diff options
Diffstat (limited to 'src/video_core')
| -rw-r--r-- | src/video_core/command_processor.cpp | 2 | ||||
| -rw-r--r-- | src/video_core/debug_utils/debug_utils.cpp | 8 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 6 |
3 files changed, 8 insertions, 8 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp index 1ec727698..8a6ba2560 100644 --- a/src/video_core/command_processor.cpp +++ b/src/video_core/command_processor.cpp @@ -60,7 +60,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) { const u8* load_address = base_address + loader_config.data_offset; // TODO: What happens if a loader overwrites a previous one's data? - for (int component = 0; component < loader_config.component_count; ++component) { + for (unsigned component = 0; component < loader_config.component_count; ++component) { u32 attribute_index = loader_config.GetComponent(component); vertex_attribute_sources[attribute_index] = load_address; vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count); diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp index 275b06b7c..8a5f11424 100644 --- a/src/video_core/debug_utils/debug_utils.cpp +++ b/src/video_core/debug_utils/debug_utils.cpp @@ -155,7 +155,7 @@ void DumpShader(const u32* binary_data, u32 binary_size, const u32* swizzle_data // This is put into a try-catch block to make sure we notice unknown configurations. std::vector<OutputRegisterInfo> output_info_table; - for (int i = 0; i < 7; ++i) { + for (unsigned i = 0; i < 7; ++i) { using OutputAttributes = Pica::Regs::VSOutputAttributes; // TODO: It's still unclear how the attribute components map to the register! @@ -375,8 +375,8 @@ void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data) { png_write_info(png_ptr, info_ptr); buf = new u8[row_stride * texture_config.height]; - for (int y = 0; y < texture_config.height; ++y) { - for (int x = 0; x < texture_config.width; ++x) { + for (unsigned y = 0; y < texture_config.height; ++y) { + for (unsigned x = 0; x < texture_config.width; ++x) { // Cf. rasterizer code for an explanation of this algorithm. int texel_index_within_tile = 0; for (int block_size_index = 0; block_size_index < 3; ++block_size_index) { @@ -402,7 +402,7 @@ void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data) { } // Write image data - for (auto y = 0; y < texture_config.height; ++y) + for (unsigned y = 0; y < texture_config.height; ++y) { u8* row_ptr = (u8*)buf + y * row_stride; u8* ptr = row_ptr; diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index abbb4c2cb..06de6afbd 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -61,7 +61,7 @@ void RendererOpenGL::SwapBuffers() { for(int i : {0, 1}) { const auto& framebuffer = GPU::g_regs.framebuffer_config[i]; - if (textures[i].width != framebuffer.width || textures[i].height != framebuffer.height) { + if (textures[i].width != (GLsizei)framebuffer.width || textures[i].height != (GLsizei)framebuffer.height) { // Reallocate texture if the framebuffer size has changed. // This is expected to not happen very often and hence should not be a // performance problem. @@ -240,14 +240,14 @@ MathUtil::Rectangle<unsigned> RendererOpenGL::GetViewportExtent() { MathUtil::Rectangle<unsigned> viewport_extent; if (window_aspect_ratio > emulation_aspect_ratio) { // Window is narrower than the emulation content => apply borders to the top and bottom - unsigned viewport_height = emulation_aspect_ratio * framebuffer_width; + unsigned viewport_height = std::round(emulation_aspect_ratio * framebuffer_width); viewport_extent.left = 0; viewport_extent.top = (framebuffer_height - viewport_height) / 2; viewport_extent.right = viewport_extent.left + framebuffer_width; viewport_extent.bottom = viewport_extent.top + viewport_height; } else { // Otherwise, apply borders to the left and right sides of the window. - unsigned viewport_width = framebuffer_height / emulation_aspect_ratio; + unsigned viewport_width = std::round(framebuffer_height / emulation_aspect_ratio); viewport_extent.left = (framebuffer_width - viewport_width) / 2; viewport_extent.top = 0; viewport_extent.right = viewport_extent.left + viewport_width; |
