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-rw-r--r--src/video_core/CMakeLists.txt6
-rw-r--r--src/video_core/debug_utils/debug_utils.cpp4
-rw-r--r--src/video_core/debug_utils/debug_utils.h4
-rw-r--r--src/video_core/engines/fermi_2d.cpp3
-rw-r--r--src/video_core/engines/fermi_2d.h8
-rw-r--r--src/video_core/engines/kepler_compute.h10
-rw-r--r--src/video_core/engines/kepler_memory.cpp4
-rw-r--r--src/video_core/engines/kepler_memory.h7
-rw-r--r--src/video_core/engines/maxwell_3d.cpp19
-rw-r--r--src/video_core/engines/maxwell_3d.h24
-rw-r--r--src/video_core/engines/maxwell_dma.cpp4
-rw-r--r--src/video_core/engines/maxwell_dma.h9
-rw-r--r--src/video_core/gpu.cpp2
-rw-r--r--src/video_core/gpu_asynch.cpp2
-rw-r--r--src/video_core/gpu_thread.cpp43
-rw-r--r--src/video_core/gpu_thread.h76
-rw-r--r--src/video_core/macro_interpreter.cpp20
-rw-r--r--src/video_core/memory_manager.cpp138
-rw-r--r--src/video_core/memory_manager.h16
-rw-r--r--src/video_core/rasterizer_cache.h16
-rw-r--r--src/video_core/renderer_opengl/gl_buffer_cache.cpp5
-rw-r--r--src/video_core/renderer_opengl/gl_global_cache.cpp3
-rw-r--r--src/video_core/renderer_opengl/gl_primitive_assembler.cpp2
-rw-r--r--src/video_core/renderer_opengl/gl_primitive_assembler.h2
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp12
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h9
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp5
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h3
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp14
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.h5
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp36
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.h1
-rw-r--r--src/video_core/renderer_opengl/gl_shader_disk_cache.cpp46
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp1
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.h3
-rw-r--r--src/video_core/renderer_opengl/gl_shader_manager.cpp17
-rw-r--r--src/video_core/renderer_opengl/gl_shader_manager.h12
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp610
-rw-r--r--src/video_core/renderer_opengl/gl_state.h52
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp3
-rw-r--r--src/video_core/renderer_vulkan/vk_buffer_cache.cpp5
-rw-r--r--src/video_core/renderer_vulkan/vk_swapchain.cpp210
-rw-r--r--src/video_core/renderer_vulkan/vk_swapchain.h92
43 files changed, 969 insertions, 594 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 14b76680f..242a0d1cd 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -128,7 +128,9 @@ if (ENABLE_VULKAN)
renderer_vulkan/vk_scheduler.cpp
renderer_vulkan/vk_scheduler.h
renderer_vulkan/vk_stream_buffer.cpp
- renderer_vulkan/vk_stream_buffer.h)
+ renderer_vulkan/vk_stream_buffer.h
+ renderer_vulkan/vk_swapchain.cpp
+ renderer_vulkan/vk_swapchain.h)
target_include_directories(video_core PRIVATE ../../externals/Vulkan-Headers/include)
target_compile_definitions(video_core PRIVATE HAS_VULKAN)
@@ -137,4 +139,4 @@ endif()
create_target_directory_groups(video_core)
target_link_libraries(video_core PUBLIC common core)
-target_link_libraries(video_core PRIVATE glad lz4_static)
+target_link_libraries(video_core PRIVATE glad)
diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp
index 5ffb492ea..f0ef67535 100644
--- a/src/video_core/debug_utils/debug_utils.cpp
+++ b/src/video_core/debug_utils/debug_utils.cpp
@@ -10,7 +10,7 @@ namespace Tegra {
void DebugContext::DoOnEvent(Event event, void* data) {
{
- std::unique_lock<std::mutex> lock(breakpoint_mutex);
+ std::unique_lock lock{breakpoint_mutex};
// TODO(Subv): Commit the rasterizer's caches so framebuffers, render targets, etc. will
// show on debug widgets
@@ -32,7 +32,7 @@ void DebugContext::DoOnEvent(Event event, void* data) {
void DebugContext::Resume() {
{
- std::lock_guard<std::mutex> lock(breakpoint_mutex);
+ std::lock_guard lock{breakpoint_mutex};
// Tell all observers that we are about to resume
for (auto& breakpoint_observer : breakpoint_observers) {
diff --git a/src/video_core/debug_utils/debug_utils.h b/src/video_core/debug_utils/debug_utils.h
index c235faf46..ac3a2eb01 100644
--- a/src/video_core/debug_utils/debug_utils.h
+++ b/src/video_core/debug_utils/debug_utils.h
@@ -40,7 +40,7 @@ public:
/// Constructs the object such that it observes events of the given DebugContext.
explicit BreakPointObserver(std::shared_ptr<DebugContext> debug_context)
: context_weak(debug_context) {
- std::unique_lock<std::mutex> lock(debug_context->breakpoint_mutex);
+ std::unique_lock lock{debug_context->breakpoint_mutex};
debug_context->breakpoint_observers.push_back(this);
}
@@ -48,7 +48,7 @@ public:
auto context = context_weak.lock();
if (context) {
{
- std::unique_lock<std::mutex> lock(context->breakpoint_mutex);
+ std::unique_lock lock{context->breakpoint_mutex};
context->breakpoint_observers.remove(this);
}
diff --git a/src/video_core/engines/fermi_2d.cpp b/src/video_core/engines/fermi_2d.cpp
index 03b7ee5d8..55966eef1 100644
--- a/src/video_core/engines/fermi_2d.cpp
+++ b/src/video_core/engines/fermi_2d.cpp
@@ -6,12 +6,13 @@
#include "common/logging/log.h"
#include "common/math_util.h"
#include "video_core/engines/fermi_2d.h"
+#include "video_core/memory_manager.h"
#include "video_core/rasterizer_interface.h"
namespace Tegra::Engines {
Fermi2D::Fermi2D(VideoCore::RasterizerInterface& rasterizer, MemoryManager& memory_manager)
- : memory_manager(memory_manager), rasterizer{rasterizer} {}
+ : rasterizer{rasterizer}, memory_manager{memory_manager} {}
void Fermi2D::CallMethod(const GPU::MethodCall& method_call) {
ASSERT_MSG(method_call.method < Regs::NUM_REGS,
diff --git a/src/video_core/engines/fermi_2d.h b/src/video_core/engines/fermi_2d.h
index 80523e320..2e51b7f13 100644
--- a/src/video_core/engines/fermi_2d.h
+++ b/src/video_core/engines/fermi_2d.h
@@ -10,7 +10,10 @@
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "video_core/gpu.h"
-#include "video_core/memory_manager.h"
+
+namespace Tegra {
+class MemoryManager;
+}
namespace VideoCore {
class RasterizerInterface;
@@ -115,10 +118,9 @@ public:
};
} regs{};
- MemoryManager& memory_manager;
-
private:
VideoCore::RasterizerInterface& rasterizer;
+ MemoryManager& memory_manager;
/// Performs the copy from the source surface to the destination surface as configured in the
/// registers.
diff --git a/src/video_core/engines/kepler_compute.h b/src/video_core/engines/kepler_compute.h
index 6575afd0f..fb6cdf432 100644
--- a/src/video_core/engines/kepler_compute.h
+++ b/src/video_core/engines/kepler_compute.h
@@ -9,7 +9,10 @@
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "video_core/gpu.h"
-#include "video_core/memory_manager.h"
+
+namespace Tegra {
+class MemoryManager;
+}
namespace Tegra::Engines {
@@ -40,10 +43,11 @@ public:
static_assert(sizeof(Regs) == Regs::NUM_REGS * sizeof(u32),
"KeplerCompute Regs has wrong size");
- MemoryManager& memory_manager;
-
/// Write the value to the register identified by method.
void CallMethod(const GPU::MethodCall& method_call);
+
+private:
+ MemoryManager& memory_manager;
};
#define ASSERT_REG_POSITION(field_name, position) \
diff --git a/src/video_core/engines/kepler_memory.cpp b/src/video_core/engines/kepler_memory.cpp
index e259bf46b..cd51a31d7 100644
--- a/src/video_core/engines/kepler_memory.cpp
+++ b/src/video_core/engines/kepler_memory.cpp
@@ -5,9 +5,9 @@
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/core.h"
-#include "core/memory.h"
#include "video_core/engines/kepler_memory.h"
#include "video_core/engines/maxwell_3d.h"
+#include "video_core/memory_manager.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_base.h"
@@ -15,7 +15,7 @@ namespace Tegra::Engines {
KeplerMemory::KeplerMemory(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
MemoryManager& memory_manager)
- : system{system}, memory_manager(memory_manager), rasterizer{rasterizer} {}
+ : system{system}, rasterizer{rasterizer}, memory_manager{memory_manager} {}
KeplerMemory::~KeplerMemory() = default;
diff --git a/src/video_core/engines/kepler_memory.h b/src/video_core/engines/kepler_memory.h
index 9181e9d80..78b6c3e45 100644
--- a/src/video_core/engines/kepler_memory.h
+++ b/src/video_core/engines/kepler_memory.h
@@ -10,12 +10,15 @@
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "video_core/gpu.h"
-#include "video_core/memory_manager.h"
namespace Core {
class System;
}
+namespace Tegra {
+class MemoryManager;
+}
+
namespace VideoCore {
class RasterizerInterface;
}
@@ -82,8 +85,8 @@ public:
private:
Core::System& system;
- MemoryManager& memory_manager;
VideoCore::RasterizerInterface& rasterizer;
+ MemoryManager& memory_manager;
void ProcessData(u32 data);
};
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index defcfbd3f..8194a4b4a 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -7,11 +7,10 @@
#include "common/assert.h"
#include "core/core.h"
#include "core/core_timing.h"
-#include "core/memory.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/engines/maxwell_3d.h"
+#include "video_core/memory_manager.h"
#include "video_core/rasterizer_interface.h"
-#include "video_core/renderer_base.h"
#include "video_core/textures/texture.h"
namespace Tegra::Engines {
@@ -21,8 +20,8 @@ constexpr u32 MacroRegistersStart = 0xE00;
Maxwell3D::Maxwell3D(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
MemoryManager& memory_manager)
- : memory_manager(memory_manager), system{system}, rasterizer{rasterizer},
- macro_interpreter(*this) {
+ : system{system}, rasterizer{rasterizer}, memory_manager{memory_manager}, macro_interpreter{
+ *this} {
InitializeRegisterDefaults();
}
@@ -250,6 +249,10 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
ProcessQueryGet();
break;
}
+ case MAXWELL3D_REG_INDEX(sync_info): {
+ ProcessSyncPoint();
+ break;
+ }
default:
break;
}
@@ -327,6 +330,14 @@ void Maxwell3D::ProcessQueryGet() {
}
}
+void Maxwell3D::ProcessSyncPoint() {
+ const u32 sync_point = regs.sync_info.sync_point.Value();
+ const u32 increment = regs.sync_info.increment.Value();
+ const u32 cache_flush = regs.sync_info.unknown.Value();
+ UNIMPLEMENTED_MSG("Syncpoint Set {}, increment: {}, unk: {}", sync_point, increment,
+ cache_flush);
+}
+
void Maxwell3D::DrawArrays() {
LOG_DEBUG(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()),
regs.vertex_buffer.count);
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index 7fbf1026e..321af3297 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -16,13 +16,16 @@
#include "common/math_util.h"
#include "video_core/gpu.h"
#include "video_core/macro_interpreter.h"
-#include "video_core/memory_manager.h"
#include "video_core/textures/texture.h"
namespace Core {
class System;
}
+namespace Tegra {
+class MemoryManager;
+}
+
namespace VideoCore {
class RasterizerInterface;
}
@@ -576,7 +579,17 @@ public:
u32 bind;
} macros;
- INSERT_PADDING_WORDS(0x188);
+ INSERT_PADDING_WORDS(0x69);
+
+ struct {
+ union {
+ BitField<0, 16, u32> sync_point;
+ BitField<16, 1, u32> unknown;
+ BitField<20, 1, u32> increment;
+ };
+ } sync_info;
+
+ INSERT_PADDING_WORDS(0x11E);
u32 tfb_enabled;
@@ -1093,7 +1106,6 @@ public:
};
State state{};
- MemoryManager& memory_manager;
struct DirtyFlags {
std::bitset<8> color_buffer{0xFF};
@@ -1141,6 +1153,8 @@ private:
VideoCore::RasterizerInterface& rasterizer;
+ MemoryManager& memory_manager;
+
/// Start offsets of each macro in macro_memory
std::unordered_map<u32, u32> macro_offsets;
@@ -1180,6 +1194,9 @@ private:
/// Handles a write to the QUERY_GET register.
void ProcessQueryGet();
+ /// Handles writes to syncing register.
