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-rw-r--r--src/video_core/CMakeLists.txt3
-rw-r--r--src/video_core/clipper.cpp17
-rw-r--r--src/video_core/command_processor.cpp189
-rw-r--r--src/video_core/debug_utils/debug_utils.cpp279
-rw-r--r--src/video_core/debug_utils/debug_utils.h91
-rw-r--r--src/video_core/pica.cpp7
-rw-r--r--src/video_core/pica.h58
-rw-r--r--src/video_core/pica_state.h9
-rw-r--r--src/video_core/pica_types.h1
-rw-r--r--src/video_core/primitive_assembly.cpp5
-rw-r--r--src/video_core/rasterizer.cpp175
-rw-r--r--src/video_core/rasterizer_interface.h31
-rw-r--r--src/video_core/renderer_base.cpp5
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp962
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h378
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp712
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h221
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp188
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.h2
-rw-r--r--src/video_core/renderer_opengl/gl_shader_util.cpp3
-rw-r--r--src/video_core/renderer_opengl/gl_shader_util.h1
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp75
-rw-r--r--src/video_core/renderer_opengl/gl_state.h28
-rw-r--r--src/video_core/renderer_opengl/pica_to_gl.h27
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp149
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h47
-rw-r--r--src/video_core/shader/shader.cpp116
-rw-r--r--src/video_core/shader/shader.h137
-rw-r--r--src/video_core/shader/shader_interpreter.cpp86
-rw-r--r--src/video_core/shader/shader_interpreter.h6
-rw-r--r--src/video_core/shader/shader_jit_x64.cpp344
-rw-r--r--src/video_core/shader/shader_jit_x64.h63
-rw-r--r--src/video_core/swrasterizer.h12
-rw-r--r--src/video_core/utils.cpp36
-rw-r--r--src/video_core/utils.h27
-rw-r--r--src/video_core/vertex_loader.cpp146
-rw-r--r--src/video_core/vertex_loader.h40
-rw-r--r--src/video_core/video_core.cpp5
-rw-r--r--src/video_core/video_core.h1
39 files changed, 2870 insertions, 1812 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 76cfd4f7d..581a37897 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -15,7 +15,7 @@ set(SRCS
shader/shader.cpp
shader/shader_interpreter.cpp
swrasterizer.cpp
- utils.cpp
+ vertex_loader.cpp
video_core.cpp
)
@@ -43,6 +43,7 @@ set(HEADERS
shader/shader_interpreter.h
swrasterizer.h
utils.h
+ vertex_loader.h
video_core.h
)
diff --git a/src/video_core/clipper.cpp b/src/video_core/clipper.cpp
index 3d503486e..db99ce666 100644
--- a/src/video_core/clipper.cpp
+++ b/src/video_core/clipper.cpp
@@ -2,13 +2,24 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <algorithm>
+#include <array>
+#include <cstddef>
+
#include <boost/container/static_vector.hpp>
+#include <boost/container/vector.hpp>
+
+#include "common/bit_field.h"
+#include "common/common_types.h"
+#include "common/logging/log.h"
+#include "common/vector_math.h"
#include "video_core/clipper.h"
#include "video_core/pica.h"
#include "video_core/pica_state.h"
+#include "video_core/pica_types.h"
#include "video_core/rasterizer.h"
-#include "video_core/shader/shader_interpreter.h"
+#include "video_core/shader/shader.h"
namespace Pica {
@@ -64,8 +75,6 @@ static void InitScreenCoordinates(OutputVertex& vtx)
viewport.halfsize_y = float24::FromRaw(regs.viewport_size_y);
viewport.offset_x = float24::FromFloat32(static_cast<float>(regs.viewport_corner.x));
viewport.offset_y = float24::FromFloat32(static_cast<float>(regs.viewport_corner.y));
- viewport.zscale = float24::FromRaw(regs.viewport_depth_range);
- viewport.offset_z = float24::FromRaw(regs.viewport_depth_far_plane);
float24 inv_w = float24::FromFloat32(1.f) / vtx.pos.w;
vtx.color *= inv_w;
@@ -78,7 +87,7 @@ static void InitScreenCoordinates(OutputVertex& vtx)
vtx.screenpos[0] = (vtx.pos.x * inv_w + float24::FromFloat32(1.0)) * viewport.halfsize_x + viewport.offset_x;
vtx.screenpos[1] = (vtx.pos.y * inv_w + float24::FromFloat32(1.0)) * viewport.halfsize_y + viewport.offset_y;
- vtx.screenpos[2] = viewport.offset_z + vtx.pos.z * inv_w * viewport.zscale;
+ vtx.screenpos[2] = vtx.pos.z * inv_w;
}
void ProcessTriangle(const OutputVertex &v0, const OutputVertex &v1, const OutputVertex &v2) {
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index 028b59348..bf4664f9e 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -2,26 +2,32 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <cmath>
-#include <boost/range/algorithm/fill.hpp>
+#include <array>
+#include <cstddef>
+#include <memory>
+#include <utility>
-#include "common/alignment.h"
+#include "common/assert.h"
+#include "common/logging/log.h"
#include "common/microprofile.h"
-#include "common/profiler.h"
+#include "common/vector_math.h"
-#include "core/settings.h"
#include "core/hle/service/gsp_gpu.h"
#include "core/hw/gpu.h"
+#include "core/memory.h"
+#include "core/tracer/recorder.h"
-#include "video_core/clipper.h"
#include "video_core/command_processor.h"
+#include "video_core/debug_utils/debug_utils.h"
#include "video_core/pica.h"
#include "video_core/pica_state.h"
+#include "video_core/pica_types.h"
#include "video_core/primitive_assembly.h"
+#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_base.h"
+#include "video_core/shader/shader.h"
+#include "video_core/vertex_loader.h"
#include "video_core/video_core.h"
-#include "video_core/debug_utils/debug_utils.h"
-#include "video_core/shader/shader_interpreter.h"
namespace Pica {
@@ -35,8 +41,6 @@ static int default_attr_counter = 0;
static u32 default_attr_write_buffer[3];
-Common::Profiling::TimingCategory category_drawing("Drawing");
-
// Expand a 4-bit mask to 4-byte mask, e.g. 0b0101 -> 0x00FF00FF
static const u32 expand_bits_to_bytes[] = {
0x00000000, 0x000000ff, 0x0000ff00, 0x0000ffff,
@@ -124,7 +128,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
// TODO: Verify that this actually modifies the register!
if (setup.index < 15) {
- g_state.vs.default_attributes[setup.index] = attribute;
+ g_state.vs_default_attributes[setup.index] = attribute;
setup.index++;
} else {
// Put each attribute into an immediate input buffer.
@@ -140,13 +144,12 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
immediate_attribute_id = 0;
Shader::UnitState<false> shader_unit;
- Shader::Setup(shader_unit);
-
- if (g_debug_context)
- g_debug_context->OnEvent(DebugContext::Event::VertexLoaded, static_cast<void*>(&immediate_input));
+ g_state.vs.Setup();
// Send to vertex shader
- Shader::OutputVertex output = Shader::Run(shader_unit, immediate_input, regs.vs.num_input_attributes+1);
+ if (g_debug_context)
+ g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation, static_cast<void*>(&immediate_input));
+ Shader::OutputVertex output = g_state.vs.Run(shader_unit, immediate_input, regs.vs.num_input_attributes+1);
// Send to renderer
using Pica::Shader::OutputVertex;
@@ -186,60 +189,18 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
case PICA_REG_INDEX(trigger_draw):
case PICA_REG_INDEX(trigger_draw_indexed):
{
- Common::Profiling::ScopeTimer scope_timer(category_drawing);
MICROPROFILE_SCOPE(GPU_Drawing);
#if PICA_LOG_TEV
DebugUtils::DumpTevStageConfig(regs.GetTevStages());
#endif
-
if (g_debug_context)
g_debug_context->OnEvent(DebugContext::Event::IncomingPrimitiveBatch, nullptr);
- const auto& attribute_config = regs.vertex_attributes;
- const u32 base_address = attribute_config.GetPhysicalBaseAddress();
-
- // Information about internal vertex attributes
- u32 vertex_attribute_sources[16];
- boost::fill(vertex_attribute_sources, 0xdeadbeef);
- u32 vertex_attribute_strides[16] = {};
- Regs::VertexAttributeFormat vertex_attribute_formats[16] = {};
-
- u32 vertex_attribute_elements[16] = {};
- u32 vertex_attribute_element_size[16] = {};
-
- // Setup attribute data from loaders
- for (int loader = 0; loader < 12; ++loader) {
- const auto& loader_config = attribute_config.attribute_loaders[loader];
-
- u32 offset = 0;
-
- // TODO: What happens if a loader overwrites a previous one's data?
- for (unsigned component = 0; component < loader_config.component_count; ++component) {
- if (component >= 12) {
- LOG_ERROR(HW_GPU, "Overflow in the vertex attribute loader %u trying to load component %u", loader, component);
- continue;
- }
-
- u32 attribute_index = loader_config.GetComponent(component);
- if (attribute_index < 12) {
- int element_size = attribute_config.GetElementSizeInBytes(attribute_index);
- offset = Common::AlignUp(offset, element_size);
- vertex_attribute_sources[attribute_index] = base_address + loader_config.data_offset + offset;
- vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count);
- vertex_attribute_formats[attribute_index] = attribute_config.GetFormat(attribute_index);
- vertex_attribute_elements[attribute_index] = attribute_config.GetNumElements(attribute_index);
- vertex_attribute_element_size[attribute_index] = element_size;
- offset += attribute_config.GetStride(attribute_index);
- } else if (attribute_index < 16) {
- // Attribute ids 12, 13, 14 and 15 signify 4, 8, 12 and 16-byte paddings, respectively
- offset = Common::AlignUp(offset, 4);
- offset += (attribute_index - 11) * 4;
- } else {
- UNREACHABLE(); // This is truly unreachable due to the number of bits for each component
- }
- }
- }
+ // Processes information about internal vertex attributes to figure out how a vertex is loaded.
+ // Later, these can be compiled and cached.
+ const u32 base_address = regs.vertex_attributes.GetPhysicalBaseAddress();
+ VertexLoader loader(regs);
// Load vertices
bool is_indexed = (id == PICA_REG_INDEX(trigger_draw_indexed));
@@ -249,10 +210,6 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
const u16* index_address_16 = reinterpret_cast<const u16*>(index_address_8);
bool index_u16 = index_info.format != 0;
-#if PICA_DUMP_GEOMETRY
- DebugUtils::GeometryDumper geometry_dumper;
- PrimitiveAssembler<DebugUtils::GeometryDumper::Vertex> dumping_primitive_assembler(regs.triangle_topology.Value());
-#endif
PrimitiveAssembler<Shader::OutputVertex>& primitive_assembler = g_state.primitive_assembler;
if (g_debug_context) {
@@ -267,32 +224,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
}
}
- class {
- /// Combine overlapping and close ranges
- void SimplifyRanges() {
- for (auto it = ranges.begin(); it != ranges.end(); ++it) {
- // NOTE: We add 32 to the range end address to make sure "close" ranges are combined, too
- auto it2 = std::next(it);
- while (it2 != ranges.end() && it->first + it->second + 32 >= it2->first) {
- it->second = std::max(it->second, it2->first + it2->second - it->first);
- it2 = ranges.erase(it2);
- }
- }
- }
-
- public:
- /// Record a particular memory access in the list
- void AddAccess(u32 paddr, u32 size) {
- // Create new range or extend existing one
- ranges[paddr] = std::max(ranges[paddr], size);
-
- // Simplify ranges...
- SimplifyRanges();
- }
-
- /// Map of accessed ranges (mapping start address to range size)
- std::map<u32, u32> ranges;
- } memory_accesses;
+ DebugUtils::MemoryAccessTracker memory_accesses;
// Simple circular-replacement vertex cache
// The size has been tuned for optimal balance between hit-rate and the cost of lookup
@@ -304,7 +236,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
vertex_cache_ids.fill(-1);
Shader::UnitState<false> shader_unit;
- Shader::Setup(shader_unit);
+ g_state.vs.Setup();
for (unsigned int index = 0; index < regs.num_vertices; ++index)
{
@@ -336,71 +268,12 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
if (!vertex_cache_hit) {
// Initialize data for the current vertex
Shader::InputVertex input;
+ loader.LoadVertex(base_address, index, vertex, input, memory_accesses);
- for (int i = 0; i < attribute_config.GetNumTotalAttributes(); ++i) {
- if (vertex_attribute_elements[i] != 0) {
- // Default attribute values set if array elements have < 4 components. This
- // is *not* carried over from the default attribute settings even if they're
- // enabled for this attribute.
- static const float24 zero = float24::FromFloat32(0.0f);
- static const float24 one = float24::FromFloat32(1.0f);
- input.attr[i] = Math::Vec4<float24>(zero, zero, zero, one);
-
- // Load per-vertex data from the loader arrays
- for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
- u32 source_addr = vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i];
- const u8* srcdata = Memory::GetPhysicalPointer(source_addr);
-
- if (g_debug_context && Pica::g_debug_context->recorder) {
- memory_accesses.AddAccess(source_addr,
- (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::FLOAT) ? 4
- : (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::SHORT) ? 2 : 1);
- }
-
- const float srcval =
- (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::BYTE) ? *reinterpret_cast<const s8*>(srcdata) :
- (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::UBYTE) ? *reinterpret_cast<const u8*>(srcdata) :
- (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::SHORT) ? *reinterpret_cast<const s16*>(srcdata) :
- *reinterpret_cast<const float*>(srcdata);
-
- input.attr[i][comp] = float24::FromFloat32(srcval);
- LOG_TRACE(HW_GPU, "Loaded component %x of attribute %x for vertex %x (index %x) from 0x%08x + 0x%08x + 0x%04x: %f",
- comp, i, vertex, index,
- attribute_config.GetPhysicalBaseAddress(),
- vertex_attribute_sources[i] - base_address,
- vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i],
- input.attr[i][comp].ToFloat32());
- }
- } else if (attribute_config.IsDefaultAttribute(i)) {
- // Load the default attribute if we're configured to do so
- input.attr[i] = g_state.vs.default_attributes[i];
- LOG_TRACE(HW_GPU, "Loaded default attribute %x for vertex %x (index %x): (%f, %f, %f, %f)",
- i, vertex, index,
- input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(),
- input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32());
- } else {
- // TODO(yuriks): In this case, no data gets loaded and the vertex
- // remains with the last value it had. This isn't currently maintained
- // as global state, however, and so won't work in Citra yet.
- }
- }
-
- if (g_debug_context)
- g_debug_context->OnEvent(DebugContext::Event::VertexLoaded, (void*)&input);
-
-#if PICA_DUMP_GEOMETRY
- // NOTE: When dumping geometry, we simply assume that the first input attribute
- // corresponds to the position for now.
- DebugUtils::GeometryDumper::Vertex dumped_vertex = {
- input.attr[0][0].ToFloat32(), input.attr[0][1].ToFloat32(), input.attr[0][2].ToFloat32()
- };
- using namespace std::placeholders;
- dumping_primitive_assembler.SubmitVertex(dumped_vertex,
- std::bind(&DebugUtils::GeometryDumper::AddTriangle,
- &geometry_dumper, _1, _2, _3));
-#endif
// Send to vertex shader
- output = Shader::Run(shader_unit, input, attribute_config.GetNumTotalAttributes());
+ if (g_debug_context)
+ g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation, (void*)&input);
+ output = g_state.vs.Run(shader_unit, input, loader.GetNumTotalAttributes());
if (is_indexed) {
vertex_cache[vertex_cache_pos] = output;
@@ -424,10 +297,6 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
range.second, range.first);
}
-#if PICA_DUMP_GEOMETRY
- geometry_dumper.Dump();
-#endif
-
break;
}
diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp
index bac6d69c7..871368323 100644
--- a/src/video_core/debug_utils/debug_utils.cpp
+++ b/src/video_core/debug_utils/debug_utils.cpp
@@ -4,35 +4,41 @@
#include <algorithm>
#include <condition_variable>
+#include <cstdint>
#include <cstring>
#include <fstream>
-#include <list>
#include <map>
#include <mutex>
+#include <stdexcept>
#include <string>
#ifdef HAVE_PNG
#include <png.h>
+#include <setjmp.h>
#endif
+#include <nihstro/bit_field.h>
#include <nihstro/float24.h>
#include <nihstro/shader_binary.h>
#include "common/assert.h"
+#include "common/bit_field.h"
#include "common/color.h"
#include "common/common_types.h"
#include "common/file_util.h"
+#include "common/logging/log.h"
#include "common/math_util.h"
#include "common/vector_math.h"
-#include "core/settings.h"
-
+#include "video_core/debug_utils/debug_utils.h"
#include "video_core/pica.h"
#include "video_core/pica_state.h"
+#include "video_core/pica_types.h"
+#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_base.h"
+#include "video_core/shader/shader.h"
#include "video_core/utils.h"
#include "video_core/video_core.h"
-#include "video_core/debug_utils/debug_utils.h"
using nihstro::DVLBHeader;
using nihstro::DVLEHeader;
@@ -40,15 +46,12 @@ using nihstro::DVLPHeader;
namespace Pica {
-void DebugContext::OnEvent(Event event, void* data) {
- if (!breakpoints[event].enabled)
- return;
-
+void DebugContext::DoOnEvent(Event event, void* data) {
{
std::unique_lock<std::mutex> lock(breakpoint_mutex);
- // Commit the hardware renderer's framebuffer so it will show on debug widgets
- VideoCore::g_renderer->Rasterizer()->FlushFramebuffer();
+ // Commit the rasterizer's caches so framebuffers, render targets, etc. will show on debug widgets
+ VideoCore::g_renderer->Rasterizer()->FlushAll();
// TODO: Should stop the CPU thread here once we multithread emulation.
@@ -85,35 +88,6 @@ std::shared_ptr<DebugContext> g_debug_context; // TODO: Get rid of this global
namespace DebugUtils {
-void GeometryDumper::AddTriangle(Vertex& v0, Vertex& v1, Vertex& v2) {
- vertices.push_back(v0);
- vertices.push_back(v1);
- vertices.push_back(v2);
-
- int num_vertices = (int)vertices.size();
- faces.push_back({{ num_vertices-3, num_vertices-2, num_vertices-1 }});
-}
-
-void GeometryDumper::Dump() {
- static int index = 0;
- std::string filename = std::string("geometry_dump") + std::to_string(++index) + ".obj";
-
- std::ofstream file(filename);
-
- for (const auto& vertex : vertices) {
- file << "v " << vertex.pos[0]
- << " " << vertex.pos[1]
- << " " << vertex.pos[2] << std::endl;
- }
-
- for (const Face& face : faces) {
- file << "f " << 1+face.index[0]
- << " " << 1+face.index[1]
- << " " << 1+face.index[2] << std::endl;
- }
-}
-
-
void DumpShader(const std::string& filename, const Regs::ShaderConfig& config, const Shader::ShaderSetup& setup, const Regs::VSOutputAttributes* output_attributes)
{
struct StuffToWrite {
@@ -234,11 +208,12 @@ void DumpShader(const std::string& filename, const Regs::ShaderConfig& config, c
// TODO: Reduce the amount of binary code written to relevant portions
dvlp.binary_offset = write_offset - dvlp_offset;
- dvlp.binary_size_words = setup.program_code.size();
- QueueForWriting(reinterpret_cast<const u8*>(setup.program_code.data()), setup.program_code.size() * sizeof(u32));
+ dvlp.binary_size_words = static_cast<uint32_t>(setup.program_code.size());
+ QueueForWriting(reinterpret_cast<const u8*>(setup.program_code.data()),
+ static_cast<u32>(setup.program_code.size()) * sizeof(u32));
dvlp.swizzle_info_offset = write_offset - dvlp_offset;
- dvlp.swizzle_info_num_entries = setup.swizzle_data.size();
+ dvlp.swizzle_info_num_entries = static_cast<uint32_t>(setup.swizzle_data.size());
u32 dummy = 0;
for (unsigned int i = 0; i < setup.swizzle_data.size(); ++i) {
QueueForWriting(reinterpret_cast<const u8*>(&setup.swizzle_data[i]), sizeof(setup.swizzle_data[i]));
@@ -290,7 +265,7 @@ void DumpShader(const std::string& filename, const Regs::ShaderConfig& config, c
constant_table.emplace_back(constant);
}
dvle.constant_table_offset = write_offset - dvlb.dvle_offset;
- dvle.constant_table_size = constant_table.size();
+ dvle.constant_table_size = static_cast<uint32_t>(constant_table.size());
for (const auto& constant : constant_table) {
QueueForWriting(reinterpret_cast<const u8*>(&constant), sizeof(constant));
}
@@ -315,7 +290,7 @@ void StartPicaTracing()
}
std::lock_guard<std::mutex> lock(pica_trace_mutex);
- pica_trace = std::unique_ptr<PicaTrace>(new PicaTrace);
+ pica_trace = std::make_unique<PicaTrace>();
is_pica_tracing = true;
}
@@ -615,6 +590,21 @@ TextureInfo TextureInfo::FromPicaRegister(const Regs::TextureConfig& config,
return info;
}
+#ifdef HAVE_PNG
+// Adapter functions to libpng to write/flush to File::IOFile instances.
+static void WriteIOFile(png_structp png_ptr, png_bytep data, png_size_t length) {
+ auto* fp = static_cast<FileUtil::IOFile*>(png_get_io_ptr(png_ptr));
+ if (!fp->WriteBytes(data, length))
+ png_error(png_ptr, "Failed to write to output PNG file.");
+}
+
+static void FlushIOFile(png_structp png_ptr) {
+ auto* fp = static_cast<FileUtil::IOFile*>(png_get_io_ptr(png_ptr));
+ if (!fp->Flush())
+ png_error(png_ptr, "Failed to flush to output PNG file.");
+}
+#endif
+
void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data) {
#ifndef HAVE_PNG
return;
@@ -658,7 +648,7 @@ void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data) {
goto finalise;
}
- png_init_io(png_ptr, fp.GetHandle());
+ png_set_write_fn(png_ptr, static_cast<void*>(&fp), WriteIOFile, FlushIOFile);
// Write header (8 bit color depth)
png_set_IHDR(png_ptr, info_ptr, texture_config.width, texture_config.height,
@@ -706,106 +696,125 @@ finalise:
#endif
}
-void DumpTevStageConfig(const std::array<Pica::Regs::TevStageConfig,6>& stages)
-{
+static std::string ReplacePattern(const std::string& input, const std::string& pattern, const std::string& replacement) {
+ size_t start = input.find(pattern);
+ if (start == std::string::npos)
+ return input;
+
+ std::string ret = input;
+ ret.replace(start, pattern.length(), replacement);
+ return ret;
+}
+
+static std::string GetTevStageConfigSourceString(const Pica::Regs::TevStageConfig::Source& source) {
using Source = Pica::Regs::TevStageConfig::Source;
+ static const std::map<Source, std::string> source_map = {
+ { Source::PrimaryColor, "PrimaryColor" },
+ { Source::PrimaryFragmentColor, "PrimaryFragmentColor" },
+ { Source::SecondaryFragmentColor, "SecondaryFragmentColor" },
+ { Source::Texture0, "Texture0" },
+ { Source::Texture1, "Texture1" },
+ { Source::Texture2, "Texture2" },
+ { Source::Texture3, "Texture3" },
+ { Source::PreviousBuffer, "PreviousBuffer" },
+ { Source::Constant, "Constant" },
+ { Source::Previous, "Previous" },
+ };
+
+ const auto src_it = source_map.find(source);
+ if (src_it == source_map.end())
+ return "Unknown";
+
+ return src_it->second;
+}
+
+static std::string GetTevStageConfigColorSourceString(const Pica::Regs::TevStageConfig::Source& source, const Pica::Regs::TevStageConfig::ColorModifier modifier) {
using ColorModifier = Pica::Regs::TevStageConfig::ColorModifier;
+ static const std::map<ColorModifier, std::string> color_modifier_map = {
+ { ColorModifier::SourceColor, "%source.rgb" },
+ { ColorModifier::OneMinusSourceColor, "(1.0 - %source.rgb)" },
+ { ColorModifier::SourceAlpha, "%source.aaa" },
+ { ColorModifier::OneMinusSourceAlpha, "(1.0 - %source.aaa)" },
+ { ColorModifier::SourceRed, "%source.rrr" },
+ { ColorModifier::OneMinusSourceRed, "(1.0 - %source.rrr)" },
+ { ColorModifier::SourceGreen, "%source.ggg" },
+ { ColorModifier::OneMinusSourceGreen, "(1.0 - %source.ggg)" },
+ { ColorModifier::SourceBlue, "%source.bbb" },
+ { ColorModifier::OneMinusSourceBlue, "(1.0 - %source.bbb)" },
+ };
+
+ auto src_str = GetTevStageConfigSourceString(source);
+ auto modifier_it = color_modifier_map.find(modifier);
+ std::string modifier_str = "%source.????";
+ if (modifier_it != color_modifier_map.end())
+ modifier_str = modifier_it->second;
+
+ return ReplacePattern(modifier_str, "%source", src_str);
+}
+
+static std::string GetTevStageConfigAlphaSourceString(const Pica::Regs::TevStageConfig::Source& source, const Pica::Regs::TevStageConfig::AlphaModifier modifier) {
using AlphaModifier = Pica::Regs::TevStageConfig::AlphaModifier;
+ static const std::map<AlphaModifier, std::string> alpha_modifier_map = {
+ { AlphaModifier::SourceAlpha, "%source.a" },
+ { AlphaModifier::OneMinusSourceAlpha, "(1.0 - %source.a)" },
+ { AlphaModifier::SourceRed, "%source.r" },
+ { AlphaModifier::OneMinusSourceRed, "(1.0 - %source.r)" },
+ { AlphaModifier::SourceGreen, "%source.g" },
+ { AlphaModifier::OneMinusSourceGreen, "(1.0 - %source.g)" },
+ { AlphaModifier::SourceBlue, "%source.b" },
+ { AlphaModifier::OneMinusSourceBlue, "(1.0 - %source.b)" },
+ };
+
+ auto src_str = GetTevStageConfigSourceString(source);
+ auto modifier_it = alpha_modifier_map.find(modifier);
+ std::string modifier_str = "%source.????";
+ if (modifier_it != alpha_modifier_map.end())
+ modifier_str = modifier_it->second;
+
+ return ReplacePattern(modifier_str, "%source", src_str);
+}
+
+static std::string GetTevStageConfigOperationString(const Pica::Regs::TevStageConfig::Operation& operation) {
using Operation = Pica::Regs::TevStageConfig::Operation;
+ static const std::map<Operation, std::string> combiner_map = {
+ { Operation::Replace, "%source1" },
+ { Operation::Modulate, "(%source1 * %source2)" },
+ { Operation::Add, "(%source1 + %source2)" },
+ { Operation::AddSigned, "(%source1 + %source2) - 0.5" },
+ { Operation::Lerp, "lerp(%source1, %source2, %source3)" },
+ { Operation::Subtract, "(%source1 - %source2)" },
+ { Operation::Dot3_RGB, "dot(%source1, %source2)" },
+ { Operation::MultiplyThenAdd, "((%source1 * %source2) + %source3)" },
+ { Operation::AddThenMultiply, "((%source1 + %source2) * %source3)" },
+ };
- std::string stage_info = "Tev setup:\n";
- for (size_t index = 0; index < stages.size(); ++index) {
- const auto& tev_stage = stages[index];
+ const auto op_it = combiner_map.find(operation);
+ if (op_it == combiner_map.end())
+ return "Unknown op (%source1, %source2, %source3)";
- static const std::map<Source, std::string> source_map = {
- { Source::PrimaryColor, "PrimaryColor" },
- { Source::Texture0, "Texture0" },
- { Source::Texture1, "Texture1" },
- { Source::Texture2, "Texture2" },
- { Source::Constant, "Constant" },
- { Source::Previous, "Previous" },
- };
+ return op_it->second;
+}
- static const std::map<ColorModifier, std::string> color_modifier_map = {
- { ColorModifier::SourceColor, { "%source.rgb" } },
- { ColorModifier::SourceAlpha, { "%source.aaa" } },
- };
- static const std::map<AlphaModifier, std::string> alpha_modifier_map = {
- { AlphaModifier::SourceAlpha, "%source.a" },
- { AlphaModifier::OneMinusSourceAlpha, "(255 - %source.a)" },
- };
+std::string GetTevStageConfigColorCombinerString(const Pica::Regs::TevStageConfig& tev_stage) {
+ auto op_str = GetTevStageConfigOperationString(tev_stage.color_op);
+ op_str = ReplacePattern(op_str, "%source1", GetTevStageConfigColorSourceString(tev_stage.color_source1, tev_stage.color_modifier1));
+ op_str = ReplacePattern(op_str, "%source2", GetTevStageConfigColorSourceString(tev_stage.color_source2, tev_stage.color_modifier2));
+ return ReplacePattern(op_str, "%source3", GetTevStageConfigColorSourceString(tev_stage.color_source3, tev_stage.color_modifier3));
+}
- static const std::map<Operation, std::string> combiner_map = {
- { Operation::Replace, "%source1" },
- { Operation::Modulate, "(%source1 * %source2) / 255" },
- { Operation::Add, "(%source1 + %source2)" },
- { Operation::Lerp, "lerp(%source1, %source2, %source3)" },
- };
+std::string GetTevStageConfigAlphaCombinerString(const Pica::Regs::TevStageConfig& tev_stage) {
+ auto op_str = GetTevStageConfigOperationString(tev_stage.alpha_op);
+ op_str = ReplacePattern(op_str, "%source1", GetTevStageConfigAlphaSourceString(tev_stage.alpha_source1, tev_stage.alpha_modifier1));
+ op_str = ReplacePattern(op_str, "%source2", GetTevStageConfigAlphaSourceString(tev_stage.alpha_source2, tev_stage.alpha_modifier2));
+ return ReplacePattern(op_str, "%source3", GetTevStageConfigAlphaSourceString(tev_stage.alpha_source3, tev_stage.alpha_modifier3));
+}
- static auto ReplacePattern =
- [](const std::string& input, const std::string& pattern, const std::string& replacement) -> std::string {
- size_t start = input.find(pattern);
- if (start == std::string::npos)
- return input;
-
- std::string ret = input;
- ret.replace(start, pattern.length(), replacement);
- return ret;
- };
- static auto GetColorSourceStr =
- [](const Source& src, const ColorModifier& modifier) {
- auto src_it = source_map.find(src);
- std::string src_str = "Unknown";
- if (src_it != source_map.end())
- src_str = src_it->second;
-
- auto modifier_it = color_modifier_map.find(modifier);
- std::string modifier_str = "%source.????";
- if (modifier_it != color_modifier_map.end())
- modifier_str = modifier_it->second;
-
- return ReplacePattern(modifier_str, "%source", src_str);
- };
- static auto GetColorCombinerStr =
- [](const Regs::TevStageConfig& tev_stage) {
- auto op_it = combiner_map.find(tev_stage.color_op);
- std::string op_str = "Unknown op (%source1, %source2, %source3)";
- if (op_it != combiner_map.end())
- op_str = op_it->second;
-
- op_str = ReplacePattern(op_str, "%source1", GetColorSourceStr(tev_stage.color_source1, tev_stage.color_modifier1));
- op_str = ReplacePattern(op_str, "%source2", GetColorSourceStr(tev_stage.color_source2, tev_stage.color_modifier2));
- return ReplacePattern(op_str, "%source3", GetColorSourceStr(tev_stage.color_source3, tev_stage.color_modifier3));
- };
- static auto GetAlphaSourceStr =
- [](const Source& src, const AlphaModifier& modifier) {
- auto src_it = source_map.find(src);
- std::string src_str = "Unknown";
- if (src_it != source_map.end())
- src_str = src_it->second;
-
- auto modifier_it = alpha_modifier_map.find(modifier);
- std::string modifier_str = "%source.????";
- if (modifier_it != alpha_modifier_map.end())
- modifier_str = modifier_it->second;
-
- return ReplacePattern(modifier_str, "%source", src_str);
- };
- static auto GetAlphaCombinerStr =
- [](const Regs::TevStageConfig& tev_stage) {
- auto op_it = combiner_map.find(tev_stage.alpha_op);
- std::string op_str = "Unknown op (%source1, %source2, %source3)";
- if (op_it != combiner_map.end())
- op_str = op_it->second;
-
- op_str = ReplacePattern(op_str, "%source1", GetAlphaSourceStr(tev_stage.alpha_source1, tev_stage.alpha_modifier1));
- op_str = ReplacePattern(op_str, "%source2", GetAlphaSourceStr(tev_stage.alpha_source2, tev_stage.alpha_modifier2));
- return ReplacePattern(op_str, "%source3", GetAlphaSourceStr(tev_stage.alpha_source3, tev_stage.alpha_modifier3));
- };
-
- stage_info += "Stage " + std::to_string(index) + ": " + GetColorCombinerStr(tev_stage) + " " + GetAlphaCombinerStr(tev_stage) + "\n";
+void DumpTevStageConfig(const std::array<Pica::Regs::TevStageConfig, 6>& stages) {
+ std::string stage_info = "Tev setup:\n";
+ for (size_t index = 0; index < stages.size(); ++index) {
+ const auto& tev_stage = stages[index];
+ stage_info += "Stage " + std::to_string(index) + ": " + GetTevStageConfigColorCombinerString(tev_stage) + " " + GetTevStageConfigAlphaCombinerString(tev_stage) + "\n";
}
-
LOG_TRACE(HW_GPU, "%s", stage_info.c_str());
}
diff --git a/src/video_core/debug_utils/debug_utils.h b/src/video_core/debug_utils/debug_utils.h
index 795160a32..92e9734ae 100644
--- a/src/video_core/debug_utils/debug_utils.h
+++ b/src/video_core/debug_utils/debug_utils.h
@@ -4,23 +4,33 @@
#pragma once
+#include <algorithm>
#include <array>
#include <condition_variable>
+#include <iterator>
#include <list>
#include <map>
#include <memory>
#include <mutex>
+#include <string>
+#include <utility>
#include <vector>
+#include "common/common_types.h"
#include "common/vector_math.h"
-#include "core/tracer/recorder.h"
-
#include "video_core/pica.h"
-#include "video_core/shader/shader.h"
+
+namespace CiTrace {
+class Recorder;
+}
namespace Pica {
+namespace Shader {
+struct ShaderSetup;
+}
+
class DebugContext {
public:
enum class Event {
@@ -30,7 +40,7 @@ public:
PicaCommandProcessed,
IncomingPrimitiveBatch,
FinishedPrimitiveBatch,
- VertexLoaded,
+ VertexShaderInvocation,
IncomingDisplayTransfer,
GSPCommandProcessed,
BufferSwapped,
@@ -114,7 +124,15 @@ public:
* @param event Event which has happened
* @param data Optional data pointer (pass nullptr if unused). Needs to remain valid until Resume() is called.
