diff options
Diffstat (limited to 'src/video_core')
| -rw-r--r-- | src/video_core/CMakeLists.txt | 2 | ||||
| -rw-r--r-- | src/video_core/engines/maxwell_3d.cpp | 8 | ||||
| -rw-r--r-- | src/video_core/engines/maxwell_3d.h | 3 | ||||
| -rw-r--r-- | src/video_core/morton.cpp | 4 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_global_cache.cpp | 24 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_global_cache.h | 60 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 14 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 10 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 73 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.h | 32 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.cpp | 6 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.h | 4 | ||||
| -rw-r--r-- | src/video_core/surface.cpp | 7 | ||||
| -rw-r--r-- | src/video_core/surface.h | 92 |
14 files changed, 240 insertions, 99 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt index 0406fbcd9..327db68a5 100644 --- a/src/video_core/CMakeLists.txt +++ b/src/video_core/CMakeLists.txt @@ -30,6 +30,8 @@ add_library(video_core STATIC renderer_base.h renderer_opengl/gl_buffer_cache.cpp renderer_opengl/gl_buffer_cache.h + renderer_opengl/gl_global_cache.cpp + renderer_opengl/gl_global_cache.h renderer_opengl/gl_primitive_assembler.cpp renderer_opengl/gl_primitive_assembler.h renderer_opengl/gl_rasterizer.cpp diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp index b19b3a75a..0ed7bc5d8 100644 --- a/src/video_core/engines/maxwell_3d.cpp +++ b/src/video_core/engines/maxwell_3d.cpp @@ -135,6 +135,14 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) { if (regs.reg_array[method_call.method] != method_call.argument) { regs.reg_array[method_call.method] = method_call.argument; + // Shader + constexpr u32 shader_registers_count = + sizeof(regs.shader_config[0]) * Regs::MaxShaderProgram / sizeof(u32); + if (method_call.method >= MAXWELL3D_REG_INDEX(shader_config[0]) && + method_call.method < MAXWELL3D_REG_INDEX(shader_config[0]) + shader_registers_count) { + dirty_flags.shaders = true; + } + // Vertex format if (method_call.method >= MAXWELL3D_REG_INDEX(vertex_attrib_format) && method_call.method < diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index 0faff6fdf..d50e5a126 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h @@ -1089,10 +1089,13 @@ public: MemoryManager& memory_manager; struct DirtyFlags { + bool shaders = true; + bool vertex_attrib_format = true; u32 vertex_array = 0xFFFFFFFF; void OnMemoryWrite() { + shaders = true; vertex_array = 0xFFFFFFFF; } }; diff --git a/src/video_core/morton.cpp b/src/video_core/morton.cpp index 47e76d8fe..b68f4fb13 100644 --- a/src/video_core/morton.cpp +++ b/src/video_core/morton.cpp @@ -66,8 +66,6 @@ static constexpr ConversionArray morton_to_linear_fns = { MortonCopy<true, PixelFormat::BC6H_UF16>, MortonCopy<true, PixelFormat::BC6H_SF16>, MortonCopy<true, PixelFormat::ASTC_2D_4X4>, - MortonCopy<true, PixelFormat::G8R8U>, - MortonCopy<true, PixelFormat::G8R8S>, MortonCopy<true, PixelFormat::BGRA8>, MortonCopy<true, PixelFormat::RGBA32F>, MortonCopy<true, PixelFormat::RG32F>, @@ -138,8 +136,6 @@ static constexpr ConversionArray linear_to_morton_fns = { MortonCopy<false, PixelFormat::BC6H_SF16>, // TODO(Subv): Swizzling ASTC formats are not supported nullptr, - MortonCopy<false, PixelFormat::G8R8U>, - MortonCopy<false, PixelFormat::G8R8S>, MortonCopy<false, PixelFormat::BGRA8>, MortonCopy<false, PixelFormat::RGBA32F>, MortonCopy<false, PixelFormat::RG32F>, diff --git a/src/video_core/renderer_opengl/gl_global_cache.cpp