ASSERT(itr->GetType() == type && itr->IsArray() == is_array && - itr->IsShadow() == is_shadow); - return *itr; + [offset](const Sampler& entry) { return entry.GetOffset() == offset; }); + if (it != used_samplers.end()) { + ASSERT(!it->IsBindless() && it->GetType() == type && it->IsArray() == is_array && + it->IsShadow() == is_shadow); + return *it; } // Otherwise create a new mapping for this sampler - const std::size_t next_index = used_samplers.size(); - const Sampler entry{offset, next_index, type, is_array, is_shadow}; - return *used_samplers.emplace(entry).first; -} // namespace VideoCommon::Shader + const auto next_index = static_cast<u32>(used_samplers.size()); + return used_samplers.emplace_back(Sampler(next_index, offset, type, is_array, is_shadow)); +} const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg, std::optional<SamplerInfo> sampler_info) { const Node sampler_register = GetRegister(reg); - const auto [base_sampler, cbuf_index, cbuf_offset] = + const auto [base_sampler, buffer, offset] = TrackCbuf(sampler_register, global_code, static_cast<s64>(global_code.size())); ASSERT(base_sampler != nullptr); - const auto cbuf_key = (static_cast<u64>(cbuf_index) << 32) | static_cast<u64>(cbuf_offset); - Tegra::Shader::TextureType type; + + TextureType type; bool is_array; bool is_shadow; if (sampler_info) { type = sampler_info->type; is_array = sampler_info->is_array; is_shadow = sampler_info->is_shadow; - } else if (auto sampler = locker.ObtainBindlessSampler(cbuf_index, cbuf_offset); sampler) { + } else if (const auto sampler = locker.ObtainBindlessSampler(buffer, offset)) { type = sampler->texture_type.Value(); is_array = sampler->is_array.Value() != 0; is_shadow = sampler->is_shadow.Value() != 0; } else { - type = Tegra::Shader::TextureType::Texture2D; + LOG_WARNING(HW_GPU, "Unknown sampler info"); + type = TextureType::Texture2D; is_array = false; is_shadow = false; } // If this sampler has already been used, return the existing mapping. - const auto itr = + const auto it = std::find_if(used_samplers.begin(), used_samplers.end(), - [&](const Sampler& entry) { return entry.GetOffset() == cbuf_key; }); - if (itr != used_samplers.end()) { - ASSERT(itr->GetType() == type && itr->IsArray() == is_array && - itr->IsShadow() == is_shadow); - return *itr; + [buffer = buffer, offset = offset](const Sampler& entry) { + return entry.GetBuffer() == buffer && entry.GetOffset() == offset; + }); + if (it != used_samplers.end()) { + ASSERT(it->IsBindless() && it->GetType() == type && it->IsArray() == is_array && + it->IsShadow() == is_shadow); + return *it; } // Otherwise create a new mapping for this sampler - const std::size_t next_index = used_samplers.size(); - const Sampler entry{cbuf_index, cbuf_offset, next_index, type, is_array, is_shadow}; - return *used_samplers.emplace(entry).first; + const auto next_index = static_cast<u32>(used_samplers.size()); + return used_samplers.emplace_back( + Sampler(next_index, offset, buffer, type, is_array, is_shadow)); } -void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components, - bool is_tld4) { +void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components) { u32 dest_elem = 0; for (u32 elem = 0; elem < 4; ++elem) { - if (!is_tld4 && !instr.tex.IsComponentEnabled(elem)) { + if (!instr.tex.IsComponentEnabled(elem)) { // Skip disabled components continue; } diff --git a/src/video_core/shader/node.h b/src/video_core/shader/node.h index 447fb5c1d..4300d9ff4 100644 --- a/src/video_core/shader/node.h +++ b/src/video_core/shader/node.h @@ -230,62 +230,49 @@ using NodeBlock = std::vector<Node>; class Sampler { public: /// This