*/
- void OnEvent(Event event, void* data);
+ void OnEvent(Event event, void* data) {
+ // This check is left in the header to allow the compiler to inline it.
+ if (!breakpoints[(int)event].enabled)
+ return;
+ // For the rest of event handling, call a separate function.
+ DoOnEvent(event, data);
+ }
+
+ void DoOnEvent(Event event, void *data);
/**
* Resume from the current breakpoint.
@@ -126,12 +144,14 @@ public:
* Delete all set breakpoints and resume emulation.
*/
void ClearBreakpoints() {
- breakpoints.clear();
+ for (auto &bp : breakpoints) {
+ bp.enabled = false;
+ }
Resume();
}
// TODO: Evaluate if access to these members should be hidden behind a public interface.
- std::map<Event, BreakPoint> breakpoints;
+ std::array<BreakPoint, (int)Event::NumEvents> breakpoints;
Event active_breakpoint;
bool at_breakpoint = false;
@@ -158,30 +178,9 @@ extern std::shared_ptr<DebugContext> g_debug_context; // TODO: Get rid of this g
namespace DebugUtils {
-#define PICA_DUMP_GEOMETRY 0
#define PICA_DUMP_TEXTURES 0
#define PICA_LOG_TEV 0
-// Simple utility class for dumping geometry data to an OBJ file
-class GeometryDumper {
-public:
- struct Vertex {
- std::array<float,3> pos;
- };
-
- void AddTriangle(Vertex& v0, Vertex& v1, Vertex& v2);
-
- void Dump();
-
-private:
- struct Face {
- int index[3];
- };
-
- std::vector<Vertex> vertices;
- std::vector<Face> faces;
-};
-
void DumpShader(const std::string& filename, const Regs::ShaderConfig& config,
const Shader::ShaderSetup& setup, const Regs::VSOutputAttributes* output_attributes);
@@ -225,7 +224,41 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int s, int t, const Texture
void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data);
-void DumpTevStageConfig(const std::array<Pica::Regs::TevStageConfig,6>& stages);
+std::string GetTevStageConfigColorCombinerString(const Pica::Regs::TevStageConfig& tev_stage);
+std::string GetTevStageConfigAlphaCombinerString(const Pica::Regs::TevStageConfig& tev_stage);
+
+/// Dumps the Tev stage config to log at trace level
+void DumpTevStageConfig(const std::array<Pica::Regs::TevStageConfig, 6>& stages);
+
+/**
+ * Used in the vertex loader to merge access records. TODO: Investigate if actually useful.
+ */
+class MemoryAccessTracker {
+ /// Combine overlapping and close ranges
+ void SimplifyRanges() {
+ for (auto it = ranges.begin(); it != ranges.end(); ++it) {
+ // NOTE: We add 32 to the range end address to make sure "close" ranges are combined, too
+ auto it2 = std::next(it);
+ while (it2 != ranges.end() && it->first + it->second + 32 >= it2->first) {
+ it->second = std::max(it->second, it2->first + it2->second - it->first);
+ it2 = ranges.erase(it2);
+ }
+ }
+ }
+
+public:
+ /// Record a particular memory access in the list
+ void AddAccess(u32 paddr, u32 size) {
+ // Create new range or extend existing one
+ ranges[paddr] = std::max(ranges[paddr], size);
+
+ // Simplify ranges...
+ SimplifyRanges();
+ }
+
+ /// Map of accessed ranges (mapping start address to range size)
+ std::map<u32, u32> ranges;
+};
} // namespace
diff --git a/src/video_core/pica.cpp b/src/video_core/pica.cpp
index ccbaf071b..ec78f9593 100644
--- a/src/video_core/pica.cpp
+++ b/src/video_core/pica.cpp
@@ -3,10 +3,13 @@
// Refer to the license.txt file included.
#include <cstring>
+#include <iterator>
#include <unordered_map>
+#include <utility>
#include "video_core/pica.h"
#include "video_core/pica_state.h"
+#include "video_core/primitive_assembly.h"
#include "video_core/shader/shader.h"
namespace Pica {
@@ -480,7 +483,7 @@ std::string Regs::GetCommandName(int index) {
static std::unordered_map<u32, const char*> map;
if (map.empty()) {
- map.insert(begin(register_names), end(register_names));
+ map.insert(std::begin(register_names), std::end(register_names));
}
// Return empty string if no match is found
@@ -497,7 +500,7 @@ void Init() {
}
void Shutdown() {
- Shader::Shutdown();
+ Shader::ClearCache();
}
template <typename T>
diff --git a/src/video_core/pica.h b/src/video_core/pica.h
index 16f9e4006..86c0a0096 100644
--- a/src/video_core/pica.h
+++ b/src/video_core/pica.h
@@ -5,10 +5,13 @@
#pragma once
#include <array>
-#include <cmath>
#include <cstddef>
#include <string>
+#ifndef _MSC_VER
+#include <type_traits> // for std::enable_if
+#endif
+
#include "common/assert.h"
#include "common/bit_field.h"
#include "common/common_funcs.h"
@@ -16,8 +19,6 @@
#include "common/vector_math.h"
#include "common/logging/log.h"
-#include "pica_types.h"
-
namespace Pica {
// Returns index corresponding to the Regs member labeled by field_name
@@ -69,7 +70,7 @@ struct Regs {
INSERT_PADDING_WORDS(0x9);
BitField<0, 24, u32> viewport_depth_range; // float24
- BitField<0, 24, u32> viewport_depth_far_plane; // float24
+ BitField<0, 24, u32> viewport_depth_near_plane; // float24
BitField<0, 3, u32> vs_output_total;
@@ -121,9 +122,31 @@ struct Regs {
BitField<16, 10, s32> y;
} viewport_corner;
- INSERT_PADDING_WORDS(0x17);
+ INSERT_PADDING_WORDS(0x1);
+
+ //TODO: early depth
+ INSERT_PADDING_WORDS(0x1);
+
+ INSERT_PADDING_WORDS(0x2);
+
+ enum DepthBuffering : u32 {
+ WBuffering = 0,
+ ZBuffering = 1,
+ };
+ BitField< 0, 1, DepthBuffering> depthmap_enable;
+
+ INSERT_PADDING_WORDS(0x12);
struct TextureConfig {
+ enum TextureType : u32 {
+ Texture2D = 0,
+ TextureCube = 1,
+ Shadow2D = 2,
+ Projection2D = 3,
+ ShadowCube = 4,
+ Disabled = 5,
+ };
+
enum WrapMode : u32 {
ClampToEdge = 0,
ClampToBorder = 1,
@@ -154,6 +177,7 @@ struct Regs {
BitField< 2, 1, TextureFilter> min_filter;
BitField< 8, 2, WrapMode> wrap_t;
BitField<12, 2, WrapMode> wrap_s;
+ BitField<28, 2, TextureType> type; ///< @note Only valid for texture 0 according to 3DBrew.
};
INSERT_PADDING_WORDS(0x1);
@@ -577,8 +601,18 @@ struct Regs {
}
}
- struct {
- INSERT_PADDING_WORDS(0x6);
+ struct FramebufferConfig {
+ INSERT_PADDING_WORDS(0x3);
+
+ union {
+ BitField<0, 4, u32> allow_color_write; // 0 = disable, else enable
+ };
+
+ INSERT_PADDING_WORDS(0x1);
+
+ union {
+ BitField<0, 2, u32> allow_depth_stencil_write; // 0 = disable, else enable
+ };
DepthFormat depth_format; // TODO: Should be a BitField!
BitField<16, 3, ColorFormat> color_format;
@@ -737,8 +771,13 @@ struct Regs {
case LightingSampler::ReflectGreen:
case LightingSampler::ReflectBlue:
return (config == LightingConfig::Config4) || (config == LightingConfig::Config5) || (config == LightingConfig::Config7);
+ default:
+ UNREACHABLE_MSG("Regs::IsLightingSamplerSupported: Reached "
+ "unreachable section, sampler should be one "
+ "of Distribution0, Distribution1, Fresnel, "
+ "ReflectRed, ReflectGreen or ReflectBlue, instead "
+ "got %i", static_cast<int>(config));
}
- return false;
}
struct {
@@ -1263,10 +1302,11 @@ ASSERT_REG_POSITION(cull_mode, 0x40);
ASSERT_REG_POSITION(viewport_size_x, 0x41);
ASSERT_REG_POSITION(viewport_size_y, 0x43);
ASSERT_REG_POSITION(viewport_depth_range, 0x4d);
-ASSERT_REG_POSITION(viewport_depth_far_plane, 0x4e);
+ASSERT_REG_POSITION(viewport_depth_near_plane, 0x4e);
ASSERT_REG_POSITION(vs_output_attributes[0], 0x50);
ASSERT_REG_POSITION(vs_output_attributes[1], 0x51);
ASSERT_REG_POSITION(viewport_corner, 0x68);
+ASSERT_REG_POSITION(depthmap_enable, 0x6D);
ASSERT_REG_POSITION(texture0_enable, 0x80);
ASSERT_REG_POSITION(texture0, 0x81);
ASSERT_REG_POSITION(texture0_format, 0x8e);
diff --git a/src/video_core/pica_state.h b/src/video_core/pica_state.h
index 323290054..495174c25 100644
--- a/src/video_core/pica_state.h
+++ b/src/video_core/pica_state.h
@@ -4,6 +4,11 @@
#pragma once
+#include <array>
+
+#include "common/bit_field.h"
+#include "common/common_types.h"
+
#include "video_core/pica.h"
#include "video_core/primitive_assembly.h"
#include "video_core/shader/shader.h"
@@ -20,6 +25,8 @@ struct State {
Shader::ShaderSetup vs;
Shader::ShaderSetup gs;
+ std::array<Math::Vec4<float24>, 16> vs_default_attributes;
+
struct {
union LutEntry {
// Used for raw access
@@ -51,7 +58,7 @@ struct State {
// Used to buffer partial vertices for immediate-mode rendering.
Shader::InputVertex input_vertex;
// Index of the next attribute to be loaded into `input_vertex`.
- int current_attribute = 0;
+ u32 current_attribute = 0;
} immediate;
// This is constructed with a dummy triangle topology
diff --git a/src/video_core/pica_types.h b/src/video_core/pica_types.h
index ecf45654b..3b7bfbdca 100644
--- a/src/video_core/pica_types.h
+++ b/src/video_core/pica_types.h
@@ -4,6 +4,7 @@
#pragma once
+#include <cmath>
#include <cstring>
#include "common/common_types.h"
diff --git a/src/video_core/primitive_assembly.cpp b/src/video_core/primitive_assembly.cpp
index 0061690f1..68ea3c08a 100644
--- a/src/video_core/primitive_assembly.cpp
+++ b/src/video_core/primitive_assembly.cpp
@@ -6,8 +6,7 @@
#include "video_core/pica.h"
#include "video_core/primitive_assembly.h"
-#include "video_core/debug_utils/debug_utils.h"
-#include "video_core/shader/shader_interpreter.h"
+#include "video_core/shader/shader.h"
namespace Pica {
@@ -68,7 +67,5 @@ void PrimitiveAssembler<VertexType>::Reconfigure(Regs::TriangleTopology topology
// explicitly instantiate use cases
template
struct PrimitiveAssembler<Shader::OutputVertex>;
-template
-struct PrimitiveAssembler<DebugUtils::GeometryDumper::Vertex>;
} // namespace
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index fd02aa652..65168f05a 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -3,23 +3,28 @@
// Refer to the license.txt file included.
#include <algorithm>
+#include <array>
#include <cmath>
+#include "common/assert.h"
+#include "common/bit_field.h"
#include "common/color.h"
#include "common/common_types.h"
+#include "common/logging/log.h"
#include "common/math_util.h"
#include "common/microprofile.h"
-#include "common/profiler.h"
+#include "common/vector_math.h"
#include "core/memory.h"
#include "core/hw/gpu.h"
+#include "video_core/debug_utils/debug_utils.h"
#include "video_core/pica.h"
#include "video_core/pica_state.h"
+#include "video_core/pica_types.h"
#include "video_core/rasterizer.h"
#include "video_core/utils.h"
-#include "video_core/debug_utils/debug_utils.h"
-#include "video_core/shader/shader_interpreter.h"
+#include "video_core/shader/shader.h"
namespace Pica {
@@ -287,7 +292,6 @@ static int SignedArea (const Math::Vec2<Fix12P4>& vtx1,
return Math::Cross(vec1, vec2).z;
};
-static Common::Profiling::TimingCategory rasterization_category("Rasterization");
MICROPROFILE_DEFINE(GPU_Rasterization, "GPU", "Rasterization", MP_RGB(50, 50, 240));
/**
@@ -300,7 +304,6 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
bool reversed = false)
{
const auto& regs = g_state.regs;
- Common::Profiling::ScopeTimer timer(rasterization_category);
MICROPROFILE_SCOPE(GPU_Rasterization);
// vertex positions in rasterizer coordinates
@@ -439,8 +442,33 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
DEBUG_ASSERT(0 != texture.config.address);
- int s = (int)(uv[i].u() * float24::FromFloat32(static_cast<float>(texture.config.width))).ToFloat32();
- int t = (int)(uv[i].v() * float24::FromFloat32(static_cast<float>(texture.config.height))).ToFloat32();
+ float24 u = uv[i].u();
+ float24 v = uv[i].v();
+
+ // Only unit 0 respects the texturing type (according to 3DBrew)
+ // TODO: Refactor so cubemaps and shadowmaps can be handled
+ if (i == 0) {
+ switch(texture.config.type) {
+ case Regs::TextureConfig::Texture2D:
+ break;
+ case Regs::TextureConfig::Projection2D: {
+ auto tc0_w = GetInterpolatedAttribute(v0.tc0_w, v1.tc0_w, v2.tc0_w);
+ u /= tc0_w;
+ v /= tc0_w;
+ break;
+ }
+ default:
+ // TODO: Change to LOG_ERROR when more types are handled.
+ LOG_DEBUG(HW_GPU, "Unhandled texture type %x", (int)texture.config.type);
+ UNIMPLEMENTED();
+ break;
+ }
+ }
+
+ int s = (int)(u * float24::FromFloat32(static_cast<float>(texture.config.width))).ToFloat32();
+ int t = (int)(v * float24::FromFloat32(static_cast<float>(texture.config.height))).ToFloat32();
+
+
static auto GetWrappedTexCoord = [](Regs::TextureConfig::WrapMode mode, int val, unsigned size) {
switch (mode) {
case Regs::TextureConfig::ClampToEdge:
@@ -809,7 +837,8 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
auto UpdateStencil = [stencil_test, x, y, &old_stencil](Pica::Regs::StencilAction action) {
u8 new_stencil = PerformStencilAction(action, old_stencil, stencil_test.reference_value);
- SetStencil(x >> 4, y >> 4, (new_stencil & stencil_test.write_mask) | (old_stencil & ~stencil_test.write_mask));
+ if (g_state.regs.framebuffer.allow_depth_stencil_write != 0)
+ SetStencil(x >> 4, y >> 4, (new_stencil & stencil_test.write_mask) | (old_stencil & ~stencil_test.write_mask));
};
if (stencil_action_enable) {
@@ -858,10 +887,30 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
}
}
+ // interpolated_z = z / w
+ float interpolated_z_over_w = (v0.screenpos[2].ToFloat32() * w0 +
+ v1.screenpos[2].ToFloat32() * w1 +
+ v2.screenpos[2].ToFloat32() * w2) / wsum;
+
+ // Not fully accurate. About 3 bits in precision are missing.
+ // Z-Buffer (z / w * scale + offset)
+ float depth_scale = float24::FromRaw(regs.viewport_depth_range).ToFloat32();
+ float depth_offset = float24::FromRaw(regs.viewport_depth_near_plane).ToFloat32();
+ float depth = interpolated_z_over_w * depth_scale + depth_offset;
+
+ // Potentially switch to W-Buffer
+ if (regs.depthmap_enable == Pica::Regs::DepthBuffering::WBuffering) {
+
+ // W-Buffer (z * scale + w * offset = (z / w * scale + offset) * w)
+ depth *= interpolated_w_inverse.ToFloat32() * wsum;
+ }
+
+ // Clamp the result
+ depth = MathUtil::Clamp(depth, 0.0f, 1.0f);
+
+ // Convert float to integer
unsigned num_bits = Regs::DepthBitsPerPixel(regs.framebuffer.depth_format);
- u32 z = (u32)((v0.screenpos[2].ToFloat32() * w0 +
- v1.screenpos[2].ToFloat32() * w1 +
- v2.screenpos[2].ToFloat32() * w2) * ((1 << num_bits) - 1) / wsum);
+ u32 z = (u32)(depth * ((1 << num_bits) - 1));
if (output_merger.depth_test_enable) {
u32 ref_z = GetDepth(x >> 4, y >> 4);
@@ -909,7 +958,7 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
}
}
- if (output_merger.depth_write_enable)
+ if (regs.framebuffer.allow_depth_stencil_write != 0 && output_merger.depth_write_enable)
SetDepth(x >> 4, y >> 4, z);
// The stencil depth_pass action is executed even if depth testing is disabled
@@ -922,92 +971,72 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
if (output_merger.alphablend_enable) {
auto params = output_merger.alpha_blending;
- auto LookupFactorRGB = [&](Regs::BlendFactor factor) -> Math::Vec3<u8> {
+ auto LookupFactor = [&](unsigned channel, Regs::BlendFactor factor) -> u8 {
+ DEBUG_ASSERT(channel < 4);
+
+ const Math::Vec4<u8> blend_const = {
+ static_cast<u8>(output_merger.blend_const.r),
+ static_cast<u8>(output_merger.blend_const.g),
+ static_cast<u8>(output_merger.blend_const.b),
+ static_cast<u8>(output_merger.blend_const.a)
+ };
+
switch (factor) {
- case Regs::BlendFactor::Zero :
- return Math::Vec3<u8>(0, 0, 0);
+ case Regs::BlendFactor::Zero:
+ return 0;
- case Regs::BlendFactor::One :
- return Math::Vec3<u8>(255, 255, 255);
+ case Regs::BlendFactor::One:
+ return 255;
case Regs::BlendFactor::SourceColor:
- return combiner_output.rgb();
+ return combiner_output[channel];
case Regs::BlendFactor::OneMinusSourceColor:
- return Math::Vec3<u8>(255 - combiner_output.r(), 255 - combiner_output.g(), 255 - combiner_output.b());
+ return 255 - combiner_output[channel];
case Regs::BlendFactor::DestColor:
- return dest.rgb();
+ return dest[channel];
case Regs::BlendFactor::OneMinusDestColor:
- return Math::Vec3<u8>(255 - dest.r(), 255 - dest.g(), 255 - dest.b());
+ return 255 - dest[channel];
case Regs::BlendFactor::SourceAlpha:
- return Math::Vec3<u8>(combiner_output.a(), combiner_output.a(), combiner_output.a());
+ return combiner_output.a();
case Regs::BlendFactor::OneMinusSourceAlpha:
- return Math::Vec3<u8>(255 - combiner_output.a(), 255 - combiner_output.a(), 255 - combiner_output.a());
+ return 255 - combiner_output.a();
case Regs::BlendFactor::DestAlpha:
- return Math::Vec3<u8>(dest.a(), dest.a(), dest.a());
+ return dest.a();
case Regs::BlendFactor::OneMinusDestAlpha:
- return Math::Vec3<u8>(255 - dest.a(), 255 - dest.a(), 255 - dest.a());
+ return 255 - dest.a();
case Regs::BlendFactor::ConstantColor:
- return Math::Vec3<u8>(output_merger.blend_const.r, output_merger.blend_const.g, output_merger.blend_const.b);
+ return blend_const[channel];
case Regs::BlendFactor::OneMinusConstantColor:
- return Math::Vec3<u8>(255 - output_merger.blend_const.r, 255 - output_merger.blend_const.g, 255 - output_merger.blend_const.b);
+ return 255 - blend_const[channel];
case Regs::BlendFactor::ConstantAlpha:
- return Math::Vec3<u8>(output_merger.blend_const.a, output_merger.blend_const.a, output_merger.blend_const.a);
+ return blend_const.a();
case Regs::BlendFactor::OneMinusConstantAlpha:
- return Math::Vec3<u8>(255 - output_merger.blend_const.a, 255 - output_merger.blend_const.a, 255 - output_merger.blend_const.a);
+ return 255 - blend_const.a();
- default:
- LOG_CRITICAL(HW_GPU, "Unknown color blend factor %x", factor);
- UNIMPLEMENTED();
- break;
- }
-
- return {};
- };
-
- auto LookupFactorA = [&](Regs::BlendFactor factor) -> u8 {
- switch (factor) {
- case Regs::BlendFactor::Zero:
- return 0;
-
- case Regs::BlendFactor::One:
- return 255;
-
- case Regs::BlendFactor::SourceAlpha:
- return combiner_output.a();
-
- case Regs::BlendFactor::OneMinusSourceAlpha:
- return 255 - combiner_output.a();
-
- case Regs::BlendFactor::DestAlpha:
- return dest.a();
-
- case Regs::BlendFactor::OneMinusDestAlpha:
- return 255 - dest.a();
-
- case Regs::BlendFactor::ConstantAlpha:
- return output_merger.blend_const.a;
-
- case Regs::BlendFactor::OneMinusConstantAlpha:
- return 255 - output_merger.blend_const.a;
+ case Regs::BlendFactor::SourceAlphaSaturate:
+ // Returns 1.0 for the alpha channel
+ if (channel == 3)
+ return 255;
+ return std::min(combiner_output.a(), static_cast<u8>(255 - dest.a()));
default:
- LOG_CRITICAL(HW_GPU, "Unknown alpha blend factor %x", factor);
+ LOG_CRITICAL(HW_GPU, "Unknown blend factor %x", factor);
UNIMPLEMENTED();
break;
}
- return {};
+ return combiner_output[channel];
};
static auto EvaluateBlendEquation = [](const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor,
@@ -1059,10 +1088,15 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
MathUtil::Clamp(result.a(), 0, 255));
};
- auto srcfactor = Math::MakeVec(LookupFactorRGB(params.factor_source_rgb),
- LookupFactorA(params.factor_source_a));
- auto dstfactor = Math::MakeVec(LookupFactorRGB(params.factor_dest_rgb),
- LookupFactorA(params.factor_dest_a));
+ auto srcfactor = Math::MakeVec(LookupFactor(0, params.factor_source_rgb),
+ LookupFactor(1, params.factor_source_rgb),
+ LookupFactor(2, params.factor_source_rgb),
+ LookupFactor(3, params.factor_source_a));
+
+ auto dstfactor = Math::MakeVec(LookupFactor(0, params.factor_dest_rgb),
+ LookupFactor(1, params.factor_dest_rgb),
+ LookupFactor(2, params.factor_dest_rgb),
+ LookupFactor(3, params.factor_dest_a));
blend_output = EvaluateBlendEquation(combiner_output, srcfactor, dest, dstfactor, params.blend_equation_rgb);
blend_output.a() = EvaluateBlendEquation(combiner_output, srcfactor, dest, dstfactor, params.blend_equation_a).a();
@@ -1133,7 +1167,8 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
output_merger.alpha_enable ? blend_output.a() : dest.a()
};
- DrawPixel(x >> 4, y >> 4, result);
+ if (regs.framebuffer.allow_color_write != 0)
+ DrawPixel(x >> 4, y >> 4, result);
}
}
}
diff --git a/src/video_core/rasterizer_interface.h b/src/video_core/rasterizer_interface.h
index 008c5827b..bf7101665 100644
--- a/src/video_core/rasterizer_interface.h
+++ b/src/video_core/rasterizer_interface.h
@@ -6,6 +6,10 @@
#include "common/common_types.h"
+#include "core/hw/gpu.h"
+
+struct ScreenInfo;
+
namespace Pica {
namespace Shader {
struct OutputVertex;
@@ -18,12 +22,6 @@ class RasterizerInterface {
public:
virtual ~RasterizerInterface() {}
- /// Initialize API-specific GPU objects
- virtual void InitObjects() = 0;
-
- /// Reset the rasterizer, such as flushing all caches and updating all state
- virtual void Reset() = 0;
-
/// Queues the primitive formed by the given vertices for rendering
virtual void AddTriangle(const Pica::Shader::OutputVertex& v0,
const Pica::Shader::OutputVertex& v1,
@@ -32,17 +30,26 @@ public:
/// Draw the current batch of triangles
virtual void DrawTriangles() = 0;
- /// Commit the rasterizer's framebuffer contents immediately to the current 3DS memory framebuffer
- virtual void FlushFramebuffer() = 0;
-
/// Notify rasterizer that the specified PICA register has been changed
virtual void NotifyPicaRegisterChanged(u32 id) = 0;
- /// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory.
+ /// Notify rasterizer that all caches should be flushed to 3DS memory
+ virtual void FlushAll() = 0;
+
+ /// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory
virtual void FlushRegion(PAddr addr, u32 size) = 0;
- /// Notify rasterizer that any caches of the specified region should be discraded and reloaded from 3DS memory.