b/src/video_core/renderer_opengl/gl_global_cache.cpp new file mode 100644 index 000000000..7992b82c4 --- /dev/null +++ b/src/video_core/renderer_opengl/gl_global_cache.cpp @@ -0,0 +1,24 @@ +// Copyright 2018 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <glad/glad.h> + +#include "video_core/renderer_opengl/gl_global_cache.h" +#include "video_core/renderer_opengl/gl_rasterizer.h" +#include "video_core/renderer_opengl/utils.h" + +namespace OpenGL { + +CachedGlobalRegion::CachedGlobalRegion(VAddr addr, u32 size) : addr{addr}, size{size} { + buffer.Create(); + // Bind and unbind the buffer so it gets allocated by the driver + glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer.handle); + glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); + LabelGLObject(GL_BUFFER, buffer.handle, addr, "GlobalMemory"); +} + +GlobalRegionCacheOpenGL::GlobalRegionCacheOpenGL(RasterizerOpenGL& rasterizer) + : RasterizerCache{rasterizer} {} + +} // namespace OpenGL diff --git a/src/video_core/renderer_opengl/gl_global_cache.h b/src/video_core/renderer_opengl/gl_global_cache.h new file mode 100644 index 000000000..406a735bc --- /dev/null +++ b/src/video_core/renderer_opengl/gl_global_cache.h @@ -0,0 +1,60 @@ +// Copyright 2018 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <memory> +#include <glad/glad.h> + +#include "common/common_types.h" +#include "video_core/rasterizer_cache.h" +#include "video_core/renderer_opengl/gl_resource_manager.h" + +namespace OpenGL { + +namespace GLShader { +class GlobalMemoryEntry; +} // namespace GLShader + +class RasterizerOpenGL; +class CachedGlobalRegion; +using GlobalRegion = std::shared_ptr<CachedGlobalRegion>; + +class CachedGlobalRegion final : public RasterizerCacheObject { +public: + explicit CachedGlobalRegion(VAddr addr, u32 size); + + /// Gets the address of the shader in guest memory, required for cache management + VAddr GetAddr() const { + return addr; + } + + /// Gets the size of the shader in guest memory, required for cache management + std::size_t GetSizeInBytes() const { + return size; + } + + /// Gets the GL program handle for the buffer + GLuint GetBufferHandle() const { + return buffer.handle; + } + + // TODO(Rodrigo): When global memory is written (STG), implement flushing + void Flush() override { + UNIMPLEMENTED(); + } + +private: + VAddr addr{}; + u32 size{}; + + OGLBuffer buffer; +}; + +class GlobalRegionCacheOpenGL final : public RasterizerCache<GlobalRegion> { +public: + explicit GlobalRegionCacheOpenGL(RasterizerOpenGL& rasterizer); +}; + +} // namespace OpenGL diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 2b29fc45f..73567eb8c 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -101,7 +101,7 @@ struct FramebufferCacheKey { RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo& info) : res_cache{*this}, shader_cache{*this}, emu_window{window}, screen_info{info}, - buffer_cache(*this, STREAM_BUFFER_SIZE) { + buffer_cache(*this, STREAM_BUFFER_SIZE), global_cache{*this} { // Create sampler objects for (std::size_t i = 0; i < texture_samplers.size(); ++i) { texture_samplers[i].Create(); @@ -293,7 +293,7 @@ DrawParameters RasterizerOpenGL::SetupDraw() { void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { MICROPROFILE_SCOPE(OpenGL_Shader); - const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); + auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); // Next available bindpoints to use when uploading the const buffers and textures to the GLSL // shaders. The constbuffer bindpoint starts after the shader stage configuration bind points. @@ -376,6 +376,8 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { } SyncClipEnabled(clip_distances); + + gpu.dirty_flags.shaders = false; } void RasterizerOpenGL::SetupCachedFramebuffer(const FramebufferCacheKey& fbkey, @@ -761,6 +763,7 @@ void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) { MICROPROFILE_SCOPE(OpenGL_CacheManagement); res_cache.InvalidateRegion(addr, size); shader_cache.InvalidateRegion(addr, size); + global_cache.InvalidateRegion(addr, size); buffer_cache.InvalidateRegion(addr, size); } @@ -1014,8 +1017,11 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader, texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc); Surface surface = res_cache.GetTextureSurface(texture, entry); if (surface != nullptr) { - state.texture_units[current_bindpoint].texture = surface->Texture().handle; - state.texture_units[current_bindpoint].target = surface->Target(); + const GLuint handle = + entry.IsArray() ? surface->TextureLayer().handle : surface->Texture().handle; + const GLenum target = entry.IsArray() ? surface->TargetLayer() : surface->Target(); + state.texture_units[current_bindpoint].texture = handle; + state.texture_units[current_bindpoint].target = target; state.texture_units[current_bindpoint].swizzle.r = MaxwellToGL::SwizzleSource(texture.tic.x_source); state.texture_units[current_bindpoint].swizzle.g = diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 8a891ffc7..a53edee6d 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -23,6 +23,7 @@ #include "video_core/rasterizer_cache.h" #include "video_core/rasterizer_interface.h" #include "video_core/renderer_opengl/gl_buffer_cache.h" +#include "video_core/renderer_opengl/gl_global_cache.h" #include "video_core/renderer_opengl/gl_primitive_assembler.h" #include "video_core/renderer_opengl/gl_rasterizer_cache.h" #include "video_core/renderer_opengl/gl_resource_manager.h" @@ -66,6 +67,10 @@ public: static_assert(MaxConstbufferSize % sizeof(GLvec4) == 0, "The maximum size of a constbuffer must be a multiple of the size of GLvec4"); + static constexpr std::size_t MaxGlobalMemorySize = 0x10000; + static_assert(MaxGlobalMemorySize % sizeof(float) == 0, + "The maximum size of a global memory must be a multiple of the size of float"); + private: class SamplerInfo { public: @@ -105,7 +110,7 @@ private: bool using_depth_fb = true, bool preserve_contents = true, std::optional<std::size_t> single_color_target = {}); - /* + /** * Configures the current constbuffers to use for the draw command. * @param stage The shader stage to configure buffers for. * @param shader The shader object that contains the specified stage. @@ -115,7 +120,7 @@ private: u32 SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, Shader& shader, GLenum primitive_mode, u32 current_bindpoint); - /* + /** * Configures the current textures to use for the draw command. * @param stage The shader stage to configure textures for. * @param shader The shader object that contains the specified stage. @@ -185,6 +190,7 @@ private: RasterizerCacheOpenGL res_cache; ShaderCacheOpenGL shader_cache; + GlobalRegionCacheOpenGL global_cache; Core::Frontend::EmuWindow& emu_window; diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index 7ea07631a..bff0c65cd 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -44,6 +44,17 @@ struct FormatTuple { bool compressed; }; +static void ApplyTextureDefaults(GLenum target, u32 max_mip_level) { + glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, max_mip_level - 1); + if (max_mip_level == 1) { + glTexParameterf(target, GL_TEXTURE_LOD_BIAS, 1000.0); + } +} + void