diff options
Diffstat (limited to 'src/video_core')
| -rw-r--r-- | src/video_core/CMakeLists.txt | 11 | ||||
| -rw-r--r-- | src/video_core/regs_texturing.h | 27 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 20 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_gen.cpp | 87 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 10 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.h | 3 | ||||
| -rw-r--r-- | src/video_core/swrasterizer/rasterizer.cpp | 53 | ||||
| -rw-r--r-- | src/video_core/video_core.h | 15 |
8 files changed, 137 insertions, 89 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt index e00b88f71..0961a3251 100644 --- a/src/video_core/CMakeLists.txt +++ b/src/video_core/CMakeLists.txt @@ -79,13 +79,14 @@ endif() create_directory_groups(${SRCS} ${HEADERS}) add_library(video_core STATIC ${SRCS} ${HEADERS}) -target_link_libraries(video_core glad) +target_link_libraries(video_core PUBLIC common core) +target_link_libraries(video_core PRIVATE glad nihstro-headers) + if (ARCHITECTURE_x86_64) - target_link_libraries(video_core xbyak) + target_link_libraries(video_core PRIVATE xbyak) endif() if (PNG_FOUND) - target_link_libraries(video_core ${PNG_LIBRARIES}) - include_directories(${PNG_INCLUDE_DIRS}) - add_definitions(${PNG_DEFINITIONS}) + target_link_libraries(video_core PRIVATE PNG::PNG) + target_compile_definitions(video_core PRIVATE HAVE_PNG) endif() diff --git a/src/video_core/regs_texturing.h b/src/video_core/regs_texturing.h index e4038b41b..3f5355fa9 100644 --- a/src/video_core/regs_texturing.h +++ b/src/video_core/regs_texturing.h @@ -133,7 +133,32 @@ struct TexturingRegs { BitField<16, 1, u32> clear_texture_cache; // TODO: unimplemented } main_config; TextureConfig texture0; - INSERT_PADDING_WORDS(0x8); + + enum class CubeFace { + PositiveX = 0, + NegativeX = 1, + PositiveY = 2, + NegativeY = 3, + PositiveZ = 4, + NegativeZ = 5, + }; + + BitField<0, 22, u32> cube_address[5]; + + PAddr GetCubePhysicalAddress(CubeFace face) const { + PAddr address = texture0.address; + if (face != CubeFace::PositiveX) { + // Bits [22:27] from the main texture address is shared with all cubemap additional + // addresses. + auto& face_addr = cube_address[static_cast<size_t>(face) - 1]; + address &= ~face_addr.mask; + address |= face_addr; + } + // A multiplier of 8 is also needed in the same way as the main address. + return address * 8; + } + + INSERT_PADDING_WORDS(0x3); BitField<0, 4, TextureFormat> texture0_format; BitField<0, 1, u32> fragment_lighting_enable; INSERT_PADDING_WORDS(0x1); diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index 456443e86..8b717e43d 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -561,20 +561,16 @@ RasterizerCacheOpenGL::GetFramebufferSurfaces( color_params.is_tiled = depth_params.is_tiled = true; // Set the internal resolution, assume the same scaling factor for top and bottom screens - const Layout::FramebufferLayout& layout = VideoCore::g_emu_window->GetFramebufferLayout(); - if (Settings::values.resolution_factor == 0.0f) { + float resolution_scale_factor = Settings::values.resolution_factor; + if (resolution_scale_factor == 0.0f) { // Auto - scale resolution to the window size - color_params.res_scale_width = depth_params.res_scale_width = - (float)layout.top_screen.GetWidth() / VideoCore::kScreenTopWidth; - color_params.res_scale_height = depth_params.res_scale_height = - (float)layout.top_screen.GetHeight() / VideoCore::kScreenTopHeight; - } else { - // Otherwise, scale the resolution by the specified factor - color_params.res_scale_width = Settings::values.resolution_factor; - depth_params.res_scale_width = Settings::values.resolution_factor; - color_params.res_scale_height = Settings::values.resolution_factor; - depth_params.res_scale_height = Settings::values.resolution_factor; + resolution_scale_factor = VideoCore::g_emu_window->GetFramebufferLayout().GetScalingRatio(); } + // Scale the resolution by the specified factor + color_params.res_scale_width = resolution_scale_factor; + depth_params.res_scale_width = resolution_scale_factor; + color_params.res_scale_height = resolution_scale_factor; + depth_params.res_scale_height = resolution_scale_factor; color_params.addr = config.GetColorBufferPhysicalAddress(); color_params.pixel_format = CachedSurface::PixelFormatFromColorFormat(config.color_format); diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index 3eeb47d33..db53710aa 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp @@ -152,12 +152,40 @@ static bool IsPassThroughTevStage(const TevStageConfig& stage) { stage.GetColorMultiplier() == 1 && stage.GetAlphaMultiplier() == 1); } -static std::string TexCoord(const PicaShaderConfig& config, int texture_unit) { - if (texture_unit == 2 && config.state.texture2_use_coord1) { - return "texcoord[1]"; +static std::string SampleTexture(const PicaShaderConfig& config, unsigned texture_unit) { + const auto& state = config.state; + switch (texture_unit) { + case 0: + // Only unit 0 respects the texturing type + switch (state.texture0_type) { + case TexturingRegs::TextureConfig::Texture2D: + return "texture(tex[0], texcoord[0])"; + case TexturingRegs::TextureConfig::Projection2D: + return "textureProj(tex[0], vec3(texcoord[0], texcoord0_w))"; + default: + LOG_CRITICAL(HW_GPU, "Unhandled texture type %x", + static_cast<int>(state.texture0_type)); + UNIMPLEMENTED(); + return "texture(tex[0], texcoord[0])"; + } + case 1: + return "texture(tex[1], texcoord[1])"; + case 2: + if (state.texture2_use_coord1) + return "texture(tex[2], texcoord[1])"; + else + return "texture(tex[2], texcoord[2])"; + case 3: + if (state.proctex.enable) { + return "ProcTex()"; + } else { + LOG_ERROR(Render_OpenGL, "Using Texture3 without enabling it"); + return "vec4(0.0)"; + } + default: + UNREACHABLE(); + return ""; } - - return "texcoord[" + std::to_string(texture_unit) + "]"; } /// Writes the specified TEV stage source component(s) @@ -176,35 +204,16 @@ static void AppendSource(std::string& out, const PicaShaderConfig& config, out += "secondary_fragment_color"; break; case Source::Texture0: - // Only unit 0 respects the texturing type (according to 3DBrew) - switch (state.texture0_type) { - case TexturingRegs::TextureConfig::Texture2D: - out += "texture(tex[0], texcoord[0])"; - break; - case TexturingRegs::TextureConfig::Projection2D: - out += "textureProj(tex[0], vec3(texcoord[0], texcoord0_w))"; - break; - default: - out += "texture(tex[0], texcoord[0])"; - LOG_CRITICAL(HW_GPU, "Unhandled texture type %x", - static_cast<int>(state.texture0_type)); - UNIMPLEMENTED(); - break; - } + out += SampleTexture(config, 0); break; case Source::Texture1: - out += "texture(tex[1], texcoord[1])"; + out += SampleTexture(config, 1); break; case Source::Texture2: - out += "texture(tex[2], " + TexCoord(config, 2) + ")"; + out += SampleTexture(config, 2); break; case Source::Texture3: - if (config.state.proctex.enable) { - out += "ProcTex()"; - } else { - LOG_ERROR(Render_OpenGL, "Using Texture3 without enabling it"); - out += "vec4(0.0)"; - } + out += SampleTexture(config, 3); break; case Source::PreviousBuffer: out += "combiner_buffer"; @@ -515,18 +524,8 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { if (lighting.bump_mode == LightingRegs::LightingBumpMode::NormalMap) { // Bump mapping is enabled using a normal map, read perturbation vector from the selected // texture - if (lighting.bump_selector == 3) { - if (config.state.proctex.enable) { - out += "vec3 surface_normal = 2.0 * ProcTex().rgb - 1.0;\n"; - } else { - LOG_ERROR(Render_OpenGL, "Using Texture3 without enabling it"); - out += "vec3 surface_normal = vec3(-1.0);\n"; - } - } else { - std::string bump_selector = std::to_string(lighting.bump_selector); - out += "vec3 surface_normal = 2.0 * texture(tex[" + bump_selector + "], " + - TexCoord(config, lighting.bump_selector) + ").rgb - 1.0;\n"; - } + out += "vec3 surface_normal = 2.0 * (" + SampleTexture(config, lighting.bump_selector) + + ").rgb - 1.0;\n"; // Recompute Z-component of perturbation if 'renorm' is enabled, this provides a higher // precision result @@ -545,8 +544,8 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { } // Rotate the surface-local normal by the interpolated normal quaternion to convert it to - // eyespace - out += "vec3 normal = normalize(quaternion_rotate(normquat, surface_normal));\n"; + // eyespace. + out += "vec3 normal = quaternion_rotate(normalize(normquat), surface_normal);\n"; // Gets the index into the specified lookup table for specular lighting auto GetLutIndex = [&lighting](unsigned light_num, LightingRegs::LightingLutInput input, @@ -1030,7 +1029,9 @@ uniform sampler1D proctex_diff_lut; // Rotate the vector v by the quaternion q vec3 quaternion_rotate(vec4 q, vec3 v) { return v + 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v); -})"; +} + +)"; if (config.state.proctex.enable) AppendProcTexSampler(out, config); diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index e19375466..d90c776f9 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -94,14 +94,8 @@ static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, cons return matrix; } -/// RendererOpenGL constructor -RendererOpenGL::RendererOpenGL() { - resolution_width = std::max(VideoCore::kScreenTopWidth, VideoCore::kScreenBottomWidth); - resolution_height = VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight; -} - -/// RendererOpenGL destructor -RendererOpenGL::~RendererOpenGL() {} +RendererOpenGL::RendererOpenGL() = default; +RendererOpenGL::~RendererOpenGL() = default; /// Swap buffers (render frame) void RendererOpenGL::SwapBuffers() { diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h index 87c556cff..0b4f69e8f 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.h +++ b/src/video_core/renderer_opengl/renderer_opengl.h @@ -68,9 +68,6 @@ private: EmuWindow* render_window; ///< Handle to render window - int resolution_width; ///< Current resolution width - int resolution_height; ///< Current resolution height - OpenGLState state; // OpenGL object IDs diff --git a/src/video_core/swrasterizer/rasterizer.cpp b/src/video_core/swrasterizer/rasterizer.cpp index e9edf0360..8b7b1defb 100644 --- a/src/video_core/swrasterizer/rasterizer.cpp +++ b/src/video_core/swrasterizer/rasterizer.cpp @@ -5,6 +5,7 @@ #include <algorithm> #include <array> #include <cmath> +#include <tuple> #include "common/assert.h" #include "common/bit_field.h" #include "common/color.h" @@ -70,6 +71,49 @@ static int SignedArea(const Math::Vec2<Fix12P4>& vtx1, const Math::Vec2<Fix12P4> return Math::Cross(vec1, vec2).z; }; +/// Convert a 3D vector for cube map coordinates to 2D texture coordinates along with the face name +static std::tuple<float24, float24, PAddr> ConvertCubeCoord(float24 u, float24 v, float24 w, + const TexturingRegs& regs) { + const float abs_u = std::abs(u.ToFloat32()); + const float abs_v = std::abs(v.ToFloat32()); + const float abs_w = std::abs(w.ToFloat32()); + float24 x, y, z; + PAddr addr; + if (abs_u > abs_v && abs_u > abs_w) { + if (u > float24::FromFloat32(0)) { + addr = regs.GetCubePhysicalAddress(TexturingRegs::CubeFace::PositiveX); + y = -v; + } else { + addr = regs.GetCubePhysicalAddress(TexturingRegs::CubeFace::NegativeX); + y = v; + } + x = -w; + z = u; + } else if (abs_v > abs_w) { + if (v > float24::FromFloat32(0)) { + addr = regs.GetCubePhysicalAddress(TexturingRegs::CubeFace::PositiveY); + x = u; + } else { + addr = regs.GetCubePhysicalAddress(TexturingRegs::CubeFace::NegativeY); + x = -u; + } + y = w; + z = v; + } else { + if (w > float24::FromFloat32(0)) { + addr = regs.GetCubePhysicalAddress(TexturingRegs::CubeFace::PositiveZ); + y = -v; + } else { + addr = regs.GetCubePhysicalAddress(TexturingRegs::CubeFace::NegativeZ); + y = v; + } + x = u; + z = w; + } + const float24 half = float24::FromFloat32(0.5f); + return std::make_tuple(x / z * half + half, y / z * half + half, addr); +} + MICROPROFILE_DEFINE(GPU_Rasterization, "GPU", "Rasterization", MP_RGB(50, 50, 240)); /** @@ -284,10 +328,16 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve // Only unit 0 respects the texturing type (according to 3DBrew) // TODO: Refactor so cubemaps and shadowmaps can be handled + PAddr texture_address = texture.config.GetPhysicalAddress(); if (i == 0) { switch (texture.config.type) { case TexturingRegs::TextureConfig::Texture2D: break; + case TexturingRegs::TextureConfig::TextureCube: { + auto w = GetInterpolatedAttribute(v0.tc0_w, v1.tc0_w, v2.tc0_w); + std::tie(u, v, texture_address) = ConvertCubeCoord(u, v, w, regs.texturing); + break; + } case TexturingRegs::TextureConfig::Projection2D: { auto tc0_w = GetInterpolatedAttribute(v0.tc0_w, v1.tc0_w, v2.tc0_w); u /= tc0_w; @@ -322,8 +372,7 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve t = texture.config.height - 1 - GetWrappedTexCoord(texture.config.wrap_t, t, texture.config.height); - u8* texture_data = - Memory::GetPhysicalPointer(texture.config.GetPhysicalAddress()); + const u8* texture_data = Memory::GetPhysicalPointer(texture_address); auto info = Texture::TextureInfo::FromPicaRegister(texture.config, texture.format); diff --git a/src/video_core/video_core.h b/src/video_core/video_core.h index 4aba19ca0..94e0867f0 100644 --- a/src/video_core/video_core.h +++ b/src/video_core/video_core.h @@ -15,21 +15,6 @@ class RendererBase; namespace VideoCore { -// 3DS Video Constants -// ------------------- - -// NOTE: The LCDs actually rotate the image 90 degrees when displaying. Because of that the -// framebuffers in video memory are stored in column-major order and rendered sideways, causing -// the widths and heights of the framebuffers read by the LCD to be switched compared to the -// heights and widths of the screens listed here. -static const int kScreenTopWidth = 400; ///< 3DS top screen width -static const int kScreenTopHeight = 240; ///< 3DS top screen height -static const int kScreenBottomWidth = 320; ///< 3DS bottom screen width -static const int kScreenBottomHeight = 240; ///< 3DS bottom screen height - -// Video core renderer -// --------------------- - extern std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin extern EmuWindow* g_emu_window; ///< Emu window |