- virtual void InvalidateRegion(PAddr addr, u32 size) = 0;
+ /// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory and invalidated
+ virtual void FlushAndInvalidateRegion(PAddr addr, u32 size) = 0;
+
+ /// Attempt to use a faster method to perform a display transfer
+ virtual bool AccelerateDisplayTransfer(const GPU::Regs::DisplayTransferConfig& config) { return false; }
+
+ /// Attempt to use a faster method to fill a region
+ virtual bool AccelerateFill(const GPU::Regs::MemoryFillConfig& config) { return false; }
+
+ /// Attempt to use a faster method to display the framebuffer to screen
+ virtual bool AccelerateDisplay(const GPU::Regs::FramebufferConfig& config, PAddr framebuffer_addr, u32 pixel_stride, ScreenInfo& screen_info) { return false; }
};
}
diff --git a/src/video_core/renderer_base.cpp b/src/video_core/renderer_base.cpp
index 101f84eb9..3f451e062 100644
--- a/src/video_core/renderer_base.cpp
+++ b/src/video_core/renderer_base.cpp
@@ -2,10 +2,9 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <atomic>
#include <memory>
-#include "core/settings.h"
-
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
#include "video_core/swrasterizer.h"
@@ -21,7 +20,5 @@ void RendererBase::RefreshRasterizerSetting() {
} else {
rasterizer = std::make_unique<VideoCore::SWRasterizer>();
}
- rasterizer->InitObjects();
- rasterizer->Reset();
}
}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 4fdf93a3e..bcd1ae78d 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -2,28 +2,28 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <cstring>
#include <memory>
+#include <string>
+#include <tuple>
+#include <utility>
#include <glad/glad.h>
+#include "common/assert.h"
#include "common/color.h"
-#include "common/file_util.h"
+#include "common/logging/log.h"
#include "common/math_util.h"
-#include "common/microprofile.h"
-#include "common/profiler.h"
+#include "common/vector_math.h"
-#include "core/memory.h"
-#include "core/settings.h"
#include "core/hw/gpu.h"
#include "video_core/pica.h"
#include "video_core/pica_state.h"
-#include "video_core/utils.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
#include "video_core/renderer_opengl/pica_to_gl.h"
+#include "video_core/renderer_opengl/renderer_opengl.h"
static bool IsPassThroughTevStage(const Pica::Regs::TevStageConfig& stage) {
return (stage.color_op == Pica::Regs::TevStageConfig::Operation::Replace &&
@@ -36,10 +36,7 @@ static bool IsPassThroughTevStage(const Pica::Regs::TevStageConfig& stage) {
stage.GetAlphaMultiplier() == 1);
}
-RasterizerOpenGL::RasterizerOpenGL() : cached_fb_color_addr(0), cached_fb_depth_addr(0) { }
-RasterizerOpenGL::~RasterizerOpenGL() { }
-
-void RasterizerOpenGL::InitObjects() {
+RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) {
// Create sampler objects
for (size_t i = 0; i < texture_samplers.size(); ++i) {
texture_samplers[i].Create();
@@ -61,6 +58,10 @@ void RasterizerOpenGL::InitObjects() {
uniform_block_data.dirty = true;
+ for (unsigned index = 0; index < lighting_luts.size(); index++) {
+ uniform_block_data.lut_dirty[index] = true;
+ }
+
// Set vertex attributes
glVertexAttribPointer(GLShader::ATTRIBUTE_POSITION, 4, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, position));
glEnableVertexAttribArray(GLShader::ATTRIBUTE_POSITION);
@@ -75,88 +76,47 @@ void RasterizerOpenGL::InitObjects() {
glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD1);
glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD2);
+ glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD0_W, 1, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord0_w));
+ glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD0_W);
+
glVertexAttribPointer(GLShader::ATTRIBUTE_NORMQUAT, 4, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, normquat));
glEnableVertexAttribArray(GLShader::ATTRIBUTE_NORMQUAT);
glVertexAttribPointer(GLShader::ATTRIBUTE_VIEW, 3, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, view));
glEnableVertexAttribArray(GLShader::ATTRIBUTE_VIEW);
- SetShader();
-
- // Create textures for OGL framebuffer that will be rendered to, initially 1x1 to succeed in framebuffer creation
- fb_color_texture.texture.Create();
- ReconfigureColorTexture(fb_color_texture, Pica::Regs::ColorFormat::RGBA8, 1, 1);
-
- state.texture_units[0].texture_2d = fb_color_texture.texture.handle;
- state.Apply();
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- state.texture_units[0].texture_2d = 0;
- state.Apply();
-
- fb_depth_texture.texture.Create();
- ReconfigureDepthTexture(fb_depth_texture, Pica::Regs::DepthFormat::D16, 1, 1);
-
- state.texture_units[0].texture_2d = fb_depth_texture.texture.handle;
- state.Apply();
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE);
-
- state.texture_units[0].texture_2d = 0;
- state.Apply();
-
- // Configure OpenGL framebuffer
+ // Create render framebuffer
framebuffer.Create();
- state.draw.framebuffer = framebuffer.handle;
+ // Allocate and bind lighting lut textures
+ for (size_t i = 0; i < lighting_luts.size(); ++i) {
+ lighting_luts[i].Create();
+ state.lighting_luts[i].texture_1d = lighting_luts[i].handle;
+ }
state.Apply();
- glActiveTexture(GL_TEXTURE0);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb_color_texture.texture.handle, 0);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, fb_depth_texture.texture.handle, 0);
-
- for (size_t i = 0; i < lighting_lut.size(); ++i) {
- lighting_lut[i].Create();
- state.lighting_lut[i].texture_1d = lighting_lut[i].handle;
-
- glActiveTexture(GL_TEXTURE3 + i);
- glBindTexture(GL_TEXTURE_1D, state.lighting_lut[i].texture_1d);
-
+ for (size_t i = 0; i < lighting_luts.size(); ++i) {
+ glActiveTexture(static_cast<GLenum>(GL_TEXTURE3 + i));
glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA32F, 256, 0, GL_RGBA, GL_FLOAT, nullptr);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
- state.Apply();
- GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- ASSERT_MSG(status == GL_FRAMEBUFFER_COMPLETE,
- "OpenGL rasterizer framebuffer setup failed, status %X", status);
-}
-
-void RasterizerOpenGL::Reset() {
+ // Sync fixed function OpenGL state
SyncCullMode();
- SyncDepthModifiers();
SyncBlendEnabled();
SyncBlendFuncs();
SyncBlendColor();
SyncLogicOp();
SyncStencilTest();
SyncDepthTest();
+ SyncColorWriteMask();
+ SyncStencilWriteMask();
+ SyncDepthWriteMask();
+}
- SetShader();
+RasterizerOpenGL::~RasterizerOpenGL() {
- res_cache.InvalidateAll();
}
/**
@@ -193,47 +153,98 @@ void RasterizerOpenGL::DrawTriangles() {
if (vertex_batch.empty())
return;
- SyncFramebuffer();
- SyncDrawState();
+ const auto& regs = Pica::g_state.regs;
+
+ // Sync and bind the framebuffer surfaces
+ CachedSurface* color_surface;
+ CachedSurface* depth_surface;
+ MathUtil::Rectangle<int> rect;
+ std::tie(color_surface, depth_surface, rect) = res_cache.GetFramebufferSurfaces(regs.framebuffer);
+
+ state.draw.draw_framebuffer = framebuffer.handle;
+ state.Apply();
+
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, color_surface != nullptr ? color_surface->texture.handle : 0, 0);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth_surface != nullptr ? depth_surface->texture.handle : 0, 0);
+ bool has_stencil = regs.framebuffer.depth_format == Pica::Regs::DepthFormat::D24S8;
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, (has_stencil && depth_surface != nullptr) ? depth_surface->texture.handle : 0, 0);
- if (state.draw.shader_dirty) {
+ if (OpenGLState::CheckFBStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
+ return;
+ }
+
+ // Sync the viewport
+ // These registers hold half-width and half-height, so must be multiplied by 2
+ GLsizei viewport_width = (GLsizei)Pica::float24::FromRaw(regs.viewport_size_x).ToFloat32() * 2;
+ GLsizei viewport_height = (GLsizei)Pica::float24::FromRaw(regs.viewport_size_y).ToFloat32() * 2;
+
+ glViewport((GLint)(rect.left + regs.viewport_corner.x * color_surface->res_scale_width),
+ (GLint)(rect.bottom + regs.viewport_corner.y * color_surface->res_scale_height),
+ (GLsizei)(viewport_width * color_surface->res_scale_width), (GLsizei)(viewport_height * color_surface->res_scale_height));
+
+ // Sync and bind the texture surfaces
+ const auto pica_textures = regs.GetTextures();
+ for (unsigned texture_index = 0; texture_index < pica_textures.size(); ++texture_index) {
+ const auto& texture = pica_textures[texture_index];
+
+ if (texture.enabled) {
+ texture_samplers[texture_index].SyncWithConfig(texture.config);
+ CachedSurface* surface = res_cache.GetTextureSurface(texture);
+ if (surface != nullptr) {
+ state.texture_units[texture_index].texture_2d = surface->texture.handle;
+ } else {
+ // Can occur when texture addr is null or its memory is unmapped/invalid
+ state.texture_units[texture_index].texture_2d = 0;
+ }
+ } else {
+ state.texture_units[texture_index].texture_2d = 0;
+ }
+ }
+
+ // Sync and bind the shader
+ if (shader_dirty) {
SetShader();
- state.draw.shader_dirty = false;
+ shader_dirty = false;
}
- for (unsigned index = 0; index < lighting_lut.size(); index++) {
+ // Sync the lighting luts
+ for (unsigned index = 0; index < lighting_luts.size(); index++) {
if (uniform_block_data.lut_dirty[index]) {
SyncLightingLUT(index);
uniform_block_data.lut_dirty[index] = false;
}
}
+ // Sync the uniform data
if (uniform_block_data.dirty) {
glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformData), &uniform_block_data.data, GL_STATIC_DRAW);
uniform_block_data.dirty = false;
}
+ state.Apply();
+
+ // Draw the vertex batch
glBufferData(GL_ARRAY_BUFFER, vertex_batch.size() * sizeof(HardwareVertex), vertex_batch.data(), GL_STREAM_DRAW);
glDrawArrays(GL_TRIANGLES, 0, (GLsizei)vertex_batch.size());
- vertex_batch.clear();
-
- // Flush the resource cache at the current depth and color framebuffer addresses for render-to-texture
- const auto& regs = Pica::g_state.regs;
-
- u32 cached_fb_color_size = Pica::Regs::BytesPerColorPixel(fb_color_texture.format)
- * fb_color_texture.width * fb_color_texture.height;
-
- u32 cached_fb_depth_size = Pica::Regs::BytesPerDepthPixel(fb_depth_texture.format)
- * fb_depth_texture.width * fb_depth_texture.height;
+ // Mark framebuffer surfaces as dirty
+ // TODO: Restrict invalidation area to the viewport
+ if (color_surface != nullptr) {
+ color_surface->dirty = true;
+ res_cache.FlushRegion(color_surface->addr, color_surface->size, color_surface, true);
+ }
+ if (depth_surface != nullptr) {
+ depth_surface->dirty = true;
+ res_cache.FlushRegion(depth_surface->addr, depth_surface->size, depth_surface, true);
+ }
- res_cache.InvalidateInRange(cached_fb_color_addr, cached_fb_color_size, true);
- res_cache.InvalidateInRange(cached_fb_depth_addr, cached_fb_depth_size, true);
-}
+ vertex_batch.clear();
-void RasterizerOpenGL::FlushFramebuffer() {
- CommitColorBuffer();
- CommitDepthBuffer();
+ // Unbind textures for potential future use as framebuffer attachments
+ for (unsigned texture_index = 0; texture_index < pica_textures.size(); ++texture_index) {
+ state.texture_units[texture_index].texture_2d = 0;
+ }
+ state.Apply();
}
void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
@@ -247,8 +258,15 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
// Depth modifiers
case PICA_REG_INDEX(viewport_depth_range):
- case PICA_REG_INDEX(viewport_depth_far_plane):
- SyncDepthModifiers();
+ SyncDepthScale();
+ break;
+ case PICA_REG_INDEX(viewport_depth_near_plane):
+ SyncDepthOffset();
+ break;
+
+ // Depth buffering
+ case PICA_REG_INDEX(depthmap_enable):
+ shader_dirty = true;
break;
// Blending
@@ -265,18 +283,39 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
// Alpha test
case PICA_REG_INDEX(output_merger.alpha_test):
SyncAlphaTest();
- state.draw.shader_dirty = true;
+ shader_dirty = true;
break;
- // Stencil test
+ // Sync GL stencil test + stencil write mask
+ // (Pica stencil test function register also contains a stencil write mask)
case PICA_REG_INDEX(output_merger.stencil_test.raw_func):
+ SyncStencilTest();
+ SyncStencilWriteMask();
+ break;
case PICA_REG_INDEX(output_merger.stencil_test.raw_op):
+ case PICA_REG_INDEX(framebuffer.depth_format):
SyncStencilTest();
break;
- // Depth test
+ // Sync GL depth test + depth and color write mask
+ // (Pica depth test function register also contains a depth and color write mask)
case PICA_REG_INDEX(output_merger.depth_test_enable):
SyncDepthTest();
+ SyncDepthWriteMask();
+ SyncColorWriteMask();
+ break;
+
+ // Sync GL depth and stencil write mask
+ // (This is a dedicated combined depth / stencil write-enable register)
+ case PICA_REG_INDEX(framebuffer.allow_depth_stencil_write):
+ SyncDepthWriteMask();
+ SyncStencilWriteMask();
+ break;
+
+ // Sync GL color write mask
+ // (This is a dedicated color write-enable register)
+ case PICA_REG_INDEX(framebuffer.allow_color_write):
+ SyncColorWriteMask();
break;
// Logic op
@@ -284,6 +323,11 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
SyncLogicOp();
break;
+ // Texture 0 type
+ case PICA_REG_INDEX(texture0.type):
+ shader_dirty = true;
+ break;
+
// TEV stages
case PICA_REG_INDEX(tev_stage0.color_source1):
case PICA_REG_INDEX(tev_stage0.color_modifier1):
@@ -310,7 +354,7 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
case PICA_REG_INDEX(tev_stage5.color_op):
case PICA_REG_INDEX(tev_stage5.color_scale):
case PICA_REG_INDEX(tev_combiner_buffer_input):
- state.draw.shader_dirty = true;
+ shader_dirty = true;
break;
case PICA_REG_INDEX(tev_stage0.const_r):
SyncTevConstColor(0, regs.tev_stage0);
@@ -497,41 +541,257 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
}
}
+void RasterizerOpenGL::FlushAll() {
+ res_cache.FlushAll();
+}
+
void RasterizerOpenGL::FlushRegion(PAddr addr, u32 size) {
- const auto& regs = Pica::g_state.regs;
+ res_cache.FlushRegion(addr, size, nullptr, false);
+}
+
+void RasterizerOpenGL::FlushAndInvalidateRegion(PAddr addr, u32 size) {
+ res_cache.FlushRegion(addr, size, nullptr, true);
+}
- u32 cached_fb_color_size = Pica::Regs::BytesPerColorPixel(fb_color_texture.format)
- * fb_color_texture.width * fb_color_texture.height;
+bool RasterizerOpenGL::AccelerateDisplayTransfer(const GPU::Regs::DisplayTransferConfig& config) {
+ using PixelFormat = CachedSurface::PixelFormat;
+ using SurfaceType = CachedSurface::SurfaceType;
- u32 cached_fb_depth_size = Pica::Regs::BytesPerDepthPixel(fb_depth_texture.format)
- * fb_depth_texture.width * fb_depth_texture.height;
+ if (config.is_texture_copy) {
+ // TODO(tfarley): Try to hardware accelerate this
+ return false;
+ }
+
+ CachedSurface src_params;
+ src_params.addr = config.GetPhysicalInputAddress();
+ src_params.width = config.output_width;
+ src_params.height = config.output_height;
+ src_params.is_tiled = !config.input_linear;
+ src_params.pixel_format = CachedSurface::PixelFormatFromGPUPixelFormat(config.input_format);
+
+ CachedSurface dst_params;
+ dst_params.addr = config.GetPhysicalOutputAddress();
+ dst_params.width = config.scaling != config.NoScale ? config.output_width / 2 : config.output_width.Value();
+ dst_params.height = config.scaling == config.ScaleXY ? config.output_height / 2 : config.output_height.Value();
+ dst_params.is_tiled = config.input_linear != config.dont_swizzle;
+ dst_params.pixel_format = CachedSurface::PixelFormatFromGPUPixelFormat(config.output_format);
+
+ MathUtil::Rectangle<int> src_rect;
+ CachedSurface* src_surface = res_cache.GetSurfaceRect(src_params, false, true, src_rect);
+
+ if (src_surface == nullptr) {
+ return false;
+ }
- // If source memory region overlaps 3DS framebuffers, commit them before the copy happens
- if (MathUtil::IntervalsIntersect(addr, size, cached_fb_color_addr, cached_fb_color_size))
- CommitColorBuffer();
+ // Require destination surface to have same resolution scale as source to preserve scaling
+ dst_params.res_scale_width = src_surface->res_scale_width;
+ dst_params.res_scale_height = src_surface->res_scale_height;
- if (MathUtil::IntervalsIntersect(addr, size, cached_fb_depth_addr, cached_fb_depth_size))
- CommitDepthBuffer();
+ MathUtil::Rectangle<int> dst_rect;
+ CachedSurface* dst_surface = res_cache.GetSurfaceRect(dst_params, true, false, dst_rect);
+
+ if (dst_surface == nullptr) {
+ return false;
+ }
+
+ // Don't accelerate if the src and dst surfaces are the same
+ if (src_surface == dst_surface) {
+ return false;
+ }
+
+ if (config.flip_vertically) {
+ std::swap(dst_rect.top, dst_rect.bottom);
+ }
+
+ if (!res_cache.TryBlitSurfaces(src_surface, src_rect, dst_surface, dst_rect)) {
+ return false;
+ }
+
+ u32 dst_size = dst_params.width * dst_params.height * CachedSurface::GetFormatBpp(dst_params.pixel_format) / 8;
+ dst_surface->dirty = true;
+ res_cache.FlushRegion(config.GetPhysicalOutputAddress(), dst_size, dst_surface, true);
+ return true;
}
-void RasterizerOpenGL::InvalidateRegion(PAddr addr, u32 size) {
- const auto& regs = Pica::g_state.regs;
+bool RasterizerOpenGL::AccelerateFill(const GPU::Regs::MemoryFillConfig& config) {
+ using PixelFormat = CachedSurface::PixelFormat;
+ using SurfaceType = CachedSurface::SurfaceType;
+
+ CachedSurface* dst_surface = res_cache.TryGetFillSurface(config);
+
+ if (dst_surface == nullptr) {
+ return false;
+ }
+
+ OpenGLState cur_state = OpenGLState::GetCurState();
+
+ SurfaceType dst_type = CachedSurface::GetFormatType(dst_surface->pixel_format);
+
+ GLuint old_fb = cur_state.draw.draw_framebuffer;
+ cur_state.draw.draw_framebuffer = framebuffer.handle;
+ // TODO: When scissor test is implemented, need to disable scissor test in cur_state here so Clear call isn't affected
+ cur_state.Apply();
+
+ if (dst_type == SurfaceType::Color || dst_type == SurfaceType::Texture) {
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_surface->texture.handle, 0);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
+
+ if (OpenGLState::CheckFBStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
+ return false;
+ }
+
+ GLfloat color_values[4] = {0.0f, 0.0f, 0.0f, 0.0f};
+
+ // TODO: Handle additional pixel format and fill value size combinations to accelerate more cases
+ // For instance, checking if fill value's bytes/bits repeat to allow filling I8/A8/I4/A4/...
+ // Currently only handles formats that are multiples of the fill value size
+
+ if (config.fill_24bit) {
+ switch (dst_surface->pixel_format) {
+ case PixelFormat::RGB8:
+ color_values[0] = config.value_24bit_r / 255.0f;
+ color_values[1] = config.value_24bit_g / 255.0f;
+ color_values[2] = config.value_24bit_b / 255.0f;
+ break;
+ default:
+ return false;
+ }
+ } else if (config.fill_32bit) {
+ u32 value = config.value_32bit;
+
+ switch (dst_surface->pixel_format) {
+ case PixelFormat::RGBA8:
+ color_values[0] = (value >> 24) / 255.0f;
+ color_values[1] = ((value >> 16) & 0xFF) / 255.0f;
+ color_values[2] = ((value >> 8) & 0xFF) / 255.0f;
+ color_values[3] = (value & 0xFF) / 255.0f;
+ break;
+ default:
+ return false;
+ }
+ } else {
+ u16 value_16bit = config.value_16bit.Value();
+ Math::Vec4<u8> color;
+
+ switch (dst_surface->pixel_format) {
+ case PixelFormat::RGBA8:
+ color_values[0] = (value_16bit >> 8) / 255.0f;
+ color_values[1] = (value_16bit & 0xFF) / 255.0f;
+ color_values[2] = color_values[0];
+ color_values[3] = color_values[1];
+ break;
+ case PixelFormat::RGB5A1:
+ color = Color::DecodeRGB5A1((const u8*)&value_16bit);
+ color_values[0] = color[0] / 31.0f;
+ color_values[1] = color[1] / 31.0f;
+ color_values[2] = color[2] / 31.0f;
+ color_values[3] = color[3];
+ break;
+ case PixelFormat::RGB565:
+ color = Color::DecodeRGB565((const u8*)&value_16bit);
+ color_values[0] = color[0] / 31.0f;
+ color_values[1] = color[1] / 63.0f;
+ color_values[2] = color[2] / 31.0f;
+ break;
+ case PixelFormat::RGBA4:
+ color = Color::DecodeRGBA4((const u8*)&value_16bit);
+ color_values[0] = color[0] / 15.0f;
+ color_values[1] = color[1] / 15.0f;
+ color_values[2] = color[2] / 15.0f;
+ color_values[3] = color[3] / 15.0f;
+ break;
+ case PixelFormat::IA8:
+ case PixelFormat::RG8:
+ color_values[0] = (value_16bit >> 8) / 255.0f;
+ color_values[1] = (value_16bit & 0xFF) / 255.0f;
+ break;
+ default:
+ return false;
+ }
+ }
+
+ cur_state.color_mask.red_enabled = true;
+ cur_state.color_mask.green_enabled = true;
+ cur_state.color_mask.blue_enabled = true;
+ cur_state.color_mask.alpha_enabled = true;
+ cur_state.Apply();
+ glClearBufferfv(GL_COLOR, 0, color_values);
+ } else if (dst_type == SurfaceType::Depth) {
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, dst_surface->texture.handle, 0);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
+
+ if (OpenGLState::CheckFBStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
+ return false;
+ }
+
+ GLfloat value_float;
+ if (dst_surface->pixel_format == CachedSurface::PixelFormat::D16) {
+ value_float = config.value_32bit / 65535.0f; // 2^16 - 1
+ } else if (dst_surface->pixel_format == CachedSurface::PixelFormat::D24) {
+ value_float = config.value_32bit / 16777215.0f; // 2^24 - 1
+ }
+
+ cur_state.depth.write_mask = true;
+ cur_state.Apply();
+ glClearBufferfv(GL_DEPTH, 0, &value_float);
+ } else if (dst_type == SurfaceType::DepthStencil) {
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, dst_surface->texture.handle, 0);
- u32 cached_fb_color_size = Pica::Regs::BytesPerColorPixel(fb_color_texture.format)
- * fb_color_texture.width * fb_color_texture.height;
+ if (OpenGLState::CheckFBStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
+ return false;
+ }
- u32 cached_fb_depth_size = Pica::Regs::BytesPerDepthPixel(fb_depth_texture.format)
- * fb_depth_texture.width * fb_depth_texture.height;
+ GLfloat value_float = (config.value_32bit & 0xFFFFFF) / 16777215.0f; // 2^24 - 1
+ GLint value_int = (config.value_32bit >> 24);
- // If modified memory region overlaps 3DS framebuffers, reload their contents into OpenGL
- if (MathUtil::IntervalsIntersect(addr, size, cached_fb_color_addr, cached_fb_color_size))
- ReloadColorBuffer();
+ cur_state.depth.write_mask = true;
+ cur_state.stencil.write_mask = true;
+ cur_state.Apply();
+ glClearBufferfi(GL_DEPTH_STENCIL, 0, value_float, value_int);
+ }
- if (MathUtil::IntervalsIntersect(addr, size, cached_fb_depth_addr, cached_fb_depth_size))
- ReloadDepthBuffer();
+ cur_state.draw.draw_framebuffer = old_fb;
+ // TODO: Return scissor test to previous value when scissor test is implemented
+ cur_state.Apply();
- // Notify cache of flush in case the region touches a cached resource
- res_cache.InvalidateInRange(addr, size);
+ dst_surface->dirty = true;
+ res_cache.FlushRegion(dst_surface->addr, dst_surface->size, dst_surface, true);
+ return true;
+}
+
+bool RasterizerOpenGL::AccelerateDisplay(const GPU::Regs::FramebufferConfig& config, PAddr framebuffer_addr, u32 pixel_stride, ScreenInfo& screen_info) {
+ if (framebuffer_addr == 0) {
+ return false;
+ }
+
+ CachedSurface src_params;
+ src_params.addr = framebuffer_addr;
+ src_params.width = config.width;
+ src_params.height = config.height;
+ src_params.stride = pixel_stride;
+ src_params.is_tiled = false;
+ src_params.pixel_format = CachedSurface::PixelFormatFromGPUPixelFormat(config.color_format);
+
+ MathUtil::Rectangle<int> src_rect;
+ CachedSurface* src_surface = res_cache.GetSurfaceRect(src_params, false, true, src_rect);
+
+ if (src_surface == nullptr) {
+ return false;
+ }
+
+ u32 scaled_width = src_surface->GetScaledWidth();
+ u32 scaled_height = src_surface->GetScaledHeight();
+
+ screen_info.display_texcoords = MathUtil::Rectangle<float>((float)src_rect.top / (float)scaled_height,
+ (float)src_rect.left / (float)scaled_width,
+ (float)src_rect.bottom / (float)scaled_height,
+ (float)src_rect.right / (float)scaled_width);
+
+ screen_info.display_texture = src_surface->texture.handle;
+
+ return true;
}
void RasterizerOpenGL::SamplerInfo::Create() {
@@ -567,114 +827,13 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Pica::Regs::TextureConf
if (wrap_s == TextureConfig::ClampToBorder || wrap_t == TextureConfig::ClampToBorder) {
if (border_color != config.border_color.raw) {
+ border_color = config.border_color.raw;
auto gl_color = PicaToGL::ColorRGBA8(border_color);
glSamplerParameterfv(s, GL_TEXTURE_BORDER_COLOR, gl_color.data());
}
}
}
-void RasterizerOpenGL::ReconfigureColorTexture(TextureInfo& texture, Pica::Regs::ColorFormat format, u32 width, u32 height) {
- GLint internal_format;
-
- texture.format = format;
- texture.width = width;
- texture.height = height;
-
- switch (format) {
- case Pica::Regs::ColorFormat::RGBA8:
- internal_format = GL_RGBA;
- texture.gl_format = GL_RGBA;
- texture.gl_type = GL_UNSIGNED_INT_8_8_8_8;
- break;
-
- case Pica::Regs::ColorFormat::RGB8:
- // This pixel format uses BGR since GL_UNSIGNED_BYTE specifies byte-order, unlike every
- // specific OpenGL type used in this function using native-endian (that is, little-endian
- // mostly everywhere) for words or half-words.
- // TODO: check how those behave on big-endian processors.
- internal_format = GL_RGB;
- texture.gl_format = GL_BGR;
- texture.gl_type = GL_UNSIGNED_BYTE;
- break;
-
- case Pica::Regs::ColorFormat::RGB5A1:
- internal_format = GL_RGBA;
- texture.gl_format = GL_RGBA;
- texture.gl_type = GL_UNSIGNED_SHORT_5_5_5_1;
- break;
-
- case Pica::Regs::ColorFormat::RGB565:
- internal_format = GL_RGB;
- texture.gl_format = GL_RGB;
- texture.gl_type = GL_UNSIGNED_SHORT_5_6_5;
- break;
-
- case Pica::Regs::ColorFormat::RGBA4:
- internal_format = GL_RGBA;
- texture.gl_format = GL_RGBA;
- texture.gl_type = GL_UNSIGNED_SHORT_4_4_4_4;
- break;
-
- default:
- LOG_CRITICAL(Render_OpenGL, "Unknown framebuffer texture color format %x", format);
- UNIMPLEMENTED();
- break;
- }
-
- state.texture_units[0].texture_2d = texture.texture.handle;
- state.Apply();
-
- glActiveTexture(GL_TEXTURE0);
- glTexImage2D(GL_TEXTURE_2D, 0, internal_format, texture.width, texture.height, 0,
- texture.gl_format, texture.gl_type, nullptr);
-
- state.texture_units[0].texture_2d = 0;
- state.Apply();
-}
-
-void RasterizerOpenGL::ReconfigureDepthTexture(DepthTextureInfo& texture, Pica::Regs::DepthFormat format, u32 width, u32 height) {
- GLint internal_format;
-
- texture.format = format;
- texture.width = width;
- texture.height = height;
-
- switch (format) {
- case Pica::Regs::DepthFormat::D16:
- internal_format = GL_DEPTH_COMPONENT16;
- texture.gl_format = GL_DEPTH_COMPONENT;
- texture.gl_type = GL_UNSIGNED_SHORT;
- break;
-
- case Pica::Regs::DepthFormat::D24:
- internal_format = GL_DEPTH_COMPONENT24;
- texture.gl_format = GL_DEPTH_COMPONENT;
- texture.gl_type = GL_UNSIGNED_INT;
- break;
-
- case Pica::Regs::DepthFormat::D24S8:
- internal_format = GL_DEPTH24_STENCIL8;
- texture.gl_format = GL_DEPTH_STENCIL;
- texture.gl_type = GL_UNSIGNED_INT_24_8;
- break;
-
- default:
- LOG_CRITICAL(Render_OpenGL, "Unknown framebuffer texture depth format %x", format);
- UNIMPLEMENTED();
- break;
- }
-
- state.texture_units[0].texture_2d = texture.texture.handle;
- state.Apply();
-
- glActiveTexture(GL_TEXTURE0);
- glTexImage2D(GL_TEXTURE_2D, 0, internal_format, texture.width, texture.height, 0,
- texture.gl_format, texture.gl_type, nullptr);
-
- state.texture_units[0].texture_2d = 0;
- state.Apply();
-}
-
void RasterizerOpenGL::SetShader() {
PicaShaderConfig config = PicaShaderConfig::CurrentConfig();
std::unique_ptr<PicaShader> shader = std::make_unique<PicaShader>();
@@ -722,6 +881,8 @@ void RasterizerOpenGL::SetShader() {
glUniformBlockBinding(current_shader->shader.handle, block_index, 0);
// Update uniforms
+ SyncDepthScale();
+ SyncDepthOffset();
SyncAlphaTest();
SyncCombinerColor();
auto& tev_stages = Pica::g_state.regs.GetTevStages();
@@ -730,6 +891,8 @@ void RasterizerOpenGL::SetShader() {
SyncGlobalAmbient();
for (int light_index = 0; light_index < 8; light_index++) {
+ SyncLightSpecular0(light_index);
+ SyncLightSpecular1(light_index);
SyncLightDiffuse(light_index);
SyncLightAmbient(light_index);
SyncLightPosition(light_index);
@@ -737,83 +900,6 @@ void RasterizerOpenGL::SetShader() {
}
}
-void RasterizerOpenGL::SyncFramebuffer() {
- const auto& regs = Pica::g_state.regs;
-
- PAddr new_fb_color_addr = regs.framebuffer.GetColorBufferPhysicalAddress();
- Pica::Regs::ColorFormat new_fb_color_format = regs.framebuffer.color_format;
-
- PAddr new_fb_depth_addr = regs.framebuffer.GetDepthBufferPhysicalAddress();
- Pica::Regs::DepthFormat new_fb_depth_format = regs.framebuffer.depth_format;
-
- bool fb_size_changed = fb_color_texture.width != static_cast<GLsizei>(regs.framebuffer.GetWidth()) ||
- fb_color_texture.height != static_cast<GLsizei>(regs.framebuffer.GetHeight());
-
- bool color_fb_prop_changed = fb_color_texture.format != new_fb_color_format ||
- fb_size_changed;
-
- bool depth_fb_prop_changed = fb_depth_texture.format != new_fb_depth_format ||
- fb_size_changed;
-
- bool color_fb_modified = cached_fb_color_addr != new_fb_color_addr ||
- color_fb_prop_changed;
-
- bool depth_fb_modified = cached_fb_depth_addr != new_fb_depth_addr ||
- depth_fb_prop_changed;
-
- // Commit if framebuffer modified in any way
- if (color_fb_modified)
- CommitColorBuffer();
-
- if (depth_fb_modified)
- CommitDepthBuffer();
-
- // Reconfigure framebuffer textures if any property has changed
- if (color_fb_prop_changed) {
- ReconfigureColorTexture(fb_color_texture, new_fb_color_format,
- regs.framebuffer.GetWidth(), regs.framebuffer.GetHeight());
- }
-
- if (depth_fb_prop_changed) {
- ReconfigureDepthTexture(fb_depth_texture, new_fb_depth_format,
- regs.framebuffer.GetWidth(), regs.framebuffer.GetHeight());
-
- // Only attach depth buffer as stencil if it supports stencil
- switch (new_fb_depth_format) {
- case Pica::Regs::DepthFormat::D16:
- case Pica::Regs::DepthFormat::D24:
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
- break;
-
- case Pica::Regs::DepthFormat::D24S8:
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, fb_depth_texture.texture.handle, 0);
- break;
-
- default:
- LOG_CRITICAL(Render_OpenGL, "Unknown framebuffer depth format %x", new_fb_depth_format);
- UNIMPLEMENTED();
- break;
- }
- }
-
- // Load buffer data again if fb modified in any way
- if (color_fb_modified) {
- cached_fb_color_addr = new_fb_color_addr;
-
- ReloadColorBuffer();
- }
-
- if (depth_fb_modified) {
- cached_fb_depth_addr = new_fb_depth_addr;
-
- ReloadDepthBuffer();
- }
-
- GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- ASSERT_MSG(status == GL_FRAMEBUFFER_COMPLETE,
- "OpenGL rasterizer framebuffer setup failed, status %X", status);
-}
-
void RasterizerOpenGL::SyncCullMode() {
const auto& regs = Pica::g_state.regs;
@@ -839,13 +925,20 @@ void RasterizerOpenGL::SyncCullMode() {
}
}
-void RasterizerOpenGL::SyncDepthModifiers() {
- float depth_scale = -Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_range).ToFloat32();
- float depth_offset = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_far_plane).ToFloat32() / 2.0f;
+void RasterizerOpenGL::SyncDepthScale() {
+ float depth_scale = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_range).ToFloat32();
+ if (depth_scale != uniform_block_data.data.depth_scale) {
+ uniform_block_data.data.depth_scale = depth_scale;
+ uniform_block_data.dirty = true;
+ }
+}
- // TODO: Implement scale modifier
- uniform_block_data.data.depth_offset = depth_offset;
- uniform_block_data.dirty = true;
+void RasterizerOpenGL::SyncDepthOffset() {
+ float depth_offset = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_near_plane).ToFloat32();
+ if (depth_offset != uniform_block_data.data.depth_offset) {
+ uniform_block_data.data.depth_offset = depth_offset;
+ uniform_block_data.dirty = true;
+ }
}
void RasterizerOpenGL::SyncBlendEnabled() {
@@ -854,6 +947,8 @@ void RasterizerOpenGL::SyncBlendEnabled() {
void RasterizerOpenGL::SyncBlendFuncs() {
const auto& regs = Pica::g_state.regs;
+ state.blend.rgb_equation = PicaToGL::BlendEquation(regs.output_merger.alpha_blending.blend_equation_rgb);
+ state.blend.a_equation = PicaToGL::BlendEquation(regs.output_merger.alpha_blending.blend_equation_a);
state.blend.src_rgb_func = PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_source_rgb);
state.blend.dst_rgb_func = PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_dest_rgb);
state.blend.src_a_func = PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_source_a);
@@ -880,13 +975,39 @@ void RasterizerOpenGL::SyncLogicOp() {
state.logic_op = PicaToGL::LogicOp(Pica::g_state.regs.output_merger.logic_op);
}
+void RasterizerOpenGL::SyncColorWriteMask() {
+ const auto& regs = Pica::g_state.regs;
+
+ auto IsColorWriteEnabled = [&](u32 value) {
+ return (regs.framebuffer.allow_color_write != 0 && value != 0) ? GL_TRUE : GL_FALSE;
+ };
+
+ state.color_mask.red_enabled = IsColorWriteEnabled(regs.output_merger.red_enable);
+ state.color_mask.green_enabled = IsColorWriteEnabled(regs.output_merger.green_enable);
+ state.color_mask.blue_enabled = IsColorWriteEnabled(regs.output_merger.blue_enable);
+ state.color_mask.alpha_enabled = IsColorWriteEnabled(regs.output_merger.alpha_enable);
+}
+
+void RasterizerOpenGL::SyncStencilWriteMask() {
+ const auto& regs = Pica::g_state.regs;
+ state.stencil.write_mask = (regs.framebuffer.allow_depth_stencil_write != 0)
+ ? static_cast<GLuint>(regs.output_merger.stencil_test.write_mask)
+ : 0;
+}
+
+void RasterizerOpenGL::SyncDepthWriteMask() {
+ const auto& regs = Pica::g_state.regs;
+ state.depth.write_mask = (regs.framebuffer.allow_depth_stencil_write != 0 && regs.output_merger.depth_write_enable)
+ ? GL_TRUE
+ : GL_FALSE;
+}
+
void RasterizerOpenGL::SyncStencilTest() {
const auto& regs = Pica::g_state.regs;
state.stencil.test_enabled = regs.output_merger.stencil_test.enable && regs.framebuffer.depth_format == Pica::Regs::DepthFormat::D24S8;
state.stencil.test_func = PicaToGL::CompareFunc(regs.output_merger.stencil_test.func);
state.stencil.test_ref = regs.output_merger.stencil_test.reference_value;
state.stencil.test_mask = regs.output_merger.stencil_test.input_mask;
- state.stencil.write_mask = regs.output_merger.stencil_test.write_mask;
state.stencil.action_stencil_fail = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_stencil_fail);
state.stencil.action_depth_fail = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_depth_fail);
state.stencil.action_depth_pass = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_depth_pass);
@@ -898,11 +1019,6 @@ void RasterizerOpenGL::SyncDepthTest() {
regs.output_merger.depth_write_enable == 1;
state.depth.test_func = regs.output_merger.depth_test_enable == 1 ?
PicaToGL::CompareFunc(regs.output_merger.depth_test_func) : GL_ALWAYS;
- state.color_mask.red_enabled = regs.output_merger.red_enable;
- state.color_mask.green_enabled = regs.output_merger.green_enable;
- state.color_mask.blue_enabled = regs.output_merger.blue_enable;
- state.color_mask.alpha_enabled = regs.output_merger.alpha_enable;
- state.depth.write_mask = regs.output_merger.depth_write_enable ? GL_TRUE : GL_FALSE;
}
void RasterizerOpenGL::SyncCombinerColor() {
@@ -989,229 +1105,3 @@ void RasterizerOpenGL::SyncLightPosition(int light_index) {
uniform_block_data.dirty = true;
}
}
-
-void RasterizerOpenGL::SyncDrawState() {
- const auto& regs = Pica::g_state.regs;
-
- // Sync the viewport
- GLsizei viewport_width = (GLsizei)Pica::float24::FromRaw(regs.viewport_size_x).ToFloat32() * 2;
- GLsizei viewport_height = (GLsizei)Pica::float24::FromRaw(regs.viewport_size_y).ToFloat32() * 2;
-
- // OpenGL uses different y coordinates, so negate corner offset and flip origin
- // TODO: Ensure viewport_corner.x should not be negated or origin flipped
- // TODO: Use floating-point viewports for accuracy if supported
- glViewport((GLsizei)regs.viewport_corner.x,
- (GLsizei)regs.viewport_corner.y,
- viewport_width, viewport_height);
-
- // Sync bound texture(s), upload if not cached
- const auto pica_textures = regs.GetTextures();
- for (unsigned texture_index = 0; texture_index < pica_textures.size(); ++texture_index) {
- const auto& texture = pica_textures[texture_index];
-
- if (texture.enabled) {
- texture_samplers[texture_index].SyncWithConfig(texture.config);
- res_cache.LoadAndBindTexture(state, texture_index, texture);
- } else {
- state.texture_units[texture_index].texture_2d = 0;
- }
- }
-
- state.draw.uniform_buffer = uniform_buffer.handle;
- state.Apply();
-}
-
-MICROPROFILE_DEFINE(OpenGL_FramebufferReload, "OpenGL", "FB Reload", MP_RGB(70, 70, 200));
-
-void RasterizerOpenGL::ReloadColorBuffer() {
- u8* color_buffer = Memory::GetPhysicalPointer(cached_fb_color_addr);
-
- if (color_buffer == nullptr)
- return;
-
- MICROPROFILE_SCOPE(OpenGL_FramebufferReload);
-
- u32 bytes_per_pixel = Pica::Regs::BytesPerColorPixel(fb_color_texture.format);
-
- std::unique_ptr<u8[]> temp_fb_color_buffer(new u8[fb_color_texture.width * fb_color_texture.height * bytes_per_pixel]);
-
- // Directly copy pixels. Internal OpenGL color formats are consistent so no conversion is necessary.
- for (int y = 0; y < fb_color_texture.height; ++y) {
- for (int x = 0; x < fb_color_texture.width; ++x) {
- const u32 coarse_y = y & ~7;
- u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_color_texture.width * bytes_per_pixel;
- u32 gl_pixel_index = (x + (fb_color_texture.height - 1 - y) * fb_color_texture.width) * bytes_per_pixel;
-
- u8* pixel = color_buffer + dst_offset;
- memcpy(&temp_fb_color_buffer[gl_pixel_index], pixel, bytes_per_pixel);
- }
- }
-
- state.texture_units[0].texture_2d = fb_color_texture.texture.handle;
- state.Apply();
-
- glActiveTexture(GL_TEXTURE0);
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, fb_color_texture.width, fb_color_texture.height,
- fb_color_texture.gl_format, fb_color_texture.gl_type, temp_fb_color_buffer.get());
-
- state.texture_units[0].texture_2d = 0;
- state.Apply();
-}
-
-void RasterizerOpenGL::ReloadDepthBuffer() {
- if (cached_fb_depth_addr == 0)
- return;
-
- // TODO: Appears to work, but double-check endianness of depth values and order of depth-stencil
- u8* depth_buffer = Memory::GetPhysicalPointer(cached_fb_depth_addr);
-
- if (depth_buffer == nullptr)
- return;
-
- MICROPROFILE_SCOPE(OpenGL_FramebufferReload);
-
- u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(fb_depth_texture.format);
-
- // OpenGL needs 4 bpp alignment for D24
- u32 gl_bpp = bytes_per_pixel == 3 ? 4 : bytes_per_pixel;
-
- std::unique_ptr<u8[]> temp_fb_depth_buffer(new u8[fb_depth_texture.width * fb_depth_texture.height * gl_bpp]);
-
- u8* temp_fb_depth_data = bytes_per_pixel == 3 ? (temp_fb_depth_buffer.get() + 1) : temp_fb_depth_buffer.get();
-
- if (fb_depth_texture.format == Pica::Regs::DepthFormat::D24S8) {
- for (int y = 0; y < fb_depth_texture.height; ++y) {
- for (int x = 0; x < fb_depth_texture.width; ++x) {
- const u32 coarse_y = y & ~7;
- u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_depth_texture.width * bytes_per_pixel;
- u32 gl_pixel_index = (x + (fb_depth_texture.height - 1 - y) * fb_depth_texture.width);
-
- u8* pixel = depth_buffer + dst_offset;
- u32 depth_stencil = *(u32*)pixel;
- ((u32*)temp_fb_depth_data)[gl_pixel_index] = (depth_stencil << 8) | (depth_stencil >> 24);
- }
- }
- } else {
- for (int y = 0; y < fb_depth_texture.height; ++y) {
- for (int x = 0; x < fb_depth_texture.width; ++x) {
- const u32 coarse_y = y & ~7;
- u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_depth_texture.width * bytes_per_pixel;
- u32 gl_pixel_index = (x + (fb_depth_texture.height - 1 - y) * fb_depth_texture.width) * gl_bpp;
-
- u8* pixel = depth_buffer + dst_offset;
- memcpy(&temp_fb_depth_data[gl_pixel_index], pixel, bytes_per_pixel);
- }
- }
- }
-
- state.texture_units[0].texture_2d = fb_depth_texture.texture.handle;
- state.Apply();
-
- glActiveTexture(GL_TEXTURE0);
- if (fb_depth_texture.format == Pica::Regs::DepthFormat::D24S8) {
- // TODO(Subv): There is a bug with Intel Windows drivers that makes glTexSubImage2D not change the stencil buffer.