SurfaceParams::InitCacheParameters(Tegra::GPUVAddr gpu_addr_) { auto& memory_manager{Core::System::GetInstance().GPU().MemoryManager()}; const auto cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr_)}; @@ -288,8 +299,6 @@ static constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex {GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::Float, true}, // BC6H_SF16 {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4 - {GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // G8R8U - {GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false}, // G8R8S {GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // BGRA8 {GL_RGBA32F, GL_RGBA, GL_FLOAT, ComponentType::Float, false}, // RGBA32F {GL_RG32F, GL_RG, GL_FLOAT, ComponentType::Float, false}, // RG32F @@ -443,7 +452,7 @@ static void CopySurface(const Surface& src_surface, const Surface& dst_surface, const std::size_t buffer_size = std::max(src_params.size_in_bytes, dst_params.size_in_bytes); glBindBuffer(GL_PIXEL_PACK_BUFFER, copy_pbo_handle); - glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW); + glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_COPY); if (source_format.compressed) { glGetCompressedTextureImage(src_surface->Texture().handle, src_attachment, static_cast<GLsizei>(src_params.size_in_bytes), nullptr); @@ -532,6 +541,9 @@ CachedSurface::CachedSurface(const SurfaceParams& params) glActiveTexture(GL_TEXTURE0); const auto& format_tuple = GetFormatTuple(params.pixel_format, params.component_type); + gl_internal_format = format_tuple.internal_format; + gl_is_compressed = format_tuple.compressed; + if (!format_tuple.compressed) { // Only pre-create the texture for non-compressed textures. switch (params.target) { @@ -560,15 +572,7 @@ CachedSurface::CachedSurface(const SurfaceParams& params) } } - glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_MAX_LEVEL, - params.max_mip_level - 1); - if (params.max_mip_level == 1) { - glTexParameterf(SurfaceTargetToGL(params.target), GL_TEXTURE_LOD_BIAS, 1000.0); - } + ApplyTextureDefaults(SurfaceTargetToGL(params.target), params.max_mip_level); LabelGLObject(GL_TEXTURE, texture.handle, params.addr, SurfaceParams::SurfaceTargetName(params.target)); @@ -620,18 +624,6 @@ static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height, bo } } -static void ConvertG8R8ToR8G8(std::vector<u8>& data, u32 width, u32 height) { - constexpr auto bpp{GetBytesPerPixel(PixelFormat::G8R8U)}; - for (std::size_t y = 0; y < height; ++y) { - for (std::size_t x = 0; x < width; ++x) { - const std::size_t offset{bpp * (y * width + x)}; - const u8 temp{data[offset]}; - data[offset] = data[offset + 1]; - data[offset + 1] = temp; - } - } -} - /** * Helper function to perform software conversion (as needed) when loading a buffer from Switch * memory. This is for Maxwell pixel formats that cannot be represented as-is in OpenGL or with @@ -664,12 +656,6 @@ static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelForma // Convert the S8Z24 depth format to Z24S8, as OpenGL does not support S8Z24. ConvertS8Z24ToZ24S8(data, width, height, false); break; - - case PixelFormat::G8R8U: - case PixelFormat::G8R8S: - // Convert the G8R8 color format to R8G8, as OpenGL does not support G8R8. - ConvertG8R8ToR8G8(data, width, height); - break; } } @@ -681,8 +667,6 @@ static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelForma static void ConvertFormatAsNeeded_FlushGLBuffer(std::vector<u8>& data, PixelFormat pixel_format, u32 width, u32 height) { switch (pixel_format) { - case PixelFormat::G8R8U: - case PixelFormat::G8R8S: case PixelFormat::ASTC_2D_4X4: case