+ void ProcessSyncPoint();
+
/// Handles a write to the CB_DATA[i] register.
void ProcessCBData(u32 value);
@@ -1195,6 +1212,7 @@ private:
"Field " #field_name " has invalid position")
ASSERT_REG_POSITION(macros, 0x45);
+ASSERT_REG_POSITION(sync_info, 0xB2);
ASSERT_REG_POSITION(tfb_enabled, 0x1D1);
ASSERT_REG_POSITION(rt, 0x200);
ASSERT_REG_POSITION(viewport_transform, 0x280);
diff --git a/src/video_core/engines/maxwell_dma.cpp b/src/video_core/engines/maxwell_dma.cpp
index 5cca5c29a..2426d0067 100644
--- a/src/video_core/engines/maxwell_dma.cpp
+++ b/src/video_core/engines/maxwell_dma.cpp
@@ -5,9 +5,9 @@
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/core.h"
-#include "core/memory.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/maxwell_dma.h"
+#include "video_core/memory_manager.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_base.h"
#include "video_core/textures/decoders.h"
@@ -16,7 +16,7 @@ namespace Tegra::Engines {
MaxwellDMA::MaxwellDMA(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
MemoryManager& memory_manager)
- : memory_manager(memory_manager), system{system}, rasterizer{rasterizer} {}
+ : system{system}, rasterizer{rasterizer}, memory_manager{memory_manager} {}
void MaxwellDMA::CallMethod(const GPU::MethodCall& method_call) {
ASSERT_MSG(method_call.method < Regs::NUM_REGS,
diff --git a/src/video_core/engines/maxwell_dma.h b/src/video_core/engines/maxwell_dma.h
index 34c369320..c6b649842 100644
--- a/src/video_core/engines/maxwell_dma.h
+++ b/src/video_core/engines/maxwell_dma.h
@@ -10,12 +10,15 @@
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "video_core/gpu.h"
-#include "video_core/memory_manager.h"
namespace Core {
class System;
}
+namespace Tegra {
+class MemoryManager;
+}
+
namespace VideoCore {
class RasterizerInterface;
}
@@ -139,13 +142,13 @@ public:
};
} regs{};
- MemoryManager& memory_manager;
-
private:
Core::System& system;
VideoCore::RasterizerInterface& rasterizer;
+ MemoryManager& memory_manager;
+
/// Performs the copy from the source buffer to the destination buffer as configured in the
/// registers.
void HandleCopy();
diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp
index 30b29e14d..4461083ff 100644
--- a/src/video_core/gpu.cpp
+++ b/src/video_core/gpu.cpp
@@ -31,7 +31,7 @@ u32 FramebufferConfig::BytesPerPixel(PixelFormat format) {
GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer) : renderer{renderer} {
auto& rasterizer{renderer.Rasterizer()};
- memory_manager = std::make_unique<Tegra::MemoryManager>();
+ memory_manager = std::make_unique<Tegra::MemoryManager>(rasterizer);
dma_pusher = std::make_unique<Tegra::DmaPusher>(*this);
maxwell_3d = std::make_unique<Engines::Maxwell3D>(system, rasterizer, *memory_manager);
fermi_2d = std::make_unique<Engines::Fermi2D>(rasterizer, *memory_manager);
diff --git a/src/video_core/gpu_asynch.cpp b/src/video_core/gpu_asynch.cpp
index 8b355cf7b..db507cf04 100644
--- a/src/video_core/gpu_asynch.cpp
+++ b/src/video_core/gpu_asynch.cpp
@@ -9,7 +9,7 @@
namespace VideoCommon {
GPUAsynch::GPUAsynch(Core::System& system, VideoCore::RendererBase& renderer)
- : Tegra::GPU(system, renderer), gpu_thread{renderer, *dma_pusher} {}
+ : Tegra::GPU(system, renderer), gpu_thread{system, renderer, *dma_pusher} {}
GPUAsynch::~GPUAsynch() = default;
diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp
index 086b2f625..cc56cf467 100644
--- a/src/video_core/gpu_thread.cpp
+++ b/src/video_core/gpu_thread.cpp
@@ -4,6 +4,9 @@
#include "common/assert.h"
#include "common/microprofile.h"
+#include "core/core.h"
+#include "core/core_timing.h"
+#include "core/core_timing_util.h"
#include "core/frontend/scope_acquire_window_context.h"
#include "video_core/dma_pusher.h"
#include "video_core/gpu.h"
@@ -36,7 +39,6 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p
dma_pusher.Push(std::move(submit_list->entries));
dma_pusher.DispatchCalls();
} else if (const auto data = std::get_if<SwapBuffersCommand>(&next.data)) {
- state.DecrementFramesCounter();
renderer.SwapBuffers(std::move(data->framebuffer));
} else if (const auto data = std::get_if<FlushRegionCommand>(&next.data)) {
renderer.Rasterizer().FlushRegion(data->addr, data->size);
@@ -47,13 +49,18 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p
} else {
UNREACHABLE();
}
+ state.signaled_fence = next.fence;
+ state.TrySynchronize();
}
}
}
-ThreadManager::ThreadManager(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher)
- : renderer{renderer}, dma_pusher{dma_pusher}, thread{RunThread, std::ref(renderer),
- std::ref(dma_pusher), std::ref(state)} {}
+ThreadManager::ThreadManager(Core::System& system, VideoCore::RendererBase& renderer,
+ Tegra::DmaPusher& dma_pusher)
+ : system{system}, thread{RunThread, std::ref(renderer), std::ref(dma_pusher), std::ref(state)} {
+ synchronization_event = system.CoreTiming().RegisterEvent(
+ "GPUThreadSynch", [this](u64 fence, s64) { state.WaitForSynchronization(fence); });
+}
ThreadManager::~ThreadManager() {
// Notify GPU thread that a shutdown is pending
@@ -62,14 +69,14 @@ ThreadManager::~ThreadManager() {
}
void ThreadManager::SubmitList(Tegra::CommandList&& entries) {
- PushCommand(SubmitListCommand(std::move(entries)));
+ const u64 fence{PushCommand(SubmitListCommand(std::move(entries)))};
+ const s64 synchronization_ticks{Core::Timing::usToCycles(9000)};
+ system.CoreTiming().ScheduleEvent(synchronization_ticks, synchronization_event, fence);
}
void ThreadManager::SwapBuffers(
std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) {
- state.IncrementFramesCounter();
PushCommand(SwapBuffersCommand(std::move(framebuffer)));
- state.WaitForFrames();
}
void ThreadManager::FlushRegion(CacheAddr addr, u64 size) {
@@ -79,7 +86,7 @@ void ThreadManager::FlushRegion(CacheAddr addr, u64 size) {
void ThreadManager::InvalidateRegion(CacheAddr addr, u64 size) {
if (state.queue.Empty()) {
// It's quicker to invalidate a single region on the CPU if the queue is already empty
- renderer.Rasterizer().InvalidateRegion(addr, size);
+ system.Renderer().Rasterizer().InvalidateRegion(addr, size);
} else {
PushCommand(InvalidateRegionCommand(addr, size));
}
@@ -90,9 +97,25 @@ void ThreadManager::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
InvalidateRegion(addr, size);
}
-void ThreadManager::PushCommand(CommandData&& command_data) {
- state.queue.Push(CommandDataContainer(std::move(command_data)));
+u64 ThreadManager::PushCommand(CommandData&& command_data) {
+ const u64 fence{++state.last_fence};
+ state.queue.Push(CommandDataContainer(std::move(command_data), fence));
state.SignalCommands();
+ return fence;
+}
+
+MICROPROFILE_DEFINE(GPU_wait, "GPU", "Wait for the GPU", MP_RGB(128, 128, 192));
+void SynchState::WaitForSynchronization(u64 fence) {
+ if (signaled_fence >= fence) {
+ return;
+ }
+
+ // Wait for the GPU to be idle (all commands to be executed)
+ {
+ MICROPROFILE_SCOPE(GPU_wait);
+ std::unique_lock<std::mutex> lock{synchronization_mutex};
+ synchronization_condition.wait(lock, [this, fence] { return signaled_fence >= fence; });
+ }
}
} // namespace VideoCommon::GPUThread
diff --git a/src/video_core/gpu_thread.h b/src/video_core/gpu_thread.h
index 8cd7db1c6..62bcea5bb 100644
--- a/src/video_core/gpu_thread.h
+++ b/src/video_core/gpu_thread.h
@@ -4,10 +4,8 @@
#pragma once
-#include <array>
#include <atomic>
#include <condition_variable>
-#include <memory>
#include <mutex>
#include <optional>
#include <thread>
@@ -21,9 +19,12 @@ struct FramebufferConfig;
class DmaPusher;
} // namespace Tegra
-namespace VideoCore {
-class RendererBase;
-} // namespace VideoCore
+namespace Core {
+class System;
+namespace Timing {
+struct EventType;
+} // namespace Timing
+} // namespace Core
namespace VideoCommon::GPUThread {
@@ -77,81 +78,68 @@ using CommandData =
struct CommandDataContainer {
CommandDataContainer() = default;
- CommandDataContainer(CommandData&& data) : data{std::move(data)} {}
+ CommandDataContainer(CommandData&& data, u64 next_fence)
+ : data{std::move(data)}, fence{next_fence} {}
CommandDataContainer& operator=(const CommandDataContainer& t) {
data = std::move(t.data);
+ fence = t.fence;
return *this;
}
CommandData data;
+ u64 fence{};
};
/// Struct used to synchronize the GPU thread
struct SynchState final {
std::atomic_bool is_running{true};
std::atomic_int queued_frame_count{};
- std::mutex frames_mutex;
+ std::mutex synchronization_mutex;
std::mutex commands_mutex;
std::condition_variable commands_condition;
- std::condition_variable frames_condition;
+ std::condition_variable synchronization_condition;
- void IncrementFramesCounter() {
- std::lock_guard<std::mutex> lock{frames_mutex};
- ++queued_frame_count;
+ /// Returns true if the gap in GPU commands is small enough that we can consider the CPU and GPU
+ /// synchronized. This is entirely empirical.
+ bool IsSynchronized() const {
+ constexpr std::size_t max_queue_gap{5};
+ return queue.Size() <= max_queue_gap;
}
- void DecrementFramesCounter() {
- {
- std::lock_guard<std::mutex> lock{frames_mutex};
- --queued_frame_count;
-
- if (queued_frame_count) {
- return;
- }
+ void TrySynchronize() {
+ if (IsSynchronized()) {
+ std::lock_guard<std::mutex> lock{synchronization_mutex};
+ synchronization_condition.notify_one();
}
- frames_condition.notify_one();
}
- void WaitForFrames() {
- {
- std::lock_guard<std::mutex> lock{frames_mutex};
- if (!queued_frame_count) {
- return;
- }
- }
-
- // Wait for the GPU to be idle (all commands to be executed)
- {
- std::unique_lock<std::mutex> lock{frames_mutex};
- frames_condition.wait(lock, [this] { return !queued_frame_count; });
- }
- }
+ void WaitForSynchronization(u64 fence);
void SignalCommands() {
- {
- std::unique_lock<std::mutex> lock{commands_mutex};
- if (queue.Empty()) {
- return;
- }
+ if (queue.Empty()) {
+ return;
}
commands_condition.notify_one();
}
void WaitForCommands() {
- std::unique_lock<std::mutex> lock{commands_mutex};
+ std::unique_lock lock{commands_mutex};
commands_condition.wait(lock, [this] { return !queue.Empty(); });
}
using CommandQueue = Common::SPSCQueue<CommandDataContainer>;
CommandQueue queue;
+ u64 last_fence{};
+ std::atomic<u64> signaled_fence{};
};
/// Class used to manage the GPU thread
class ThreadManager final {
public:
- explicit ThreadManager(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher);
+ explicit ThreadManager(Core::System& system, VideoCore::RendererBase& renderer,
+ Tegra::DmaPusher& dma_pusher);
~ThreadManager();
/// Push GPU command entries to be processed
@@ -172,12 +160,12 @@ public:
private:
/// Pushes a command to be executed by the GPU thread
- void PushCommand(CommandData&& command_data);
+ u64 PushCommand(CommandData&& command_data);
private:
SynchState state;
- VideoCore::RendererBase& renderer;
- Tegra::DmaPusher& dma_pusher;
+ Core::System& system;
+ Core::Timing::EventType* synchronization_event{};
std::thread thread;
std::thread::id thread_id;
};
diff --git a/src/video_core/macro_interpreter.cpp b/src/video_core/macro_interpreter.cpp
index 64f75db43..524d9ea5a 100644
--- a/src/video_core/macro_interpreter.cpp
+++ b/src/video_core/macro_interpreter.cpp
@@ -223,27 +223,21 @@ void MacroInterpreter::ProcessResult(ResultOperation operation, u32 reg, u32 res
}
u32 MacroInterpreter::FetchParameter() {
- ASSERT(next_parameter_index < parameters.size());
- return parameters[next_parameter_index++];
+ return parameters.at(next_parameter_index++);
}
u32 MacroInterpreter::GetRegister(u32 register_id) const {
- // Register 0 is supposed to always return 0.
- if (register_id == 0)
- return 0;
-
- ASSERT(register_id < registers.size());
- return registers[register_id];
+ return registers.at(register_id);
}
void MacroInterpreter::SetRegister(u32 register_id, u32 value) {
- // Register 0 is supposed to always return 0. NOP is implemented as a store to the zero
- // register.
- if (register_id == 0)
+ // Register 0 is hardwired as the zero register.
+ // Ensure no writes to it actually occur.
+ if (register_id == 0) {
return;
+ }
- ASSERT(register_id < registers.size());
- registers[register_id] = value;
+ registers.at(register_id) = value;
}
void MacroInterpreter::SetMethodAddress(u32 address) {
diff --git a/src/video_core/memory_manager.cpp b/src/video_core/memory_manager.cpp
index e76b59842..0f4e820aa 100644
--- a/src/video_core/memory_manager.cpp
+++ b/src/video_core/memory_manager.cpp
@@ -5,16 +5,13 @@
#include "common/alignment.h"
#include "common/assert.h"
#include "common/logging/log.h"
-#include "core/core.h"
#include "core/memory.h"
-#include "video_core/gpu.h"
#include "video_core/memory_manager.h"
#include "video_core/rasterizer_interface.h"
-#include "video_core/renderer_base.h"
namespace Tegra {
-MemoryManager::MemoryManager() {
+MemoryManager::MemoryManager(VideoCore::RasterizerInterface& rasterizer) : rasterizer{rasterizer} {
std::fill(page_table.pointers.begin(), page_table.pointers.end(), nullptr);
std::fill(page_table.attributes.begin(), page_table.attributes.end(),
Common::PageType::Unmapped);
@@ -70,23 +67,23 @@ GPUVAddr MemoryManager::UnmapBuffer(GPUVAddr gpu_addr, u64 size) {
const u64 aligned_size{Common::AlignUp(size, page_size)};
const CacheAddr cache_addr{ToCacheAddr(GetPointer(gpu_addr))};
- Core::System::GetInstance().Renderer().Rasterizer().FlushAndInvalidateRegion(cache_addr,
- aligned_size);
+ rasterizer.FlushAndInvalidateRegion(cache_addr, aligned_size);
UnmapRange(gpu_addr, aligned_size);
return gpu_addr;
}
-GPUVAddr MemoryManager::FindFreeRegion(GPUVAddr region_start, u64 size) {
+GPUVAddr MemoryManager::FindFreeRegion(GPUVAddr region_start, u64 size) const {
// Find the first Free VMA.