- // The bug has been reported to Intel (https://communities.intel.com/message/324464)
- glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, fb_depth_texture.width, fb_depth_texture.height, 0,
- GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, temp_fb_depth_buffer.get());
- } else {
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, fb_depth_texture.width, fb_depth_texture.height,
- fb_depth_texture.gl_format, fb_depth_texture.gl_type, temp_fb_depth_buffer.get());
- }
-
- state.texture_units[0].texture_2d = 0;
- state.Apply();
-}
-
-Common::Profiling::TimingCategory buffer_commit_category("Framebuffer Commit");
-MICROPROFILE_DEFINE(OpenGL_FramebufferCommit, "OpenGL", "FB Commit", MP_RGB(70, 70, 200));
-
-void RasterizerOpenGL::CommitColorBuffer() {
- if (cached_fb_color_addr != 0) {
- u8* color_buffer = Memory::GetPhysicalPointer(cached_fb_color_addr);
-
- if (color_buffer != nullptr) {
- Common::Profiling::ScopeTimer timer(buffer_commit_category);
- MICROPROFILE_SCOPE(OpenGL_FramebufferCommit);
-
- u32 bytes_per_pixel = Pica::Regs::BytesPerColorPixel(fb_color_texture.format);
-
- std::unique_ptr<u8[]> temp_gl_color_buffer(new u8[fb_color_texture.width * fb_color_texture.height * bytes_per_pixel]);
-
- state.texture_units[0].texture_2d = fb_color_texture.texture.handle;
- state.Apply();
-
- glActiveTexture(GL_TEXTURE0);
- glGetTexImage(GL_TEXTURE_2D, 0, fb_color_texture.gl_format, fb_color_texture.gl_type, temp_gl_color_buffer.get());
-
- state.texture_units[0].texture_2d = 0;
- state.Apply();
-
- // Directly copy pixels. Internal OpenGL color formats are consistent so no conversion is necessary.
- for (int y = 0; y < fb_color_texture.height; ++y) {
- for (int x = 0; x < fb_color_texture.width; ++x) {
- const u32 coarse_y = y & ~7;
- u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_color_texture.width * bytes_per_pixel;
- u32 gl_pixel_index = x * bytes_per_pixel + (fb_color_texture.height - 1 - y) * fb_color_texture.width * bytes_per_pixel;
-
- u8* pixel = color_buffer + dst_offset;
- memcpy(pixel, &temp_gl_color_buffer[gl_pixel_index], bytes_per_pixel);
- }
- }
- }
- }
-}
-
-void RasterizerOpenGL::CommitDepthBuffer() {
- if (cached_fb_depth_addr != 0) {
- // TODO: Output seems correct visually, but doesn't quite match sw renderer output. One of them is wrong.
- u8* depth_buffer = Memory::GetPhysicalPointer(cached_fb_depth_addr);
-
- if (depth_buffer != nullptr) {
- Common::Profiling::ScopeTimer timer(buffer_commit_category);
- MICROPROFILE_SCOPE(OpenGL_FramebufferCommit);
-
- u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(fb_depth_texture.format);
-
- // OpenGL needs 4 bpp alignment for D24
- u32 gl_bpp = bytes_per_pixel == 3 ? 4 : bytes_per_pixel;
-
- std::unique_ptr<u8[]> temp_gl_depth_buffer(new u8[fb_depth_texture.width * fb_depth_texture.height * gl_bpp]);
-
- state.texture_units[0].texture_2d = fb_depth_texture.texture.handle;
- state.Apply();
-
- glActiveTexture(GL_TEXTURE0);
- glGetTexImage(GL_TEXTURE_2D, 0, fb_depth_texture.gl_format, fb_depth_texture.gl_type, temp_gl_depth_buffer.get());
-
- state.texture_units[0].texture_2d = 0;
- state.Apply();
-
- u8* temp_gl_depth_data = bytes_per_pixel == 3 ? (temp_gl_depth_buffer.get() + 1) : temp_gl_depth_buffer.get();
-
- if (fb_depth_texture.format == Pica::Regs::DepthFormat::D24S8) {
- for (int y = 0; y < fb_depth_texture.height; ++y) {
- for (int x = 0; x < fb_depth_texture.width; ++x) {
- const u32 coarse_y = y & ~7;
- u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_depth_texture.width * bytes_per_pixel;
- u32 gl_pixel_index = (x + (fb_depth_texture.height - 1 - y) * fb_depth_texture.width);
-
- u8* pixel = depth_buffer + dst_offset;
- u32 depth_stencil = ((u32*)temp_gl_depth_data)[gl_pixel_index];
- *(u32*)pixel = (depth_stencil >> 8) | (depth_stencil << 24);
- }
- }
- } else {
- for (int y = 0; y < fb_depth_texture.height; ++y) {
- for (int x = 0; x < fb_depth_texture.width; ++x) {
- const u32 coarse_y = y & ~7;
- u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_depth_texture.width * bytes_per_pixel;
- u32 gl_pixel_index = (x + (fb_depth_texture.height - 1 - y) * fb_depth_texture.width) * gl_bpp;
-
- u8* pixel = depth_buffer + dst_offset;
- memcpy(pixel, &temp_gl_depth_data[gl_pixel_index], bytes_per_pixel);
- }
- }
- }
- }
- }
-}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index fc85aa3ff..d70369400 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -4,22 +4,33 @@
#pragma once
+#include <array>
#include <cstddef>
#include <cstring>
#include <memory>
#include <vector>
#include <unordered_map>
+#include <glad/glad.h>
+
+#include "common/bit_field.h"
#include "common/common_types.h"
#include "common/hash.h"
+#include "common/vector_math.h"
+
+#include "core/hw/gpu.h"
#include "video_core/pica.h"
#include "video_core/pica_state.h"
+#include "video_core/pica_types.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
+#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/pica_to_gl.h"
-#include "video_core/shader/shader_interpreter.h"
+#include "video_core/shader/shader.h"
+
+struct ScreenInfo;
/**
* This struct contains all state used to generate the GLSL shader program that emulates the current
@@ -28,158 +39,185 @@
* directly accessing Pica registers. This should reduce the risk of bugs in shader generation where
* Pica state is not being captured in the shader cache key, thereby resulting in (what should be)
* two separate shaders sharing the same key.
+ *
+ * We use a union because "implicitly-defined copy/move constructor for a union X copies the object representation of X."
+ * and "implicitly-defined copy assignment operator for a union X copies the object representation (3.9) of X."
+ * = Bytewise copy instead of memberwise copy.
+ * This is important because the padding bytes are included in the hash and comparison between objects.
*/
-struct PicaShaderConfig {
+union PicaShaderConfig {
+
/// Construct a PicaShaderConfig with the current Pica register configuration.
static PicaShaderConfig CurrentConfig() {
PicaShaderConfig res;
+
+ auto& state = res.state;
+ std::memset(&state, 0, sizeof(PicaShaderConfig::State));
+
const auto& regs = Pica::g_state.regs;
- res.alpha_test_func = regs.output_merger.alpha_test.enable ?
+ state.depthmap_enable = regs.depthmap_enable;
+
+ state.alpha_test_func = regs.output_merger.alpha_test.enable ?
regs.output_merger.alpha_test.func.Value() : Pica::Regs::CompareFunc::Always;
- // Copy relevant TevStageConfig fields only. We're doing this manually (instead of calling
- // the GetTevStages() function) because BitField explicitly disables copies.
-
- res.tev_stages[0].sources_raw = regs.tev_stage0.sources_raw;
- res.tev_stages[1].sources_raw = regs.tev_stage1.sources_raw;
- res.tev_stages[2].sources_raw = regs.tev_stage2.sources_raw;
- res.tev_stages[3].sources_raw = regs.tev_stage3.sources_raw;
- res.tev_stages[4].sources_raw = regs.tev_stage4.sources_raw;
- res.tev_stages[5].sources_raw = regs.tev_stage5.sources_raw;
-
- res.tev_stages[0].modifiers_raw = regs.tev_stage0.modifiers_raw;
- res.tev_stages[1].modifiers_raw = regs.tev_stage1.modifiers_raw;
- res.tev_stages[2].modifiers_raw = regs.tev_stage2.modifiers_raw;
- res.tev_stages[3].modifiers_raw = regs.tev_stage3.modifiers_raw;
- res.tev_stages[4].modifiers_raw = regs.tev_stage4.modifiers_raw;
- res.tev_stages[5].modifiers_raw = regs.tev_stage5.modifiers_raw;
-
- res.tev_stages[0].ops_raw = regs.tev_stage0.ops_raw;
- res.tev_stages[1].ops_raw = regs.tev_stage1.ops_raw;
- res.tev_stages[2].ops_raw = regs.tev_stage2.ops_raw;
- res.tev_stages[3].ops_raw = regs.tev_stage3.ops_raw;
- res.tev_stages[4].ops_raw = regs.tev_stage4.ops_raw;
- res.tev_stages[5].ops_raw = regs.tev_stage5.ops_raw;
-
- res.tev_stages[0].scales_raw = regs.tev_stage0.scales_raw;
- res.tev_stages[1].scales_raw = regs.tev_stage1.scales_raw;
- res.tev_stages[2].scales_raw = regs.tev_stage2.scales_raw;
- res.tev_stages[3].scales_raw = regs.tev_stage3.scales_raw;
- res.tev_stages[4].scales_raw = regs.tev_stage4.scales_raw;
- res.tev_stages[5].scales_raw = regs.tev_stage5.scales_raw;
-
- res.combiner_buffer_input =
+ state.texture0_type = regs.texture0.type;
+
+ // Copy relevant tev stages fields.
+ // We don't sync const_color here because of the high variance, it is a
+ // shader uniform instead.
+ const auto& tev_stages = regs.GetTevStages();
+ DEBUG_ASSERT(state.tev_stages.size() == tev_stages.size());
+ for (size_t i = 0; i < tev_stages.size(); i++) {
+ const auto& tev_stage = tev_stages[i];
+ state.tev_stages[i].sources_raw = tev_stage.sources_raw;
+ state.tev_stages[i].modifiers_raw = tev_stage.modifiers_raw;
+ state.tev_stages[i].ops_raw = tev_stage.ops_raw;
+ state.tev_stages[i].scales_raw = tev_stage.scales_raw;
+ }
+
+ state.combiner_buffer_input =
regs.tev_combiner_buffer_input.update_mask_rgb.Value() |
regs.tev_combiner_buffer_input.update_mask_a.Value() << 4;
// Fragment lighting
- res.lighting.enable = !regs.lighting.disable;
- res.lighting.src_num = regs.lighting.num_lights + 1;
+ state.lighting.enable = !regs.lighting.disable;
+ state.lighting.src_num = regs.lighting.num_lights + 1;
- for (unsigned light_index = 0; light_index < res.lighting.src_num; ++light_index) {
+ for (unsigned light_index = 0; light_index < state.lighting.src_num; ++light_index) {
unsigned num = regs.lighting.light_enable.GetNum(light_index);
const auto& light = regs.lighting.light[num];
- res.lighting.light[light_index].num = num;
- res.lighting.light[light_index].directional = light.directional != 0;
- res.lighting.light[light_index].two_sided_diffuse = light.two_sided_diffuse != 0;
- res.lighting.light[light_index].dist_atten_enable = !regs.lighting.IsDistAttenDisabled(num);
- res.lighting.light[light_index].dist_atten_bias = Pica::float20::FromRaw(light.dist_atten_bias).ToFloat32();
- res.lighting.light[light_index].dist_atten_scale = Pica::float20::FromRaw(light.dist_atten_scale).ToFloat32();
+ state.lighting.light[light_index].num = num;
+ state.lighting.light[light_index].directional = light.directional != 0;
+ state.lighting.light[light_index].two_sided_diffuse = light.two_sided_diffuse != 0;
+ state.lighting.light[light_index].dist_atten_enable = !regs.lighting.IsDistAttenDisabled(num);
+ state.lighting.light[light_index].dist_atten_bias = Pica::float20::FromRaw(light.dist_atten_bias).ToFloat32();
+ state.lighting.light[light_index].dist_atten_scale = Pica::float20::FromRaw(light.dist_atten_scale).ToFloat32();
}
- res.lighting.lut_d0.enable = regs.lighting.disable_lut_d0 == 0;
- res.lighting.lut_d0.abs_input = regs.lighting.abs_lut_input.disable_d0 == 0;
- res.lighting.lut_d0.type = regs.lighting.lut_input.d0.Value();
- res.lighting.lut_d0.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d0);
-
- res.lighting.lut_d1.enable = regs.lighting.disable_lut_d1 == 0;
- res.lighting.lut_d1.abs_input = regs.lighting.abs_lut_input.disable_d1 == 0;
- res.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value();
- res.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1);
-
- res.lighting.lut_fr.enable = regs.lighting.disable_lut_fr == 0;
- res.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.disable_fr == 0;
- res.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value();
- res.lighting.lut_fr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.fr);
-
- res.lighting.lut_rr.enable = regs.lighting.disable_lut_rr == 0;
- res.lighting.lut_rr.abs_input = regs.lighting.abs_lut_input.disable_rr == 0;
- res.lighting.lut_rr.type = regs.lighting.lut_input.rr.Value();
- res.lighting.lut_rr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rr);
-
- res.lighting.lut_rg.enable = regs.lighting.disable_lut_rg == 0;
- res.lighting.lut_rg.abs_input = regs.lighting.abs_lut_input.disable_rg == 0;
- res.lighting.lut_rg.type = regs.lighting.lut_input.rg.Value();
- res.lighting.lut_rg.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rg);
-
- res.lighting.lut_rb.enable = regs.lighting.disable_lut_rb == 0;
- res.lighting.lut_rb.abs_input = regs.lighting.abs_lut_input.disable_rb == 0;
- res.lighting.lut_rb.type = regs.lighting.lut_input.rb.Value();
- res.lighting.lut_rb.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rb);
-
- res.lighting.config = regs.lighting.config;
- res.lighting.fresnel_selector = regs.lighting.fresnel_selector;
- res.lighting.bump_mode = regs.lighting.bump_mode;
- res.lighting.bump_selector = regs.lighting.bump_selector;
- res.lighting.bump_renorm = regs.lighting.disable_bump_renorm == 0;
- res.lighting.clamp_highlights = regs.lighting.clamp_highlights != 0;
+ state.lighting.lut_d0.enable = regs.lighting.disable_lut_d0 == 0;
+ state.lighting.lut_d0.abs_input = regs.lighting.abs_lut_input.disable_d0 == 0;
+ state.lighting.lut_d0.type = regs.lighting.lut_input.d0.Value();
+ state.lighting.lut_d0.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d0);
+
+ state.lighting.lut_d1.enable = regs.lighting.disable_lut_d1 == 0;
+ state.lighting.lut_d1.abs_input = regs.lighting.abs_lut_input.disable_d1 == 0;
+ state.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value();
+ state.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1);
+
+ state.lighting.lut_fr.enable = regs.lighting.disable_lut_fr == 0;
+ state.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.disable_fr == 0;
+ state.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value();
+ state.lighting.lut_fr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.fr);
+
+ state.lighting.lut_rr.enable = regs.lighting.disable_lut_rr == 0;
+ state.lighting.lut_rr.abs_input = regs.lighting.abs_lut_input.disable_rr == 0;
+ state.lighting.lut_rr.type = regs.lighting.lut_input.rr.Value();
+ state.lighting.lut_rr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rr);
+
+ state.lighting.lut_rg.enable = regs.lighting.disable_lut_rg == 0;
+ state.lighting.lut_rg.abs_input = regs.lighting.abs_lut_input.disable_rg == 0;
+ state.lighting.lut_rg.type = regs.lighting.lut_input.rg.Value();
+ state.lighting.lut_rg.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rg);
+
+ state.lighting.lut_rb.enable = regs.lighting.disable_lut_rb == 0;
+ state.lighting.lut_rb.abs_input = regs.lighting.abs_lut_input.disable_rb == 0;
+ state.lighting.lut_rb.type = regs.lighting.lut_input.rb.Value();
+ state.lighting.lut_rb.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rb);
+
+ state.lighting.config = regs.lighting.config;
+ state.lighting.fresnel_selector = regs.lighting.fresnel_selector;
+ state.lighting.bump_mode = regs.lighting.bump_mode;
+ state.lighting.bump_selector = regs.lighting.bump_selector;
+ state.lighting.bump_renorm = regs.lighting.disable_bump_renorm == 0;
+ state.lighting.clamp_highlights = regs.lighting.clamp_highlights != 0;
return res;
}
bool TevStageUpdatesCombinerBufferColor(unsigned stage_index) const {
- return (stage_index < 4) && (combiner_buffer_input & (1 << stage_index));
+ return (stage_index < 4) && (state.combiner_buffer_input & (1 << stage_index));
}
bool TevStageUpdatesCombinerBufferAlpha(unsigned stage_index) const {
- return (stage_index < 4) && ((combiner_buffer_input >> 4) & (1 << stage_index));
+ return (stage_index < 4) && ((state.combiner_buffer_input >> 4) & (1 << stage_index));
}
bool operator ==(const PicaShaderConfig& o) const {
- return std::memcmp(this, &o, sizeof(PicaShaderConfig)) == 0;
+ return std::memcmp(&state, &o.state, sizeof(PicaShaderConfig::State)) == 0;
};
- Pica::Regs::CompareFunc alpha_test_func = Pica::Regs::CompareFunc::Never;
- std::array<Pica::Regs::TevStageConfig, 6> tev_stages = {};
- u8 combiner_buffer_input = 0;
+ // NOTE: MSVC15 (Update 2) doesn't think `delete`'d constructors and operators are TC.
+ // This makes BitField not TC when used in a union or struct so we have to resort
+ // to this ugly hack.
+ // Once that bug is fixed we can use Pica::Regs::TevStageConfig here.
+ // Doesn't include const_color because we don't sync it, see comment in CurrentConfig()
+ struct TevStageConfigRaw {
+ u32 sources_raw;
+ u32 modifiers_raw;
+ u32 ops_raw;
+ u32 scales_raw;
+ explicit operator Pica::Regs::TevStageConfig() const noexcept {
+ Pica::Regs::TevStageConfig stage;
+ stage.sources_raw = sources_raw;
+ stage.modifiers_raw = modifiers_raw;
+ stage.ops_raw = ops_raw;
+ stage.const_color = 0;
+ stage.scales_raw = scales_raw;
+ return stage;
+ }
+ };
- struct {
- struct {
- unsigned num = 0;
- bool directional = false;
- bool two_sided_diffuse = false;
- bool dist_atten_enable = false;
- GLfloat dist_atten_scale = 0.0f;
- GLfloat dist_atten_bias = 0.0f;
- } light[8];
-
- bool enable = false;
- unsigned src_num = 0;
- Pica::Regs::LightingBumpMode bump_mode = Pica::Regs::LightingBumpMode::None;
- unsigned bump_selector = 0;
- bool bump_renorm = false;
- bool clamp_highlights = false;
-
- Pica::Regs::LightingConfig config = Pica::Regs::LightingConfig::Config0;
- Pica::Regs::LightingFresnelSelector fresnel_selector = Pica::Regs::LightingFresnelSelector::None;
+ struct State {
+
+ Pica::Regs::CompareFunc alpha_test_func;
+ Pica::Regs::TextureConfig::TextureType texture0_type;
+ std::array<TevStageConfigRaw, 6> tev_stages;
+ u8 combiner_buffer_input;
+
+ Pica::Regs::DepthBuffering depthmap_enable;
struct {
- bool enable = false;
- bool abs_input = false;
- Pica::Regs::LightingLutInput type = Pica::Regs::LightingLutInput::NH;
- float scale = 1.0f;
- } lut_d0, lut_d1, lut_fr, lut_rr, lut_rg, lut_rb;
- } lighting;
+ struct {
+ unsigned num;
+ bool directional;
+ bool two_sided_diffuse;
+ bool dist_atten_enable;
+ GLfloat dist_atten_scale;
+ GLfloat dist_atten_bias;
+ } light[8];
+
+ bool enable;
+ unsigned src_num;
+ Pica::Regs::LightingBumpMode bump_mode;
+ unsigned bump_selector;
+ bool bump_renorm;
+ bool clamp_highlights;
+
+ Pica::Regs::LightingConfig config;
+ Pica::Regs::LightingFresnelSelector fresnel_selector;
+
+ struct {
+ bool enable;
+ bool abs_input;
+ Pica::Regs::LightingLutInput type;
+ float scale;
+ } lut_d0, lut_d1, lut_fr, lut_rr, lut_rg, lut_rb;
+ } lighting;
+
+ } state;
};
+#if (__GNUC__ >= 5) || defined(__clang__) || defined(_MSC_VER)
+static_assert(std::is_trivially_copyable<PicaShaderConfig::State>::value, "PicaShaderConfig::State must be trivially copyable");
+#endif
namespace std {
template <>
struct hash<PicaShaderConfig> {
size_t operator()(const PicaShaderConfig& k) const {
- return Common::ComputeHash64(&k, sizeof(PicaShaderConfig));
+ return Common::ComputeHash64(&k.state, sizeof(PicaShaderConfig::State));
}
};
@@ -191,16 +229,17 @@ public:
RasterizerOpenGL();
~RasterizerOpenGL() override;
- void InitObjects() override;
- void Reset() override;
void AddTriangle(const Pica::Shader::OutputVertex& v0,
const Pica::Shader::OutputVertex& v1,
const Pica::Shader::OutputVertex& v2) override;
void DrawTriangles() override;
- void FlushFramebuffer() override;
void NotifyPicaRegisterChanged(u32 id) override;
+ void FlushAll() override;
void FlushRegion(PAddr addr, u32 size) override;
- void InvalidateRegion(PAddr addr, u32 size) override;
+ void FlushAndInvalidateRegion(PAddr addr, u32 size) override;
+ bool AccelerateDisplayTransfer(const GPU::Regs::DisplayTransferConfig& config) override;
+ bool AccelerateFill(const GPU::Regs::MemoryFillConfig& config) override;
+ bool AccelerateDisplay(const GPU::Regs::FramebufferConfig& config, PAddr framebuffer_addr, u32 pixel_stride, ScreenInfo& screen_info) override;
/// OpenGL shader generated for a given Pica register state
struct PicaShader {
@@ -210,26 +249,6 @@ public:
private:
- /// Structure used for storing information about color textures
- struct TextureInfo {
- OGLTexture texture;
- GLsizei width;
- GLsizei height;
- Pica::Regs::ColorFormat format;
- GLenum gl_format;
- GLenum gl_type;
- };
-
- /// Structure used for storing information about depth textures
- struct DepthTextureInfo {
- OGLTexture texture;
- GLsizei width;
- GLsizei height;
- Pica::Regs::DepthFormat format;
- GLenum gl_format;
- GLenum gl_type;
- };
-
struct SamplerInfo {
using TextureConfig = Pica::Regs::TextureConfig;
@@ -265,6 +284,7 @@ private:
tex_coord1[1] = v.tc1.y.ToFloat32();
tex_coord2[0] = v.tc2.x.ToFloat32();
tex_coord2[1] = v.tc2.y.ToFloat32();
+ tex_coord0_w = v.tc0_w.ToFloat32();
normquat[0] = v.quat.x.ToFloat32();
normquat[1] = v.quat.y.ToFloat32();
normquat[2] = v.quat.z.ToFloat32();
@@ -285,6 +305,7 @@ private:
GLfloat tex_coord0[2];
GLfloat tex_coord1[2];
GLfloat tex_coord2[2];
+ GLfloat tex_coord0_w;
GLfloat normquat[4];
GLfloat view[3];
};
@@ -303,6 +324,7 @@ private:
GLvec4 const_color[6];
GLvec4 tev_combiner_buffer_color;
GLint alphatest_ref;
+ GLfloat depth_scale;
GLfloat depth_offset;
alignas(16) GLvec3 lighting_global_ambient;
LightSrc light_src[8];
@@ -311,23 +333,17 @@ private:
static_assert(sizeof(UniformData) == 0x310, "The size of the UniformData structure has changed, update the structure in the shader");
static_assert(sizeof(UniformData) < 16384, "UniformData structure must be less than 16kb as per the OpenGL spec");
- /// Reconfigure the OpenGL color texture to use the given format and dimensions
- void ReconfigureColorTexture(TextureInfo& texture, Pica::Regs::ColorFormat format, u32 width, u32 height);
-
- /// Reconfigure the OpenGL depth texture to use the given format and dimensions
- void ReconfigureDepthTexture(DepthTextureInfo& texture, Pica::Regs::DepthFormat format, u32 width, u32 height);
-
/// Sets the OpenGL shader in accordance with the current PICA register state
void SetShader();
- /// Syncs the state and contents of the OpenGL framebuffer to match the current PICA framebuffer
- void SyncFramebuffer();
-
/// Syncs the cull mode to match the PICA register
void SyncCullMode();
- /// Syncs the depth scale and offset to match the PICA registers
- void SyncDepthModifiers();
+ /// Syncs the depth scale to match the PICA register
+ void SyncDepthScale();
+
+ /// Syncs the depth offset to match the PICA register
+ void SyncDepthOffset();
/// Syncs the blend enabled status to match the PICA register
void SyncBlendEnabled();
@@ -344,90 +360,70 @@ private:
/// Syncs the logic op states to match the PICA register
void SyncLogicOp();
+ /// Syncs the color write mask to match the PICA register state
+ void SyncColorWriteMask();
+
+ /// Syncs the stencil write mask to match the PICA register state
+ void SyncStencilWriteMask();
+
+ /// Syncs the depth write mask to match the PICA register state
+ void SyncDepthWriteMask();
+
/// Syncs the stencil test states to match the PICA register
void SyncStencilTest();
/// Syncs the depth test states to match the PICA register
void SyncDepthTest();
- /// Syncs the TEV constant color to match the PICA register
- void SyncTevConstColor(int tev_index, const Pica::Regs::TevStageConfig& tev_stage);
-
/// Syncs the TEV combiner color buffer to match the PICA register
void SyncCombinerColor();
+ /// Syncs the TEV constant color to match the PICA register
+ void SyncTevConstColor(int tev_index, const Pica::Regs::TevStageConfig& tev_stage);
+
/// Syncs the lighting global ambient color to match the PICA register
void SyncGlobalAmbient();
/// Syncs the lighting lookup tables
void SyncLightingLUT(unsigned index);
- /// Syncs the specified light's diffuse color to match the PICA register
- void SyncLightDiffuse(int light_index);
-
- /// Syncs the specified light's ambient color to match the PICA register
- void SyncLightAmbient(int light_index);
-
- /// Syncs the specified light's position to match the PICA register
- void SyncLightPosition(int light_index);
-
/// Syncs the specified light's specular 0 color to match the PICA register
void SyncLightSpecular0(int light_index);
/// Syncs the specified light's specular 1 color to match the PICA register
void SyncLightSpecular1(int light_index);
- /// Syncs the remaining OpenGL drawing state to match the current PICA state
- void SyncDrawState();
-
- /// Copies the 3DS color framebuffer into the OpenGL color framebuffer texture
- void ReloadColorBuffer();
+ /// Syncs the specified light's diffuse color to match the PICA register
+ void SyncLightDiffuse(int light_index);
- /// Copies the 3DS depth framebuffer into the OpenGL depth framebuffer texture
- void ReloadDepthBuffer();
+ /// Syncs the specified light's ambient color to match the PICA register
+ void SyncLightAmbient(int light_index);
- /**
- * Save the current OpenGL color framebuffer to the current PICA framebuffer in 3DS memory
- * Loads the OpenGL framebuffer textures into temporary buffers
- * Then copies into the 3DS framebuffer using proper Morton order
- */
- void CommitColorBuffer();
+ /// Syncs the specified light's position to match the PICA register
+ void SyncLightPosition(int light_index);
- /**
- * Save the current OpenGL depth framebuffer to the current PICA framebuffer in 3DS memory
- * Loads the OpenGL framebuffer textures into temporary buffers
- * Then copies into the 3DS framebuffer using proper Morton order
- */
- void CommitDepthBuffer();
+ OpenGLState state;
RasterizerCacheOpenGL res_cache;
std::vector<HardwareVertex> vertex_batch;
- OpenGLState state;
-
- PAddr cached_fb_color_addr;
- PAddr cached_fb_depth_addr;
-
- // Hardware rasterizer
- std::array<SamplerInfo, 3> texture_samplers;
- TextureInfo fb_color_texture;
- DepthTextureInfo fb_depth_texture;
-
std::unordered_map<PicaShaderConfig, std::unique_ptr<PicaShader>> shader_cache;
const PicaShader* current_shader = nullptr;
+ bool shader_dirty;
struct {
UniformData data;
bool lut_dirty[6];
bool dirty;
- } uniform_block_data;
+ } uniform_block_data = {};
+ std::array<SamplerInfo, 3> texture_samplers;
OGLVertexArray vertex_array;
OGLBuffer vertex_buffer;
OGLBuffer uniform_buffer;
OGLFramebuffer framebuffer;
- std::array<OGLTexture, 6> lighting_lut;
- std::array<std::array<GLvec4, 256>, 6> lighting_lut_data;
+ std::array<OGLTexture, 6> lighting_luts;
+ std::array<std::array<GLvec4, 256>, 6> lighting_lut_data{};
};
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 1323c12e4..7efd0038a 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -2,9 +2,19 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <memory>
+#include <algorithm>
+#include <atomic>
+#include <cstring>
+#include <iterator>
+#include <unordered_set>
+#include <utility>
+#include <vector>
-#include "common/hash.h"
+#include <glad/glad.h>
+
+#include "common/bit_field.h"
+#include "common/emu_window.h"
+#include "common/logging/log.h"
#include "common/math_util.h"
#include "common/microprofile.h"
#include "common/vector_math.h"
@@ -12,71 +22,693 @@
#include "core/memory.h"
#include "video_core/debug_utils/debug_utils.h"
+#include "video_core/pica_state.h"
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
-#include "video_core/renderer_opengl/pica_to_gl.h"
+#include "video_core/renderer_opengl/gl_state.h"
+#include "video_core/utils.h"
+#include "video_core/video_core.h"
+
+struct FormatTuple {
+ GLint internal_format;
+ GLenum format;
+ GLenum type;
+};
+
+static const std::array<FormatTuple, 5> fb_format_tuples = {{
+ { GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8 }, // RGBA8
+ { GL_RGB8, GL_BGR, GL_UNSIGNED_BYTE }, // RGB8
+ { GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1 }, // RGB5A1
+ { GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5 }, // RGB565
+ { GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4 }, // RGBA4
+}};
+
+static const std::array<FormatTuple, 4> depth_format_tuples = {{
+ { GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT }, // D16
+ {},
+ { GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT }, // D24
+ { GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8 }, // D24S8
+}};
+
+RasterizerCacheOpenGL::RasterizerCacheOpenGL() {
+ transfer_framebuffers[0].Create();
+ transfer_framebuffers[1].Create();
+}
RasterizerCacheOpenGL::~RasterizerCacheOpenGL() {
- InvalidateAll();
+ FlushAll();
+}
+
+static void MortonCopyPixels(CachedSurface::PixelFormat pixel_format, u32 width, u32 height, u32 bytes_per_pixel, u32 gl_bytes_per_pixel, u8* morton_data, u8* gl_data, bool morton_to_gl) {
+ using PixelFormat = CachedSurface::PixelFormat;
+
+ u8* data_ptrs[2];
+ u32 depth_stencil_shifts[2] = {24, 8};
+
+ if (morton_to_gl) {
+ std::swap(depth_stencil_shifts[0], depth_stencil_shifts[1]);
+ }
+
+ if (pixel_format == PixelFormat::D24S8) {
+ for (unsigned y = 0; y < height; ++y) {
+ for (unsigned x = 0; x < width; ++x) {
+ const u32 coarse_y = y & ~7;
+ u32 morton_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * width * bytes_per_pixel;
+ u32 gl_pixel_index = (x + (height - 1 - y) * width) * gl_bytes_per_pixel;
+
+ data_ptrs[morton_to_gl] = morton_data + morton_offset;
+ data_ptrs[!morton_to_gl] = &gl_data[gl_pixel_index];
+
+ // Swap depth and stencil value ordering since 3DS does not match OpenGL
+ u32 depth_stencil;
+ memcpy(&depth_stencil, data_ptrs[1], sizeof(u32));
+ depth_stencil = (depth_stencil << depth_stencil_shifts[0]) | (depth_stencil >> depth_stencil_shifts[1]);
+
+ memcpy(data_ptrs[0], &depth_stencil, sizeof(u32));
+ }
+ }
+ } else {
+ for (unsigned y = 0; y < height; ++y) {
+ for (unsigned x = 0; x < width; ++x) {
+ const u32 coarse_y = y & ~7;
+ u32 morton_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * width * bytes_per_pixel;
+ u32 gl_pixel_index = (x + (height - 1 - y) * width) * gl_bytes_per_pixel;
+
+ data_ptrs[morton_to_gl] = morton_data + morton_offset;
+ data_ptrs[!morton_to_gl] = &gl_data[gl_pixel_index];
+
+ memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel);
+ }
+ }
+ }
+}
+
+bool RasterizerCacheOpenGL::BlitTextures(GLuint src_tex, GLuint dst_tex, CachedSurface::SurfaceType type, const MathUtil::Rectangle<int>& src_rect, const MathUtil::Rectangle<int>& dst_rect) {
+ using SurfaceType = CachedSurface::SurfaceType;
+
+ OpenGLState cur_state = OpenGLState::GetCurState();
+
+ // Make sure textures aren't bound to texture units, since going to bind them to framebuffer components
+ OpenGLState::ResetTexture(src_tex);
+ OpenGLState::ResetTexture(dst_tex);
+
+ // Keep track of previous framebuffer bindings
+ GLuint old_fbs[2] = { cur_state.draw.read_framebuffer, cur_state.draw.draw_framebuffer };
+ cur_state.draw.read_framebuffer = transfer_framebuffers[0].handle;
+ cur_state.draw.draw_framebuffer = transfer_framebuffers[1].handle;
+ cur_state.Apply();
+
+ u32 buffers = 0;
+
+ if (type == SurfaceType::Color || type == SurfaceType::Texture) {
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, src_tex, 0);
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
+
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_tex, 0);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
+
+ buffers = GL_COLOR_BUFFER_BIT;
+ } else if (type == SurfaceType::Depth) {
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, src_tex, 0);
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
+
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, dst_tex, 0);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
+
+ buffers = GL_DEPTH_BUFFER_BIT;
+ } else if (type == SurfaceType::DepthStencil) {
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, src_tex, 0);
+
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, dst_tex, 0);
+
+ buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
+ }
+
+ if (OpenGLState::CheckFBStatus(GL_READ_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
+ return false;
+ }
+
+ if (OpenGLState::CheckFBStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
+ return false;
+ }
+
+ glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom,
+ dst_rect.left, dst_rect.top, dst_rect.right, dst_rect.bottom,
+ buffers, buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST);
+
+ // Restore previous framebuffer bindings
+ cur_state.draw.read_framebuffer = old_fbs[0];