constructor is for bound samplers - explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type, - bool is_array, bool is_shadow) - : offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow}, - is_bindless{false} {} + constexpr explicit Sampler(u32 index, u32 offset, Tegra::Shader::TextureType type, + bool is_array, bool is_shadow) + : index{index}, offset{offset}, type{type}, is_array{is_array}, is_shadow{is_shadow} {} /// This constructor is for bindless samplers - explicit Sampler(u32 cbuf_index, u32 cbuf_offset, std::size_t index, - Tegra::Shader::TextureType type, bool is_array, bool is_shadow) - : offset{(static_cast<u64>(cbuf_index) << 32) | cbuf_offset}, index{index}, type{type}, - is_array{is_array}, is_shadow{is_shadow}, is_bindless{true} {} - - /// This constructor is for serialization/deserialization - explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type, - bool is_array, bool is_shadow, bool is_bindless) - : offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow}, - is_bindless{is_bindless} {} - - std::size_t GetOffset() const { + constexpr explicit Sampler(u32 index, u32 offset, u32 buffer, Tegra::Shader::TextureType type, + bool is_array, bool is_shadow) + : index{index}, offset{offset}, buffer{buffer}, type{type}, is_array{is_array}, + is_shadow{is_shadow}, is_bindless{true} {} + + constexpr u32 GetIndex() const { + return index; + } + + constexpr u32 GetOffset() const { return offset; } - std::size_t GetIndex() const { - return index; + constexpr u32 GetBuffer() const { + return buffer; } - Tegra::Shader::TextureType GetType() const { + constexpr Tegra::Shader::TextureType GetType() const { return type; } - bool IsArray() const { + constexpr bool IsArray() const { return is_array; } - bool IsShadow() const { + constexpr bool IsShadow() const { return is_shadow; } - bool IsBindless() const { + constexpr bool IsBindless() const { return is_bindless; } - std::pair<u32, u32> GetBindlessCBuf() const { - return {static_cast<u32>(offset >> 32), static_cast<u32>(offset)}; - } - - bool operator<(const Sampler& rhs) const { - return std::tie(index, offset, type, is_array, is_shadow, is_bindless) < - std::tie(rhs.index, rhs.offset, rhs.type, rhs.is_array, rhs.is_shadow, - rhs.is_bindless); - } - private: - /// Offset in TSC memory from which to read the sampler object, as specified by the sampling - /// instruction. - std::size_t offset{}; - std::size_t index{}; ///< Value used to index into the generated GLSL sampler array. + u32 index{}; ///< Emulated index given for the this sampler. + u32 offset{}; ///< Offset in the const buffer from where the sampler is being read. + u32 buffer{}; ///< Buffer where the bindless sampler is being read (unused on bound samplers). + Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc) bool is_array{}; ///< Whether the texture is being sampled as an array texture or not. bool is_shadow{}; ///< Whether the texture is being sampled as a depth texture or not. @@ -294,18 +281,13 @@ private: class Image final { public: - constexpr explicit Image(std::size_t offset, std::size_t index, Tegra::Shader::ImageType type) - : offset{offset}, index{index}, type{type}, is_bindless{false} {} - - constexpr explicit Image(u32 cbuf_index, u32 cbuf_offset, std::size_t index, - Tegra::Shader::ImageType type) - : offset{(static_cast<u64>(cbuf_index) << 32) | cbuf_offset}, index{index}, type{type}, - is_bindless{true} {} + /// This constructor is for bound images + constexpr explicit Image(u32 index, u32 offset, Tegra::Shader::ImageType type) + : index{index}, offset{offset}, type{type} {} - constexpr explicit Image(std::size_t offset, std::size_t