- const VMAHandle vma_handle{std::find_if(vma_map.begin(), vma_map.end(), [&](const auto& vma) {
- if (vma.second.type != VirtualMemoryArea::Type::Unmapped) {
- return false;
- }
+ const VMAHandle vma_handle{
+ std::find_if(vma_map.begin(), vma_map.end(), [region_start, size](const auto& vma) {
+ if (vma.second.type != VirtualMemoryArea::Type::Unmapped) {
+ return false;
+ }
- const VAddr vma_end{vma.second.base + vma.second.size};
- return vma_end > region_start && vma_end >= region_start + size;
- })};
+ const VAddr vma_end{vma.second.base + vma.second.size};
+ return vma_end > region_start && vma_end >= region_start + size;
+ })};
if (vma_handle == vma_map.end()) {
return {};
@@ -99,12 +96,12 @@ bool MemoryManager::IsAddressValid(GPUVAddr addr) const {
return (addr >> page_bits) < page_table.pointers.size();
}
-std::optional<VAddr> MemoryManager::GpuToCpuAddress(GPUVAddr addr) {
+std::optional<VAddr> MemoryManager::GpuToCpuAddress(GPUVAddr addr) const {
if (!IsAddressValid(addr)) {
return {};
}
- VAddr cpu_addr{page_table.backing_addr[addr >> page_bits]};
+ const VAddr cpu_addr{page_table.backing_addr[addr >> page_bits]};
if (cpu_addr) {
return cpu_addr + (addr & page_mask);
}
@@ -113,7 +110,7 @@ std::optional<VAddr> MemoryManager::GpuToCpuAddress(GPUVAddr addr) {
}
template <typename T>
-T MemoryManager::Read(GPUVAddr addr) {
+T MemoryManager::Read(GPUVAddr addr) const {
if (!IsAddressValid(addr)) {
return {};
}
@@ -165,10 +162,10 @@ void MemoryManager::Write(GPUVAddr addr, T data) {
}
}
-template u8 MemoryManager::Read<u8>(GPUVAddr addr);
-template u16 MemoryManager::Read<u16>(GPUVAddr addr);
-template u32 MemoryManager::Read<u32>(GPUVAddr addr);
-template u64 MemoryManager::Read<u64>(GPUVAddr addr);
+template u8 MemoryManager::Read<u8>(GPUVAddr addr) const;
+template u16 MemoryManager::Read<u16>(GPUVAddr addr) const;
+template u32 MemoryManager::Read<u32>(GPUVAddr addr) const;
+template u64 MemoryManager::Read<u64>(GPUVAddr addr) const;
template void MemoryManager::Write<u8>(GPUVAddr addr, u8 data);
template void MemoryManager::Write<u16>(GPUVAddr addr, u16 data);
template void MemoryManager::Write<u32>(GPUVAddr addr, u32 data);
@@ -179,8 +176,22 @@ u8* MemoryManager::GetPointer(GPUVAddr addr) {
return {};
}
- u8* page_pointer{page_table.pointers[addr >> page_bits]};
- if (page_pointer) {
+ u8* const page_pointer{page_table.pointers[addr >> page_bits]};
+ if (page_pointer != nullptr) {
+ return page_pointer + (addr & page_mask);
+ }
+
+ LOG_ERROR(HW_GPU, "Unknown GetPointer @ 0x{:016X}", addr);
+ return {};
+}
+
+const u8* MemoryManager::GetPointer(GPUVAddr addr) const {
+ if (!IsAddressValid(addr)) {
+ return {};
+ }
+
+ const u8* const page_pointer{page_table.pointers[addr >> page_bits]};
+ if (page_pointer != nullptr) {
return page_pointer + (addr & page_mask);
}
@@ -188,15 +199,86 @@ u8* MemoryManager::GetPointer(GPUVAddr addr) {
return {};
}
-void MemoryManager::ReadBlock(GPUVAddr src_addr, void* dest_buffer, std::size_t size) {
- std::memcpy(dest_buffer, GetPointer(src_addr), size);
+void MemoryManager::ReadBlock(GPUVAddr src_addr, void* dest_buffer, std::size_t size) const {
+ std::size_t remaining_size{size};
+ std::size_t page_index{src_addr >> page_bits};
+ std::size_t page_offset{src_addr & page_mask};
+
+ while (remaining_size > 0) {
+ const std::size_t copy_amount{
+ std::min(static_cast<std::size_t>(page_size) - page_offset, remaining_size)};
+
+ switch (page_table.attributes[page_index]) {
+ case Common::PageType::Memory: {
+ const u8* src_ptr{page_table.pointers[page_index] + page_offset};
+ rasterizer.FlushRegion(ToCacheAddr(src_ptr), copy_amount);
+ std::memcpy(dest_buffer, src_ptr, copy_amount);
+ break;
+ }
+ default:
+ UNREACHABLE();
+ }
+
+ page_index++;
+ page_offset = 0;
+ dest_buffer = static_cast<u8*>(dest_buffer) + copy_amount;
+ remaining_size -= copy_amount;
+ }
}
+
void MemoryManager::WriteBlock(GPUVAddr dest_addr, const void* src_buffer, std::size_t size) {
- std::memcpy(GetPointer(dest_addr), src_buffer, size);
+ std::size_t remaining_size{size};
+ std::size_t page_index{dest_addr >> page_bits};
+ std::size_t page_offset{dest_addr & page_mask};
+
+ while (remaining_size > 0) {
+ const std::size_t copy_amount{
+ std::min(static_cast<std::size_t>(page_size) - page_offset, remaining_size)};
+
+ switch (page_table.attributes[page_index]) {
+ case Common::PageType::Memory: {
+ u8* dest_ptr{page_table.pointers[page_index] + page_offset};
+ rasterizer.InvalidateRegion(ToCacheAddr(dest_ptr), copy_amount);
+ std::memcpy(dest_ptr, src_buffer, copy_amount);
+ break;
+ }
+ default:
+ UNREACHABLE();
+ }
+
+ page_index++;
+ page_offset = 0;
+ src_buffer = static_cast<const u8*>(src_buffer) + copy_amount;
+ remaining_size -= copy_amount;
+ }
}
void MemoryManager::CopyBlock(GPUVAddr dest_addr, GPUVAddr src_addr, std::size_t size) {
- std::memcpy(GetPointer(dest_addr), GetPointer(src_addr), size);
+ std::size_t remaining_size{size};
+ std::size_t page_index{src_addr >> page_bits};
+ std::size_t page_offset{src_addr & page_mask};
+
+ while (remaining_size > 0) {
+ const std::size_t copy_amount{
+ std::min(static_cast<std::size_t>(page_size) - page_offset, remaining_size)};
+
+ switch (page_table.attributes[page_index]) {
+ case Common::PageType::Memory: {
+ const u8* src_ptr{page_table.pointers[page_index] + page_offset};
+ rasterizer.FlushRegion(ToCacheAddr(src_ptr), copy_amount);
+ WriteBlock(dest_addr, src_ptr, copy_amount);
+ break;
+ }
+ default:
+ UNREACHABLE();
+ }
+
+ page_index++;
+ page_offset = 0;
+ dest_addr += static_cast<VAddr>(copy_amount);
+ src_addr += static_cast<VAddr>(copy_amount);
+ remaining_size -= copy_amount;
+ }
}
void MemoryManager::MapPages(GPUVAddr base, u64 size, u8* memory, Common::PageType type,
@@ -336,7 +418,7 @@ MemoryManager::VMAIter MemoryManager::CarveVMA(GPUVAddr base, u64 size) {
const VirtualMemoryArea& vma{vma_handle->second};
if (vma.type == VirtualMemoryArea::Type::Mapped) {
// Region is already allocated
- return {};
+ return vma_handle;
}
const VAddr start_in_vma{base - vma.base};
diff --git a/src/video_core/memory_manager.h b/src/video_core/memory_manager.h
index 34744bb27..647cbf93a 100644
--- a/src/video_core/memory_manager.h
+++ b/src/video_core/memory_manager.h
@@ -10,6 +10,10 @@
#include "common/common_types.h"
#include "common/page_table.h"
+namespace VideoCore {
+class RasterizerInterface;
+}
+
namespace Tegra {
/**
@@ -43,24 +47,25 @@ struct VirtualMemoryArea {
class MemoryManager final {
public:
- MemoryManager();
+ MemoryManager(VideoCore::RasterizerInterface& rasterizer);
GPUVAddr AllocateSpace(u64 size, u64 align);
GPUVAddr AllocateSpace(GPUVAddr addr, u64 size, u64 align);
GPUVAddr MapBufferEx(VAddr cpu_addr, u64 size);
GPUVAddr MapBufferEx(VAddr cpu_addr, GPUVAddr addr, u64 size);
GPUVAddr UnmapBuffer(GPUVAddr addr, u64 size);
- std::optional<VAddr> GpuToCpuAddress(GPUVAddr addr);
+ std::optional<VAddr> GpuToCpuAddress(GPUVAddr addr) const;
template <typename T>
- T Read(GPUVAddr addr);
+ T Read(GPUVAddr addr) const;
template <typename T>
void Write(GPUVAddr addr, T data);
u8* GetPointer(GPUVAddr addr);
+ const u8* GetPointer(GPUVAddr addr) const;
- void ReadBlock(GPUVAddr src_addr, void* dest_buffer, std::size_t size);
+ void ReadBlock(GPUVAddr src_addr, void* dest_buffer, std::size_t size) const;
void WriteBlock(GPUVAddr dest_addr, const void* src_buffer, std::size_t size);
void CopyBlock(GPUVAddr dest_addr, GPUVAddr src_addr, std::size_t size);
@@ -127,7 +132,7 @@ private:
void UpdatePageTableForVMA(const VirtualMemoryArea& vma);
/// Finds a free (unmapped region) of the specified size starting at the specified address.