+ cur_state.draw.draw_framebuffer = old_fbs[1];
+ cur_state.Apply();
+
+ return true;
+}
+
+bool RasterizerCacheOpenGL::TryBlitSurfaces(CachedSurface* src_surface, const MathUtil::Rectangle<int>& src_rect, CachedSurface* dst_surface, const MathUtil::Rectangle<int>& dst_rect) {
+ using SurfaceType = CachedSurface::SurfaceType;
+
+ if (!CachedSurface::CheckFormatsBlittable(src_surface->pixel_format, dst_surface->pixel_format)) {
+ return false;
+ }
+
+ return BlitTextures(src_surface->texture.handle, dst_surface->texture.handle, CachedSurface::GetFormatType(src_surface->pixel_format), src_rect, dst_rect);
+}
+
+static void AllocateSurfaceTexture(GLuint texture, CachedSurface::PixelFormat pixel_format, u32 width, u32 height) {
+ // Allocate an uninitialized texture of appropriate size and format for the surface
+ using SurfaceType = CachedSurface::SurfaceType;
+
+ OpenGLState cur_state = OpenGLState::GetCurState();
+
+ // Keep track of previous texture bindings
+ GLuint old_tex = cur_state.texture_units[0].texture_2d;
+ cur_state.texture_units[0].texture_2d = texture;
+ cur_state.Apply();
+ glActiveTexture(GL_TEXTURE0);
+
+ SurfaceType type = CachedSurface::GetFormatType(pixel_format);
+
+ FormatTuple tuple;
+ if (type == SurfaceType::Color) {
+ ASSERT((size_t)pixel_format < fb_format_tuples.size());
+ tuple = fb_format_tuples[(unsigned int)pixel_format];
+ } else if (type == SurfaceType::Depth || type == SurfaceType::DepthStencil) {
+ size_t tuple_idx = (size_t)pixel_format - 14;
+ ASSERT(tuple_idx < depth_format_tuples.size());
+ tuple = depth_format_tuples[tuple_idx];
+ } else {
+ tuple = { GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE };
+ }
+
+ glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, width, height, 0,
+ tuple.format, tuple.type, nullptr);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ // Restore previous texture bindings
+ cur_state.texture_units[0].texture_2d = old_tex;
+ cur_state.Apply();
}
-MICROPROFILE_DEFINE(OpenGL_TextureUpload, "OpenGL", "Texture Upload", MP_RGB(128, 64, 192));
+MICROPROFILE_DEFINE(OpenGL_SurfaceUpload, "OpenGL", "Surface Upload", MP_RGB(128, 64, 192));
+CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bool match_res_scale, bool load_if_create) {
+ using PixelFormat = CachedSurface::PixelFormat;
+ using SurfaceType = CachedSurface::SurfaceType;
+
+ if (params.addr == 0) {
+ return nullptr;
+ }
+
+ u32 params_size = params.width * params.height * CachedSurface::GetFormatBpp(params.pixel_format) / 8;
+
+ // Check for an exact match in existing surfaces
+ CachedSurface* best_exact_surface = nullptr;
+ float exact_surface_goodness = -1.f;
+
+ auto surface_interval = boost::icl::interval<PAddr>::right_open(params.addr, params.addr + params_size);
+ auto range = surface_cache.equal_range(surface_interval);
+ for (auto it = range.first; it != range.second; ++it) {
+ for (auto it2 = it->second.begin(); it2 != it->second.end(); ++it2) {
+ CachedSurface* surface = it2->get();
+
+ // Check if the request matches the surface exactly
+ if (params.addr == surface->addr &&
+ params.width == surface->width && params.height == surface->height &&
+ params.pixel_format == surface->pixel_format)
+ {
+ // Make sure optional param-matching criteria are fulfilled
+ bool tiling_match = (params.is_tiled == surface->is_tiled);
+ bool res_scale_match = (params.res_scale_width == surface->res_scale_width && params.res_scale_height == surface->res_scale_height);
+ if (!match_res_scale || res_scale_match) {
+ // Prioritize same-tiling and highest resolution surfaces
+ float match_goodness = (float)tiling_match + surface->res_scale_width * surface->res_scale_height;
+ if (match_goodness > exact_surface_goodness || surface->dirty) {
+ exact_surface_goodness = match_goodness;
+ best_exact_surface = surface;
+ }
+ }
+ }
+ }
+ }
+
+ // Return the best exact surface if found
+ if (best_exact_surface != nullptr) {
+ return best_exact_surface;
+ }
+
+ // No matching surfaces found, so create a new one
+ u8* texture_src_data = Memory::GetPhysicalPointer(params.addr);
+ if (texture_src_data == nullptr) {
+ return nullptr;
+ }
+
+ MICROPROFILE_SCOPE(OpenGL_SurfaceUpload);
+
+ std::shared_ptr<CachedSurface> new_surface = std::make_shared<CachedSurface>();
-void RasterizerCacheOpenGL::LoadAndBindTexture(OpenGLState &state, unsigned texture_unit, const Pica::DebugUtils::TextureInfo& info) {
- const auto cached_texture = texture_cache.find(info.physical_address);
+ new_surface->addr = params.addr;
+ new_surface->size = params_size;
- if (cached_texture != texture_cache.end()) {
- state.texture_units[texture_unit].texture_2d = cached_texture->second->texture.handle;
- state.Apply();
+ new_surface->texture.Create();
+ new_surface->width = params.width;
+ new_surface->height = params.height;
+ new_surface->stride = params.stride;
+ new_surface->res_scale_width = params.res_scale_width;
+ new_surface->res_scale_height = params.res_scale_height;
+
+ new_surface->is_tiled = params.is_tiled;
+ new_surface->pixel_format = params.pixel_format;
+ new_surface->dirty = false;
+
+ if (!load_if_create) {
+ // Don't load any data; just allocate the surface's texture
+ AllocateSurfaceTexture(new_surface->texture.handle, new_surface->pixel_format, new_surface->GetScaledWidth(), new_surface->GetScaledHeight());
} else {
- MICROPROFILE_SCOPE(OpenGL_TextureUpload);
+ // TODO: Consider attempting subrect match in existing surfaces and direct blit here instead of memory upload below if that's a common scenario in some game
+
+ Memory::RasterizerFlushRegion(params.addr, params_size);
+
+ // Load data from memory to the new surface
+ OpenGLState cur_state = OpenGLState::GetCurState();
+
+ GLuint old_tex = cur_state.texture_units[0].texture_2d;
+ cur_state.texture_units[0].texture_2d = new_surface->texture.handle;
+ cur_state.Apply();
+ glActiveTexture(GL_TEXTURE0);
+
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)new_surface->stride);
+ if (!new_surface->is_tiled) {
+ // TODO: Ensure this will always be a color format, not a depth or other format
+ ASSERT((size_t)new_surface->pixel_format < fb_format_tuples.size());
+ const FormatTuple& tuple = fb_format_tuples[(unsigned int)params.pixel_format];
+
+ glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, params.width, params.height, 0,
+ tuple.format, tuple.type, texture_src_data);
+ } else {
+ SurfaceType type = CachedSurface::GetFormatType(new_surface->pixel_format);
+ if (type != SurfaceType::Depth && type != SurfaceType::DepthStencil) {
+ FormatTuple tuple;
+ if ((size_t)params.pixel_format < fb_format_tuples.size()) {
+ tuple = fb_format_tuples[(unsigned int)params.pixel_format];
+ } else {
+ // Texture
+ tuple = { GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE };
+ }
+
+ std::vector<Math::Vec4<u8>> tex_buffer(params.width * params.height);
- std::unique_ptr<CachedTexture> new_texture = std::make_unique<CachedTexture>();
+ Pica::DebugUtils::TextureInfo tex_info;
+ tex_info.width = params.width;
+ tex_info.height = params.height;
+ tex_info.stride = params.width * CachedSurface::GetFormatBpp(params.pixel_format) / 8;
+ tex_info.format = (Pica::Regs::TextureFormat)params.pixel_format;
+ tex_info.physical_address = params.addr;
- new_texture->texture.Create();
- state.texture_units[texture_unit].texture_2d = new_texture->texture.handle;
- state.Apply();
- glActiveTexture(GL_TEXTURE0 + texture_unit);
+ for (unsigned y = 0; y < params.height; ++y) {
+ for (unsigned x = 0; x < params.width; ++x) {
+ tex_buffer[x + params.width * y] = Pica::DebugUtils::LookupTexture(texture_src_data, x, params.height - 1 - y, tex_info);
+ }
+ }
- u8* texture_src_data = Memory::GetPhysicalPointer(info.physical_address);
+ glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, params.width, params.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, tex_buffer.data());
+ } else {
+ // Depth/Stencil formats need special treatment since they aren't sampleable using LookupTexture and can't use RGBA format
+ size_t tuple_idx = (size_t)params.pixel_format - 14;
+ ASSERT(tuple_idx < depth_format_tuples.size());
+ const FormatTuple& tuple = depth_format_tuples[tuple_idx];
- new_texture->width = info.width;
- new_texture->height = info.height;
- new_texture->size = info.stride * info.height;
- new_texture->addr = info.physical_address;
- new_texture->hash = Common::ComputeHash64(texture_src_data, new_texture->size);
+ u32 bytes_per_pixel = CachedSurface::GetFormatBpp(params.pixel_format) / 8;
- std::unique_ptr<Math::Vec4<u8>[]> temp_texture_buffer_rgba(new Math::Vec4<u8>[info.width * info.height]);
+ // OpenGL needs 4 bpp alignment for D24 since using GL_UNSIGNED_INT as type
+ bool use_4bpp = (params.pixel_format == PixelFormat::D24);
- for (int y = 0; y < info.height; ++y) {
- for (int x = 0; x < info.width; ++x) {
- temp_texture_buffer_rgba[x + info.width * y] = Pica::DebugUtils::LookupTexture(texture_src_data, x, info.height - 1 - y, info);
+ u32 gl_bytes_per_pixel = use_4bpp ? 4 : bytes_per_pixel;
+
+ std::vector<u8> temp_fb_depth_buffer(params.width * params.height * gl_bytes_per_pixel);
+
+ u8* temp_fb_depth_buffer_ptr = use_4bpp ? temp_fb_depth_buffer.data() + 1 : temp_fb_depth_buffer.data();
+
+ MortonCopyPixels(params.pixel_format, params.width, params.height, bytes_per_pixel, gl_bytes_per_pixel, texture_src_data, temp_fb_depth_buffer_ptr, true);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, params.width, params.height, 0,
+ tuple.format, tuple.type, temp_fb_depth_buffer.data());
}
}
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+
+ // If not 1x scale, blit 1x texture to a new scaled texture and replace texture in surface
+ if (new_surface->res_scale_width != 1.f || new_surface->res_scale_height != 1.f) {
+ OGLTexture scaled_texture;
+ scaled_texture.Create();
+
+ AllocateSurfaceTexture(scaled_texture.handle, new_surface->pixel_format, new_surface->GetScaledWidth(), new_surface->GetScaledHeight());
+ BlitTextures(new_surface->texture.handle, scaled_texture.handle, CachedSurface::GetFormatType(new_surface->pixel_format),
+ MathUtil::Rectangle<int>(0, 0, new_surface->width, new_surface->height),
+ MathUtil::Rectangle<int>(0, 0, new_surface->GetScaledWidth(), new_surface->GetScaledHeight()));
+
+ new_surface->texture.Release();
+ new_surface->texture.handle = scaled_texture.handle;
+ scaled_texture.handle = 0;
+ cur_state.texture_units[0].texture_2d = new_surface->texture.handle;
+ cur_state.Apply();
+ }
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, info.width, info.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, temp_texture_buffer_rgba.get());
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- texture_cache.emplace(info.physical_address, std::move(new_texture));
+ cur_state.texture_units[0].texture_2d = old_tex;
+ cur_state.Apply();
}
+
+ Memory::RasterizerMarkRegionCached(new_surface->addr, new_surface->size, 1);
+ surface_cache.add(std::make_pair(boost::icl::interval<PAddr>::right_open(new_surface->addr, new_surface->addr + new_surface->size), std::set<std::shared_ptr<CachedSurface>>({ new_surface })));
+ return new_surface.get();
}
-void RasterizerCacheOpenGL::InvalidateInRange(PAddr addr, u32 size, bool ignore_hash) {
- // TODO: Optimize by also inserting upper bound (addr + size) of each texture into the same map and also narrow using lower_bound
- auto cache_upper_bound = texture_cache.upper_bound(addr + size);
+CachedSurface* RasterizerCacheOpenGL::GetSurfaceRect(const CachedSurface& params, bool match_res_scale, bool load_if_create, MathUtil::Rectangle<int>& out_rect) {
+ if (params.addr == 0) {
+ return nullptr;
+ }
+
+ u32 total_pixels = params.width * params.height;
+ u32 params_size = total_pixels * CachedSurface::GetFormatBpp(params.pixel_format) / 8;
- for (auto it = texture_cache.begin(); it != cache_upper_bound;) {
- const auto& info = *it->second;
+ // Attempt to find encompassing surfaces
+ CachedSurface* best_subrect_surface = nullptr;
+ float subrect_surface_goodness = -1.f;
- // Flush the texture only if the memory region intersects and a change is detected
- if (MathUtil::IntervalsIntersect(addr, size, info.addr, info.size) &&
- (ignore_hash || info.hash != Common::ComputeHash64(Memory::GetPhysicalPointer(info.addr), info.size))) {
+ auto surface_interval = boost::icl::interval<PAddr>::right_open(params.addr, params.addr + params_size);
+ auto cache_upper_bound = surface_cache.upper_bound(surface_interval);
+ for (auto it = surface_cache.lower_bound(surface_interval); it != cache_upper_bound; ++it) {
+ for (auto it2 = it->second.begin(); it2 != it->second.end(); ++it2) {
+ CachedSurface* surface = it2->get();
- it = texture_cache.erase(it);
+ // Check if the request is contained in the surface
+ if (params.addr >= surface->addr &&
+ params.addr + params_size - 1 <= surface->addr + surface->size - 1 &&
+ params.pixel_format == surface->pixel_format)
+ {
+ // Make sure optional param-matching criteria are fulfilled
+ bool tiling_match = (params.is_tiled == surface->is_tiled);
+ bool res_scale_match = (params.res_scale_width == surface->res_scale_width && params.res_scale_height == surface->res_scale_height);
+ if (!match_res_scale || res_scale_match) {
+ // Prioritize same-tiling and highest resolution surfaces
+ float match_goodness = (float)tiling_match + surface->res_scale_width * surface->res_scale_height;
+ if (match_goodness > subrect_surface_goodness || surface->dirty) {
+ subrect_surface_goodness = match_goodness;
+ best_subrect_surface = surface;
+ }
+ }
+ }
+ }
+ }
+
+ // Return the best subrect surface if found
+ if (best_subrect_surface != nullptr) {
+ unsigned int bytes_per_pixel = (CachedSurface::GetFormatBpp(best_subrect_surface->pixel_format) / 8);
+
+ int x0, y0;
+
+ if (!params.is_tiled) {
+ u32 begin_pixel_index = (params.addr - best_subrect_surface->addr) / bytes_per_pixel;
+ x0 = begin_pixel_index % best_subrect_surface->width;
+ y0 = begin_pixel_index / best_subrect_surface->width;
+
+ out_rect = MathUtil::Rectangle<int>(x0, y0, x0 + params.width, y0 + params.height);
+ } else {
+ u32 bytes_per_tile = 8 * 8 * bytes_per_pixel;
+ u32 tiles_per_row = best_subrect_surface->width / 8;
+
+ u32 begin_tile_index = (params.addr - best_subrect_surface->addr) / bytes_per_tile;
+ x0 = begin_tile_index % tiles_per_row * 8;
+ y0 = begin_tile_index / tiles_per_row * 8;
+
+ // Tiled surfaces are flipped vertically in the rasterizer vs. 3DS memory.
+ out_rect = MathUtil::Rectangle<int>(x0, best_subrect_surface->height - y0, x0 + params.width, best_subrect_surface->height - (y0 + params.height));
+ }
+
+ out_rect.left = (int)(out_rect.left * best_subrect_surface->res_scale_width);
+ out_rect.right = (int)(out_rect.right * best_subrect_surface->res_scale_width);
+ out_rect.top = (int)(out_rect.top * best_subrect_surface->res_scale_height);
+ out_rect.bottom = (int)(out_rect.bottom * best_subrect_surface->res_scale_height);
+
+ return best_subrect_surface;
+ }
+
+ // No subrect found - create and return a new surface
+ if (!params.is_tiled) {
+ out_rect = MathUtil::Rectangle<int>(0, 0, (int)(params.width * params.res_scale_width), (int)(params.height * params.res_scale_height));
+ } else {
+ out_rect = MathUtil::Rectangle<int>(0, (int)(params.height * params.res_scale_height), (int)(params.width * params.res_scale_width), 0);
+ }
+
+ return GetSurface(params, match_res_scale, load_if_create);
+}
+
+CachedSurface* RasterizerCacheOpenGL::GetTextureSurface(const Pica::Regs::FullTextureConfig& config) {
+ Pica::DebugUtils::TextureInfo info = Pica::DebugUtils::TextureInfo::FromPicaRegister(config.config, config.format);
+
+ CachedSurface params;
+ params.addr = info.physical_address;
+ params.width = info.width;
+ params.height = info.height;
+ params.is_tiled = true;
+ params.pixel_format = CachedSurface::PixelFormatFromTextureFormat(info.format);
+ return GetSurface(params, false, true);
+}
+
+std::tuple<CachedSurface*, CachedSurface*, MathUtil::Rectangle<int>> RasterizerCacheOpenGL::GetFramebufferSurfaces(const Pica::Regs::FramebufferConfig& config) {
+ const auto& regs = Pica::g_state.regs;
+
+ // Make sur that framebuffers don't overlap if both color and depth are being used
+ u32 fb_area = config.GetWidth() * config.GetHeight();
+ bool framebuffers_overlap = config.GetColorBufferPhysicalAddress() != 0 &&
+ config.GetDepthBufferPhysicalAddress() != 0 &&
+ MathUtil::IntervalsIntersect(config.GetColorBufferPhysicalAddress(), fb_area * GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(config.color_format.Value())),
+ config.GetDepthBufferPhysicalAddress(), fb_area * Pica::Regs::BytesPerDepthPixel(config.depth_format));
+ bool using_color_fb = config.GetColorBufferPhysicalAddress() != 0;
+ bool using_depth_fb = config.GetDepthBufferPhysicalAddress() != 0 && (regs.output_merger.depth_test_enable || regs.output_merger.depth_write_enable || !framebuffers_overlap);
+
+ if (framebuffers_overlap && using_color_fb && using_depth_fb) {
+ LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; overlapping framebuffers not supported!");
+ using_depth_fb = false;
+ }
+
+ // get color and depth surfaces
+ CachedSurface color_params;
+ CachedSurface depth_params;
+ color_params.width = depth_params.width = config.GetWidth();
+ color_params.height = depth_params.height = config.GetHeight();
+ color_params.is_tiled = depth_params.is_tiled = true;
+ if (VideoCore::g_scaled_resolution_enabled) {
+ auto layout = VideoCore::g_emu_window->GetFramebufferLayout();
+
+ // Assume same scaling factor for top and bottom screens
+ color_params.res_scale_width = depth_params.res_scale_width = (float)layout.top_screen.GetWidth() / VideoCore::kScreenTopWidth;
+ color_params.res_scale_height = depth_params.res_scale_height = (float)layout.top_screen.GetHeight() / VideoCore::kScreenTopHeight;
+ }
+
+ color_params.addr = config.GetColorBufferPhysicalAddress();
+ color_params.pixel_format = CachedSurface::PixelFormatFromColorFormat(config.color_format);
+
+ depth_params.addr = config.GetDepthBufferPhysicalAddress();
+ depth_params.pixel_format = CachedSurface::PixelFormatFromDepthFormat(config.depth_format);
+
+ MathUtil::Rectangle<int> color_rect;
+ CachedSurface* color_surface = using_color_fb ? GetSurfaceRect(color_params, true, true, color_rect) : nullptr;
+
+ MathUtil::Rectangle<int> depth_rect;
+ CachedSurface* depth_surface = using_depth_fb ? GetSurfaceRect(depth_params, true, true, depth_rect) : nullptr;
+
+ // Sanity check to make sure found surfaces aren't the same
+ if (using_depth_fb && using_color_fb && color_surface == depth_surface) {
+ LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer surfaces overlap; overlapping surfaces not supported!");
+ using_depth_fb = false;
+ depth_surface = nullptr;
+ }
+
+ MathUtil::Rectangle<int> rect;
+
+ if (color_surface != nullptr && depth_surface != nullptr && (depth_rect.left != color_rect.left || depth_rect.top != color_rect.top)) {
+ // Can't specify separate color and depth viewport offsets in OpenGL, so re-zero both if they don't match
+ if (color_rect.left != 0 || color_rect.top != 0) {
+ color_surface = GetSurface(color_params, true, true);
+ }
+
+ if (depth_rect.left != 0 || depth_rect.top != 0) {
+ depth_surface = GetSurface(depth_params, true, true);
+ }
+
+ if (!color_surface->is_tiled) {
+ rect = MathUtil::Rectangle<int>(0, 0, (int)(color_params.width * color_params.res_scale_width), (int)(color_params.height * color_params.res_scale_height));
} else {
- ++it;
+ rect = MathUtil::Rectangle<int>(0, (int)(color_params.height * color_params.res_scale_height), (int)(color_params.width * color_params.res_scale_width), 0);
}
+ } else if (color_surface != nullptr) {
+ rect = color_rect;
+ } else if (depth_surface != nullptr) {
+ rect = depth_rect;
+ } else {
+ rect = MathUtil::Rectangle<int>(0, 0, 0, 0);
}
+
+ return std::make_tuple(color_surface, depth_surface, rect);
}
-void RasterizerCacheOpenGL::InvalidateAll() {
- texture_cache.clear();
+CachedSurface* RasterizerCacheOpenGL::TryGetFillSurface(const GPU::Regs::MemoryFillConfig& config) {
+ auto surface_interval = boost::icl::interval<PAddr>::right_open(config.GetStartAddress(), config.GetEndAddress());
+ auto range = surface_cache.equal_range(surface_interval);
+ for (auto it = range.first; it != range.second; ++it) {
+ for (auto it2 = it->second.begin(); it2 != it->second.end(); ++it2) {
+ int bits_per_value = 0;
+ if (config.fill_24bit) {
+ bits_per_value = 24;
+ } else if (config.fill_32bit) {
+ bits_per_value = 32;
+ } else {
+ bits_per_value = 16;
+ }
+
+ CachedSurface* surface = it2->get();
+
+ if (surface->addr == config.GetStartAddress() &&
+ CachedSurface::GetFormatBpp(surface->pixel_format) == bits_per_value &&
+ (surface->width * surface->height * CachedSurface::GetFormatBpp(surface->pixel_format) / 8) == (config.GetEndAddress() - config.GetStartAddress()))
+ {
+ return surface;
+ }
+ }
+ }
+
+ return nullptr;
+}
+
+MICROPROFILE_DEFINE(OpenGL_SurfaceDownload, "OpenGL", "Surface Download", MP_RGB(128, 192, 64));
+void RasterizerCacheOpenGL::FlushSurface(CachedSurface* surface) {
+ using PixelFormat = CachedSurface::PixelFormat;
+ using SurfaceType = CachedSurface::SurfaceType;
+
+ if (!surface->dirty) {
+ return;
+ }
+
+ MICROPROFILE_SCOPE(OpenGL_SurfaceDownload);
+
+ u8* dst_buffer = Memory::GetPhysicalPointer(surface->addr);
+ if (dst_buffer == nullptr) {
+ return;
+ }
+
+ OpenGLState cur_state = OpenGLState::GetCurState();
+ GLuint old_tex = cur_state.texture_units[0].texture_2d;
+
+ OGLTexture unscaled_tex;
+ GLuint texture_to_flush = surface->texture.handle;
+
+ // If not 1x scale, blit scaled texture to a new 1x texture and use that to flush
+ if (surface->res_scale_width != 1.f || surface->res_scale_height != 1.f) {
+ unscaled_tex.Create();
+
+ AllocateSurfaceTexture(unscaled_tex.handle, surface->pixel_format, surface->width, surface->height);
+ BlitTextures(surface->texture.handle, unscaled_tex.handle, CachedSurface::GetFormatType(surface->pixel_format),
+ MathUtil::Rectangle<int>(0, 0, surface->GetScaledWidth(), surface->GetScaledHeight()),
+ MathUtil::Rectangle<int>(0, 0, surface->width, surface->height));
+
+ texture_to_flush = unscaled_tex.handle;
+ }
+
+ cur_state.texture_units[0].texture_2d = texture_to_flush;
+ cur_state.Apply();
+ glActiveTexture(GL_TEXTURE0);
+
+ glPixelStorei(GL_PACK_ROW_LENGTH, (GLint)surface->stride);
+ if (!surface->is_tiled) {
+ // TODO: Ensure this will always be a color format, not a depth or other format
+ ASSERT((size_t)surface->pixel_format < fb_format_tuples.size());
+ const FormatTuple& tuple = fb_format_tuples[(unsigned int)surface->pixel_format];
+
+ glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, dst_buffer);
+ } else {
+ SurfaceType type = CachedSurface::GetFormatType(surface->pixel_format);
+ if (type != SurfaceType::Depth && type != SurfaceType::DepthStencil) {
+ ASSERT((size_t)surface->pixel_format < fb_format_tuples.size());
+ const FormatTuple& tuple = fb_format_tuples[(unsigned int)surface->pixel_format];
+
+ u32 bytes_per_pixel = CachedSurface::GetFormatBpp(surface->pixel_format) / 8;
+
+ std::vector<u8> temp_gl_buffer(surface->width * surface->height * bytes_per_pixel);
+
+ glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, temp_gl_buffer.data());
+
+ // Directly copy pixels. Internal OpenGL color formats are consistent so no conversion is necessary.
+ MortonCopyPixels(surface->pixel_format, surface->width, surface->height, bytes_per_pixel, bytes_per_pixel, dst_buffer, temp_gl_buffer.data(), false);
+ } else {
+ // Depth/Stencil formats need special treatment since they aren't sampleable using LookupTexture and can't use RGBA format
+ size_t tuple_idx = (size_t)surface->pixel_format - 14;
+ ASSERT(tuple_idx < depth_format_tuples.size());
+ const FormatTuple& tuple = depth_format_tuples[tuple_idx];
+
+ u32 bytes_per_pixel = CachedSurface::GetFormatBpp(surface->pixel_format) / 8;
+
+ // OpenGL needs 4 bpp alignment for D24 since using GL_UNSIGNED_INT as type
+ bool use_4bpp = (surface->pixel_format == PixelFormat::D24);
+
+ u32 gl_bytes_per_pixel = use_4bpp ? 4 : bytes_per_pixel;
+
+ std::vector<u8> temp_gl_buffer(surface->width * surface->height * gl_bytes_per_pixel);
+
+ glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, temp_gl_buffer.data());
+
+ u8* temp_gl_buffer_ptr = use_4bpp ? temp_gl_buffer.data() + 1 : temp_gl_buffer.data();
+
+ MortonCopyPixels(surface->pixel_format, surface->width, surface->height, bytes_per_pixel, gl_bytes_per_pixel, dst_buffer, temp_gl_buffer_ptr, false);
+ }
+ }
+ glPixelStorei(GL_PACK_ROW_LENGTH, 0);
+
+ surface->dirty = false;
+
+ cur_state.texture_units[0].texture_2d = old_tex;
+ cur_state.Apply();
+}
+
+void RasterizerCacheOpenGL::FlushRegion(PAddr addr, u32 size, const CachedSurface* skip_surface, bool invalidate) {
+ if (size == 0) {
+ return;
+ }
+
+ // Gather up unique surfaces that touch the region
+ std::unordered_set<std::shared_ptr<CachedSurface>> touching_surfaces;
+
+ auto surface_interval = boost::icl::interval<PAddr>::right_open(addr, addr + size);
+ auto cache_upper_bound = surface_cache.upper_bound(surface_interval);
+ for (auto it = surface_cache.lower_bound(surface_interval); it != cache_upper_bound; ++it) {
+ std::copy_if(it->second.begin(), it->second.end(), std::inserter(touching_surfaces, touching_surfaces.end()),
+ [skip_surface](std::shared_ptr<CachedSurface> surface) { return (surface.get() != skip_surface); });
+ }
+
+ // Flush and invalidate surfaces
+ for (auto surface : touching_surfaces) {
+ FlushSurface(surface.get());
+ if (invalidate) {
+ Memory::RasterizerMarkRegionCached(surface->addr, surface->size, -1);
+ surface_cache.subtract(std::make_pair(boost::icl::interval<PAddr>::right_open(surface->addr, surface->addr + surface->size), std::set<std::shared_ptr<CachedSurface>>({ surface })));
+ }
+ }
+}
+
+void RasterizerCacheOpenGL::FlushAll() {
+ for (auto& surfaces : surface_cache) {
+ for (auto& surface : surfaces.second) {
+ FlushSurface(surface.get());
+ }
+ }
}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index b69651427..225596415 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -4,40 +4,219 @@
#pragma once
-#include <map>
+#include <array>
#include <memory>
+#include <set>
+#include <tuple>
+
+#include <boost/icl/interval_map.hpp>
+#include <glad/glad.h>
+
+#include "common/assert.h"
+#include "common/common_funcs.h"
+#include "common/common_types.h"
+
+#include "core/hw/gpu.h"
#include "video_core/pica.h"
-#include "video_core/debug_utils/debug_utils.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
-#include "video_core/renderer_opengl/gl_state.h"
+
+namespace MathUtil {
+template <class T> struct Rectangle;
+}
+
+struct CachedSurface;
+
+using SurfaceCache = boost::icl::interval_map<PAddr, std::set<std::shared_ptr<CachedSurface>>>;
+
+struct CachedSurface {
+ enum class PixelFormat {
+ // First 5 formats are shared between textures and color buffers
+ RGBA8 = 0,
+ RGB8 = 1,
+ RGB5A1 = 2,
+ RGB565 = 3,
+ RGBA4 = 4,
+
+ // Texture-only formats
+ IA8 = 5,
+ RG8 = 6,
+ I8 = 7,
+ A8 = 8,
+ IA4 = 9,
+ I4 = 10,
+ A4 = 11,
+ ETC1 = 12,
+ ETC1A4 = 13,
+
+ // Depth buffer-only formats
+ D16 = 14,
+ // gap
+ D24 = 16,
+ D24S8 = 17,
+
+ Invalid = 255,
+ };
+
+ enum class SurfaceType {
+ Color = 0,
+ Texture = 1,
+ Depth = 2,
+ DepthStencil = 3,
+ Invalid = 4,
+ };
+
+ static unsigned int GetFormatBpp(CachedSurface::PixelFormat format) {
+ static const std::array<unsigned int, 18> bpp_table = {
+ 32, // RGBA8
+ 24, // RGB8
+ 16, // RGB5A1
+ 16, // RGB565
+ 16, // RGBA4
+ 16, // IA8
+ 16, // RG8
+ 8, // I8
+ 8, // A8
+ 8, // IA4
+ 4, // I4
+ 4, // A4
+ 4, // ETC1
+ 8, // ETC1A4
+ 16, // D16
+ 0,
+ 24, // D24
+ 32, // D24S8
+ };
+
+ ASSERT((unsigned int)format < ARRAY_SIZE(bpp_table));
+ return bpp_table[(unsigned int)format];
+ }
+
+ static PixelFormat PixelFormatFromTextureFormat(Pica::Regs::TextureFormat format) {
+ return ((unsigned int)format < 14) ? (PixelFormat)format : PixelFormat::Invalid;
+ }
+
+ static PixelFormat PixelFormatFromColorFormat(Pica::Regs::ColorFormat format) {
+ return ((unsigned int)format < 5) ? (PixelFormat)format : PixelFormat::Invalid;
+ }
+
+ static PixelFormat PixelFormatFromDepthFormat(Pica::Regs::DepthFormat format) {
+ return ((unsigned int)format < 4) ? (PixelFormat)((unsigned int)format + 14) : PixelFormat::Invalid;
+ }
+
+ static PixelFormat PixelFormatFromGPUPixelFormat(GPU::Regs::PixelFormat format) {
+ switch (format) {
+ // RGB565 and RGB5A1 are switched in PixelFormat compared to ColorFormat
+ case GPU::Regs::PixelFormat::RGB565:
+ return PixelFormat::RGB565;
+ case GPU::Regs::PixelFormat::RGB5A1:
+ return PixelFormat::RGB5A1;
+ default:
+ return ((unsigned int)format < 5) ? (PixelFormat)format : PixelFormat::Invalid;
+ }
+ }
+
+ static bool CheckFormatsBlittable(PixelFormat pixel_format_a, PixelFormat pixel_format_b) {
+ SurfaceType a_type = GetFormatType(pixel_format_a);
+ SurfaceType b_type = GetFormatType(pixel_format_b);
+
+ if ((a_type == SurfaceType::Color || a_type == SurfaceType::Texture) && (b_type == SurfaceType::Color || b_type == SurfaceType::Texture)) {
+ return true;
+ }
+
+ if (a_type == SurfaceType::Depth && b_type == SurfaceType::Depth) {
+ return true;
+ }
+
+ if (a_type == SurfaceType::DepthStencil && b_type == SurfaceType::DepthStencil) {
+ return true;
+ }
+
+ return false;
+ }
+
+ static SurfaceType GetFormatType(PixelFormat pixel_format) {
+ if ((unsigned int)pixel_format < 5) {
+ return SurfaceType::Color;
+ }
+
+ if ((unsigned int)pixel_format < 14) {
+ return SurfaceType::Texture;
+ }
+
+ if (pixel_format == PixelFormat::D16 || pixel_format == PixelFormat::D24) {
+ return SurfaceType::Depth;
+ }
+
+ if (pixel_format == PixelFormat::D24S8) {
+ return SurfaceType::DepthStencil;
+ }
+
+ return SurfaceType::Invalid;
+ }
+
+ u32 GetScaledWidth() const {
+ return (u32)(width * res_scale_width);
+ }
+
+ u32 GetScaledHeight() const {
+ return (u32)(height * res_scale_height);
+ }
+
+ PAddr addr;
+ u32 size;
+
+ PAddr min_valid;
+ PAddr max_valid;
+
+ OGLTexture texture;
+ u32 width;
+ u32 height;
+ u32 stride = 0;
+ float res_scale_width = 1.f;
+ float res_scale_height = 1.f;
+
+ bool is_tiled;
+ PixelFormat pixel_format;
+ bool dirty;
+};
class RasterizerCacheOpenGL : NonCopyable {
public:
+ RasterizerCacheOpenGL();
~RasterizerCacheOpenGL();
+ /// Blits one texture to another
+ bool BlitTextures(GLuint src_tex, GLuint dst_tex, CachedSurface::SurfaceType type, const MathUtil::Rectangle<int>& src_rect, const MathUtil::Rectangle<int>& dst_rect);
+
+ /// Attempt to blit one surface's texture to another
+ bool TryBlitSurfaces(CachedSurface* src_surface, const MathUtil::Rectangle<int>& src_rect, CachedSurface* dst_surface, const MathUtil::Rectangle<int>& dst_rect);
+
/// Loads a texture from 3DS memory to OpenGL and caches it (if not already cached)
- void LoadAndBindTexture(OpenGLState &state, unsigned texture_unit, const Pica::DebugUtils::TextureInfo& info);
+ CachedSurface* GetSurface(const CachedSurface& params, bool match_res_scale, bool load_if_create);
- void LoadAndBindTexture(OpenGLState &state, unsigned texture_unit, const Pica::Regs::FullTextureConfig& config) {
- LoadAndBindTexture(state, texture_unit, Pica::DebugUtils::TextureInfo::FromPicaRegister(config.config, config.format));
- }
+ /// Attempt to find a subrect (resolution scaled) of a surface, otherwise loads a texture from 3DS memory to OpenGL and caches it (if not already cached)
+ CachedSurface* GetSurfaceRect(const CachedSurface& params, bool match_res_scale, bool load_if_create, MathUtil::Rectangle<int>& out_rect);
- /// Invalidate any cached resource intersecting the specified region.