PixelFormat::ASTC_2D_8X8: case PixelFormat::ASTC_2D_4X4_SRGB: @@ -886,6 +870,31 @@ void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle, glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); } +void CachedSurface::EnsureTextureView() { + if (texture_view.handle != 0) + return; + // Compressed texture are not being created with immutable storage + UNIMPLEMENTED_IF(gl_is_compressed); + + const GLenum target{TargetLayer()}; + + texture_view.Create(); + glTextureView(texture_view.handle, target, texture.handle, gl_internal_format, 0, + params.max_mip_level, 0, 1); + + OpenGLState cur_state = OpenGLState::GetCurState(); + const auto& old_tex = cur_state.texture_units[0]; + SCOPE_EXIT({ + cur_state.texture_units[0] = old_tex; + cur_state.Apply(); + }); + cur_state.texture_units[0].texture = texture_view.handle; + cur_state.texture_units[0].target = target; + cur_state.Apply(); + + ApplyTextureDefaults(target, params.max_mip_level); +} + MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 192, 64)); void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle) { if (params.type == SurfaceType::Fill) diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h index c710aa245..7223700c4 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h @@ -293,10 +293,31 @@ public: return texture; } + const OGLTexture& TextureLayer() { + if (params.is_layered) { + return Texture(); + } + EnsureTextureView(); + return texture_view; + } + GLenum Target() const { return gl_target; } + GLenum TargetLayer() const { + using VideoCore::Surface::SurfaceTarget; + switch (params.target) { + case SurfaceTarget::Texture1D: + return GL_TEXTURE_1D_ARRAY; + case SurfaceTarget::Texture2D: + return GL_TEXTURE_2D_ARRAY; + case SurfaceTarget::TextureCubemap: + return GL_TEXTURE_CUBE_MAP_ARRAY; + } + return Target(); + } + const SurfaceParams& GetSurfaceParams() const { return params; } @@ -311,11 +332,16 @@ public: private: void UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle, GLuint draw_fb_handle); + void EnsureTextureView(); + OGLTexture texture; + OGLTexture texture_view; std::vector<std::vector<u8>> gl_buffer; - SurfaceParams params; - GLenum gl_target; - std::size_t cached_size_in_bytes; + SurfaceParams params{}; + GLenum gl_target{}; + GLenum gl_internal_format{}; + bool gl_is_compressed{}; + std::size_t cached_size_in_bytes{}; }; class RasterizerCacheOpenGL final : public RasterizerCache<Surface> { diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index aea6bf1af..c785fffa3 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -188,6 +188,10 @@ void CachedShader::CalculateProperties() { ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer) : RasterizerCache{rasterizer} {} Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) { + if (!Core::System::GetInstance().GPU().Maxwell3D().dirty_flags.shaders) { + return last_shaders[static_cast<u32>(program)]; + } + const VAddr program_addr{GetShaderAddress(program)}; // Look up shader in the cache based on address @@ -199,7 +203,7 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) { Register(shader); } - return shader; + return last_shaders[static_cast<u32>(program)] = shader; } } // namespace OpenGL diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h index de3671acf..768747968 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.h +++ b/src/video_core/renderer_opengl/gl_shader_cache.h @@ -4,6 +4,7 @@ #pragma once +#include <array> #include <map> #include <memory> @@ -115,6 +116,9 @@ public: /// Gets the current specified shader stage program Shader GetStageProgram(Maxwell::ShaderProgram