- GPUVAddr FindFreeRegion(GPUVAddr region_start, u64 size);
+ GPUVAddr FindFreeRegion(GPUVAddr region_start, u64 size) const;
private:
static constexpr u64 page_bits{16};
@@ -143,6 +148,7 @@ private:
Common::PageTable page_table{page_bits};
VMAMap vma_map;
+ VideoCore::RasterizerInterface& rasterizer;
};
} // namespace Tegra
diff --git a/src/video_core/rasterizer_cache.h b/src/video_core/rasterizer_cache.h
index 9fc9f3056..291772186 100644
--- a/src/video_core/rasterizer_cache.h
+++ b/src/video_core/rasterizer_cache.h
@@ -71,8 +71,8 @@ private:
bool is_registered{}; ///< Whether the object is currently registered with the cache
bool is_dirty{}; ///< Whether the object is dirty (out of sync with guest memory)
u64 last_modified_ticks{}; ///< When the object was last modified, used for in-order flushing
- CacheAddr cache_addr{}; ///< Cache address memory, unique from emulated virtual address space
const u8* host_ptr{}; ///< Pointer to the memory backing this cached region
+ CacheAddr cache_addr{}; ///< Cache address memory, unique from emulated virtual address space
};
template <class T>
@@ -84,7 +84,7 @@ public:
/// Write any cached resources overlapping the specified region back to memory
void FlushRegion(CacheAddr addr, std::size_t size) {
- std::lock_guard<std::recursive_mutex> lock{mutex};
+ std::lock_guard lock{mutex};
const auto& objects{GetSortedObjectsFromRegion(addr, size)};
for (auto& object : objects) {
@@ -94,7 +94,7 @@ public:
/// Mark the specified region as being invalidated
void InvalidateRegion(CacheAddr addr, u64 size) {
- std::lock_guard<std::recursive_mutex> lock{mutex};
+ std::lock_guard lock{mutex};
const auto& objects{GetSortedObjectsFromRegion(addr, size)};
for (auto& object : objects) {
@@ -108,7 +108,7 @@ public:
/// Invalidates everything in the cache
void InvalidateAll() {
- std::lock_guard<std::recursive_mutex> lock{mutex};
+ std::lock_guard lock{mutex};
while (interval_cache.begin() != interval_cache.end()) {
Unregister(*interval_cache.begin()->second.begin());
@@ -133,7 +133,7 @@ protected:
/// Register an object into the cache
virtual void Register(const T& object) {
- std::lock_guard<std::recursive_mutex> lock{mutex};
+ std::lock_guard lock{mutex};
object->SetIsRegistered(true);
interval_cache.add({GetInterval(object), ObjectSet{object}});
@@ -143,7 +143,7 @@ protected:
/// Unregisters an object from the cache
virtual void Unregister(const T& object) {
- std::lock_guard<std::recursive_mutex> lock{mutex};
+ std::lock_guard lock{mutex};
object->SetIsRegistered(false);
rasterizer.UpdatePagesCachedCount(object->GetCpuAddr(), object->GetSizeInBytes(), -1);
@@ -153,14 +153,14 @@ protected:
/// Returns a ticks counter used for tracking when cached objects were last modified
u64 GetModifiedTicks() {
- std::lock_guard<std::recursive_mutex> lock{mutex};
+ std::lock_guard lock{mutex};
return ++modified_ticks;
}
/// Flushes the specified object, updating appropriate cache state as needed
void FlushObject(const T& object) {
- std::lock_guard<std::recursive_mutex> lock{mutex};
+ std::lock_guard lock{mutex};
if (!object->IsDirty()) {
return;
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.cpp b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
index f75c65825..7989ec11b 100644
--- a/src/video_core/renderer_opengl/gl_buffer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
@@ -7,7 +7,6 @@
#include "common/alignment.h"
#include "core/core.h"
-#include "core/memory.h"
#include "video_core/renderer_opengl/gl_buffer_cache.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
@@ -15,8 +14,8 @@ namespace OpenGL {
CachedBufferEntry::CachedBufferEntry(VAddr cpu_addr, std::size_t size, GLintptr offset,
std::size_t alignment, u8* host_ptr)
- : cpu_addr{cpu_addr}, size{size}, offset{offset}, alignment{alignment}, RasterizerCacheObject{
- host_ptr} {}
+ : RasterizerCacheObject{host_ptr}, cpu_addr{cpu_addr}, size{size}, offset{offset},
+ alignment{alignment} {}
OGLBufferCache::OGLBufferCache(RasterizerOpenGL& rasterizer, std::size_t size)
: RasterizerCache{rasterizer}, stream_buffer(size, true) {}
diff --git a/src/video_core/renderer_opengl/gl_global_cache.cpp b/src/video_core/renderer_opengl/gl_global_cache.cpp
index 0fbfbad55..5842d6213 100644
--- a/src/video_core/renderer_opengl/gl_global_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_global_cache.cpp
@@ -4,7 +4,6 @@
#include <glad/glad.h>
-#include "common/assert.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "video_core/renderer_opengl/gl_global_cache.h"
@@ -15,7 +14,7 @@
namespace OpenGL {
CachedGlobalRegion::CachedGlobalRegion(VAddr cpu_addr, u32 size, u8* host_ptr)
- : cpu_addr{cpu_addr}, size{size}, RasterizerCacheObject{host_ptr} {
+ : RasterizerCacheObject{host_ptr}, cpu_addr{cpu_addr}, size{size} {
buffer.Create();
// Bind and unbind the buffer so it gets allocated by the driver
glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer.handle);
diff --git a/src/video_core/renderer_opengl/gl_primitive_assembler.cpp b/src/video_core/renderer_opengl/gl_primitive_assembler.cpp
index 2bcbd3da2..c3e94d917 100644
--- a/src/video_core/renderer_opengl/gl_primitive_assembler.cpp
+++ b/src/video_core/renderer_opengl/gl_primitive_assembler.cpp
@@ -7,7 +7,7 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "core/core.h"
-#include "core/memory.h"
+#include "video_core/memory_manager.h"
#include "video_core/renderer_opengl/gl_buffer_cache.h"
#include "video_core/renderer_opengl/gl_primitive_assembler.h"
diff --git a/src/video_core/renderer_opengl/gl_primitive_assembler.h b/src/video_core/renderer_opengl/gl_primitive_assembler.h
index 0e2e7dc36..4e87ce4d6 100644
--- a/src/video_core/renderer_opengl/gl_primitive_assembler.h
+++ b/src/video_core/renderer_opengl/gl_primitive_assembler.h
@@ -4,11 +4,9 @@
#pragma once
-#include <vector>
#include <glad/glad.h>
#include "common/common_types.h"
-#include "video_core/memory_manager.h"
namespace OpenGL {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index e06dfe43f..7ff1e6737 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -17,7 +17,6 @@
#include "common/microprofile.h"
#include "common/scope_exit.h"
#include "core/core.h"
-#include "core/frontend/emu_window.h"
#include "core/hle/kernel/process.h"
#include "core/settings.h"
#include "video_core/engines/maxwell_3d.h"
@@ -26,7 +25,6 @@
#include "video_core/renderer_opengl/gl_shader_gen.h"
#include "video_core/renderer_opengl/maxwell_to_gl.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
-#include "video_core/video_core.h"
namespace OpenGL {
@@ -100,11 +98,9 @@ struct FramebufferCacheKey {
}
};
-RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, Core::System& system,
- ScreenInfo& info)
- : res_cache{*this}, shader_cache{*this, system}, global_cache{*this},
- emu_window{window}, system{system}, screen_info{info},
- buffer_cache(*this, STREAM_BUFFER_SIZE) {
+RasterizerOpenGL::RasterizerOpenGL(Core::System& system, ScreenInfo& info)
+ : res_cache{*this}, shader_cache{*this, system}, global_cache{*this}, system{system},
+ screen_info{info}, buffer_cache(*this, STREAM_BUFFER_SIZE) {
// Create sampler objects
for (std::size_t i = 0; i < texture_samplers.size(); ++i) {
texture_samplers[i].Create();
@@ -320,7 +316,7 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
const std::size_t stage{index == 0 ? 0 : index - 1}; // Stage indices are 0 - 5
GLShader::MaxwellUniformData ubo{};
- ubo.SetFromRegs(gpu.state.shader_stages[stage]);
+ ubo.SetFromRegs(gpu, stage);
const GLintptr offset = buffer_cache.UploadHostMemory(
&ubo, sizeof(ubo), static_cast<std::size_t>(uniform_buffer_alignment));
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 30f3e8acb..54fbf48aa 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -12,15 +12,12 @@
#include <optional>
#include <tuple>
#include <utility>
-#include <vector>
#include <boost/icl/interval_map.hpp>
-#include <boost/range/iterator_range.hpp>
#include <glad/glad.h>
#include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h"
-#include "video_core/memory_manager.h"
#include "video_core/rasterizer_cache.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_opengl/gl_buffer_cache.h"
@@ -29,10 +26,8 @@
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_cache.h"
-#include "video_core/renderer_opengl/gl_shader_gen.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/gl_state.h"
-#include "video_core/renderer_opengl/gl_stream_buffer.h"
namespace Core {
class System;
@@ -50,8 +45,7 @@ struct FramebufferCacheKey;
class RasterizerOpenGL : public VideoCore::RasterizerInterface {
public:
- explicit RasterizerOpenGL(Core::Frontend::EmuWindow& window, Core::System& system,
- ScreenInfo& info);
+ explicit RasterizerOpenGL(Core::System& system, ScreenInfo& info);
~RasterizerOpenGL() override;
void DrawArrays() override;
@@ -214,7 +208,6 @@ private:
ShaderCacheOpenGL shader_cache;
GlobalRegionCacheOpenGL global_cache;
- Core::Frontend::EmuWindow& emu_window;
Core::System& system;
ScreenInfo& screen_info;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 0235317c0..7a3280620 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -13,7 +13,6 @@
#include "common/scope_exit.h"
#include "core/core.h"
#include "core/hle/kernel/process.h"
-#include "core/memory.h"
#include "core/settings.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/morton.h"
@@ -562,8 +561,8 @@ void RasterizerCacheOpenGL::CopySurface(const Surface& src_surface, const Surfac
}
CachedSurface::CachedSurface(const SurfaceParams& params)
- : params{params}, gl_target{SurfaceTargetToGL(params.target)},
- cached_size_in_bytes{params.size_in_bytes}, RasterizerCacheObject{params.host_ptr} {
+ : RasterizerCacheObject{params.host_ptr}, params{params},
+ gl_target{SurfaceTargetToGL(params.target)}, cached_size_in_bytes{params.size_in_bytes} {
const auto optional_cpu_addr{
Core::System::GetInstance().GPU().MemoryManager().GpuToCpuAddress(params.gpu_addr)};
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index e8073579f..ad4fd3ad2 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -5,10 +5,9 @@
#pragma once
#include <array>
-#include <map>
#include <memory>
#include <string>
-#include <unordered_set>
+#include <tuple>
#include <vector>
#include "common/alignment.h"
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 1f8eca6f0..7030db365 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -6,13 +6,11 @@
#include "common/assert.h"
#include "common/hash.h"
#include "core/core.h"
-#include "core/memory.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_cache.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
-#include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/utils.h"
#include "video_core/shader/shader_ir.h"
@@ -215,9 +213,9 @@ CachedShader::CachedShader(VAddr cpu_addr, u64 unique_identifier,
Maxwell::ShaderProgram program_type, ShaderDiskCacheOpenGL& disk_cache,
const PrecompiledPrograms& precompiled_programs,
ProgramCode&& program_code, ProgramCode&& program_code_b, u8* host_ptr)
- : host_ptr{host_ptr}, cpu_addr{cpu_addr}, unique_identifier{unique_identifier},
- program_type{program_type}, disk_cache{disk_cache},
- precompiled_programs{precompiled_programs}, RasterizerCacheObject{host_ptr} {
+ : RasterizerCacheObject{host_ptr}, host_ptr{host_ptr}, cpu_addr{cpu_addr},
+ unique_identifier{unique_identifier}, program_type{program_type}, disk_cache{disk_cache},
+ precompiled_programs{precompiled_programs} {
const std::size_t code_size = CalculateProgramSize(program_code);
const std::size_t code_size_b =
@@ -245,9 +243,9 @@ CachedShader::CachedShader(VAddr cpu_addr, u64 unique_identifier,
Maxwell::ShaderProgram program_type, ShaderDiskCacheOpenGL& disk_cache,
const PrecompiledPrograms& precompiled_programs,
GLShader::ProgramResult result, u8* host_ptr)
- : cpu_addr{cpu_addr}, unique_identifier{unique_identifier}, program_type{program_type},
- disk_cache{disk_cache}, precompiled_programs{precompiled_programs}, RasterizerCacheObject{
- host_ptr} {
+ : RasterizerCacheObject{host_ptr}, cpu_addr{cpu_addr}, unique_identifier{unique_identifier},
+ program_type{program_type}, disk_cache{disk_cache}, precompiled_programs{
+ precompiled_programs} {
code = std::move(result.first);
entries = result.second;
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h
index fd1c85115..0cf8e0b3d 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_cache.h
@@ -5,21 +5,20 @@
#pragma once
#include <array>
+#include <atomic>
#include <memory>
#include <set>
#include <tuple>
#include <unordered_map>
+#include <vector>
#include <glad/glad.h>
-#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/rasterizer_cache.h"
-#include "video_core/renderer_base.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
-#include "video_core/renderer_opengl/gl_shader_gen.h"
namespace Core {
class System;
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 41dc32fad..3ea08ef7b 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -75,10 +75,10 @@ public:
shader_source += '\n';
}
- std::string GenerateTemporal() {
- std::string temporal = "tmp";
- temporal += std::to_string(temporal_index++);
- return temporal;
+ std::string GenerateTemporary() {
+ std::string temporary = "tmp";
+ temporary += std::to_string(temporary_index++);
+ return temporary;
}
std::string GetResult() {
@@ -93,7 +93,7 @@ private:
}
std::string shader_source;
- u32 temporal_index = 1;
+ u32 temporary_index = 1;
};
/// Generates code to use for a swizzle operation.
@@ -432,9 +432,14 @@ private:
std::string Visit(Node node) {
if (const auto operation = std::get_if<OperationNode>(node)) {
const auto operation_index = static_cast<std::size_t>(operation->GetCode());
+ if (operation_index >= operation_decompilers.size()) {
+ UNREACHABLE_MSG("Out of bounds operation: {}", operation_index);
+ return {};
+ }
const auto decompiler = operation_decompilers[operation_index];
if (decompiler == nullptr) {
- UNREACHABLE_MSG("Operation decompiler {} not defined", operation_index);
+ UNREACHABLE_MSG("Undefined operation: {}", operation_index);
+ return {};
}
return (this->*decompiler)(*operation);
@@ -546,7 +551,7 @@ private:
} else if (std::holds_alternative<OperationNode>(*offset)) {
// Indirect access
- const std::string final_offset = code.GenerateTemporal();
+ const std::string final_offset = code.GenerateTemporary();
code.AddLine("uint " + final_offset + " = (ftou(" + Visit(offset) + ") / 4) & " +
std::to_string(MAX_CONSTBUFFER_ELEMENTS - 1) + ';');
return fmt::format("{}[{} / 4][{} % 4]", GetConstBuffer(cbuf->GetIndex()),
@@ -593,9 +598,9 @@ private:
// There's a bug in NVidia's proprietary drivers that makes precise fail on fragment shaders
const std::string precise = stage != ShaderStage::Fragment ? "precise " : "";
- const std::string temporal = code.GenerateTemporal();
- code.AddLine(precise + "float " + temporal + " = " + value + ';');
- return temporal;
+ const std::string temporary = code.GenerateTemporary();
+ code.AddLine(precise + "float " + temporary + " = " + value + ';');
+ return temporary;
}
std::string VisitOperand(Operation operation, std::size_t operand_index) {
@@ -607,9 +612,9 @@ private:
return Visit(operand);
}
- const std::string temporal = code.GenerateTemporal();
- code.AddLine("float " + temporal + " = " + Visit(operand) + ';');
- return temporal;
+ const std::string temporary = code.GenerateTemporary();
+ code.AddLine("float " + temporary + " = " + Visit(operand) + ';');
+ return temporary;
}
std::string VisitOperand(Operation operation, std::size_t operand_index, Type type) {
@@ -1243,11 +1248,12 @@ private:
switch (meta->element) {
case 0:
case 1:
- return "textureSize(" + sampler + ", " + lod + ')' + GetSwizzle(meta->element);
+ return "itof(int(textureSize(" + sampler + ", " + lod + ')' +
+ GetSwizzle(meta->element) + "))";
case 2:
return "0";
case 3:
- return "textureQueryLevels(" + sampler + ')';
+ return "itof(textureQueryLevels(" + sampler + "))";
}
UNREACHABLE();
return "0";
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.h b/src/video_core/renderer_opengl/gl_shader_decompiler.h
index 72aca4938..4e04ab2f8 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.h
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.h
@@ -5,7 +5,6 @@
#pragma once
#include <array>
-#include <set>
#include <string>
#include <utility>
#include <vector>
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
index 82fc4d44b..8a43eb157 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
@@ -4,7 +4,6 @@
#include <cstring>
#include <fmt/format.h>
-#include <lz4.h>
#include "common/assert.h"
#include "common/common_paths.h"
@@ -12,6 +11,7 @@
#include "common/file_util.h"
#include "common/logging/log.h"
#include "common/scm_rev.h"
+#include "common/zstd_compression.h"
#include "core/core.h"
#include "core/hle/kernel/process.h"
@@ -49,39 +49,6 @@ ShaderCacheVersionHash GetShaderCacheVersionHash() {
return hash;
}
-template <typename T>
-std::vector<u8> CompressData(const T* source, std::size_t source_size) {
- if (source_size > LZ4_MAX_INPUT_SIZE) {
- // Source size exceeds LZ4 maximum input size
- return {};
- }
- const auto source_size_int = static_cast<int>(source_size);
- const int max_compressed_size = LZ4_compressBound(source_size_int);
- std::vector<u8> compressed(max_compressed_size);
- const int compressed_size = LZ4_compress_default(reinterpret_cast<const char*>(source),
- reinterpret_cast<char*>(compressed.data()),
- source_size_int, max_compressed_size);
- if (compressed_size <= 0) {
- // Compression failed
- return {};
- }
- compressed.resize(compressed_size);
- return compressed;
-}
-
-std::vector<u8> DecompressData(const std::vector<u8>& compressed, std::size_t uncompressed_size) {
- std::vector<u8> uncompressed(uncompressed_size);
- const int size_check = LZ4_decompress_safe(reinterpret_cast<const char*>(compressed.data()),
- reinterpret_cast<char*>(uncompressed.data()),
- static_cast<int>(compressed.size()),
- static_cast<int>(uncompressed.size()));
- if (static_cast<int>(uncompressed_size) != size_check) {
- // Decompression failed
- return {};
- }
- return uncompressed;
-}
-
} // namespace
ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, Maxwell::ShaderProgram program_type,
@@ -292,7 +259,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
return {};
}
- dump.binary = DecompressData(compressed_binary, binary_length);
+ dump.binary = Common::Compression::DecompressDataZSTD(compressed_binary);
if (dump.binary.empty()) {
return {};
}
@@ -321,7 +288,7 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
return {};
}
- const std::vector<u8> code = DecompressData(compressed_code, code_size);
+ const std::vector<u8> code = Common::Compression::DecompressDataZSTD(compressed_code);
if (code.empty()) {
return {};
}
@@ -507,7 +474,8 @@ void ShaderDiskCacheOpenGL::SaveDecompiled(u64 unique_identifier, const std::str
if (!IsUsable())
return;
- const std::vector<u8> compressed_code{CompressData(code.data(), code.size())};
+ const std::vector<u8> compressed_code{Common::Compression::CompressDataZSTDDefault(
+ reinterpret_cast<const u8*>(code.data()), code.size())};
if (compressed_code.empty()) {
LOG_ERROR(Render_OpenGL, "Failed to compress GLSL code - skipping shader {:016x}",
unique_identifier);
@@ -537,7 +505,9 @@ void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint p
std::vector<u8> binary(binary_length);
glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data());
- const std::vector<u8> compressed_binary = CompressData(binary.data(), binary.size());
+ const std::vector<u8> compressed_binary =
+ Common::Compression::CompressDataZSTDDefault(binary.data(), binary.size());
+
if (compressed_binary.empty()) {
LOG_ERROR(Render_OpenGL, "Failed to compress binary program in shader={:016x}",
usage.unique_identifier);
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 7d96649af..8763d9c71 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -3,7 +3,6 @@
// Refer to the license.txt file included.