- void InvalidateInRange(PAddr addr, u32 size, bool ignore_hash = false);
+ /// Gets a surface based on the texture configuration
+ CachedSurface* GetTextureSurface(const Pica::Regs::FullTextureConfig& config);
- /// Invalidate all cached OpenGL resources tracked by this cache manager
- void InvalidateAll();
+ /// Gets the color and depth surfaces and rect (resolution scaled) based on the framebuffer configuration
+ std::tuple<CachedSurface*, CachedSurface*, MathUtil::Rectangle<int>> GetFramebufferSurfaces(const Pica::Regs::FramebufferConfig& config);
-private:
- struct CachedTexture {
- OGLTexture texture;
- GLuint width;
- GLuint height;
- u32 size;
- u64 hash;
- PAddr addr;
- };
+ /// Attempt to get a surface that exactly matches the fill region and format
+ CachedSurface* TryGetFillSurface(const GPU::Regs::MemoryFillConfig& config);
+
+ /// Write the surface back to memory
+ void FlushSurface(CachedSurface* surface);
- std::map<PAddr, std::unique_ptr<CachedTexture>> texture_cache;
+ /// Write any cached resources overlapping the region back to memory (if dirty) and optionally invalidate them in the cache
+ void FlushRegion(PAddr addr, u32 size, const CachedSurface* skip_surface, bool invalidate);
+
+ /// Flush all cached resources tracked by this cache manager
+ void FlushAll();
+
+private:
+ SurfaceCache surface_cache;
+ OGLFramebuffer transfer_framebuffers[2];
};
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index ee4b54ab9..71d60e69c 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -2,9 +2,17 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <array>
+#include <cstddef>
+
+#include "common/assert.h"
+#include "common/bit_field.h"
+#include "common/logging/log.h"
+
#include "video_core/pica.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
+#include "video_core/renderer_opengl/gl_shader_util.h"
using Pica::Regs;
using TevStageConfig = Regs::TevStageConfig;
@@ -24,8 +32,9 @@ static bool IsPassThroughTevStage(const TevStageConfig& stage) {
}
/// Writes the specified TEV stage source component(s)
-static void AppendSource(std::string& out, TevStageConfig::Source source,
+static void AppendSource(std::string& out, const PicaShaderConfig& config, TevStageConfig::Source source,
const std::string& index_name) {
+ const auto& state = config.state;
using Source = TevStageConfig::Source;
switch (source) {
case Source::PrimaryColor:
@@ -38,7 +47,20 @@ static void AppendSource(std::string& out, TevStageConfig::Source source,
out += "secondary_fragment_color";
break;
case Source::Texture0:
- out += "texture(tex[0], texcoord[0])";
+ // Only unit 0 respects the texturing type (according to 3DBrew)
+ switch(state.texture0_type) {
+ case Pica::Regs::TextureConfig::Texture2D:
+ out += "texture(tex[0], texcoord[0])";
+ break;
+ case Pica::Regs::TextureConfig::Projection2D:
+ out += "textureProj(tex[0], vec3(texcoord[0], texcoord0_w))";
+ break;
+ default:
+ out += "texture(tex[0], texcoord[0])";
+ LOG_CRITICAL(HW_GPU, "Unhandled texture type %x", static_cast<int>(state.texture0_type));
+ UNIMPLEMENTED();
+ break;
+ }
break;
case Source::Texture1:
out += "texture(tex[1], texcoord[1])";
@@ -63,53 +85,53 @@ static void AppendSource(std::string& out, TevStageConfig::Source source,
}
/// Writes the color components to use for the specified TEV stage color modifier
-static void AppendColorModifier(std::string& out, TevStageConfig::ColorModifier modifier,
+static void AppendColorModifier(std::string& out, const PicaShaderConfig& config, TevStageConfig::ColorModifier modifier,
TevStageConfig::Source source, const std::string& index_name) {
using ColorModifier = TevStageConfig::ColorModifier;
switch (modifier) {
case ColorModifier::SourceColor:
- AppendSource(out, source, index_name);
+ AppendSource(out, config, source, index_name);
out += ".rgb";
break;
case ColorModifier::OneMinusSourceColor:
out += "vec3(1.0) - ";
- AppendSource(out, source, index_name);
+ AppendSource(out, config, source, index_name);
out += ".rgb";
break;
case ColorModifier::SourceAlpha:
- AppendSource(out, source, index_name);
+ AppendSource(out, config, source, index_name);
out += ".aaa";
break;
case ColorModifier::OneMinusSourceAlpha:
out += "vec3(1.0) - ";
- AppendSource(out, source, index_name);
+ AppendSource(out, config, source, index_name);
out += ".aaa";
break;
case ColorModifier::SourceRed:
- AppendSource(out, source, index_name);
+ AppendSource(out, config, source, index_name);
out += ".rrr";
break;
case ColorModifier::OneMinusSourceRed:
out += "vec3(1.0) - ";
- AppendSource(out, source, index_name);
+ AppendSource(out, config, source, index_name);
out += ".rrr";
break;
case ColorModifier::SourceGreen:
- AppendSource(out, source, index_name);
+ AppendSource(out, config, source, index_name);
out += ".ggg";
break;
case ColorModifier::OneMinusSourceGreen:
out += "vec3(1.0) - ";
- AppendSource(out, source, index_name);
+ AppendSource(out, config, source, index_name);
out += ".ggg";
break;
case ColorModifier::SourceBlue:
- AppendSource(out, source, index_name);
+ AppendSource(out, config, source, index_name);
out += ".bbb";
break;
case ColorModifier::OneMinusSourceBlue:
out += "vec3(1.0) - ";
- AppendSource(out, source, index_name);
+ AppendSource(out, config, source, index_name);
out += ".bbb";
break;
default:
@@ -120,44 +142,44 @@ static void AppendColorModifier(std::string& out, TevStageConfig::ColorModifier
}
/// Writes the alpha component to use for the specified TEV stage alpha modifier
-static void AppendAlphaModifier(std::string& out, TevStageConfig::AlphaModifier modifier,
+static void AppendAlphaModifier(std::string& out, const PicaShaderConfig& config, TevStageConfig::AlphaModifier modifier,
TevStageConfig::Source source, const std::string& index_name) {
using AlphaModifier = TevStageConfig::AlphaModifier;
switch (modifier) {
case AlphaModifier::SourceAlpha:
- AppendSource(out, source, index_name);
+ AppendSource(out, config, source, index_name);
out += ".a";
break;
case AlphaModifier::OneMinusSourceAlpha:
out += "1.0 - ";
- AppendSource(out, source, index_name);
+ AppendSource(out, config, source, index_name);
out += ".a";
break;
case AlphaModifier::SourceRed:
- AppendSource(out, source, index_name);
+ AppendSource(out, config, source, index_name);
out += ".r";
break;
case AlphaModifier::OneMinusSourceRed:
out += "1.0 - ";
- AppendSource(out, source, index_name);
+ AppendSource(out, config, source, index_name);
out += ".r";
break;
case AlphaModifier::SourceGreen:
- AppendSource(out, source, index_name);
+ AppendSource(out, config, source, index_name);
out += ".g";
break;
case AlphaModifier::OneMinusSourceGreen:
out += "1.0 - ";
- AppendSource(out, source, index_name);
+ AppendSource(out, config, source, index_name);
out += ".g";
break;
case AlphaModifier::SourceBlue:
- AppendSource(out, source, index_name);
+ AppendSource(out, config, source, index_name);
out += ".b";
break;
case AlphaModifier::OneMinusSourceBlue:
out += "1.0 - ";
- AppendSource(out, source, index_name);
+ AppendSource(out, config, source, index_name);
out += ".b";
break;
default:
@@ -198,6 +220,9 @@ static void AppendColorCombiner(std::string& out, TevStageConfig::Operation oper
case Operation::AddThenMultiply:
out += "min(" + variable_name + "[0] + " + variable_name + "[1], vec3(1.0)) * " + variable_name + "[2]";
break;
+ case Operation::Dot3_RGB:
+ out += "vec3(dot(" + variable_name + "[0] - vec3(0.5), " + variable_name + "[1] - vec3(0.5)) * 4.0)";
+ break;
default:
out += "vec3(0.0)";
LOG_CRITICAL(Render_OpenGL, "Unknown color combiner operation: %u", operation);
@@ -276,16 +301,16 @@ static void AppendAlphaTestCondition(std::string& out, Regs::CompareFunc func) {
/// Writes the code to emulate the specified TEV stage
static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsigned index) {
- auto& stage = config.tev_stages[index];
+ const auto stage = static_cast<const Pica::Regs::TevStageConfig>(config.state.tev_stages[index]);
if (!IsPassThroughTevStage(stage)) {
std::string index_name = std::to_string(index);
out += "vec3 color_results_" + index_name + "[3] = vec3[3](";
- AppendColorModifier(out, stage.color_modifier1, stage.color_source1, index_name);
+ AppendColorModifier(out, config, stage.color_modifier1, stage.color_source1, index_name);
out += ", ";
- AppendColorModifier(out, stage.color_modifier2, stage.color_source2, index_name);
+ AppendColorModifier(out, config, stage.color_modifier2, stage.color_source2, index_name);
out += ", ";
- AppendColorModifier(out, stage.color_modifier3, stage.color_source3, index_name);
+ AppendColorModifier(out, config, stage.color_modifier3, stage.color_source3, index_name);
out += ");\n";
out += "vec3 color_output_" + index_name + " = ";
@@ -293,11 +318,11 @@ static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsi
out += ";\n";
out += "float alpha_results_" + index_name + "[3] = float[3](";
- AppendAlphaModifier(out, stage.alpha_modifier1, stage.alpha_source1, index_name);
+ AppendAlphaModifier(out, config, stage.alpha_modifier1, stage.alpha_source1, index_name);
out += ", ";
- AppendAlphaModifier(out, stage.alpha_modifier2, stage.alpha_source2, index_name);
+ AppendAlphaModifier(out, config, stage.alpha_modifier2, stage.alpha_source2, index_name);
out += ", ";
- AppendAlphaModifier(out, stage.alpha_modifier3, stage.alpha_source3, index_name);
+ AppendAlphaModifier(out, config, stage.alpha_modifier3, stage.alpha_source3, index_name);
out += ");\n";
out += "float alpha_output_" + index_name + " = ";
@@ -320,6 +345,8 @@ static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsi
/// Writes the code to emulate fragment lighting
static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
+ const auto& lighting = config.state.lighting;
+
// Define lighting globals
out += "vec4 diffuse_sum = vec4(0.0, 0.0, 0.0, 1.0);\n"
"vec4 specular_sum = vec4(0.0, 0.0, 0.0, 1.0);\n"
@@ -327,17 +354,17 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
"vec3 refl_value = vec3(0.0);\n";
// Compute fragment normals
- if (config.lighting.bump_mode == Pica::Regs::LightingBumpMode::NormalMap) {
+ if (lighting.bump_mode == Pica::Regs::LightingBumpMode::NormalMap) {
// Bump mapping is enabled using a normal map, read perturbation vector from the selected texture
- std::string bump_selector = std::to_string(config.lighting.bump_selector);
+ std::string bump_selector = std::to_string(lighting.bump_selector);
out += "vec3 surface_normal = 2.0 * texture(tex[" + bump_selector + "], texcoord[" + bump_selector + "]).rgb - 1.0;\n";
// Recompute Z-component of perturbation if 'renorm' is enabled, this provides a higher precision result
- if (config.lighting.bump_renorm) {
+ if (lighting.bump_renorm) {
std::string val = "(1.0 - (surface_normal.x*surface_normal.x + surface_normal.y*surface_normal.y))";
out += "surface_normal.z = sqrt(max(" + val + ", 0.0));\n";
}
- } else if (config.lighting.bump_mode == Pica::Regs::LightingBumpMode::TangentMap) {
+ } else if (lighting.bump_mode == Pica::Regs::LightingBumpMode::TangentMap) {
// Bump mapping is enabled using a tangent map
LOG_CRITICAL(HW_GPU, "unimplemented bump mapping mode (tangent mapping)");
UNIMPLEMENTED();
@@ -350,7 +377,7 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
out += "vec3 normal = normalize(quaternion_rotate(normquat, surface_normal));\n";
// Gets the index into the specified lookup table for specular lighting
- auto GetLutIndex = [config](unsigned light_num, Regs::LightingLutInput input, bool abs) {
+ auto GetLutIndex = [&lighting](unsigned light_num, Regs::LightingLutInput input, bool abs) {
const std::string half_angle = "normalize(normalize(view) + light_vector)";
std::string index;
switch (input) {
@@ -378,7 +405,7 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
if (abs) {
// LUT index is in the range of (0.0, 1.0)
- index = config.lighting.light[light_num].two_sided_diffuse ? "abs(" + index + ")" : "max(" + index + ", 0.f)";
+ index = lighting.light[light_num].two_sided_diffuse ? "abs(" + index + ")" : "max(" + index + ", 0.f)";
return "(FLOAT_255 * clamp(" + index + ", 0.0, 1.0))";
} else {
// LUT index is in the range of (-1.0, 1.0)
@@ -396,8 +423,8 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
};
// Write the code to emulate each enabled light
- for (unsigned light_index = 0; light_index < config.lighting.src_num; ++light_index) {
- const auto& light_config = config.lighting.light[light_index];
+ for (unsigned light_index = 0; light_index < lighting.src_num; ++light_index) {
+ const auto& light_config = lighting.light[light_index];
std::string light_src = "light_src[" + std::to_string(light_config.num) + "]";
// Compute light vector (directional or positional)
@@ -421,39 +448,39 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
}
// If enabled, clamp specular component if lighting result is negative
- std::string clamp_highlights = config.lighting.clamp_highlights ? "(dot(light_vector, normal) <= 0.0 ? 0.0 : 1.0)" : "1.0";
+ std::string clamp_highlights = lighting.clamp_highlights ? "(dot(light_vector, normal) <= 0.0 ? 0.0 : 1.0)" : "1.0";
// Specular 0 component
std::string d0_lut_value = "1.0";
- if (config.lighting.lut_d0.enable && Pica::Regs::IsLightingSamplerSupported(config.lighting.config, Pica::Regs::LightingSampler::Distribution0)) {
+ if (lighting.lut_d0.enable && Pica::Regs::IsLightingSamplerSupported(lighting.config, Pica::Regs::LightingSampler::Distribution0)) {
// Lookup specular "distribution 0" LUT value
- std::string index = GetLutIndex(light_config.num, config.lighting.lut_d0.type, config.lighting.lut_d0.abs_input);
- d0_lut_value = "(" + std::to_string(config.lighting.lut_d0.scale) + " * " + GetLutValue(Regs::LightingSampler::Distribution0, index) + ")";
+ std::string index = GetLutIndex(light_config.num, lighting.lut_d0.type, lighting.lut_d0.abs_input);
+ d0_lut_value = "(" + std::to_string(lighting.lut_d0.scale) + " * " + GetLutValue(Regs::LightingSampler::Distribution0, index) + ")";
}
std::string specular_0 = "(" + d0_lut_value + " * " + light_src + ".specular_0)";
// If enabled, lookup ReflectRed value, otherwise, 1.0 is used
- if (config.lighting.lut_rr.enable && Pica::Regs::IsLightingSamplerSupported(config.lighting.config, Pica::Regs::LightingSampler::ReflectRed)) {
- std::string index = GetLutIndex(light_config.num, config.lighting.lut_rr.type, config.lighting.lut_rr.abs_input);
- std::string value = "(" + std::to_string(config.lighting.lut_rr.scale) + " * " + GetLutValue(Regs::LightingSampler::ReflectRed, index) + ")";
+ if (lighting.lut_rr.enable && Pica::Regs::IsLightingSamplerSupported(lighting.config, Pica::Regs::LightingSampler::ReflectRed)) {
+ std::string index = GetLutIndex(light_config.num, lighting.lut_rr.type, lighting.lut_rr.abs_input);
+ std::string value = "(" + std::to_string(lighting.lut_rr.scale) + " * " + GetLutValue(Regs::LightingSampler::ReflectRed, index) + ")";
out += "refl_value.r = " + value + ";\n";
} else {
out += "refl_value.r = 1.0;\n";
}
// If enabled, lookup ReflectGreen value, otherwise, ReflectRed value is used
- if (config.lighting.lut_rg.enable && Pica::Regs::IsLightingSamplerSupported(config.lighting.config, Pica::Regs::LightingSampler::ReflectGreen)) {
- std::string index = GetLutIndex(light_config.num, config.lighting.lut_rg.type, config.lighting.lut_rg.abs_input);
- std::string value = "(" + std::to_string(config.lighting.lut_rg.scale) + " * " + GetLutValue(Regs::LightingSampler::ReflectGreen, index) + ")";
+ if (lighting.lut_rg.enable && Pica::Regs::IsLightingSamplerSupported(lighting.config, Pica::Regs::LightingSampler::ReflectGreen)) {
+ std::string index = GetLutIndex(light_config.num, lighting.lut_rg.type, lighting.lut_rg.abs_input);
+ std::string value = "(" + std::to_string(lighting.lut_rg.scale) + " * " + GetLutValue(Regs::LightingSampler::ReflectGreen, index) + ")";
out += "refl_value.g = " + value + ";\n";
} else {
out += "refl_value.g = refl_value.r;\n";
}
// If enabled, lookup ReflectBlue value, otherwise, ReflectRed value is used
- if (config.lighting.lut_rb.enable && Pica::Regs::IsLightingSamplerSupported(config.lighting.config, Pica::Regs::LightingSampler::ReflectBlue)) {
- std::string index = GetLutIndex(light_config.num, config.lighting.lut_rb.type, config.lighting.lut_rb.abs_input);
- std::string value = "(" + std::to_string(config.lighting.lut_rb.scale) + " * " + GetLutValue(Regs::LightingSampler::ReflectBlue, index) + ")";
+ if (lighting.lut_rb.enable && Pica::Regs::IsLightingSamplerSupported(lighting.config, Pica::Regs::LightingSampler::ReflectBlue)) {
+ std::string index = GetLutIndex(light_config.num, lighting.lut_rb.type, lighting.lut_rb.abs_input);
+ std::string value = "(" + std::to_string(lighting.lut_rb.scale) + " * " + GetLutValue(Regs::LightingSampler::ReflectBlue, index) + ")";
out += "refl_value.b = " + value + ";\n";
} else {
out += "refl_value.b = refl_value.r;\n";
@@ -461,27 +488,27 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
// Specular 1 component
std::string d1_lut_value = "1.0";
- if (config.lighting.lut_d1.enable && Pica::Regs::IsLightingSamplerSupported(config.lighting.config, Pica::Regs::LightingSampler::Distribution1)) {
+ if (lighting.lut_d1.enable && Pica::Regs::IsLightingSamplerSupported(lighting.config, Pica::Regs::LightingSampler::Distribution1)) {
// Lookup specular "distribution 1" LUT value
- std::string index = GetLutIndex(light_config.num, config.lighting.lut_d1.type, config.lighting.lut_d1.abs_input);
- d1_lut_value = "(" + std::to_string(config.lighting.lut_d1.scale) + " * " + GetLutValue(Regs::LightingSampler::Distribution1, index) + ")";
+ std::string index = GetLutIndex(light_config.num, lighting.lut_d1.type, lighting.lut_d1.abs_input);
+ d1_lut_value = "(" + std::to_string(lighting.lut_d1.scale) + " * " + GetLutValue(Regs::LightingSampler::Distribution1, index) + ")";
}
std::string specular_1 = "(" + d1_lut_value + " * refl_value * " + light_src + ".specular_1)";
// Fresnel
- if (config.lighting.lut_fr.enable && Pica::Regs::IsLightingSamplerSupported(config.lighting.config, Pica::Regs::LightingSampler::Fresnel)) {
+ if (lighting.lut_fr.enable && Pica::Regs::IsLightingSamplerSupported(lighting.config, Pica::Regs::LightingSampler::Fresnel)) {
// Lookup fresnel LUT value
- std::string index = GetLutIndex(light_config.num, config.lighting.lut_fr.type, config.lighting.lut_fr.abs_input);
- std::string value = "(" + std::to_string(config.lighting.lut_fr.scale) + " * " + GetLutValue(Regs::LightingSampler::Fresnel, index) + ")";
+ std::string index = GetLutIndex(light_config.num, lighting.lut_fr.type, lighting.lut_fr.abs_input);
+ std::string value = "(" + std::to_string(lighting.lut_fr.scale) + " * " + GetLutValue(Regs::LightingSampler::Fresnel, index) + ")";
// Enabled for difffuse lighting alpha component
- if (config.lighting.fresnel_selector == Pica::Regs::LightingFresnelSelector::PrimaryAlpha ||
- config.lighting.fresnel_selector == Pica::Regs::LightingFresnelSelector::Both)
+ if (lighting.fresnel_selector == Pica::Regs::LightingFresnelSelector::PrimaryAlpha ||
+ lighting.fresnel_selector == Pica::Regs::LightingFresnelSelector::Both)
out += "diffuse_sum.a *= " + value + ";\n";
// Enabled for the specular lighting alpha component
- if (config.lighting.fresnel_selector == Pica::Regs::LightingFresnelSelector::SecondaryAlpha ||
- config.lighting.fresnel_selector == Pica::Regs::LightingFresnelSelector::Both)
+ if (lighting.fresnel_selector == Pica::Regs::LightingFresnelSelector::SecondaryAlpha ||
+ lighting.fresnel_selector == Pica::Regs::LightingFresnelSelector::Both)
out += "specular_sum.a *= " + value + ";\n";
}
@@ -499,6 +526,8 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
}
std::string GenerateFragmentShader(const PicaShaderConfig& config) {
+ const auto& state = config.state;
+
std::string out = R"(
#version 330 core
#define NUM_TEV_STAGES 6
@@ -508,6 +537,7 @@ std::string GenerateFragmentShader(const PicaShaderConfig& config) {
in vec4 primary_color;
in vec2 texcoord[3];
+in float texcoord0_w;
in vec4 normquat;
in vec3 view;
@@ -525,6 +555,7 @@ layout (std140) uniform shader_data {
vec4 const_color[NUM_TEV_STAGES];
vec4 tev_combiner_buffer_color;
int alphatest_ref;
+ float depth_scale;
float depth_offset;
vec3 lighting_global_ambient;
LightSrc light_src[NUM_LIGHTS];
@@ -544,29 +575,37 @@ vec4 secondary_fragment_color = vec4(0.0);
)";
// Do not do any sort of processing if it's obvious we're not going to pass the alpha test
- if (config.alpha_test_func == Regs::CompareFunc::Never) {
+ if (state.alpha_test_func == Regs::CompareFunc::Never) {
out += "discard; }";
return out;
}
- if (config.lighting.enable)
+ if (state.lighting.enable)
WriteLighting(out, config);
out += "vec4 combiner_buffer = vec4(0.0);\n";
out += "vec4 next_combiner_buffer = tev_combiner_buffer_color;\n";
out += "vec4 last_tex_env_out = vec4(0.0);\n";
- for (size_t index = 0; index < config.tev_stages.size(); ++index)
+ for (size_t index = 0; index < state.tev_stages.size(); ++index)
WriteTevStage(out, config, (unsigned)index);
- if (config.alpha_test_func != Regs::CompareFunc::Always) {
+ if (state.alpha_test_func != Regs::CompareFunc::Always) {
out += "if (";
- AppendAlphaTestCondition(out, config.alpha_test_func);
+ AppendAlphaTestCondition(out, state.alpha_test_func);
out += ") discard;\n";
}
out += "color = last_tex_env_out;\n";
- out += "gl_FragDepth = gl_FragCoord.z + depth_offset;\n}";
+
+ out += "float z_over_w = 1.0 - gl_FragCoord.z * 2.0;\n";
+ out += "float depth = z_over_w * depth_scale + depth_offset;\n";
+ if (state.depthmap_enable == Pica::Regs::DepthBuffering::WBuffering) {
+ out += "depth /= gl_FragCoord.w;\n";
+ }
+ out += "gl_FragDepth = depth;\n";
+
+ out += "}";
return out;
}
@@ -574,17 +613,19 @@ vec4 secondary_fragment_color = vec4(0.0);
std::string GenerateVertexShader() {
std::string out = "#version 330 core\n";
- out += "layout(location = " + std::to_string((int)ATTRIBUTE_POSITION) + ") in vec4 vert_position;\n";
- out += "layout(location = " + std::to_string((int)ATTRIBUTE_COLOR) + ") in vec4 vert_color;\n";
- out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD0) + ") in vec2 vert_texcoord0;\n";
- out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD1) + ") in vec2 vert_texcoord1;\n";
- out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD2) + ") in vec2 vert_texcoord2;\n";
- out += "layout(location = " + std::to_string((int)ATTRIBUTE_NORMQUAT) + ") in vec4 vert_normquat;\n";
- out += "layout(location = " + std::to_string((int)ATTRIBUTE_VIEW) + ") in vec3 vert_view;\n";
+ out += "layout(location = " + std::to_string((int)ATTRIBUTE_POSITION) + ") in vec4 vert_position;\n";
+ out += "layout(location = " + std::to_string((int)ATTRIBUTE_COLOR) + ") in vec4 vert_color;\n";
+ out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD0) + ") in vec2 vert_texcoord0;\n";
+ out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD1) + ") in vec2 vert_texcoord1;\n";
+ out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD2) + ") in vec2 vert_texcoord2;\n";
+ out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD0_W) + ") in float vert_texcoord0_w;\n";
+ out += "layout(location = " + std::to_string((int)ATTRIBUTE_NORMQUAT) + ") in vec4 vert_normquat;\n";
+ out += "layout(location = " + std::to_string((int)ATTRIBUTE_VIEW) + ") in vec3 vert_view;\n";
out += R"(
out vec4 primary_color;
out vec2 texcoord[3];
+out float texcoord0_w;
out vec4 normquat;
out vec3 view;
@@ -593,6 +634,7 @@ void main() {
texcoord[0] = vert_texcoord0;
texcoord[1] = vert_texcoord1;
texcoord[2] = vert_texcoord2;
+ texcoord0_w = vert_texcoord0_w;
normquat = vert_normquat;
view = vert_view;
gl_Position = vec4(vert_position.x, vert_position.y, -vert_position.z, vert_position.w);
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h
index 0ca9d2879..bef3249cf 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.h
+++ b/src/video_core/renderer_opengl/gl_shader_gen.h
@@ -6,7 +6,7 @@
#include <string>
-#include "video_core/renderer_opengl/gl_rasterizer.h"
+union PicaShaderConfig;
namespace GLShader {
diff --git a/src/video_core/renderer_opengl/gl_shader_util.cpp b/src/video_core/renderer_opengl/gl_shader_util.cpp
index e3f7a5868..dded3db46 100644
--- a/src/video_core/renderer_opengl/gl_shader_util.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_util.cpp
@@ -2,9 +2,10 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <algorithm>
#include <vector>
+#include <glad/glad.h>
+
#include "common/logging/log.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
diff --git a/src/video_core/renderer_opengl/gl_shader_util.h b/src/video_core/renderer_opengl/gl_shader_util.h
index 097242f6f..f59912f79 100644
--- a/src/video_core/renderer_opengl/gl_shader_util.h
+++ b/src/video_core/renderer_opengl/gl_shader_util.h
@@ -14,6 +14,7 @@ enum Attributes {
ATTRIBUTE_TEXCOORD0,
ATTRIBUTE_TEXCOORD1,
ATTRIBUTE_TEXCOORD2,
+ ATTRIBUTE_TEXCOORD0_W,
ATTRIBUTE_NORMQUAT,
ATTRIBUTE_VIEW,
};
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index 08e4d0b54..fa141fc9a 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -2,7 +2,11 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include "video_core/pica.h"
+#include <glad/glad.h>
+
+#include "common/common_funcs.h"
+#include "common/logging/log.h"
+
#include "video_core/renderer_opengl/gl_state.h"
OpenGLState OpenGLState::cur_state;
@@ -32,6 +36,8 @@ OpenGLState::OpenGLState() {
stencil.action_stencil_fail = GL_KEEP;
blend.enabled = false;
+ blend.rgb_equation = GL_FUNC_ADD;
+ blend.a_equation = GL_FUNC_ADD;
blend.src_rgb_func = GL_ONE;
blend.dst_rgb_func = GL_ZERO;
blend.src_a_func = GL_ONE;
@@ -48,17 +54,19 @@ OpenGLState::OpenGLState() {
texture_unit.sampler = 0;
}
- for (auto& lut : lighting_lut) {
+ for (auto& lut : lighting_luts) {
lut.texture_1d = 0;
}
- draw.framebuffer = 0;
+ draw.read_framebuffer = 0;
+ draw.draw_framebuffer = 0;
draw.vertex_array = 0;
draw.vertex_buffer = 0;
+ draw.uniform_buffer = 0;
draw.shader_program = 0;
}
-void OpenGLState::Apply() {
+void OpenGLState::Apply() const {
// Culling
if (cull.enabled != cur_state.cull.enabled) {
if (cull.enabled) {
@@ -159,6 +167,11 @@ void OpenGLState::Apply() {
blend.src_a_func, blend.dst_a_func);
}
+ if (blend.rgb_equation != cur_state.blend.rgb_equation ||
+ blend.a_equation != cur_state.blend.a_equation) {
+ glBlendEquationSeparate(blend.rgb_equation, blend.a_equation);
+ }
+
if (logic_op != cur_state.logic_op) {
glLogicOp(logic_op);
}
@@ -175,16 +188,19 @@ void OpenGLState::Apply() {
}
// Lighting LUTs
- for (unsigned i = 0; i < ARRAY_SIZE(lighting_lut); ++i) {
- if (lighting_lut[i].texture_1d != cur_state.lighting_lut[i].texture_1d) {
+ for (unsigned i = 0; i < ARRAY_SIZE(lighting_luts); ++i) {
+ if (lighting_luts[i].texture_1d != cur_state.lighting_luts[i].texture_1d) {
glActiveTexture(GL_TEXTURE3 + i);
- glBindTexture(GL_TEXTURE_1D, lighting_lut[i].texture_1d);
+ glBindTexture(GL_TEXTURE_1D, lighting_luts[i].texture_1d);
}
}
// Framebuffer
- if (draw.framebuffer != cur_state.draw.framebuffer) {
- glBindFramebuffer(GL_FRAMEBUFFER, draw.framebuffer);
+ if (draw.read_framebuffer != cur_state.draw.read_framebuffer) {
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, draw.read_framebuffer);
+ }
+ if (draw.draw_framebuffer != cur_state.draw.draw_framebuffer) {
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, draw.draw_framebuffer);
}
// Vertex array
@@ -210,45 +226,58 @@ void OpenGLState::Apply() {
cur_state = *this;
}
-void OpenGLState::ResetTexture(GLuint id) {
+GLenum OpenGLState::CheckFBStatus(GLenum target) {
+ GLenum fb_status = glCheckFramebufferStatus(target);
+ if (fb_status != GL_FRAMEBUFFER_COMPLETE) {
+ const char* fb_description = (target == GL_READ_FRAMEBUFFER ? "READ" : (target == GL_DRAW_FRAMEBUFFER ? "DRAW" : "UNK"));
+ LOG_CRITICAL(Render_OpenGL, "OpenGL %s framebuffer check failed, status %X", fb_description, fb_status);
+ }
+
+ return fb_status;
+}
+
+void OpenGLState::ResetTexture(GLuint handle) {
for (auto& unit : cur_state.texture_units) {
- if (unit.texture_2d == id) {
+ if (unit.texture_2d == handle) {
unit.texture_2d = 0;
}
}
}
-void OpenGLState::ResetSampler(GLuint id) {
+void OpenGLState::ResetSampler(GLuint handle) {
for (auto& unit : cur_state.texture_units) {
- if (unit.sampler == id) {
+ if (unit.sampler == handle) {
unit.sampler = 0;
}
}
}
-void OpenGLState::ResetProgram(GLuint id) {
- if (cur_state.draw.shader_program == id) {
+void OpenGLState::ResetProgram(GLuint handle) {
+ if (cur_state.draw.shader_program == handle) {
cur_state.draw.shader_program = 0;
}
}
-void OpenGLState::ResetBuffer(GLuint id) {
- if (cur_state.draw.vertex_buffer == id) {
+void OpenGLState::ResetBuffer(GLuint handle) {
+ if (cur_state.draw.vertex_buffer == handle) {
cur_state.draw.vertex_buffer = 0;
}
- if (cur_state.draw.uniform_buffer == id) {
+ if (cur_state.draw.uniform_buffer == handle) {
cur_state.draw.uniform_buffer = 0;
}
}
-void OpenGLState::ResetVertexArray(GLuint id) {
- if (cur_state.draw.vertex_array == id) {
+void OpenGLState::ResetVertexArray(GLuint handle) {
+ if (cur_state.draw.vertex_array == handle) {
cur_state.draw.vertex_array = 0;
}
}
-void OpenGLState::ResetFramebuffer(GLuint id) {
- if (cur_state.draw.framebuffer == id) {
- cur_state.draw.framebuffer = 0;
+void OpenGLState::ResetFramebuffer(GLuint handle) {
+ if (cur_state.draw.read_framebuffer == handle) {
+ cur_state.draw.read_framebuffer = 0;
+ }
+ if (cur_state.draw.draw_framebuffer == handle) {
+ cur_state.draw.draw_framebuffer = 0;
}
}
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index e848058d7..228727054 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -40,6 +40,8 @@ public:
struct {
bool enabled; // GL_BLEND
+ GLenum rgb_equation; // GL_BLEND_EQUATION_RGB
+ GLenum a_equation; // GL_BLEND_EQUATION_ALPHA
GLenum src_rgb_func; // GL_BLEND_SRC_RGB
GLenum dst_rgb_func; // GL_BLEND_DST_RGB
GLenum src_a_func; // GL_BLEND_SRC_ALPHA
@@ -63,15 +65,15 @@ public:
struct {
GLuint texture_1d; // GL_TEXTURE_BINDING_1D
- } lighting_lut[6];
+ } lighting_luts[6];
struct {
- GLuint framebuffer; // GL_DRAW_FRAMEBUFFER_BINDING
+ GLuint read_framebuffer; // GL_READ_FRAMEBUFFER_BINDING
+ GLuint draw_framebuffer; // GL_DRAW_FRAMEBUFFER_BINDING
GLuint vertex_array; // GL_VERTEX_ARRAY_BINDING
GLuint vertex_buffer; // GL_ARRAY_BUFFER_BINDING
GLuint uniform_buffer; // GL_UNIFORM_BUFFER_BINDING
GLuint shader_program; // GL_CURRENT_PROGRAM
- bool shader_dirty;
} draw;
OpenGLState();
@@ -82,14 +84,18 @@ public:
}
/// Apply this state as the current OpenGL state
- void Apply();
-
- static void ResetTexture(GLuint id);
- static void ResetSampler(GLuint id);
- static void ResetProgram(GLuint id);
- static void ResetBuffer(GLuint id);
- static void ResetVertexArray(GLuint id);
- static void ResetFramebuffer(GLuint id);
+ void Apply() const;
+
+ /// Check the status of the current OpenGL read or draw framebuffer configuration
+ static GLenum CheckFBStatus(GLenum target);
+
+ /// Resets and unbinds any references to the given resource in the current OpenGL state
+ static void ResetTexture(GLuint handle);
+ static void ResetSampler(GLuint handle);
+ static void ResetProgram(GLuint handle);
+ static void ResetBuffer(GLuint handle);
+ static void ResetVertexArray(GLuint handle);
+ static void ResetFramebuffer(GLuint handle);
private:
static OpenGLState cur_state;
diff --git a/src/video_core/renderer_opengl/pica_to_gl.h b/src/video_core/renderer_opengl/pica_to_gl.h
index fd3617d77..6dc2758c5 100644
--- a/src/video_core/renderer_opengl/pica_to_gl.h
+++ b/src/video_core/renderer_opengl/pica_to_gl.h
@@ -4,9 +4,16 @@
#pragma once
+#include <array>
+#include <cstddef>
+
#include <glad/glad.h>
+#include "common/assert.h"
+#include "common/bit_field.h"
+#include "common/common_funcs.h"
#include "common/common_types.h"
+#include "common/logging/log.h"
#include "video_core/pica.h"
@@ -71,6 +78,26 @@ inline GLenum WrapMode(Pica::Regs::TextureConfig::WrapMode mode) {
return gl_mode;
}
+inline GLenum BlendEquation(Pica::Regs::BlendEquation equation) {
+ static const GLenum blend_equation_table[] = {
+ GL_FUNC_ADD, // BlendEquation::Add
+ GL_FUNC_SUBTRACT, // BlendEquation::Subtract
+ GL_FUNC_REVERSE_SUBTRACT, // BlendEquation::ReverseSubtract
+ GL_MIN, // BlendEquation::Min
+ GL_MAX, // BlendEquation::Max
+ };
+
+ // Range check table for input
+ if (static_cast<size_t>(equation) >= ARRAY_SIZE(blend_equation_table)) {
+ LOG_CRITICAL(Render_OpenGL, "Unknown blend equation %d", equation);
+ UNREACHABLE();
+
+ return GL_FUNC_ADD;
+ }
+
+ return blend_equation_table[(unsigned)equation];
+}
+
inline GLenum BlendFunc(Pica::Regs::BlendFactor factor) {
static const GLenum blend_func_table[] = {
GL_ZERO, // BlendFactor::Zero
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 11c4d0daf..8f424a435 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -5,23 +5,28 @@
#include <algorithm>
#include <cstddef>
#include <cstdlib>
+#include <memory>
+
+#include <glad/glad.h>
#include "common/assert.h"
+#include "common/bit_field.h"
#include "common/emu_window.h"
#include "common/logging/log.h"
#include "common/profiler_reporting.h"
+#include "common/synchronized_wrapper.h"
-#include "core/memory.h"
-#include "core/settings.h"
#include "core/hw/gpu.h"
#include "core/hw/hw.h"
#include "core/hw/lcd.h"
+#include "core/memory.h"
+#include "core/settings.h"
+#include "core/tracer/recorder.h"
-#include "video_core/video_core.h"
#include "video_core/debug_utils/debug_utils.h"
-#include "video_core/renderer_opengl/gl_rasterizer.h"
-#include "video_core/renderer_opengl/gl_shader_util.h"
+#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
+#include "video_core/video_core.h"
static const char vertex_shader[] = R"(
#version 150 core
@@ -107,7 +112,7 @@ void RendererOpenGL::SwapBuffers() {
OpenGLState prev_state = OpenGLState::GetCurState();
state.Apply();
- for(int i : {0, 1}) {
+ for (int i : {0, 1}) {
const auto& framebuffer = GPU::g_regs.framebuffer_config[i];
// Main LCD (0): 0x1ED02204, Sub LCD (1): 0x1ED02A04
@@ -117,25 +122,25 @@ void RendererOpenGL::SwapBuffers() {
LCD::Read(color_fill.raw, lcd_color_addr);
if (color_fill.is_enabled) {
- LoadColorToActiveGLTexture(color_fill.color_r, color_fill.color_g, color_fill.color_b, textures[i]);
+ LoadColorToActiveGLTexture(color_fill.color_r, color_fill.color_g, color_fill.color_b, screen_infos[i].texture);
// Resize the texture in case the framebuffer size has changed
- textures[i].width = 1;
- textures[i].height = 1;
+ screen_infos[i].texture.width = 1;
+ screen_infos[i].texture.height = 1;
} else {
- if (textures[i].width != (GLsizei)framebuffer.width ||
- textures[i].height != (GLsizei)framebuffer.height ||
- textures[i].format != framebuffer.color_format) {
+ if (screen_infos[i].texture.width != (GLsizei)framebuffer.width ||
+ screen_infos[i].texture.height != (GLsizei)framebuffer.height ||
+ screen_infos[i].texture.format != framebuffer.color_format) {
// Reallocate texture if the framebuffer size has changed.
