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-rw-r--r--src/video_core/command_processor.cpp10
-rw-r--r--src/video_core/debug_utils/debug_utils.h2
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp6
3 files changed, 5 insertions, 13 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index be1a936b2..dd1379503 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -146,10 +146,9 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
Shader::UnitState<false> shader_unit;
Shader::Setup();
- if (g_debug_context)
- g_debug_context->OnEvent(DebugContext::Event::VertexLoaded, static_cast<void*>(&immediate_input));
-
// Send to vertex shader
+ if (g_debug_context)
+ g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation, static_cast<void*>(&immediate_input));
Shader::OutputVertex output = Shader::Run(shader_unit, immediate_input, regs.vs.num_input_attributes+1);
// Send to renderer
@@ -272,10 +271,9 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
Shader::InputVertex input;
loader.LoadVertex(base_address, index, vertex, input, memory_accesses);
- if (g_debug_context)
- g_debug_context->OnEvent(DebugContext::Event::VertexLoaded, (void*)&input);
-
// Send to vertex shader
+ if (g_debug_context)
+ g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation, (void*)&input);
output = Shader::Run(shader_unit, input, loader.GetNumTotalAttributes());
if (is_indexed) {
diff --git a/src/video_core/debug_utils/debug_utils.h b/src/video_core/debug_utils/debug_utils.h
index be2d0301a..f628292a4 100644
--- a/src/video_core/debug_utils/debug_utils.h
+++ b/src/video_core/debug_utils/debug_utils.h
@@ -40,7 +40,7 @@ public:
PicaCommandProcessed,
IncomingPrimitiveBatch,
FinishedPrimitiveBatch,
- VertexLoaded,
+ VertexShaderInvocation,
IncomingDisplayTransfer,
GSPCommandProcessed,
BufferSwapped,
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 0e9a0be8b..7fcd36409 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -473,12 +473,6 @@ static void DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severity,
bool RendererOpenGL::Init() {
render_window->MakeCurrent();
- // TODO: Make frontends initialize this, so they can use gladLoadGLLoader with their own loaders
- if (!gladLoadGL()) {
- LOG_CRITICAL(Render_OpenGL, "Failed to initialize GL functions! Exiting...");
- exit(-1);
- }
-
if (GLAD_GL_KHR_debug) {
glEnable(GL_DEBUG_OUTPUT);
glDebugMessageCallback(DebugHandler, nullptr);