#include <fmt/format.h>
-#include "common/assert.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h
index fba8e681b..fad346b48 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.h
+++ b/src/video_core/renderer_opengl/gl_shader_gen.h
@@ -4,12 +4,9 @@
#pragma once
-#include <array>
-#include <string>
#include <vector>
#include "common/common_types.h"
-#include "video_core/engines/shader_bytecode.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/shader/shader_ir.h"
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.cpp b/src/video_core/renderer_opengl/gl_shader_manager.cpp
index 6a30c28d2..eaf3e03a0 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_manager.cpp
@@ -2,15 +2,15 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include "core/core.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
namespace OpenGL::GLShader {
-void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& shader_stage) {
- const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
- const auto& regs = gpu.regs;
- const auto& state = gpu.state;
+using Tegra::Engines::Maxwell3D;
+
+void MaxwellUniformData::SetFromRegs(const Maxwell3D& maxwell, std::size_t shader_stage) {
+ const auto& regs = maxwell.regs;
+ const auto& state = maxwell.state;
// TODO(bunnei): Support more than one viewport
viewport_flip[0] = regs.viewport_transform[0].scale_x < 0.0 ? -1.0f : 1.0f;
@@ -18,7 +18,7 @@ void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& sh
u32 func = static_cast<u32>(regs.alpha_test_func);
// Normalize the gl variants of opCompare to be the same as the normal variants
- u32 op_gl_variant_base = static_cast<u32>(Tegra::Engines::Maxwell3D::Regs::ComparisonOp::Never);
+ const u32 op_gl_variant_base = static_cast<u32>(Maxwell3D::Regs::ComparisonOp::Never);
if (func >= op_gl_variant_base) {
func = func - op_gl_variant_base + 1U;
}
@@ -31,8 +31,9 @@ void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& sh
// Assign in which stage the position has to be flipped
// (the last stage before the fragment shader).
- if (gpu.regs.shader_config[static_cast<u32>(Maxwell3D::Regs::ShaderProgram::Geometry)].enable) {
- flip_stage = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::Geometry);
+ constexpr u32 geometry_index = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::Geometry);
+ if (maxwell.regs.shader_config[geometry_index].enable) {
+ flip_stage = geometry_index;
} else {
flip_stage = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::VertexB);
}
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.h b/src/video_core/renderer_opengl/gl_shader_manager.h
index 4970aafed..37dcfefdb 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.h
+++ b/src/video_core/renderer_opengl/gl_shader_manager.h
@@ -12,14 +12,13 @@
namespace OpenGL::GLShader {
-using Tegra::Engines::Maxwell3D;
-
/// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned
-// NOTE: Always keep a vec4 at the end. The GL spec is not clear whether the alignment at
-// the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
-// Not following that rule will cause problems on some AMD drivers.
+/// @note Always keep a vec4 at the end. The GL spec is not clear whether the alignment at
+/// the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
+/// Not following that rule will cause problems on some AMD drivers.
struct MaxwellUniformData {
- void SetFromRegs(const Maxwell3D::State::ShaderStageInfo& shader_stage);
+ void SetFromRegs(const Tegra::Engines::Maxwell3D& maxwell, std::size_t shader_stage);
+
alignas(16) GLvec4 viewport_flip;
struct alignas(16) {
GLuint instance_id;
@@ -63,7 +62,6 @@ public:
UpdatePipeline();
state.draw.shader_program = 0;
state.draw.program_pipeline = pipeline.handle;
- state.geometry_shaders.enabled = (gs != 0);
}
private:
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index 9419326a3..52d569a1b 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -10,16 +10,62 @@
namespace OpenGL {
-OpenGLState OpenGLState::cur_state;
+using Maxwell = Tegra::Engines::Maxwell3D::Regs;
+OpenGLState OpenGLState::cur_state;
bool OpenGLState::s_rgb_used;
+namespace {
+
+template <typename T>
+bool UpdateValue(T& current_value, const T new_value) {
+ const bool changed = current_value != new_value;
+ current_value = new_value;
+ return changed;
+}
+
+template <typename T1, typename T2>
+bool UpdateTie(T1 current_value, const T2 new_value) {
+ const bool changed = current_value != new_value;
+ current_value = new_value;
+ return changed;
+}
+
+void Enable(GLenum cap, bool enable) {
+ if (enable) {
+ glEnable(cap);
+ } else {
+ glDisable(cap);
+ }
+}
+
+void Enable(GLenum cap, GLuint index, bool enable) {
+ if (enable) {
+ glEnablei(cap, index);
+ } else {
+ glDisablei(cap, index);
+ }
+}
+
+void Enable(GLenum cap, bool& current_value, bool new_value) {
+ if (UpdateValue(current_value, new_value))
+ Enable(cap, new_value);
+}
+
+void Enable(GLenum cap, GLuint index, bool& current_value, bool new_value) {
+ if (UpdateValue(current_value, new_value))
+ Enable(cap, index, new_value);
+}
+
+} // namespace
+
OpenGLState::OpenGLState() {
// These all match default OpenGL values
- geometry_shaders.enabled = false;
framebuffer_srgb.enabled = false;
+
multisample_control.alpha_to_coverage = false;
multisample_control.alpha_to_one = false;
+
cull.enabled = false;
cull.mode = GL_BACK;
cull.front_face = GL_CCW;
@@ -30,14 +76,15 @@ OpenGLState::OpenGLState() {
primitive_restart.enabled = false;
primitive_restart.index = 0;
+
for (auto& item : color_mask) {
item.red_enabled = GL_TRUE;
item.green_enabled = GL_TRUE;
item.blue_enabled = GL_TRUE;
item.alpha_enabled = GL_TRUE;
}
- stencil.test_enabled = false;
- auto reset_stencil = [](auto& config) {
+
+ const auto ResetStencil = [](auto& config) {
config.test_func = GL_ALWAYS;
config.test_ref = 0;
config.test_mask = 0xFFFFFFFF;
@@ -46,8 +93,10 @@ OpenGLState::OpenGLState() {
config.action_depth_pass = GL_KEEP;
config.action_stencil_fail = GL_KEEP;
};
- reset_stencil(stencil.front);
- reset_stencil(stencil.back);
+ stencil.test_enabled = false;
+ ResetStencil(stencil.front);
+ ResetStencil(stencil.back);
+
for (auto& item : viewports) {
item.x = 0;
item.y = 0;
@@ -61,6 +110,7 @@ OpenGLState::OpenGLState() {
item.scissor.width = 0;
item.scissor.height = 0;
}
+
for (auto& item : blend) {
item.enabled = true;
item.rgb_equation = GL_FUNC_ADD;
@@ -70,11 +120,14 @@ OpenGLState::OpenGLState() {
item.src_a_func = GL_ONE;
item.dst_a_func = GL_ZERO;
}
+
independant_blend.enabled = false;
+
blend_color.red = 0.0f;
blend_color.green = 0.0f;
blend_color.blue = 0.0f;
blend_color.alpha = 0.0f;
+
logic_op.enabled = false;
logic_op.operation = GL_COPY;
@@ -91,9 +144,12 @@ OpenGLState::OpenGLState() {
clip_distance = {};
point.size = 1;
+
fragment_color_clamp.enabled = false;
+
depth_clamp.far_plane = false;
depth_clamp.near_plane = false;
+
polygon_offset.fill_enable = false;
polygon_offset.line_enable = false;
polygon_offset.point_enable = false;
@@ -103,260 +159,255 @@ OpenGLState::OpenGLState() {
}
void OpenGLState::ApplyDefaultState() {
+ glEnable(GL_BLEND);
glDisable(GL_FRAMEBUFFER_SRGB);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glDisable(GL_PRIMITIVE_RESTART);
glDisable(GL_STENCIL_TEST);
- glEnable(GL_BLEND);
glDisable(GL_COLOR_LOGIC_OP);
glDisable(GL_SCISSOR_TEST);
}
+void OpenGLState::ApplyFramebufferState() const {
+ if (UpdateValue(cur_state.draw.read_framebuffer, draw.read_framebuffer)) {
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, draw.read_framebuffer);
+ }
+ if (UpdateValue(cur_state.draw.draw_framebuffer, draw.draw_framebuffer)) {
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, draw.draw_framebuffer);
+ }
+}
+
+void OpenGLState::ApplyVertexArrayState() const {
+ if (UpdateValue(cur_state.draw.vertex_array, draw.vertex_array)) {
+ glBindVertexArray(draw.vertex_array);
+ }
+}
+
+void OpenGLState::ApplyShaderProgram() const {
+ if (UpdateValue(cur_state.draw.shader_program, draw.shader_program)) {
+ glUseProgram(draw.shader_program);
+ }
+}
+
+void OpenGLState::ApplyProgramPipeline() const {
+ if (UpdateValue(cur_state.draw.program_pipeline, draw.program_pipeline)) {
+ glBindProgramPipeline(draw.program_pipeline);
+ }
+}
+
+void OpenGLState::ApplyClipDistances() const {
+ for (std::size_t i = 0; i < clip_distance.size(); ++i) {
+ Enable(GL_CLIP_DISTANCE0 + static_cast<GLenum>(i), cur_state.clip_distance[i],
+ clip_distance[i]);
+ }
+}
+
+void OpenGLState::ApplyPointSize() const {
+ if (UpdateValue(cur_state.point.size, point.size)) {
+ glPointSize(point.size);
+ }
+}
+
+void OpenGLState::ApplyFragmentColorClamp() const {
+ if (UpdateValue(cur_state.fragment_color_clamp.enabled, fragment_color_clamp.enabled)) {
+ glClampColor(GL_CLAMP_FRAGMENT_COLOR_ARB,
+ fragment_color_clamp.enabled ? GL_TRUE : GL_FALSE);
+ }
+}
+
+void OpenGLState::ApplyMultisample() const {
+ Enable(GL_SAMPLE_ALPHA_TO_COVERAGE, cur_state.multisample_control.alpha_to_coverage,
+ multisample_control.alpha_to_coverage);
+ Enable(GL_SAMPLE_ALPHA_TO_ONE, cur_state.multisample_control.alpha_to_one,
+ multisample_control.alpha_to_one);
+}
+
+void OpenGLState::ApplyDepthClamp() const {
+ if (depth_clamp.far_plane == cur_state.depth_clamp.far_plane &&
+ depth_clamp.near_plane == cur_state.depth_clamp.near_plane) {
+ return;
+ }
+ cur_state.depth_clamp = depth_clamp;
+
+ UNIMPLEMENTED_IF_MSG(depth_clamp.far_plane != depth_clamp.near_plane,
+ "Unimplemented Depth Clamp Separation!");
+
+ Enable(GL_DEPTH_CLAMP, depth_clamp.far_plane || depth_clamp.near_plane);
+}
+
void OpenGLState::ApplySRgb() const {
- if (framebuffer_srgb.enabled != cur_state.framebuffer_srgb.enabled) {
- if (framebuffer_srgb.enabled) {
- // Track if sRGB is used
- s_rgb_used = true;
- glEnable(GL_FRAMEBUFFER_SRGB);
- } else {
- glDisable(GL_FRAMEBUFFER_SRGB);
- }
+ if (cur_state.framebuffer_srgb.enabled == framebuffer_srgb.enabled)
+ return;
+ cur_state.framebuffer_srgb.enabled = framebuffer_srgb.enabled;
+ if (framebuffer_srgb.enabled) {
+ // Track if sRGB is used
+ s_rgb_used = true;
+ glEnable(GL_FRAMEBUFFER_SRGB);
+ } else {
+ glDisable(GL_FRAMEBUFFER_SRGB);
}
}
void OpenGLState::ApplyCulling() const {
- if (cull.enabled != cur_state.cull.enabled) {
- if (cull.enabled) {
- glEnable(GL_CULL_FACE);
- } else {
- glDisable(GL_CULL_FACE);
- }
- }
+ Enable(GL_CULL_FACE, cur_state.cull.enabled, cull.enabled);
- if (cull.mode != cur_state.cull.mode) {
+ if (UpdateValue(cur_state.cull.mode, cull.mode)) {
glCullFace(cull.mode);
}
- if (cull.front_face != cur_state.cull.front_face) {
+ if (UpdateValue(cur_state.cull.front_face, cull.front_face)) {
glFrontFace(cull.front_face);
}
}