// This is expected to not happen very often and hence should not be a
// performance problem.
- ConfigureFramebufferTexture(textures[i], framebuffer);
+ ConfigureFramebufferTexture(screen_infos[i].texture, framebuffer);
}
- LoadFBToActiveGLTexture(framebuffer, textures[i]);
+ LoadFBToScreenInfo(framebuffer, screen_infos[i]);
// Resize the texture in case the framebuffer size has changed
- textures[i].width = framebuffer.width;
- textures[i].height = framebuffer.height;
+ screen_infos[i].texture.width = framebuffer.width;
+ screen_infos[i].texture.height = framebuffer.height;
}
}
@@ -166,8 +171,8 @@ void RendererOpenGL::SwapBuffers() {
/**
* Loads framebuffer from emulated memory into the active OpenGL texture.
*/
-void RendererOpenGL::LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig& framebuffer,
- const TextureInfo& texture) {
+void RendererOpenGL::LoadFBToScreenInfo(const GPU::Regs::FramebufferConfig& framebuffer,
+ ScreenInfo& screen_info) {
const PAddr framebuffer_addr = framebuffer.active_fb == 0 ?
framebuffer.address_left1 : framebuffer.address_left2;
@@ -177,8 +182,6 @@ void RendererOpenGL::LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig&
framebuffer_addr, (int)framebuffer.width,
(int)framebuffer.height, (int)framebuffer.format);
- const u8* framebuffer_data = Memory::GetPhysicalPointer(framebuffer_addr);
-
int bpp = GPU::Regs::BytesPerPixel(framebuffer.color_format);
size_t pixel_stride = framebuffer.stride / bpp;
@@ -189,24 +192,34 @@ void RendererOpenGL::LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig&
// only allows rows to have a memory alignement of 4.
ASSERT(pixel_stride % 4 == 0);
- state.texture_units[0].texture_2d = texture.handle;
- state.Apply();
+ if (!Rasterizer()->AccelerateDisplay(framebuffer, framebuffer_addr, static_cast<u32>(pixel_stride), screen_info)) {
+ // Reset the screen info's display texture to its own permanent texture
+ screen_info.display_texture = screen_info.texture.resource.handle;
+ screen_info.display_texcoords = MathUtil::Rectangle<float>(0.f, 0.f, 1.f, 1.f);
- glActiveTexture(GL_TEXTURE0);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)pixel_stride);
+ Memory::RasterizerFlushRegion(framebuffer_addr, framebuffer.stride * framebuffer.height);
- // Update existing texture
- // TODO: Test what happens on hardware when you change the framebuffer dimensions so that they
- // differ from the LCD resolution.
- // TODO: Applications could theoretically crash Citra here by specifying too large
- // framebuffer sizes. We should make sure that this cannot happen.
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, framebuffer.width, framebuffer.height,
- texture.gl_format, texture.gl_type, framebuffer_data);
+ const u8* framebuffer_data = Memory::GetPhysicalPointer(framebuffer_addr);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+ state.texture_units[0].texture_2d = screen_info.texture.resource.handle;
+ state.Apply();
- state.texture_units[0].texture_2d = 0;
- state.Apply();
+ glActiveTexture(GL_TEXTURE0);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)pixel_stride);
+
+ // Update existing texture
+ // TODO: Test what happens on hardware when you change the framebuffer dimensions so that they
+ // differ from the LCD resolution.
+ // TODO: Applications could theoretically crash Citra here by specifying too large
+ // framebuffer sizes. We should make sure that this cannot happen.
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, framebuffer.width, framebuffer.height,
+ screen_info.texture.gl_format, screen_info.texture.gl_type, framebuffer_data);
+
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+
+ state.texture_units[0].texture_2d = 0;
+ state.Apply();
+ }
}
/**
@@ -216,7 +229,7 @@ void RendererOpenGL::LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig&
*/
void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b,
const TextureInfo& texture) {
- state.texture_units[0].texture_2d = texture.handle;
+ state.texture_units[0].texture_2d = texture.resource.handle;
state.Apply();
glActiveTexture(GL_TEXTURE0);
@@ -224,6 +237,9 @@ void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color
// Update existing texture
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, framebuffer_data);
+
+ state.texture_units[0].texture_2d = 0;
+ state.Apply();
}
/**
@@ -233,20 +249,22 @@ void RendererOpenGL::InitOpenGLObjects() {
glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue, 0.0f);
// Link shaders and get variable locations
- program_id = GLShader::LoadProgram(vertex_shader, fragment_shader);
- uniform_modelview_matrix = glGetUniformLocation(program_id, "modelview_matrix");
- uniform_color_texture = glGetUniformLocation(program_id, "color_texture");
- attrib_position = glGetAttribLocation(program_id, "vert_position");
- attrib_tex_coord = glGetAttribLocation(program_id, "vert_tex_coord");
+ shader.Create(vertex_shader, fragment_shader);
+ state.draw.shader_program = shader.handle;
+ state.Apply();
+ uniform_modelview_matrix = glGetUniformLocation(shader.handle, "modelview_matrix");
+ uniform_color_texture = glGetUniformLocation(shader.handle, "color_texture");
+ attrib_position = glGetAttribLocation(shader.handle, "vert_position");
+ attrib_tex_coord = glGetAttribLocation(shader.handle, "vert_tex_coord");
// Generate VBO handle for drawing
- glGenBuffers(1, &vertex_buffer_handle);
+ vertex_buffer.Create();
// Generate VAO
- glGenVertexArrays(1, &vertex_array_handle);
+ vertex_array.Create();
- state.draw.vertex_array = vertex_array_handle;
- state.draw.vertex_buffer = vertex_buffer_handle;
+ state.draw.vertex_array = vertex_array.handle;
+ state.draw.vertex_buffer = vertex_buffer.handle;
state.draw.uniform_buffer = 0;
state.Apply();
@@ -258,13 +276,13 @@ void RendererOpenGL::InitOpenGLObjects() {
glEnableVertexAttribArray(attrib_tex_coord);
// Allocate textures for each screen
- for (auto& texture : textures) {
- glGenTextures(1, &texture.handle);
+ for (auto& screen_info : screen_infos) {
+ screen_info.texture.resource.Create();
// Allocation of storage is deferred until the first frame, when we
// know the framebuffer size.
- state.texture_units[0].texture_2d = texture.handle;
+ state.texture_units[0].texture_2d = screen_info.texture.resource.handle;
state.Apply();
glActiveTexture(GL_TEXTURE0);
@@ -273,6 +291,8 @@ void RendererOpenGL::InitOpenGLObjects() {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ screen_info.display_texture = screen_info.texture.resource.handle;
}
state.texture_units[0].texture_2d = 0;
@@ -327,30 +347,38 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
UNIMPLEMENTED();
}
- state.texture_units[0].texture_2d = texture.handle;
+ state.texture_units[0].texture_2d = texture.resource.handle;
state.Apply();
glActiveTexture(GL_TEXTURE0);
glTexImage2D(GL_TEXTURE_2D, 0, internal_format, texture.width, texture.height, 0,
texture.gl_format, texture.gl_type, nullptr);
+
+ state.texture_units[0].texture_2d = 0;
+ state.Apply();
}
/**
* Draws a single texture to the emulator window, rotating the texture to correct for the 3DS's LCD rotation.
*/
-void RendererOpenGL::DrawSingleScreenRotated(const TextureInfo& texture, float x, float y, float w, float h) {
+void RendererOpenGL::DrawSingleScreenRotated(const ScreenInfo& screen_info, float x, float y, float w, float h) {
+ auto& texcoords = screen_info.display_texcoords;
+
std::array<ScreenRectVertex, 4> vertices = {{
- ScreenRectVertex(x, y, 1.f, 0.f),
- ScreenRectVertex(x+w, y, 1.f, 1.f),
- ScreenRectVertex(x, y+h, 0.f, 0.f),
- ScreenRectVertex(x+w, y+h, 0.f, 1.f),
+ ScreenRectVertex(x, y, texcoords.bottom, texcoords.left),
+ ScreenRectVertex(x+w, y, texcoords.bottom, texcoords.right),
+ ScreenRectVertex(x, y+h, texcoords.top, texcoords.left),
+ ScreenRectVertex(x+w, y+h, texcoords.top, texcoords.right),
}};
- state.texture_units[0].texture_2d = texture.handle;
+ state.texture_units[0].texture_2d = screen_info.display_texture;
state.Apply();
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices.data());
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+
+ state.texture_units[0].texture_2d = 0;
+ state.Apply();
}
/**
@@ -362,9 +390,6 @@ void RendererOpenGL::DrawScreens() {
glViewport(0, 0, layout.width, layout.height);
glClear(GL_COLOR_BUFFER_BIT);
- state.draw.shader_program = program_id;
- state.Apply();
-
// Set projection matrix
std::array<GLfloat, 3 * 2> ortho_matrix = MakeOrthographicMatrix((float)layout.width,
(float)layout.height);
@@ -374,9 +399,9 @@ void RendererOpenGL::DrawScreens() {
glActiveTexture(GL_TEXTURE0);
glUniform1i(uniform_color_texture, 0);
- DrawSingleScreenRotated(textures[0], (float)layout.top_screen.left, (float)layout.top_screen.top,
+ DrawSingleScreenRotated(screen_infos[0], (float)layout.top_screen.left, (float)layout.top_screen.top,
(float)layout.top_screen.GetWidth(), (float)layout.top_screen.GetHeight());
- DrawSingleScreenRotated(textures[1], (float)layout.bottom_screen.left,(float)layout.bottom_screen.top,
+ DrawSingleScreenRotated(screen_infos[1], (float)layout.bottom_screen.left,(float)layout.bottom_screen.top,
(float)layout.bottom_screen.GetWidth(), (float)layout.bottom_screen.GetHeight());
m_current_frame++;
@@ -448,12 +473,6 @@ static void DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severity,
bool RendererOpenGL::Init() {
render_window->MakeCurrent();
- // TODO: Make frontends initialize this, so they can use gladLoadGLLoader with their own loaders
- if (!gladLoadGL()) {
- LOG_CRITICAL(Render_OpenGL, "Failed to initialize GL functions! Exiting...");
- exit(-1);
- }
-
if (GLAD_GL_KHR_debug) {
glEnable(GL_DEBUG_OUTPUT);
glDebugMessageCallback(DebugHandler, nullptr);
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index fe4d142a5..00e1044ab 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -8,13 +8,34 @@
#include <glad/glad.h>
+#include "common/common_types.h"
+#include "common/math_util.h"
+
#include "core/hw/gpu.h"
#include "video_core/renderer_base.h"
+#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_state.h"
class EmuWindow;
+/// Structure used for storing information about the textures for each 3DS screen
+struct TextureInfo {
+ OGLTexture resource;
+ GLsizei width;
+ GLsizei height;
+ GPU::Regs::PixelFormat format;
+ GLenum gl_format;
+ GLenum gl_type;
+};
+
+/// Structure used for storing information about the display target for each 3DS screen
+struct ScreenInfo {
+ GLuint display_texture;
+ MathUtil::Rectangle<float> display_texcoords;
+ TextureInfo texture;
+};
+
class RendererOpenGL : public RendererBase {
public:
@@ -37,26 +58,16 @@ public:
void ShutDown() override;
private:
- /// Structure used for storing information about the textures for each 3DS screen
- struct TextureInfo {
- GLuint handle;
- GLsizei width;
- GLsizei height;
- GPU::Regs::PixelFormat format;
- GLenum gl_format;
- GLenum gl_type;
- };
-
void InitOpenGLObjects();
void ConfigureFramebufferTexture(TextureInfo& texture,
const GPU::Regs::FramebufferConfig& framebuffer);
void DrawScreens();
- void DrawSingleScreenRotated(const TextureInfo& texture, float x, float y, float w, float h);
+ void DrawSingleScreenRotated(const ScreenInfo& screen_info, float x, float y, float w, float h);
void UpdateFramerate();
- // Loads framebuffer from emulated memory into the active OpenGL texture.
- void LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig& framebuffer,
- const TextureInfo& texture);
+ // Loads framebuffer from emulated memory into the display information structure
+ void LoadFBToScreenInfo(const GPU::Regs::FramebufferConfig& framebuffer,
+ ScreenInfo& screen_info);
// Fills active OpenGL texture with the given RGB color.
void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b,
const TextureInfo& texture);
@@ -69,10 +80,10 @@ private:
OpenGLState state;
// OpenGL object IDs
- GLuint vertex_array_handle;
- GLuint vertex_buffer_handle;
- GLuint program_id;
- std::array<TextureInfo, 2> textures; ///< Textures for top and bottom screens respectively
+ OGLVertexArray vertex_array;
+ OGLBuffer vertex_buffer;
+ OGLShader shader;
+ std::array<ScreenInfo, 2> screen_infos; ///< Display information for top and bottom screens respectively
// Shader uniform location indices
GLuint uniform_modelview_matrix;
GLuint uniform_color_texture;
diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp
index 78d295c76..161097610 100644
--- a/src/video_core/shader/shader.cpp
+++ b/src/video_core/shader/shader.cpp
@@ -2,118 +2,91 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <memory>
+#include <atomic>
+#include <cmath>
+#include <cstring>
#include <unordered_map>
+#include <utility>
#include <boost/range/algorithm/fill.hpp>
+#include "common/bit_field.h"
#include "common/hash.h"
+#include "common/logging/log.h"
#include "common/microprofile.h"
-#include "common/profiler.h"
-#include "video_core/debug_utils/debug_utils.h"
#include "video_core/pica.h"
#include "video_core/pica_state.h"
-#include "video_core/video_core.h"
-
-#include "shader.h"
-#include "shader_interpreter.h"
+#include "video_core/shader/shader.h"
+#include "video_core/shader/shader_interpreter.h"
#ifdef ARCHITECTURE_x86_64
-#include "shader_jit_x64.h"
+#include "video_core/shader/shader_jit_x64.h"
#endif // ARCHITECTURE_x86_64
+#include "video_core/video_core.h"
+
namespace Pica {
namespace Shader {
#ifdef ARCHITECTURE_x86_64
-static std::unordered_map<u64, CompiledShader*> shader_map;
-static JitCompiler jit;
-static CompiledShader* jit_shader;
+static std::unordered_map<u64, std::unique_ptr<JitShader>> shader_map;
+static const JitShader* jit_shader;
+#endif // ARCHITECTURE_x86_64
-static void ClearCache() {
+void ClearCache() {
+#ifdef ARCHITECTURE_x86_64
shader_map.clear();
- jit.Clear();
- LOG_INFO(HW_GPU, "Shader JIT cache cleared");
-}
#endif // ARCHITECTURE_x86_64
+}
-void Setup(UnitState<false>& state) {
+void ShaderSetup::Setup() {
#ifdef ARCHITECTURE_x86_64
if (VideoCore::g_shader_jit_enabled) {
u64 cache_key = (Common::ComputeHash64(&g_state.vs.program_code, sizeof(g_state.vs.program_code)) ^
- Common::ComputeHash64(&g_state.vs.swizzle_data, sizeof(g_state.vs.swizzle_data)) ^
- g_state.regs.vs.main_offset);
+ Common::ComputeHash64(&g_state.vs.swizzle_data, sizeof(g_state.vs.swizzle_data)));
auto iter = shader_map.find(cache_key);
if (iter != shader_map.end()) {
- jit_shader = iter->second;
+ jit_shader = iter->second.get();
} else {
- // Check if remaining JIT code space is enough for at least one more (massive) shader
- if (jit.GetSpaceLeft() < jit_shader_size) {
- // If not, clear the cache of all previously compiled shaders
- ClearCache();
- }
-
- jit_shader = jit.Compile();
- shader_map.emplace(cache_key, jit_shader);
+ auto shader = std::make_unique<JitShader>();
+ shader->Compile();
+ jit_shader = shader.get();
+ shader_map[cache_key] = std::move(shader);
}
}
#endif // ARCHITECTURE_x86_64
}
-void Shutdown() {
-#ifdef ARCHITECTURE_x86_64
- ClearCache();
-#endif // ARCHITECTURE_x86_64
-}
-
-static Common::Profiling::TimingCategory shader_category("Vertex Shader");
-MICROPROFILE_DEFINE(GPU_VertexShader, "GPU", "Vertex Shader", MP_RGB(50, 50, 240));
+MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240));
-OutputVertex Run(UnitState<false>& state, const InputVertex& input, int num_attributes) {
+OutputVertex ShaderSetup::Run(UnitState<false>& state, const InputVertex& input, int num_attributes) {
auto& config = g_state.regs.vs;
+ auto& setup = g_state.vs;
- Common::Profiling::ScopeTimer timer(shader_category);
- MICROPROFILE_SCOPE(GPU_VertexShader);
+ MICROPROFILE_SCOPE(GPU_Shader);
- state.program_counter = config.main_offset;
state.debug.max_offset = 0;
state.debug.max_opdesc_id = 0;
// Setup input register table
const auto& attribute_register_map = config.input_register_map;
- // TODO: Instead of this cumbersome logic, just load the input data directly like
- // for (int attr = 0; attr < num_attributes; ++attr) { input_attr[0] = state.registers.input[attribute_register_map.attribute0_register]; }
- if (num_attributes > 0) state.registers.input[attribute_register_map.attribute0_register] = input.attr[0];
- if (num_attributes > 1) state.registers.input[attribute_register_map.attribute1_register] = input.attr[1];
- if (num_attributes > 2) state.registers.input[attribute_register_map.attribute2_register] = input.attr[2];
- if (num_attributes > 3) state.registers.input[attribute_register_map.attribute3_register] = input.attr[3];
- if (num_attributes > 4) state.registers.input[attribute_register_map.attribute4_register] = input.attr[4];
- if (num_attributes > 5) state.registers.input[attribute_register_map.attribute5_register] = input.attr[5];
- if (num_attributes > 6) state.registers.input[attribute_register_map.attribute6_register] = input.attr[6];
- if (num_attributes > 7) state.registers.input[attribute_register_map.attribute7_register] = input.attr[7];
- if (num_attributes > 8) state.registers.input[attribute_register_map.attribute8_register] = input.attr[8];
- if (num_attributes > 9) state.registers.input[attribute_register_map.attribute9_register] = input.attr[9];
- if (num_attributes > 10) state.registers.input[attribute_register_map.attribute10_register] = input.attr[10];
- if (num_attributes > 11) state.registers.input[attribute_register_map.attribute11_register] = input.attr[11];
- if (num_attributes > 12) state.registers.input[attribute_register_map.attribute12_register] = input.attr[12];
- if (num_attributes > 13) state.registers.input[attribute_register_map.attribute13_register] = input.attr[13];
- if (num_attributes > 14) state.registers.input[attribute_register_map.attribute14_register] = input.attr[14];
- if (num_attributes > 15) state.registers.input[attribute_register_map.attribute15_register] = input.attr[15];
+ for (unsigned i = 0; i < num_attributes; i++)
+ state.registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i];
state.conditional_code[0] = false;
state.conditional_code[1] = false;
#ifdef ARCHITECTURE_x86_64
if (VideoCore::g_shader_jit_enabled)
- jit_shader(&state.registers);
+ jit_shader->Run(setup, state, config.main_offset);
else
- RunInterpreter(state);
+ RunInterpreter(setup, state, config.main_offset);
#else
- RunInterpreter(state);
+ RunInterpreter(setup, state, config.main_offset);
#endif // ARCHITECTURE_x86_64
// Setup output data
@@ -167,10 +140,9 @@ OutputVertex Run(UnitState<false>& state, const InputVertex& input, int num_attr
return ret;
}
-DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const ShaderSetup& setup) {
+DebugData<true> ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const ShaderSetup& setup) {
UnitState<true> state;
- state.program_counter = config.main_offset;
state.debug.max_offset = 0;
state.debug.max_opdesc_id = 0;
@@ -179,27 +151,13 @@ DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes, c
float24 dummy_register;
boost::fill(state.registers.input, &dummy_register);
- if (num_attributes > 0) state.registers.input[attribute_register_map.attribute0_register] = &input.attr[0].x;
- if (num_attributes > 1) state.registers.input[attribute_register_map.attribute1_register] = &input.attr[1].x;
- if (num_attributes > 2) state.registers.input[attribute_register_map.attribute2_register] = &input.attr[2].x;
- if (num_attributes > 3) state.registers.input[attribute_register_map.attribute3_register] = &input.attr[3].x;
- if (num_attributes > 4) state.registers.input[attribute_register_map.attribute4_register] = &input.attr[4].x;
- if (num_attributes > 5) state.registers.input[attribute_register_map.attribute5_register] = &input.attr[5].x;
- if (num_attributes > 6) state.registers.input[attribute_register_map.attribute6_register] = &input.attr[6].x;
- if (num_attributes > 7) state.registers.input[attribute_register_map.attribute7_register] = &input.attr[7].x;
- if (num_attributes > 8) state.registers.input[attribute_register_map.attribute8_register] = &input.attr[8].x;
- if (num_attributes > 9) state.registers.input[attribute_register_map.attribute9_register] = &input.attr[9].x;
- if (num_attributes > 10) state.registers.input[attribute_register_map.attribute10_register] = &input.attr[10].x;
- if (num_attributes > 11) state.registers.input[attribute_register_map.attribute11_register] = &input.attr[11].x;
- if (num_attributes > 12) state.registers.input[attribute_register_map.attribute12_register] = &input.attr[12].x;
- if (num_attributes > 13) state.registers.input[attribute_register_map.attribute13_register] = &input.attr[13].x;
- if (num_attributes > 14) state.registers.input[attribute_register_map.attribute14_register] = &input.attr[14].x;
- if (num_attributes > 15) state.registers.input[attribute_register_map.attribute15_register] = &input.attr[15].x;
+ for (unsigned i = 0; i < num_attributes; i++)
+ state.registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i];
state.conditional_code[0] = false;
state.conditional_code[1] = false;
- RunInterpreter(state);
+ RunInterpreter(setup, state, config.main_offset);
return state.debug;
}
diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h
index 7af8f1fa1..84898f21c 100644
--- a/src/video_core/shader/shader.h
+++ b/src/video_core/shader/shader.h
@@ -4,17 +4,23 @@
#pragma once
+#include <array>
+#include <cstddef>
+#include <memory>
+#include <type_traits>
#include <vector>
#include <boost/container/static_vector.hpp>
-#include <nihstro/shader_binary.h>
+#include <nihstro/shader_bytecode.h>
+#include "common/assert.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/vector_math.h"
#include "video_core/pica.h"
+#include "video_core/pica_types.h"
using nihstro::RegisterType;
using nihstro::SourceRegister;
@@ -25,7 +31,7 @@ namespace Pica {
namespace Shader {
struct InputVertex {
- Math::Vec4<float24> attr[16];
+ alignas(16) Math::Vec4<float24> attr[16];
};
struct OutputVertex {
@@ -37,7 +43,8 @@ struct OutputVertex {
Math::Vec4<float24> color;
Math::Vec2<float24> tc0;
Math::Vec2<float24> tc1;
- INSERT_PADDING_WORDS(2);
+ float24 tc0_w;
+ INSERT_PADDING_WORDS(1);
Math::Vec3<float24> view;
INSERT_PADDING_WORDS(1);
Math::Vec2<float24> tc2;
@@ -77,23 +84,6 @@ struct OutputVertex {
static_assert(std::is_pod<OutputVertex>::value, "Structure is not POD");
static_assert(sizeof(OutputVertex) == 32 * sizeof(float), "OutputVertex has invalid size");
-/// Vertex shader memory
-struct ShaderSetup {
- struct {
- // The float uniforms are accessed by the shader JIT using SSE instructions, and are
- // therefore required to be 16-byte aligned.
- alignas(16) Math::Vec4<float24> f[96];
-
- std::array<bool, 16> b;
- std::array<Math::Vec4<u8>, 4> i;
- } uniforms;
-
- Math::Vec4<float24> default_attributes[16];
-
- std::array<u32, 1024> program_code;
- std::array<u32, 1024> swizzle_data;
-};
-
// Helper structure used to keep track of data useful for inspection of shader emulation
template<bool full_debugging>
struct DebugData;
@@ -282,38 +272,21 @@ struct UnitState {
} registers;
static_assert(std::is_pod<Registers>::value, "Structure is not POD");
- u32 program_counter;
bool conditional_code[2];
// Two Address registers and one loop counter
// TODO: How many bits do these actually have?
s32 address_registers[3];
- enum {
- INVALID_ADDRESS = 0xFFFFFFFF
- };
-
- struct CallStackElement {
- u32 final_address; // Address upon which we jump to return_address
- u32 return_address; // Where to jump when leaving scope
- u8 repeat_counter; // How often to repeat until this call stack element is removed
- u8 loop_increment; // Which value to add to the loop counter after an iteration
- // TODO: Should this be a signed value? Does it even matter?
- u32 loop_address; // The address where we'll return to after each loop iteration
- };
-
- // TODO: Is there a maximal size for this?
- boost::container::static_vector<CallStackElement, 16> call_stack;
-
DebugData<Debug> debug;
static size_t InputOffset(const SourceRegister& reg) {
switch (reg.GetRegisterType()) {
case RegisterType::Input:
- return offsetof(UnitState::Registers, input) + reg.GetIndex()*sizeof(Math::Vec4<float24>);
+ return offsetof(UnitState, registers.input) + reg.GetIndex()*sizeof(Math::Vec4<float24>);
case RegisterType::Temporary:
- return offsetof(UnitState::Registers, temporary) + reg.GetIndex()*sizeof(Math::Vec4<float24>);
+ return offsetof(UnitState, registers.temporary) + reg.GetIndex()*sizeof(Math::Vec4<float24>);
default:
UNREACHABLE();
@@ -324,10 +297,10 @@ struct UnitState {
static size_t OutputOffset(const DestRegister& reg) {
switch (reg.GetRegisterType()) {
case RegisterType::Output:
- return offsetof(UnitState::Registers, output) + reg.GetIndex()*sizeof(Math::Vec4<float24>);
+ return offsetof(UnitState, registers.output) + reg.GetIndex()*sizeof(Math::Vec4<float24>);
case RegisterType::Temporary:
- return offsetof(UnitState::Registers, temporary) + reg.GetIndex()*sizeof(Math::Vec4<float24>);
+ return offsetof(UnitState, registers.temporary) + reg.GetIndex()*sizeof(Math::Vec4<float24>);
default:
UNREACHABLE();
@@ -336,34 +309,66 @@ struct UnitState {
}
};
-/**
- * Performs any shader unit setup that only needs to happen once per shader (as opposed to once per
- * vertex, which would happen within the `Run` function).