index, Tegra::Shader::ImageType type, - bool is_bindless, bool is_written, bool is_read, bool is_atomic) - : offset{offset}, index{index}, type{type}, is_bindless{is_bindless}, - is_written{is_written}, is_read{is_read}, is_atomic{is_atomic} {} + /// This constructor is for bindless samplers + constexpr explicit Image(u32 index, u32 offset, u32 buffer, Tegra::Shader::ImageType type) + : index{index}, offset{offset}, buffer{buffer}, type{type}, is_bindless{true} {} void MarkWrite() { is_written = true; @@ -321,12 +303,16 @@ public: is_atomic = true; } - constexpr std::size_t GetOffset() const { + constexpr u32 GetIndex() const { + return index; + } + + constexpr u32 GetOffset() const { return offset; } - constexpr std::size_t GetIndex() const { - return index; + constexpr u32 GetBuffer() const { + return buffer; } constexpr Tegra::Shader::ImageType GetType() const { @@ -349,18 +335,11 @@ public: return is_atomic; } - constexpr std::pair<u32, u32> GetBindlessCBuf() const { - return {static_cast<u32>(offset >> 32), static_cast<u32>(offset)}; - } - - constexpr bool operator<(const Image& rhs) const { - return std::tie(offset, index, type, is_bindless) < - std::tie(rhs.offset, rhs.index, rhs.type, rhs.is_bindless); - } - private: - u64 offset{}; - std::size_t index{}; + u32 index{}; + u32 offset{}; + u32 buffer{}; + Tegra::Shader::ImageType type{}; bool is_bindless{}; bool is_written{}; diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h index 7582999a5..26c8fde22 100644 --- a/src/video_core/shader/shader_ir.h +++ b/src/video_core/shader/shader_ir.h @@ -5,6 +5,7 @@ #pragma once #include <array> +#include <list> #include <map> #include <optional> #include <set> @@ -95,11 +96,11 @@ public: return used_cbufs; } - const std::set<Sampler>& GetSamplers() const { + const std::list<Sampler>& GetSamplers() const { return used_samplers; } - const std::map<u64, Image>& GetImages() const { + const std::list<Image>& GetImages() const { return used_images; } @@ -316,9 +317,6 @@ private: /// Access a bindless image sampler. Image& GetBindlessImage(Tegra::Shader::Register reg, Tegra::Shader::ImageType type); - /// Tries to access an existing image, updating it's state as needed - Image* TryUseExistingImage(u64 offset, Tegra::Shader::ImageType type); - /// Extracts a sequence of bits from a node Node BitfieldExtract(Node value, u32 offset, u32 bits); @@ -326,7 +324,7 @@ private: Node BitfieldInsert(Node base, Node insert, u32 offset, u32 bits); void WriteTexInstructionFloat(NodeBlock& bb, Tegra::Shader::Instruction instr, - const Node4& components, bool is_tld4 = false); + const Node4& components); void WriteTexsInstructionFloat(NodeBlock& bb, Tegra::Shader::Instruction instr, const Node4& components, bool ignore_mask = false); @@ -402,8 +400,8 @@ private: std::set<Tegra::Shader::Attribute::Index> used_input_attributes; std::set<Tegra::Shader::Attribute::Index> used_output_attributes; std::map<u32, ConstBuffer> used_cbufs; - std::set<Sampler> used_samplers; - std::map<u64, Image> used_images; + std::list<Sampler> used_samplers; + std::list<Image> used_images; std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances> used_clip_distances{}; std::map<GlobalMemoryBase, GlobalMemoryUsage> used_global_memory; bool uses_layer{}; diff --git a/src/video_core/textures/texture.h b/src/video_core/textures/texture.h index 0429af9c1..27c8ce975 100644 --- a/src/video_core/textures/texture.h +++ b/src/video_core/textures/texture.h @@ -132,6 +132,8 @@ enum class SwizzleSource : u32 { }; union TextureHandle { + TextureHandle(u32 raw) : raw{raw} {} + u32 raw; BitField<0, 20, u32> tic_id; BitField<20, 12, u32> tsc_id; |