void OpenGLState::ApplyColorMask() const {
- if (independant_blend.enabled) {
- for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
- const auto& updated = color_mask[i];
- const auto& current = cur_state.color_mask[i];
- if (updated.red_enabled != current.red_enabled ||
- updated.green_enabled != current.green_enabled ||
- updated.blue_enabled != current.blue_enabled ||
- updated.alpha_enabled != current.alpha_enabled) {
- glColorMaski(static_cast<GLuint>(i), updated.red_enabled, updated.green_enabled,
- updated.blue_enabled, updated.alpha_enabled);
- }
- }
- } else {
- const auto& updated = color_mask[0];
- const auto& current = cur_state.color_mask[0];
+ for (std::size_t i = 0; i < Maxwell::NumRenderTargets; ++i) {
+ const auto& updated = color_mask[i];
+ auto& current = cur_state.color_mask[i];
if (updated.red_enabled != current.red_enabled ||
updated.green_enabled != current.green_enabled ||
updated.blue_enabled != current.blue_enabled ||
updated.alpha_enabled != current.alpha_enabled) {
- glColorMask(updated.red_enabled, updated.green_enabled, updated.blue_enabled,
- updated.alpha_enabled);
+ current = updated;
+ glColorMaski(static_cast<GLuint>(i), updated.red_enabled, updated.green_enabled,
+ updated.blue_enabled, updated.alpha_enabled);
}
}
}
void OpenGLState::ApplyDepth() const {
- if (depth.test_enabled != cur_state.depth.test_enabled) {
- if (depth.test_enabled) {
- glEnable(GL_DEPTH_TEST);
- } else {
- glDisable(GL_DEPTH_TEST);
- }
- }
+ Enable(GL_DEPTH_TEST, cur_state.depth.test_enabled, depth.test_enabled);
- if (depth.test_func != cur_state.depth.test_func) {
+ if (cur_state.depth.test_func != depth.test_func) {
+ cur_state.depth.test_func = depth.test_func;
glDepthFunc(depth.test_func);
}
- if (depth.write_mask != cur_state.depth.write_mask) {
+ if (cur_state.depth.write_mask != depth.write_mask) {
+ cur_state.depth.write_mask = depth.write_mask;
glDepthMask(depth.write_mask);
}
}
void OpenGLState::ApplyPrimitiveRestart() const {
- if (primitive_restart.enabled != cur_state.primitive_restart.enabled) {
- if (primitive_restart.enabled) {
- glEnable(GL_PRIMITIVE_RESTART);
- } else {
- glDisable(GL_PRIMITIVE_RESTART);
- }
- }
+ Enable(GL_PRIMITIVE_RESTART, cur_state.primitive_restart.enabled, primitive_restart.enabled);
- if (primitive_restart.index != cur_state.primitive_restart.index) {
+ if (cur_state.primitive_restart.index != primitive_restart.index) {
+ cur_state.primitive_restart.index = primitive_restart.index;
glPrimitiveRestartIndex(primitive_restart.index);
}
}
void OpenGLState::ApplyStencilTest() const {
- if (stencil.test_enabled != cur_state.stencil.test_enabled) {
- if (stencil.test_enabled) {
- glEnable(GL_STENCIL_TEST);
- } else {
- glDisable(GL_STENCIL_TEST);
- }
- }
-
- const auto ConfigStencil = [](GLenum face, const auto& config, const auto& prev_config) {
- if (config.test_func != prev_config.test_func || config.test_ref != prev_config.test_ref ||
- config.test_mask != prev_config.test_mask) {
+ Enable(GL_STENCIL_TEST, cur_state.stencil.test_enabled, stencil.test_enabled);
+
+ const auto ConfigStencil = [](GLenum face, const auto& config, auto& current) {
+ if (current.test_func != config.test_func || current.test_ref != config.test_ref ||
+ current.test_mask != config.test_mask) {
+ current.test_func = config.test_func;
+ current.test_ref = config.test_ref;
+ current.test_mask = config.test_mask;
glStencilFuncSeparate(face, config.test_func, config.test_ref, config.test_mask);
}
- if (config.action_depth_fail != prev_config.action_depth_fail ||
- config.action_depth_pass != prev_config.action_depth_pass ||
- config.action_stencil_fail != prev_config.action_stencil_fail) {
+ if (current.action_depth_fail != config.action_depth_fail ||
+ current.action_depth_pass != config.action_depth_pass ||
+ current.action_stencil_fail != config.action_stencil_fail) {
+ current.action_depth_fail = config.action_depth_fail;
+ current.action_depth_pass = config.action_depth_pass;
+ current.action_stencil_fail = config.action_stencil_fail;
glStencilOpSeparate(face, config.action_stencil_fail, config.action_depth_fail,
config.action_depth_pass);
}
- if (config.write_mask != prev_config.write_mask) {
+ if (current.write_mask != config.write_mask) {
+ current.write_mask = config.write_mask;
glStencilMaskSeparate(face, config.write_mask);
}
};
ConfigStencil(GL_FRONT, stencil.front, cur_state.stencil.front);
ConfigStencil(GL_BACK, stencil.back, cur_state.stencil.back);
}
-// Viewport does not affects glClearBuffer so emulate viewport using scissor test
-void OpenGLState::EmulateViewportWithScissor() {
- auto& current = viewports[0];
- if (current.scissor.enabled) {
- const GLint left = std::max(current.x, current.scissor.x);
- const GLint right =
- std::max(current.x + current.width, current.scissor.x + current.scissor.width);
- const GLint bottom = std::max(current.y, current.scissor.y);
- const GLint top =
- std::max(current.y + current.height, current.scissor.y + current.scissor.height);
- current.scissor.x = std::max(left, 0);
- current.scissor.y = std::max(bottom, 0);
- current.scissor.width = std::max(right - left, 0);
- current.scissor.height = std::max(top - bottom, 0);
- } else {
- current.scissor.enabled = true;
- current.scissor.x = current.x;
- current.scissor.y = current.y;
- current.scissor.width = current.width;
- current.scissor.height = current.height;
- }
-}
void OpenGLState::ApplyViewport() const {
- if (geometry_shaders.enabled) {
- for (GLuint i = 0; i < static_cast<GLuint>(Tegra::Engines::Maxwell3D::Regs::NumViewports);
- i++) {
- const auto& current = cur_state.viewports[i];
- const auto& updated = viewports[i];
- if (updated.x != current.x || updated.y != current.y ||
- updated.width != current.width || updated.height != current.height) {
- glViewportIndexedf(
- i, static_cast<GLfloat>(updated.x), static_cast<GLfloat>(updated.y),
- static_cast<GLfloat>(updated.width), static_cast<GLfloat>(updated.height));
- }
- if (updated.depth_range_near != current.depth_range_near ||
- updated.depth_range_far != current.depth_range_far) {
- glDepthRangeIndexed(i, updated.depth_range_near, updated.depth_range_far);
- }
-
- if (updated.scissor.enabled != current.scissor.enabled) {
- if (updated.scissor.enabled) {
- glEnablei(GL_SCISSOR_TEST, i);
- } else {
- glDisablei(GL_SCISSOR_TEST, i);
- }
- }
-
- if (updated.scissor.x != current.scissor.x || updated.scissor.y != current.scissor.y ||
- updated.scissor.width != current.scissor.width ||
- updated.scissor.height != current.scissor.height) {
- glScissorIndexed(i, updated.scissor.x, updated.scissor.y, updated.scissor.width,
- updated.scissor.height);
- }
- }
- } else {
- const auto& current = cur_state.viewports[0];
- const auto& updated = viewports[0];
- if (updated.x != current.x || updated.y != current.y || updated.width != current.width ||
- updated.height != current.height) {
- glViewport(updated.x, updated.y, updated.width, updated.height);
- }
-
- if (updated.depth_range_near != current.depth_range_near ||
- updated.depth_range_far != current.depth_range_far) {
- glDepthRange(updated.depth_range_near, updated.depth_range_far);
+ for (GLuint i = 0; i < static_cast<GLuint>(Maxwell::NumViewports); ++i) {
+ const auto& updated = viewports[i];
+ auto& current = cur_state.viewports[i];
+
+ if (current.x != updated.x || current.y != updated.y || current.width != updated.width ||
+ current.height != updated.height) {
+ current.x = updated.x;
+ current.y = updated.y;
+ current.width = updated.width;
+ current.height = updated.height;
+ glViewportIndexedf(i, static_cast<GLfloat>(updated.x), static_cast<GLfloat>(updated.y),
+ static_cast<GLfloat>(updated.width),
+ static_cast<GLfloat>(updated.height));
}
-
- if (updated.scissor.enabled != current.scissor.enabled) {
- if (updated.scissor.enabled) {
- glEnable(GL_SCISSOR_TEST);
- } else {
- glDisable(GL_SCISSOR_TEST);
- }
+ if (current.depth_range_near != updated.depth_range_near ||
+ current.depth_range_far != updated.depth_range_far) {
+ current.depth_range_near = updated.depth_range_near;
+ current.depth_range_far = updated.depth_range_far;
+ glDepthRangeIndexed(i, updated.depth_range_near, updated.depth_range_far);
}
- if (updated.scissor.x != current.scissor.x || updated.scissor.y != current.scissor.y ||
- updated.scissor.width != current.scissor.width ||
- updated.scissor.height != current.scissor.height) {
- glScissor(updated.scissor.x, updated.scissor.y, updated.scissor.width,
- updated.scissor.height);
+ Enable(GL_SCISSOR_TEST, i, current.scissor.enabled, updated.scissor.enabled);
+
+ if (current.scissor.x != updated.scissor.x || current.scissor.y != updated.scissor.y ||
+ current.scissor.width != updated.scissor.width ||
+ current.scissor.height != updated.scissor.height) {
+ current.scissor.x = updated.scissor.x;
+ current.scissor.y = updated.scissor.y;
+ current.scissor.width = updated.scissor.width;
+ current.scissor.height = updated.scissor.height;
+ glScissorIndexed(i, updated.scissor.x, updated.scissor.y, updated.scissor.width,
+ updated.scissor.height);
}
}
}
void OpenGLState::ApplyGlobalBlending() const {
- const Blend& current = cur_state.blend[0];
const Blend& updated = blend[0];
- if (updated.enabled != current.enabled) {
- if (updated.enabled) {
- glEnable(GL_BLEND);
- } else {
- glDisable(GL_BLEND);
- }
- }
- if (!updated.enabled) {
- return;
- }
- if (updated.src_rgb_func != current.src_rgb_func ||
- updated.dst_rgb_func != current.dst_rgb_func || updated.src_a_func != current.src_a_func ||
- updated.dst_a_func != current.dst_a_func) {
+ Blend& current = cur_state.blend[0];
+
+ Enable(GL_BLEND, current.enabled, updated.enabled);
+
+ if (current.src_rgb_func != updated.src_rgb_func ||
+ current.dst_rgb_func != updated.dst_rgb_func || current.src_a_func != updated.src_a_func ||
+ current.dst_a_func != updated.dst_a_func) {
+ current.src_rgb_func = updated.src_rgb_func;
+ current.dst_rgb_func = updated.dst_rgb_func;
+ current.src_a_func = updated.src_a_func;
+ current.dst_a_func = updated.dst_a_func;
glBlendFuncSeparate(updated.src_rgb_func, updated.dst_rgb_func, updated.src_a_func,
updated.dst_a_func);
}
- if (updated.rgb_equation != current.rgb_equation || updated.a_equation != current.a_equation) {
+ if (current.rgb_equation != updated.rgb_equation || current.a_equation != updated.a_equation) {
+ current.rgb_equation = updated.rgb_equation;
+ current.a_equation = updated.a_equation;
glBlendEquationSeparate(updated.rgb_equation, updated.a_equation);
}
}
void OpenGLState::ApplyTargetBlending(std::size_t target, bool force) const {
const Blend& updated = blend[target];
- const Blend& current = cur_state.blend[target];