program); + +private: + std::array<Shader, Maxwell::MaxShaderProgram> last_shaders; }; } // namespace OpenGL diff --git a/src/video_core/surface.cpp b/src/video_core/surface.cpp index a97b1562b..1a344229f 100644 --- a/src/video_core/surface.cpp +++ b/src/video_core/surface.cpp @@ -196,11 +196,14 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format, LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type)); UNREACHABLE(); case Tegra::Texture::TextureFormat::G8R8: + // TextureFormat::G8R8 is actually ordered red then green, as such we can use + // PixelFormat::RG8U and PixelFormat::RG8S. This was tested with The Legend of Zelda: Breath + // of the Wild, which uses this format to render the hearts on the UI. switch (component_type) { case Tegra::Texture::ComponentType::UNORM: - return PixelFormat::G8R8U; + return PixelFormat::RG8U; case Tegra::Texture::ComponentType::SNORM: - return PixelFormat::G8R8S; + return PixelFormat::RG8S; } LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type)); UNREACHABLE(); diff --git a/src/video_core/surface.h b/src/video_core/surface.h index e23cfecbc..c2259c3c2 100644 --- a/src/video_core/surface.h +++ b/src/video_core/surface.h @@ -38,57 +38,55 @@ enum class PixelFormat { BC6H_UF16 = 20, BC6H_SF16 = 21, ASTC_2D_4X4 = 22, - G8R8U = 23, - G8R8S = 24, - BGRA8 = 25, - RGBA32F = 26, - RG32F = 27, - R32F = 28, - R16F = 29, - R16U = 30, - R16S = 31, - R16UI = 32, - R16I = 33, - RG16 = 34, - RG16F = 35, - RG16UI = 36, - RG16I = 37, - RG16S = 38, - RGB32F = 39, - RGBA8_SRGB = 40, - RG8U = 41, - RG8S = 42, - RG32UI = 43, - R32UI = 44, - ASTC_2D_8X8 = 45, - ASTC_2D_8X5 = 46, - ASTC_2D_5X4 = 47, - BGRA8_SRGB = 48, - DXT1_SRGB = 49, - DXT23_SRGB = 50, - DXT45_SRGB = 51, - BC7U_SRGB = 52, - ASTC_2D_4X4_SRGB = 53, - ASTC_2D_8X8_SRGB = 54, - ASTC_2D_8X5_SRGB = 55, - ASTC_2D_5X4_SRGB = 56, - ASTC_2D_5X5 = 57, - ASTC_2D_5X5_SRGB = 58, - ASTC_2D_10X8 = 59, - ASTC_2D_10X8_SRGB = 60, + BGRA8 = 23, + RGBA32F = 24, + RG32F = 25, + R32F = 26, + R16F = 27, + R16U = 28, + R16S = 29, + R16UI = 30, + R16I = 31, + RG16 = 32, + RG16F = 33, + RG16UI = 34, + RG16I = 35, + RG16S = 36, + RGB32F = 37, + RGBA8_SRGB = 38, + RG8U = 39, + RG8S = 40, + RG32UI = 41, + R32UI = 42, + ASTC_2D_8X8 = 43, + ASTC_2D_8X5 = 44, + ASTC_2D_5X4 = 45, + BGRA8_SRGB = 46, + DXT1_SRGB = 47, + DXT23_SRGB = 48, + DXT45_SRGB = 49, + BC7U_SRGB = 50, + ASTC_2D_4X4_SRGB = 51, + ASTC_2D_8X8_SRGB = 52, + ASTC_2D_8X5_SRGB = 53, + ASTC_2D_5X4_SRGB = 54, + ASTC_2D_5X5 = 55, + ASTC_2D_5X5_SRGB = 56, + ASTC_2D_10X8 = 57, + ASTC_2D_10X8_SRGB = 58, MaxColorFormat, // Depth formats - Z32F = 61, - Z16 = 62, + Z32F = 59, + Z16 = 60, MaxDepthFormat, // DepthStencil formats - Z24S8 = 63, - S8Z24 = 64, - Z32FS8 = 65, + Z24S8 = 61, + S8Z24 = 62, + Z32FS8 = 63, MaxDepthStencilFormat, @@ -149,8 +147,6 @@ constexpr std::array<u32, MaxPixelFormat> compression_factor_table = {{ 4, // BC6H_UF16 4, // BC6H_SF16 4, // ASTC_2D_4X4 - 1, // G8R8U - 1, // G8R8S 1, // BGRA8 1, // RGBA32F 1, // RG32F @@ -232,8 +228,6 @@ constexpr std::array<u32, MaxPixelFormat> block_width_table = {{ 4, // BC6H_UF16 4, // BC6H_SF16 4, // ASTC_2D_4X4 - 1, // G8R8U - 1, // G8R8S 1, // BGRA8 1, // RGBA32F 1, // RG32F @@ -309,8 +303,6 @@ constexpr std::array<u32, MaxPixelFormat> block_height_table = {{ 4, // BC6H_UF16 4, // BC6H_SF16 4, // ASTC_2D_4X4 - 1, // G8R8U - 1, // G8R8S 1, // BGRA8 1, // RGBA32F 1, // RG32F @@ -386,8 +378,6 @@ constexpr std::array<u32, MaxPixelFormat> bpp_table = {{ 128, // BC6H_UF16 128, // BC6H_SF16 128, // ASTC_2D_4X4 - 16, // G8R8U - 16, // G8R8S 32, // BGRA8 128, // RGBA32F 64, // RG32F |