- if (updated.enabled != current.enabled || force) {
- if (updated.enabled) {
- glEnablei(GL_BLEND, static_cast<GLuint>(target));
- } else {
- glDisablei(GL_BLEND, static_cast<GLuint>(target));
- }
+ Blend& current = cur_state.blend[target];
+
+ if (current.enabled != updated.enabled || force) {
+ current.enabled = updated.enabled;
+ Enable(GL_BLEND, static_cast<GLuint>(target), updated.enabled);
}
- if (updated.src_rgb_func != current.src_rgb_func ||
- updated.dst_rgb_func != current.dst_rgb_func || updated.src_a_func != current.src_a_func ||
- updated.dst_a_func != current.dst_a_func) {
+ if (UpdateTie(std::tie(current.src_rgb_func, current.dst_rgb_func, current.src_a_func,
+ current.dst_a_func),
+ std::tie(updated.src_rgb_func, updated.dst_rgb_func, updated.src_a_func,
+ updated.dst_a_func))) {
glBlendFuncSeparatei(static_cast<GLuint>(target), updated.src_rgb_func,
updated.dst_rgb_func, updated.src_a_func, updated.dst_a_func);
}
- if (updated.rgb_equation != current.rgb_equation || updated.a_equation != current.a_equation) {
+ if (UpdateTie(std::tie(current.rgb_equation, current.a_equation),
+ std::tie(updated.rgb_equation, updated.a_equation))) {
glBlendEquationSeparatei(static_cast<GLuint>(target), updated.rgb_equation,
updated.a_equation);
}
@@ -364,77 +415,48 @@ void OpenGLState::ApplyTargetBlending(std::size_t target, bool force) const {
void OpenGLState::ApplyBlending() const {
if (independant_blend.enabled) {
- for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
- ApplyTargetBlending(i,
- independant_blend.enabled != cur_state.independant_blend.enabled);
+ const bool force = independant_blend.enabled != cur_state.independant_blend.enabled;
+ for (std::size_t target = 0; target < Maxwell::NumRenderTargets; ++target) {
+ ApplyTargetBlending(target, force);
}
} else {
ApplyGlobalBlending();
}
- if (blend_color.red != cur_state.blend_color.red ||
- blend_color.green != cur_state.blend_color.green ||
- blend_color.blue != cur_state.blend_color.blue ||
- blend_color.alpha != cur_state.blend_color.alpha) {
+ cur_state.independant_blend.enabled = independant_blend.enabled;
+
+ if (UpdateTie(
+ std::tie(cur_state.blend_color.red, cur_state.blend_color.green,
+ cur_state.blend_color.blue, cur_state.blend_color.alpha),
+ std::tie(blend_color.red, blend_color.green, blend_color.blue, blend_color.alpha))) {
glBlendColor(blend_color.red, blend_color.green, blend_color.blue, blend_color.alpha);
}
}
void OpenGLState::ApplyLogicOp() const {
- if (logic_op.enabled != cur_state.logic_op.enabled) {
- if (logic_op.enabled) {
- glEnable(GL_COLOR_LOGIC_OP);
- } else {
- glDisable(GL_COLOR_LOGIC_OP);
- }
- }
+ Enable(GL_COLOR_LOGIC_OP, cur_state.logic_op.enabled, logic_op.enabled);
- if (logic_op.operation != cur_state.logic_op.operation) {
+ if (UpdateValue(cur_state.logic_op.operation, logic_op.operation)) {
glLogicOp(logic_op.operation);
}
}
void OpenGLState::ApplyPolygonOffset() const {
- const bool fill_enable_changed =
- polygon_offset.fill_enable != cur_state.polygon_offset.fill_enable;
- const bool line_enable_changed =
- polygon_offset.line_enable != cur_state.polygon_offset.line_enable;
- const bool point_enable_changed =
- polygon_offset.point_enable != cur_state.polygon_offset.point_enable;
- const bool factor_changed = polygon_offset.factor != cur_state.polygon_offset.factor;
- const bool units_changed = polygon_offset.units != cur_state.polygon_offset.units;
- const bool clamp_changed = polygon_offset.clamp != cur_state.polygon_offset.clamp;
-
- if (fill_enable_changed) {
- if (polygon_offset.fill_enable) {
- glEnable(GL_POLYGON_OFFSET_FILL);
- } else {
- glDisable(GL_POLYGON_OFFSET_FILL);
- }
- }
-
- if (line_enable_changed) {
- if (polygon_offset.line_enable) {
- glEnable(GL_POLYGON_OFFSET_LINE);
- } else {
- glDisable(GL_POLYGON_OFFSET_LINE);
- }
- }
-
- if (point_enable_changed) {
- if (polygon_offset.point_enable) {
- glEnable(GL_POLYGON_OFFSET_POINT);
- } else {
- glDisable(GL_POLYGON_OFFSET_POINT);
- }
- }
-
- if (factor_changed || units_changed || clamp_changed) {
+ Enable(GL_POLYGON_OFFSET_FILL, cur_state.polygon_offset.fill_enable,
+ polygon_offset.fill_enable);
+ Enable(GL_POLYGON_OFFSET_LINE, cur_state.polygon_offset.line_enable,
+ polygon_offset.line_enable);
+ Enable(GL_POLYGON_OFFSET_POINT, cur_state.polygon_offset.point_enable,
+ polygon_offset.point_enable);
+
+ if (UpdateTie(std::tie(cur_state.polygon_offset.factor, cur_state.polygon_offset.units,
+ cur_state.polygon_offset.clamp),
+ std::tie(polygon_offset.factor, polygon_offset.units, polygon_offset.clamp))) {
if (GLAD_GL_EXT_polygon_offset_clamp && polygon_offset.clamp != 0) {
glPolygonOffsetClamp(polygon_offset.factor, polygon_offset.units, polygon_offset.clamp);
} else {
- glPolygonOffset(polygon_offset.factor, polygon_offset.units);
UNIMPLEMENTED_IF_MSG(polygon_offset.clamp != 0,
"Unimplemented Depth polygon offset clamp.");
+ glPolygonOffset(polygon_offset.factor, polygon_offset.units);
}
}
}
@@ -443,22 +465,21 @@ void OpenGLState::ApplyTextures() const {
bool has_delta{};
std::size_t first{};
std::size_t last{};
- std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> textures;
+ std::array<GLuint, Maxwell::NumTextureSamplers> textures;
for (std::size_t i = 0; i < std::size(texture_units); ++i) {
const auto& texture_unit = texture_units[i];
- const auto& cur_state_texture_unit = cur_state.texture_units[i];
+ auto& cur_state_texture_unit = cur_state.texture_units[i];
textures[i] = texture_unit.texture;
-
- if (textures[i] != cur_state_texture_unit.texture) {
- if (!has_delta) {
- first = i;
- has_delta = true;
- }
- last = i;
+ if (cur_state_texture_unit.texture == textures[i])
+ continue;
+ cur_state_texture_unit.texture = textures[i];
+ if (!has_delta) {
+ first = i;
+ has_delta = true;
}
+ last = i;
}
-
if (has_delta) {
glBindTextures(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1),
textures.data() + first);
@@ -469,16 +490,18 @@ void OpenGLState::ApplySamplers() const {
bool has_delta{};
std::size_t first{};
std::size_t last{};
- std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> samplers;
+ std::array<GLuint, Maxwell::NumTextureSamplers> samplers;
+
for (std::size_t i = 0; i < std::size(samplers); ++i) {
+ if (cur_state.texture_units[i].sampler == texture_units[i].sampler)
+ continue;
+ cur_state.texture_units[i].sampler = texture_units[i].sampler;
samplers[i] = texture_units[i].sampler;
- if (samplers[i] != cur_state.texture_units[i].sampler) {
- if (!has_delta) {
- first = i;
- has_delta = true;
- }
- last = i;
+ if (!has_delta) {
+ first = i;
+ has_delta = true;
}
+ last = i;
}
if (has_delta) {
glBindSamplers(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1),
@@ -486,81 +509,15 @@ void OpenGLState::ApplySamplers() const {
}
}
-void OpenGLState::ApplyFramebufferState() const {
- if (draw.read_framebuffer != cur_state.draw.read_framebuffer) {
- glBindFramebuffer(GL_READ_FRAMEBUFFER, draw.read_framebuffer);
- }
- if (draw.draw_framebuffer != cur_state.draw.draw_framebuffer) {
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, draw.draw_framebuffer);
- }
-}
-
-void OpenGLState::ApplyVertexArrayState() const {
- if (draw.vertex_array != cur_state.draw.vertex_array) {
- glBindVertexArray(draw.vertex_array);
- }
-}
-
-void OpenGLState::ApplyDepthClamp() const {
- if (depth_clamp.far_plane == cur_state.depth_clamp.far_plane &&
- depth_clamp.near_plane == cur_state.depth_clamp.near_plane) {
- return;
- }
- UNIMPLEMENTED_IF_MSG(depth_clamp.far_plane != depth_clamp.near_plane,
- "Unimplemented Depth Clamp Separation!");
-
- if (depth_clamp.far_plane || depth_clamp.near_plane) {
- glEnable(GL_DEPTH_CLAMP);
- } else {
- glDisable(GL_DEPTH_CLAMP);
- }
-}
-
void OpenGLState::Apply() const {
ApplyFramebufferState();
ApplyVertexArrayState();
-
- // Shader program
- if (draw.shader_program != cur_state.draw.shader_program) {
- glUseProgram(draw.shader_program);
- }
-
- // Program pipeline
- if (draw.program_pipeline != cur_state.draw.program_pipeline) {
- glBindProgramPipeline(draw.program_pipeline);
- }
- // Clip distance
- for (std::size_t i = 0; i < clip_distance.size(); ++i) {
- if (clip_distance[i] != cur_state.clip_distance[i]) {
- if (clip_distance[i]) {
- glEnable(GL_CLIP_DISTANCE0 + static_cast<GLenum>(i));
- } else {
- glDisable(GL_CLIP_DISTANCE0 + static_cast<GLenum>(i));
- }
- }
- }
- // Point
- if (point.size != cur_state.point.size) {
- glPointSize(point.size);
- }
- if (fragment_color_clamp.enabled != cur_state.fragment_color_clamp.enabled) {
- glClampColor(GL_CLAMP_FRAGMENT_COLOR_ARB,
- fragment_color_clamp.enabled ? GL_TRUE : GL_FALSE);
- }
- if (multisample_control.alpha_to_coverage != cur_state.multisample_control.alpha_to_coverage) {
- if (multisample_control.alpha_to_coverage) {
- glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE);
- } else {
- glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
- }
- }
- if (multisample_control.alpha_to_one != cur_state.multisample_control.alpha_to_one) {
- if (multisample_control.alpha_to_one) {
- glEnable(GL_SAMPLE_ALPHA_TO_ONE);
- } else {
- glDisable(GL_SAMPLE_ALPHA_TO_ONE);
- }
- }
+ ApplyShaderProgram();
+ ApplyProgramPipeline();
+ ApplyClipDistances();
+ ApplyPointSize();
+ ApplyFragmentColorClamp();
+ ApplyMultisample();
ApplyDepthClamp();
ApplyColorMask();
ApplyViewport();
@@ -574,7 +531,28 @@ void OpenGLState::Apply() const {
ApplyTextures();
ApplySamplers();
ApplyPolygonOffset();
- cur_state = *this;
+}
+
+void OpenGLState::EmulateViewportWithScissor() {
+ auto& current = viewports[0];
+ if (current.scissor.enabled) {
+ const GLint left = std::max(current.x, current.scissor.x);
+ const GLint right =
+ std::max(current.x + current.width, current.scissor.x + current.scissor.width);
+ const GLint bottom = std::max(current.y, current.scissor.y);
+ const GLint top =
+ std::max(current.y + current.height, current.scissor.y + current.scissor.height);
+ current.scissor.x = std::max(left, 0);
+ current.scissor.y = std::max(bottom, 0);
+ current.scissor.width = std::max(right - left, 0);
+ current.scissor.height = std::max(top - bottom, 0);
+ } else {
+ current.scissor.enabled = true;
+ current.scissor.x = current.x;
+ current.scissor.y = current.y;
+ current.scissor.width = current.width;
+ current.scissor.height = current.height;
+ }
}
OpenGLState& OpenGLState::UnbindTexture(GLuint handle) {
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index 9e1eda5b1..41418a7b8 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -54,10 +54,6 @@ public:
} depth_clamp; // GL_DEPTH_CLAMP
struct {
- bool enabled; // viewports arrays are only supported when geometry shaders are enabled.
- } geometry_shaders;
-
- struct {
bool enabled; // GL_CULL_FACE
GLenum mode; // GL_CULL_FACE_MODE
GLenum front_face; // GL_FRONT_FACE
@@ -184,34 +180,26 @@ public:
static OpenGLState GetCurState() {
return cur_state;
}
+
static bool GetsRGBUsed() {
return s_rgb_used;
}
+
static void ClearsRGBUsed() {
s_rgb_used = false;
}
+
/// Apply this state as the current OpenGL state
void Apply() const;
- /// Apply only the state affecting the framebuffer
+
void ApplyFramebufferState() const;
- /// Apply only the state affecting the vertex array
void ApplyVertexArrayState() const;
- /// Set the initial OpenGL state
- static void ApplyDefaultState();
- /// Resets any references to the given resource
- OpenGLState& UnbindTexture(GLuint handle);
- OpenGLState& ResetSampler(GLuint handle);
- OpenGLState& ResetProgram(GLuint handle);
- OpenGLState& ResetPipeline(GLuint handle);
- OpenGLState& ResetVertexArray(GLuint handle);
- OpenGLState& ResetFramebuffer(GLuint handle);
- void EmulateViewportWithScissor();
-
-private:
- static OpenGLState cur_state;
- // Workaround for sRGB problems caused by
- // QT not supporting srgb output
- static bool s_rgb_used;
+ void ApplyShaderProgram() const;
+ void ApplyProgramPipeline() const;
+ void ApplyClipDistances() const;
+ void ApplyPointSize() const;
+ void ApplyFragmentColorClamp() const;
+ void ApplyMultisample() const;
void ApplySRgb() const;
void ApplyCulling() const;
void ApplyColorMask() const;
@@ -227,6 +215,26 @@ private:
void ApplySamplers() const;
void ApplyDepthClamp() const;
void ApplyPolygonOffset() const;
+
+ /// Set the initial OpenGL state
+ static void ApplyDefaultState();
+
+ /// Resets any references to the given resource
+ OpenGLState& UnbindTexture(GLuint handle);
+ OpenGLState& ResetSampler(GLuint handle);
+ OpenGLState& ResetProgram(GLuint handle);
+ OpenGLState& ResetPipeline(GLuint handle);
+ OpenGLState& ResetVertexArray(GLuint handle);
+ OpenGLState& ResetFramebuffer(GLuint handle);
+
+ /// Viewport does not affects glClearBuffer so emulate viewport using scissor test
+ void EmulateViewportWithScissor();
+
+private:
+ static OpenGLState cur_state;
+
+ // Workaround for sRGB problems caused by QT not supporting srgb output
+ static bool s_rgb_used;
};
} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 5e3d862c6..d69cba9c3 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -5,7 +5,6 @@
#include <algorithm>
#include <cstddef>
#include <cstdlib>
-#include <cstring>
#include <memory>
#include <glad/glad.h>
#include "common/assert.h"
@@ -266,7 +265,7 @@ void RendererOpenGL::CreateRasterizer() {
}
// Initialize sRGB Usage
OpenGLState::ClearsRGBUsed();
- rasterizer = std::make_unique<RasterizerOpenGL>(render_window, system, screen_info);
+ rasterizer = std::make_unique<RasterizerOpenGL>(system, screen_info);
}
void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
diff --git a/src/video_core/renderer_vulkan/vk_buffer_cache.cpp b/src/video_core/renderer_vulkan/vk_buffer_cache.cpp
index eac51ecb3..02a9f5ecb 100644
--- a/src/video_core/renderer_vulkan/vk_buffer_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_buffer_cache.cpp
@@ -10,6 +10,7 @@
#include "common/alignment.h"
#include "common/assert.h"
#include "core/memory.h"
+#include "video_core/memory_manager.h"
#include "video_core/renderer_vulkan/declarations.h"
#include "video_core/renderer_vulkan/vk_buffer_cache.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
@@ -19,8 +20,8 @@ namespace Vulkan {
CachedBufferEntry::CachedBufferEntry(VAddr cpu_addr, std::size_t size, u64 offset,
std::size_t alignment, u8* host_ptr)
- : cpu_addr{cpu_addr}, size{size}, offset{offset}, alignment{alignment}, RasterizerCacheObject{
- host_ptr} {}
+ : RasterizerCacheObject{host_ptr}, cpu_addr{cpu_addr}, size{size}, offset{offset},
+ alignment{alignment} {}
VKBufferCache::VKBufferCache(Tegra::MemoryManager& tegra_memory_manager,
VideoCore::RasterizerInterface& rasterizer, const VKDevice& device,
diff --git a/src/video_core/renderer_vulkan/vk_swapchain.cpp b/src/video_core/renderer_vulkan/vk_swapchain.cpp
new file mode 100644
index 000000000..08279e562
--- /dev/null
+++ b/src/video_core/renderer_vulkan/vk_swapchain.cpp
@@ -0,0 +1,210 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+#include <array>
+#include <limits>
+#include <vector>
+
+#include "common/assert.h"
+#include "common/logging/log.h"
+#include "core/core.h"
+#include "core/frontend/framebuffer_layout.h"
+#include "video_core/renderer_vulkan/declarations.h"
+#include "video_core/renderer_vulkan/vk_device.h"
+#include "video_core/renderer_vulkan/vk_resource_manager.h"
+#include "video_core/renderer_vulkan/vk_swapchain.h"
+
+namespace Vulkan {
+
+namespace {
+vk::SurfaceFormatKHR ChooseSwapSurfaceFormat(const std::vector<vk::SurfaceFormatKHR>& formats) {
+ if (formats.size() == 1 && formats[0].format == vk::Format::eUndefined) {
+ return {vk::Format::eB8G8R8A8Unorm, vk::ColorSpaceKHR::eSrgbNonlinear};
+ }
+ const auto& found = std::find_if(formats.begin(), formats.end(), [](const auto& format) {
+ return format.format == vk::Format::eB8G8R8A8Unorm &&
+ format.colorSpace == vk::ColorSpaceKHR::eSrgbNonlinear;
+ });
+ return found != formats.end() ? *found : formats[0];
+}
+
+vk::PresentModeKHR ChooseSwapPresentMode(const std::vector<vk::PresentModeKHR>& modes) {
+ // Mailbox doesn't lock the application like fifo (vsync), prefer it
+ const auto& found = std::find_if(modes.begin(), modes.end(), [](const auto& mode) {
+ return mode == vk::PresentModeKHR::eMailbox;
+ });
+ return found != modes.end() ? *found : vk::PresentModeKHR::eFifo;
+}
+
+vk::Extent2D ChooseSwapExtent(const vk::SurfaceCapabilitiesKHR& capabilities, u32 width,
+ u32 height) {
+ constexpr auto undefined_size{std::numeric_limits<u32>::max()};
+ if (capabilities.currentExtent.width != undefined_size) {
+ return capabilities.currentExtent;
+ }
+ vk::Extent2D extent = {width, height};
+ extent.width = std::max(capabilities.minImageExtent.width,
+ std::min(capabilities.maxImageExtent.width, extent.width));
+ extent.height = std::max(capabilities.minImageExtent.height,
+ std::min(capabilities.maxImageExtent.height, extent.height));
+ return extent;
+}
+} // namespace
+
+VKSwapchain::VKSwapchain(vk::SurfaceKHR surface, const VKDevice& device)
+ : surface{surface}, device{device} {}
+
+VKSwapchain::~VKSwapchain() = default;
+
+void VKSwapchain::Create(u32 width, u32 height) {
+ const auto dev = device.GetLogical();
+ const auto& dld = device.GetDispatchLoader();
+ const auto physical_device = device.GetPhysical();
+
+ const vk::SurfaceCapabilitiesKHR capabilities{
+ physical_device.getSurfaceCapabilitiesKHR(surface, dld)};
+ if (capabilities.maxImageExtent.width == 0 || capabilities.maxImageExtent.height == 0) {
+ return;
+ }
+
+ dev.waitIdle(dld);
+ Destroy();
+
+ CreateSwapchain(capabilities, width, height);
+ CreateSemaphores();
+ CreateImageViews();
+
+ fences.resize(image_count, nullptr);
+}
+
+void VKSwapchain::AcquireNextImage() {
+ const auto dev{device.GetLogical()};
+ const auto& dld{device.GetDispatchLoader()};
+ dev.acquireNextImageKHR(*swapchain, std::numeric_limits<u64>::max(),
+ *present_semaphores[frame_index], {}, &image_index, dld);
+
+ if (auto& fence = fences[image_index]; fence) {
+ fence->Wait();
+ fence->Release();
+ fence = nullptr;
+ }
+}
+
+bool VKSwapchain::Present(vk::Semaphore render_semaphore, VKFence& fence) {
+ const vk::Semaphore present_semaphore{*present_semaphores[frame_index]};
+ const std::array<vk::Semaphore, 2> semaphores{present_semaphore, render_semaphore};
+ const u32 wait_semaphore_count{render_semaphore ? 2U : 1U};
+ const auto& dld{device.GetDispatchLoader()};
+ const auto present_queue{device.GetPresentQueue()};
+ bool recreated = false;
+
+ const vk::PresentInfoKHR present_info(wait_semaphore_count, semaphores.data(), 1,
+ &swapchain.get(), &image_index, {});
+ switch (const auto result = present_queue.presentKHR(&present_info, dld); result) {
+ case vk::Result::eSuccess:
+ break;
+ case vk::Result::eErrorOutOfDateKHR:
+ if (current_width > 0 && current_height > 0) {
+ Create(current_width, current_height);
+ recreated = true;
+ }
+ break;
+ default:
+ LOG_CRITICAL(Render_Vulkan, "Vulkan failed to present swapchain due to {}!",
+ vk::to_string(result));
+ UNREACHABLE();
+ }
+
+ ASSERT(fences[image_index] == nullptr);
+ fences[image_index] = &fence;
+ frame_index = (frame_index + 1) % image_count;
+ return recreated;
+}
+
+bool VKSwapchain::HasFramebufferChanged(const Layout::FramebufferLayout& framebuffer) const {
+ // TODO(Rodrigo): Handle framebuffer pixel format changes
+ return framebuffer.width != current_width || framebuffer.height != current_height;
+}
+
+void VKSwapchain::CreateSwapchain(const vk::SurfaceCapabilitiesKHR& capabilities, u32 width,
+ u32 height) {
+ const auto dev{device.GetLogical()};
+ const auto& dld{device.GetDispatchLoader()};
+ const auto physical_device{device.GetPhysical()};
+
+ const std::vector<vk::SurfaceFormatKHR> formats{
+ physical_device.getSurfaceFormatsKHR(surface, dld)};
+
+ const std::vector<vk::PresentModeKHR> present_modes{
+ physical_device.getSurfacePresentModesKHR(surface, dld)};
+
+ const vk::SurfaceFormatKHR surface_format{ChooseSwapSurfaceFormat(formats)};
+ const vk::PresentModeKHR present_mode{ChooseSwapPresentMode(present_modes)};
+ extent = ChooseSwapExtent(capabilities, width, height);
+
+ current_width = extent.width;
+ current_height = extent.height;
+
+ u32 requested_image_count{capabilities.minImageCount + 1};
+ if (capabilities.maxImageCount > 0 && requested_image_count > capabilities.maxImageCount) {
+ requested_image_count = capabilities.maxImageCount;
+ }
+
+ vk::SwapchainCreateInfoKHR swapchain_ci(
+ {}, surface, requested_image_count, surface_format.format, surface_format.colorSpace,
+ extent, 1, vk::ImageUsageFlagBits::eColorAttachment, {}, {}, {},
+ capabilities.currentTransform, vk::CompositeAlphaFlagBitsKHR::eOpaque, present_mode, false,
+ {});
+
+ const u32 graphics_family{device.GetGraphicsFamily()};
+ const u32 present_family{device.GetPresentFamily()};
+ const std::array<u32, 2> queue_indices{graphics_family, present_family};
+ if (graphics_family != present_family) {
+ swapchain_ci.imageSharingMode = vk::SharingMode::eConcurrent;
+ swapchain_ci.queueFamilyIndexCount = static_cast<u32>(queue_indices.size());
+ swapchain_ci.pQueueFamilyIndices = queue_indices.data();
+ } else {
+ swapchain_ci.imageSharingMode = vk::SharingMode::eExclusive;
+ }
+
+ swapchain = dev.createSwapchainKHRUnique(swapchain_ci, nullptr, dld);
+
+ images = dev.getSwapchainImagesKHR(*swapchain, dld);
+ image_count = static_cast<u32>(images.size());
+ image_format = surface_format.format;
+}
+
+void VKSwapchain::CreateSemaphores() {
+ const auto dev{device.GetLogical()};
+ const auto& dld{device.GetDispatchLoader()};
+
+ present_semaphores.resize(image_count);
+ for (std::size_t i = 0; i < image_count; i++) {
+ present_semaphores[i] = dev.createSemaphoreUnique({}, nullptr, dld);
+ }
+}
+
+void VKSwapchain::CreateImageViews() {
+ const auto dev{device.GetLogical()};
+ const auto& dld{device.GetDispatchLoader()};
+
+ image_views.resize(image_count);
+ for (std::size_t i = 0; i < image_count; i++) {
+ const vk::ImageViewCreateInfo image_view_ci({}, images[i], vk::ImageViewType::e2D,
+ image_format, {},
+ {vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1});
+ image_views[i] = dev.createImageViewUnique(image_view_ci, nullptr, dld);
+ }
+}
+
+void VKSwapchain::Destroy() {
+ frame_index = 0;
+ present_semaphores.clear();
+ framebuffers.clear();
+ image_views.clear();
+ swapchain.reset();
+}
+
+} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_swapchain.h b/src/video_core/renderer_vulkan/vk_swapchain.h
new file mode 100644
index 000000000..2ad84f185
--- /dev/null
+++ b/src/video_core/renderer_vulkan/vk_swapchain.h
@@ -0,0 +1,92 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <vector>
+
+#include "common/common_types.h"
+#include "video_core/renderer_vulkan/declarations.h"
+
+namespace Layout {
+struct FramebufferLayout;
+}
+
+namespace Vulkan {
+
+class VKDevice;
+class VKFence;
+
+class VKSwapchain {
+public:
+ explicit VKSwapchain(vk::SurfaceKHR surface, const VKDevice& device);
+ ~VKSwapchain();
+
+ /// Creates (or recreates) the swapchain with a given size.
+ void Create(u32 width, u32 height);
+
+ /// Acquires the next image in the swapchain, waits as needed.
+ void AcquireNextImage();
+
+ /// Presents the rendered image to the swapchain. Returns true when the swapchains had to be
+ /// recreated. Takes responsability for the ownership of fence.
+ bool Present(vk::Semaphore render_semaphore, VKFence& fence);
+
+ /// Returns true when the framebuffer layout has changed.
+ bool HasFramebufferChanged(const Layout::FramebufferLayout& framebuffer) const;
+
+ const vk::Extent2D& GetSize() const {
+ return extent;
+ }
+
+ u32 GetImageCount() const {
+ return image_count;
+ }
+
+ u32 GetImageIndex() const {
+ return image_index;
+ }
+
+ vk::Image GetImageIndex(u32 index) const {
+ return images[index];
+ }
+
+ vk::ImageView GetImageViewIndex(u32 index) const {
+ return *image_views[index];
+ }
+
+ vk::Format GetImageFormat() const {
+ return image_format;
+ }
+
+private:
+ void CreateSwapchain(const vk::SurfaceCapabilitiesKHR& capabilities, u32 width, u32 height);
+ void CreateSemaphores();
+ void CreateImageViews();
+
+ void Destroy();
+
+ const vk::SurfaceKHR surface;
+ const VKDevice& device;
+
+ UniqueSwapchainKHR swapchain;
+
+ u32 image_count{};
+ std::vector<vk::Image> images;
+ std::vector<UniqueImageView> image_views;
+ std::vector<UniqueFramebuffer> framebuffers;
+ std::vector<VKFence*> fences;
+ std::vector<UniqueSemaphore> present_semaphores;
+
+ u32 image_index{};
+ u32 frame_index{};
+
+ vk::Format image_format{};
+ vk::Extent2D extent{};
+
+ u32 current_width{};
+ u32 current_height{};
+};
+
+} // namespace Vulkan