- * @param state Shader unit state, must be setup per shader and per shader unit
- */
-void Setup(UnitState<false>& state);
+/// Clears the shader cache
+void ClearCache();
-/// Performs any cleanup when the emulator is shutdown
-void Shutdown();
+struct ShaderSetup {
-/**
- * Runs the currently setup shader
- * @param state Shader unit state, must be setup per shader and per shader unit
- * @param input Input vertex into the shader
- * @param num_attributes The number of vertex shader attributes
- * @return The output vertex, after having been processed by the vertex shader
- */
-OutputVertex Run(UnitState<false>& state, const InputVertex& input, int num_attributes);
+ struct {
+ // The float uniforms are accessed by the shader JIT using SSE instructions, and are
+ // therefore required to be 16-byte aligned.
+ alignas(16) Math::Vec4<float24> f[96];
-/**
- * Produce debug information based on the given shader and input vertex
- * @param input Input vertex into the shader
- * @param num_attributes The number of vertex shader attributes
- * @param config Configuration object for the shader pipeline
- * @param setup Setup object for the shader pipeline
- * @return Debug information for this shader with regards to the given vertex
- */
-DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const ShaderSetup& setup);
+ std::array<bool, 16> b;
+ std::array<Math::Vec4<u8>, 4> i;
+ } uniforms;
+
+ static size_t UniformOffset(RegisterType type, unsigned index) {
+ switch (type) {
+ case RegisterType::FloatUniform:
+ return offsetof(ShaderSetup, uniforms.f) + index*sizeof(Math::Vec4<float24>);
+
+ case RegisterType::BoolUniform:
+ return offsetof(ShaderSetup, uniforms.b) + index*sizeof(bool);
+
+ case RegisterType::IntUniform:
+ return offsetof(ShaderSetup, uniforms.i) + index*sizeof(Math::Vec4<u8>);
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+ }
+
+ std::array<u32, 1024> program_code;
+ std::array<u32, 1024> swizzle_data;
+
+ /**
+ * Performs any shader unit setup that only needs to happen once per shader (as opposed to once per
+ * vertex, which would happen within the `Run` function).
+ */
+ void Setup();
+
+ /**
+ * Runs the currently setup shader
+ * @param state Shader unit state, must be setup per shader and per shader unit
+ * @param input Input vertex into the shader
+ * @param num_attributes The number of vertex shader attributes
+ * @return The output vertex, after having been processed by the vertex shader
+ */
+ OutputVertex Run(UnitState<false>& state, const InputVertex& input, int num_attributes);
+
+ /**
+ * Produce debug information based on the given shader and input vertex
+ * @param input Input vertex into the shader
+ * @param num_attributes The number of vertex shader attributes
+ * @param config Configuration object for the shader pipeline
+ * @param setup Setup object for the shader pipeline
+ * @return Debug information for this shader with regards to the given vertex
+ */
+ DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const ShaderSetup& setup);
+
+};
} // namespace Shader
diff --git a/src/video_core/shader/shader_interpreter.cpp b/src/video_core/shader/shader_interpreter.cpp
index 9b978583e..714e8bfd5 100644
--- a/src/video_core/shader/shader_interpreter.cpp
+++ b/src/video_core/shader/shader_interpreter.cpp
@@ -2,12 +2,20 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <algorithm>
+#include <array>
+#include <cmath>
#include <numeric>
+
#include <nihstro/shader_bytecode.h>
-#include "common/file_util.h"
-#include "video_core/pica.h"
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "common/logging/log.h"
+#include "common/vector_math.h"
+
#include "video_core/pica_state.h"
+#include "video_core/pica_types.h"
#include "video_core/shader/shader.h"
#include "video_core/shader/shader_interpreter.h"
@@ -21,8 +29,24 @@ namespace Pica {
namespace Shader {
+constexpr u32 INVALID_ADDRESS = 0xFFFFFFFF;
+
+struct CallStackElement {
+ u32 final_address; // Address upon which we jump to return_address
+ u32 return_address; // Where to jump when leaving scope
+ u8 repeat_counter; // How often to repeat until this call stack element is removed
+ u8 loop_increment; // Which value to add to the loop counter after an iteration
+ // TODO: Should this be a signed value? Does it even matter?
+ u32 loop_address; // The address where we'll return to after each loop iteration
+};
+
template<bool Debug>
-void RunInterpreter(UnitState<Debug>& state) {
+void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned offset) {
+ // TODO: Is there a maximal size for this?
+ boost::container::static_vector<CallStackElement, 16> call_stack;
+
+ u32 program_counter = offset;
+
const auto& uniforms = g_state.vs.uniforms;
const auto& swizzle_data = g_state.vs.swizzle_data;
const auto& program_code = g_state.vs.program_code;
@@ -33,16 +57,16 @@ void RunInterpreter(UnitState<Debug>& state) {
unsigned iteration = 0;
bool exit_loop = false;
while (!exit_loop) {
- if (!state.call_stack.empty()) {
- auto& top = state.call_stack.back();
- if (state.program_counter == top.final_address) {
+ if (!call_stack.empty()) {
+ auto& top = call_stack.back();
+ if (program_counter == top.final_address) {
state.address_registers[2] += top.loop_increment;
if (top.repeat_counter-- == 0) {
- state.program_counter = top.return_address;
- state.call_stack.pop_back();
+ program_counter = top.return_address;
+ call_stack.pop_back();
} else {
- state.program_counter = top.loop_address;
+ program_counter = top.loop_address;
}
// TODO: Is "trying again" accurate to hardware?
@@ -50,20 +74,20 @@ void RunInterpreter(UnitState<Debug>& state) {
}
}
- const Instruction instr = { program_code[state.program_counter] };
+ const Instruction instr = { program_code[program_counter] };
const SwizzlePattern swizzle = { swizzle_data[instr.common.operand_desc_id] };
- static auto call = [](UnitState<Debug>& state, u32 offset, u32 num_instructions,
+ static auto call = [&program_counter, &call_stack](UnitState<Debug>& state, u32 offset, u32 num_instructions,
u32 return_offset, u8 repeat_count, u8 loop_increment) {
- state.program_counter = offset - 1; // -1 to make sure when incrementing the PC we end up at the correct offset
- ASSERT(state.call_stack.size() < state.call_stack.capacity());
- state.call_stack.push_back({ offset + num_instructions, return_offset, repeat_count, loop_increment, offset });
+ program_counter = offset - 1; // -1 to make sure when incrementing the PC we end up at the correct offset
+ ASSERT(call_stack.size() < call_stack.capacity());
+ call_stack.push_back({ offset + num_instructions, return_offset, repeat_count, loop_increment, offset });
};
- Record<DebugDataRecord::CUR_INSTR>(state.debug, iteration, state.program_counter);
+ Record<DebugDataRecord::CUR_INSTR>(state.debug, iteration, program_counter);
if (iteration > 0)
- Record<DebugDataRecord::NEXT_INSTR>(state.debug, iteration - 1, state.program_counter);
+ Record<DebugDataRecord::NEXT_INSTR>(state.debug, iteration - 1, program_counter);
- state.debug.max_offset = std::max<u32>(state.debug.max_offset, 1 + state.program_counter);
+ state.debug.max_offset = std::max<u32>(state.debug.max_offset, 1 + program_counter);
auto LookupSourceRegister = [&](const SourceRegister& source_reg) -> const float24* {
switch (source_reg.GetRegisterType()) {
@@ -511,7 +535,7 @@ void RunInterpreter(UnitState<Debug>& state) {
case OpCode::Id::JMPC:
Record<DebugDataRecord::COND_CMP_IN>(state.debug, iteration, state.conditional_code);
if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy, instr.flow_control)) {
- state.program_counter = instr.flow_control.dest_offset - 1;
+ program_counter = instr.flow_control.dest_offset - 1;
}
break;
@@ -519,7 +543,7 @@ void RunInterpreter(UnitState<Debug>& state) {
Record<DebugDataRecord::COND_BOOL_IN>(state.debug, iteration, uniforms.b[instr.flow_control.bool_uniform_id]);
if (uniforms.b[instr.flow_control.bool_uniform_id] == !(instr.flow_control.num_instructions & 1)) {
- state.program_counter = instr.flow_control.dest_offset - 1;
+ program_counter = instr.flow_control.dest_offset - 1;
}
break;
@@ -527,7 +551,7 @@ void RunInterpreter(UnitState<Debug>& state) {
call(state,
instr.flow_control.dest_offset,
instr.flow_control.num_instructions,
- state.program_counter + 1, 0, 0);
+ program_counter + 1, 0, 0);
break;
case OpCode::Id::CALLU:
@@ -536,7 +560,7 @@ void RunInterpreter(UnitState<Debug>& state) {
call(state,
instr.flow_control.dest_offset,
instr.flow_control.num_instructions,
- state.program_counter + 1, 0, 0);
+ program_counter + 1, 0, 0);
}
break;
@@ -546,7 +570,7 @@ void RunInterpreter(UnitState<Debug>& state) {
call(state,
instr.flow_control.dest_offset,
instr.flow_control.num_instructions,
- state.program_counter + 1, 0, 0);
+ program_counter + 1, 0, 0);
}
break;
@@ -557,8 +581,8 @@ void RunInterpreter(UnitState<Debug>& state) {
Record<DebugDataRecord::COND_BOOL_IN>(state.debug, iteration, uniforms.b[instr.flow_control.bool_uniform_id]);
if (uniforms.b[instr.flow_control.bool_uniform_id]) {
call(state,
- state.program_counter + 1,
- instr.flow_control.dest_offset - state.program_counter - 1,
+ program_counter + 1,
+ instr.flow_control.dest_offset - program_counter - 1,
instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0, 0);
} else {
call(state,
@@ -576,8 +600,8 @@ void RunInterpreter(UnitState<Debug>& state) {
Record<DebugDataRecord::COND_CMP_IN>(state.debug, iteration, state.conditional_code);
if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy, instr.flow_control)) {
call(state,
- state.program_counter + 1,
- instr.flow_control.dest_offset - state.program_counter - 1,
+ program_counter + 1,
+ instr.flow_control.dest_offset - program_counter - 1,
instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0, 0);
} else {
call(state,
@@ -599,8 +623,8 @@ void RunInterpreter(UnitState<Debug>& state) {
Record<DebugDataRecord::LOOP_INT_IN>(state.debug, iteration, loop_param);
call(state,
- state.program_counter + 1,
- instr.flow_control.dest_offset - state.program_counter + 1,
+ program_counter + 1,
+ instr.flow_control.dest_offset - program_counter + 1,
instr.flow_control.dest_offset + 1,
loop_param.x,
loop_param.z);
@@ -617,14 +641,14 @@ void RunInterpreter(UnitState<Debug>& state) {
}
}
- ++state.program_counter;
+ ++program_counter;
++iteration;
}
}
// Explicit instantiation
-template void RunInterpreter(UnitState<false>& state);
-template void RunInterpreter(UnitState<true>& state);
+template void RunInterpreter(const ShaderSetup& setup, UnitState<false>& state, unsigned offset);
+template void RunInterpreter(const ShaderSetup& setup, UnitState<true>& state, unsigned offset);
} // namespace
diff --git a/src/video_core/shader/shader_interpreter.h b/src/video_core/shader/shader_interpreter.h
index 294bca50e..bb3ce1c6e 100644
--- a/src/video_core/shader/shader_interpreter.h
+++ b/src/video_core/shader/shader_interpreter.h
@@ -4,14 +4,14 @@
#pragma once
-#include "video_core/shader/shader.h"
-
namespace Pica {
namespace Shader {
+template <bool Debug> struct UnitState;
+
template<bool Debug>
-void RunInterpreter(UnitState<Debug>& state);
+void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned offset);
} // namespace
diff --git a/src/video_core/shader/shader_jit_x64.cpp b/src/video_core/shader/shader_jit_x64.cpp
index dffe051ef..43e7e6b4c 100644
--- a/src/video_core/shader/shader_jit_x64.cpp
+++ b/src/video_core/shader/shader_jit_x64.cpp
@@ -2,8 +2,16 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <smmintrin.h>
+#include <algorithm>
+#include <cmath>
+#include <cstdint>
+#include <xmmintrin.h>
+#include <nihstro/shader_bytecode.h>
+
+#include "common/assert.h"
+#include "common/logging/log.h"
+#include "common/vector_math.h"
#include "common/x64/abi.h"
#include "common/x64/cpu_detect.h"
#include "common/x64/emitter.h"
@@ -12,6 +20,7 @@
#include "shader_jit_x64.h"
#include "video_core/pica_state.h"
+#include "video_core/pica_types.h"
namespace Pica {
@@ -19,73 +28,73 @@ namespace Shader {
using namespace Gen;
-typedef void (JitCompiler::*JitFunction)(Instruction instr);
+typedef void (JitShader::*JitFunction)(Instruction instr);
const JitFunction instr_table[64] = {
- &JitCompiler::Compile_ADD, // add
- &JitCompiler::Compile_DP3, // dp3
- &JitCompiler::Compile_DP4, // dp4
- &JitCompiler::Compile_DPH, // dph
+ &JitShader::Compile_ADD, // add
+ &JitShader::Compile_DP3, // dp3
+ &JitShader::Compile_DP4, // dp4
+ &JitShader::Compile_DPH, // dph
nullptr, // unknown
- &JitCompiler::Compile_EX2, // ex2
- &JitCompiler::Compile_LG2, // lg2
+ &JitShader::Compile_EX2, // ex2
+ &JitShader::Compile_LG2, // lg2
nullptr, // unknown
- &JitCompiler::Compile_MUL, // mul
- &JitCompiler::Compile_SGE, // sge
- &JitCompiler::Compile_SLT, // slt
- &JitCompiler::Compile_FLR, // flr
- &JitCompiler::Compile_MAX, // max
- &JitCompiler::Compile_MIN, // min
- &JitCompiler::Compile_RCP, // rcp
- &JitCompiler::Compile_RSQ, // rsq
+ &JitShader::Compile_MUL, // mul
+ &JitShader::Compile_SGE, // sge
+ &JitShader::Compile_SLT, // slt
+ &JitShader::Compile_FLR, // flr
+ &JitShader::Compile_MAX, // max
+ &JitShader::Compile_MIN, // min
+ &JitShader::Compile_RCP, // rcp
+ &JitShader::Compile_RSQ, // rsq
nullptr, // unknown
nullptr, // unknown
- &JitCompiler::Compile_MOVA, // mova
- &JitCompiler::Compile_MOV, // mov
+ &JitShader::Compile_MOVA, // mova
+ &JitShader::Compile_MOV, // mov
nullptr, // unknown
nullptr, // unknown
nullptr, // unknown
nullptr, // unknown
- &JitCompiler::Compile_DPH, // dphi
+ &JitShader::Compile_DPH, // dphi
nullptr, // unknown
- &JitCompiler::Compile_SGE, // sgei
- &JitCompiler::Compile_SLT, // slti
+ &JitShader::Compile_SGE, // sgei
+ &JitShader::Compile_SLT, // slti
nullptr, // unknown
nullptr, // unknown
nullptr, // unknown
nullptr, // unknown
nullptr, // unknown
- &JitCompiler::Compile_NOP, // nop
- &JitCompiler::Compile_END, // end
+ &JitShader::Compile_NOP, // nop
+ &JitShader::Compile_END, // end
nullptr, // break
- &JitCompiler::Compile_CALL, // call
- &JitCompiler::Compile_CALLC, // callc
- &JitCompiler::Compile_CALLU, // callu
- &JitCompiler::Compile_IF, // ifu
- &JitCompiler::Compile_IF, // ifc
- &JitCompiler::Compile_LOOP, // loop
+ &JitShader::Compile_CALL, // call
+ &JitShader::Compile_CALLC, // callc
+ &JitShader::Compile_CALLU, // callu
+ &JitShader::Compile_IF, // ifu
+ &JitShader::Compile_IF, // ifc
+ &JitShader::Compile_LOOP, // loop
nullptr, // emit
nullptr, // sete
- &JitCompiler::Compile_JMP, // jmpc
- &JitCompiler::Compile_JMP, // jmpu
- &JitCompiler::Compile_CMP, // cmp
- &JitCompiler::Compile_CMP, // cmp
- &JitCompiler::Compile_MAD, // madi
- &JitCompiler::Compile_MAD, // madi
- &JitCompiler::Compile_MAD, // madi
- &JitCompiler::Compile_MAD, // madi
- &JitCompiler::Compile_MAD, // madi
- &JitCompiler::Compile_MAD, // madi
- &JitCompiler::Compile_MAD, // madi
- &JitCompiler::Compile_MAD, // madi
- &JitCompiler::Compile_MAD, // mad
- &JitCompiler::Compile_MAD, // mad
- &JitCompiler::Compile_MAD, // mad
- &JitCompiler::Compile_MAD, // mad
- &JitCompiler::Compile_MAD, // mad
- &JitCompiler::Compile_MAD, // mad
- &JitCompiler::Compile_MAD, // mad
- &JitCompiler::Compile_MAD, // mad
+ &JitShader::Compile_JMP, // jmpc
+ &JitShader::Compile_JMP, // jmpu
+ &JitShader::Compile_CMP, // cmp
+ &JitShader::Compile_CMP, // cmp
+ &JitShader::Compile_MAD, // madi
+ &JitShader::Compile_MAD, // madi
+ &JitShader::Compile_MAD, // madi
+ &JitShader::Compile_MAD, // madi
+ &JitShader::Compile_MAD, // madi
+ &JitShader::Compile_MAD, // madi
+ &JitShader::Compile_MAD, // madi
+ &JitShader::Compile_MAD, // madi
+ &JitShader::Compile_MAD, // mad
+ &JitShader::Compile_MAD, // mad
+ &JitShader::Compile_MAD, // mad
+ &JitShader::Compile_MAD, // mad
+ &JitShader::Compile_MAD, // mad
+ &JitShader::Compile_MAD, // mad
+ &JitShader::Compile_MAD, // mad
+ &JitShader::Compile_MAD, // mad
};
// The following is used to alias some commonly used registers. Generally, RAX-RDX and XMM0-XMM3 can
@@ -93,7 +102,7 @@ const JitFunction instr_table[64] = {
// purposes, as documented below:
/// Pointer to the uniform memory
-static const X64Reg UNIFORMS = R9;
+static const X64Reg SETUP = R9;
/// The two 32-bit VS address offset registers set by the MOVA instruction
static const X64Reg ADDROFFS_REG_0 = R10;
static const X64Reg ADDROFFS_REG_1 = R11;
@@ -108,7 +117,7 @@ static const X64Reg COND0 = R13;
/// Result of the previous CMP instruction for the Y-component comparison
static const X64Reg COND1 = R14;
/// Pointer to the UnitState instance for the current VS unit
-static const X64Reg REGISTERS = R15;
+static const X64Reg STATE = R15;
/// SIMD scratch register
static const X64Reg SCRATCH = XMM0;
/// Loaded with the first swizzled source register, otherwise can be used as a scratch register
@@ -127,7 +136,7 @@ static const X64Reg NEGBIT = XMM15;
// State registers that must not be modified by external functions calls
// Scratch registers, e.g., SRC1 and SCRATCH, have to be saved on the side if needed
static const BitSet32 persistent_regs = {
- UNIFORMS, REGISTERS, // Pointers to register blocks
+ SETUP, STATE, // Pointers to register blocks
ADDROFFS_REG_0, ADDROFFS_REG_1, LOOPCOUNT_REG, COND0, COND1, // Cached registers
ONE+16, NEGBIT+16, // Constants
};
@@ -138,21 +147,40 @@ static const u8 NO_SRC_REG_SWIZZLE = 0x1b;
static const u8 NO_DEST_REG_MASK = 0xf;
/**
+ * Get the vertex shader instruction for a given offset in the current shader program
+ * @param offset Offset in the current shader program of the instruction
+ * @return Instruction at the specified offset
+ */
+static Instruction GetVertexShaderInstruction(size_t offset) {
+ return { g_state.vs.program_code[offset] };
+}
+
+static void LogCritical(const char* msg) {
+ LOG_CRITICAL(HW_GPU, "%s", msg);
+}
+
+void JitShader::Compile_Assert(bool condition, const char* msg) {
+ if (!condition) {
+ ABI_CallFunctionP(reinterpret_cast<const void*>(LogCritical), const_cast<char*>(msg));
+ }
+}
+
+/**
* Loads and swizzles a source register into the specified XMM register.
* @param instr VS instruction, used for determining how to load the source register
* @param src_num Number indicating which source register to load (1 = src1, 2 = src2, 3 = src3)
* @param src_reg SourceRegister object corresponding to the source register to load
* @param dest Destination XMM register to store the loaded, swizzled source register
*/
-void JitCompiler::Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRegister src_reg, X64Reg dest) {
+void JitShader::Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRegister src_reg, X64Reg dest) {
X64Reg src_ptr;
size_t src_offset;
if (src_reg.GetRegisterType() == RegisterType::FloatUniform) {
- src_ptr = UNIFORMS;
- src_offset = src_reg.GetIndex() * sizeof(float24) * 4;
+ src_ptr = SETUP;
+ src_offset = ShaderSetup::UniformOffset(RegisterType::FloatUniform, src_reg.GetIndex());
} else {
- src_ptr = REGISTERS;
+ src_ptr = STATE;
src_offset = UnitState<false>::InputOffset(src_reg);
}
@@ -216,7 +244,7 @@ void JitCompiler::Compile_SwizzleSrc(Instruction instr, unsigned src_num, Source
}
}
-void JitCompiler::Compile_DestEnable(Instruction instr,X64Reg src) {
+void JitShader::Compile_DestEnable(Instruction instr,X64Reg src) {
DestRegister dest;
unsigned operand_desc_id;
if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD ||
@@ -236,11 +264,11 @@ void JitCompiler::Compile_DestEnable(Instruction instr,X64Reg src) {
// If all components are enabled, write the result to the destination register
if (swiz.dest_mask == NO_DEST_REG_MASK) {
// Store dest back to memory
- MOVAPS(MDisp(REGISTERS, dest_offset_disp), src);
+ MOVAPS(MDisp(STATE, dest_offset_disp), src);
} else {
// Not all components are enabled, so mask the result when storing to the destination register...
- MOVAPS(SCRATCH, MDisp(REGISTERS, dest_offset_disp));
+ MOVAPS(SCRATCH, MDisp(STATE, dest_offset_disp));
if (Common::GetCPUCaps().sse4_1) {
u8 mask = ((swiz.dest_mask & 1) << 3) | ((swiz.dest_mask & 8) >> 3) | ((swiz.dest_mask & 2) << 1) | ((swiz.dest_mask & 4) >> 1);
@@ -259,11 +287,11 @@ void JitCompiler::Compile_DestEnable(Instruction instr,X64Reg src) {
}
// Store dest back to memory
- MOVAPS(MDisp(REGISTERS, dest_offset_disp), SCRATCH);
+ MOVAPS(MDisp(STATE, dest_offset_disp), SCRATCH);
}
}
-void JitCompiler::Compile_SanitizedMul(Gen::X64Reg src1, Gen::X64Reg src2, Gen::X64Reg scratch) {
+void JitShader::Compile_SanitizedMul(Gen::X64Reg src1, Gen::X64Reg src2, Gen::X64Reg scratch) {
MOVAPS(scratch, R(src1));
CMPPS(scratch, R(src2), CMP_ORD);
@@ -276,7 +304,7 @@ void JitCompiler::Compile_SanitizedMul(Gen::X64Reg src1, Gen::X64Reg src2, Gen::
ANDPS(src1, R(scratch));
}
-void JitCompiler::Compile_EvaluateCondition(Instruction instr) {
+void JitShader::Compile_EvaluateCondition(Instruction instr) {
// Note: NXOR is used below to check for equality
switch (instr.flow_control.op) {
case Instruction::FlowControlType::Or:
@@ -307,23 +335,23 @@ void JitCompiler::Compile_EvaluateCondition(Instruction instr) {
}
}
-void JitCompiler::Compile_UniformCondition(Instruction instr) {
- int offset = offsetof(decltype(g_state.vs.uniforms), b) + (instr.flow_control.bool_uniform_id * sizeof(bool));
- CMP(sizeof(bool) * 8, MDisp(UNIFORMS, offset), Imm8(0));
+void JitShader::Compile_UniformCondition(Instruction instr) {
+ int offset = ShaderSetup::UniformOffset(RegisterType::BoolUniform, instr.flow_control.bool_uniform_id);
+ CMP(sizeof(bool) * 8, MDisp(SETUP, offset), Imm8(0));
}
-BitSet32 JitCompiler::PersistentCallerSavedRegs() {
+BitSet32 JitShader::PersistentCallerSavedRegs() {
return persistent_regs & ABI_ALL_CALLER_SAVED;
}
-void JitCompiler::Compile_ADD(Instruction instr) {
+void JitShader::Compile_ADD(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
ADDPS(SRC1, R(SRC2));
Compile_DestEnable(instr, SRC1);
}
-void JitCompiler::Compile_DP3(Instruction instr) {
+void JitShader::Compile_DP3(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
@@ -342,7 +370,7 @@ void JitCompiler::Compile_DP3(Instruction instr) {
Compile_DestEnable(instr, SRC1);
}
-void JitCompiler::Compile_DP4(Instruction instr) {
+void JitShader::Compile_DP4(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
@@ -359,7 +387,7 @@ void JitCompiler::Compile_DP4(Instruction instr) {
Compile_DestEnable(instr, SRC1);
}
-void JitCompiler::Compile_DPH(Instruction instr) {
+void JitShader::Compile_DPH(Instruction instr) {
if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::DPHI) {
Compile_SwizzleSrc(instr, 1, instr.common.src1i, SRC1);
Compile_SwizzleSrc(instr, 2, instr.common.src2i, SRC2);
@@ -391,7 +419,7 @@ void JitCompiler::Compile_DPH(Instruction instr) {
Compile_DestEnable(instr, SRC1);
}
-void JitCompiler::Compile_EX2(Instruction instr) {
+void JitShader::Compile_EX2(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
MOVSS(XMM0, R(SRC1));
@@ -404,7 +432,7 @@ void JitCompiler::Compile_EX2(Instruction instr) {
Compile_DestEnable(instr, SRC1);
}
-void JitCompiler::Compile_LG2(Instruction instr) {
+void JitShader::Compile_LG2(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
MOVSS(XMM0, R(SRC1));
@@ -417,14 +445,14 @@ void JitCompiler::Compile_LG2(Instruction instr) {
Compile_DestEnable(instr, SRC1);
}
-void JitCompiler::Compile_MUL(Instruction instr) {
+void JitShader::Compile_MUL(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
Compile_SanitizedMul(SRC1, SRC2, SCRATCH);
Compile_DestEnable(instr, SRC1);
}
-void JitCompiler::Compile_SGE(Instruction instr) {
+void JitShader::Compile_SGE(Instruction instr) {
if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::SGEI) {
Compile_SwizzleSrc(instr, 1, instr.common.src1i, SRC1);
Compile_SwizzleSrc(instr, 2, instr.common.src2i, SRC2);
@@ -439,7 +467,7 @@ void JitCompiler::Compile_SGE(Instruction instr) {
Compile_DestEnable(instr, SRC2);
}
-void JitCompiler::Compile_SLT(Instruction instr) {
+void JitShader::Compile_SLT(Instruction instr) {
if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::SLTI) {
Compile_SwizzleSrc(instr, 1, instr.common.src1i, SRC1);
Compile_SwizzleSrc(instr, 2, instr.common.src2i, SRC2);
@@ -454,7 +482,7 @@ void JitCompiler::Compile_SLT(Instruction instr) {
Compile_DestEnable(instr, SRC1);
}
-void JitCompiler::Compile_FLR(Instruction instr) {
+void JitShader::Compile_FLR(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
if (Common::GetCPUCaps().sse4_1) {
@@ -467,7 +495,7 @@ void JitCompiler::Compile_FLR(Instruction instr) {
Compile_DestEnable(instr, SRC1);
}
-void JitCompiler::Compile_MAX(Instruction instr) {
+void JitShader::Compile_MAX(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
// SSE semantics match PICA200 ones: In case of NaN, SRC2 is returned.
@@ -475,7 +503,7 @@ void JitCompiler::Compile_MAX(Instruction instr) {
Compile_DestEnable(instr, SRC1);
}
-void JitCompiler::Compile_MIN(Instruction instr) {
+void JitShader::Compile_MIN(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
// SSE semantics match PICA200 ones: In case of NaN, SRC2 is returned.
@@ -483,7 +511,7 @@ void JitCompiler::Compile_MIN(Instruction instr) {
Compile_DestEnable(instr, SRC1);
}
-void JitCompiler::Compile_MOVA(Instruction instr) {
+void JitShader::Compile_MOVA(Instruction instr) {
SwizzlePattern swiz = { g_state.vs.swizzle_data[instr.common.operand_desc_id] };
if (!swiz.DestComponentEnabled(0) && !swiz.DestComponentEnabled(1)) {
@@ -528,12 +556,12 @@ void JitCompiler::Compile_MOVA(Instruction instr) {
}
}
-void JitCompiler::Compile_MOV(Instruction instr) {
+void JitShader::Compile_MOV(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
Compile_DestEnable(instr, SRC1);
}
-void JitCompiler::Compile_RCP(Instruction instr) {
+void JitShader::Compile_RCP(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
// TODO(bunnei): RCPSS is a pretty rough approximation, this might cause problems if Pica
@@ -544,7 +572,7 @@ void JitCompiler::Compile_RCP(Instruction instr) {
Compile_DestEnable(instr, SRC1);
}
-void JitCompiler::Compile_RSQ(Instruction instr) {
+void JitShader::Compile_RSQ(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
// TODO(bunnei): RSQRTSS is a pretty rough approximation, this might cause problems if Pica
@@ -555,36 +583,41 @@ void JitCompiler::Compile_RSQ(Instruction instr) {
Compile_DestEnable(instr, SRC1);
}
-void JitCompiler::Compile_NOP(Instruction instr) {
+void JitShader::Compile_NOP(Instruction instr) {
}
-void JitCompiler::Compile_END(Instruction instr) {
+void JitShader::Compile_END(Instruction instr) {
ABI_PopRegistersAndAdjustStack(ABI_ALL_CALLEE_SAVED, 8);
RET();
}
-void JitCompiler::Compile_CALL(Instruction instr) {
- unsigned offset = instr.flow_control.dest_offset;
- while (offset < (instr.flow_control.dest_offset + instr.flow_control.num_instructions)) {
- Compile_NextInstr(&offset);
- }
+void JitShader::Compile_CALL(Instruction instr) {
+ // Push offset of the return
+ PUSH(64, Imm32(instr.flow_control.dest_offset + instr.flow_control.num_instructions));
+
+ // Call the subroutine
+ FixupBranch b = CALL();
+ fixup_branches.push_back({ b, instr.flow_control.dest_offset });
+
+ // Skip over the return offset that's on the stack
+ ADD(64, R(RSP), Imm32(8));
}
-void JitCompiler::Compile_CALLC(Instruction instr) {
+void JitShader::Compile_CALLC(Instruction instr) {
Compile_EvaluateCondition(instr);
FixupBranch b = J_CC(CC_Z, true);
Compile_CALL(instr);
SetJumpTarget(b);
}
-void JitCompiler::Compile_CALLU(Instruction instr) {
+void JitShader::Compile_CALLU(Instruction instr) {
Compile_UniformCondition(instr);
FixupBranch b = J_CC(CC_Z, true);
Compile_CALL(instr);
SetJumpTarget(b);
}
-void JitCompiler::Compile_CMP(Instruction instr) {
+void JitShader::Compile_CMP(Instruction instr) {
using Op = Instruction::Common::CompareOpType::Op;
Op op_x = instr.common.compare_op.x;
Op op_y = instr.common.compare_op.y;
@@ -627,7 +660,7 @@ void JitCompiler::Compile_CMP(Instruction instr) {
SHR(64, R(COND1), Imm8(63));
}
-void JitCompiler::Compile_MAD(Instruction instr) {
+void JitShader::Compile_MAD(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.mad.src1, SRC1);
if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI) {
@@ -644,9 +677,8 @@ void JitCompiler::Compile_MAD(Instruction instr) {
Compile_DestEnable(instr, SRC1);
}
-void JitCompiler::Compile_IF(Instruction instr) {
- ASSERT_MSG(instr.flow_control.dest_offset > *offset_ptr, "Backwards if-statements (%d -> %d) not supported",
- *offset_ptr, instr.flow_control.dest_offset.Value());
+void JitShader::Compile_IF(Instruction instr) {
+ Compile_Assert(instr.flow_control.dest_offset >= program_counter, "Backwards if-statements not supported");
// Evaluate the "IF" condition
if (instr.opcode.Value() == OpCode::Id::IFU) {
@@ -676,15 +708,14 @@ void JitCompiler::Compile_IF(Instruction instr) {
SetJumpTarget(b2);
}
-void JitCompiler::Compile_LOOP(Instruction instr) {
- ASSERT_MSG(instr.flow_control.dest_offset > *offset_ptr, "Backwards loops (%d -> %d) not supported",
- *offset_ptr, instr.flow_control.dest_offset.Value());
- ASSERT_MSG(!looping, "Nested loops not supported");
+void JitShader::Compile_LOOP(Instruction instr) {
+ Compile_Assert(instr.flow_control.dest_offset >= program_counter, "Backwards loops not supported");
+ Compile_Assert(!looping, "Nested loops not supported");
looping = true;
- int offset = offsetof(decltype(g_state.vs.uniforms), i) + (instr.flow_control.int_uniform_id * sizeof(Math::Vec4<u8>));
- MOV(32, R(LOOPCOUNT), MDisp(UNIFORMS, offset));
+ int offset = ShaderSetup::UniformOffset(RegisterType::IntUniform, instr.flow_control.int_uniform_id);
+ MOV(32, R(LOOPCOUNT), MDisp(SETUP, offset));
MOV(32, R(LOOPCOUNT_REG), R(LOOPCOUNT));
SHR(32, R(LOOPCOUNT_REG), Imm8(8));
AND(32, R(LOOPCOUNT_REG), Imm32(0xff)); // Y-component is the start
@@ -705,10 +736,7 @@ void JitCompiler::Compile_LOOP(Instruction instr) {
looping = false;
}
-void JitCompiler::Compile_JMP(Instruction instr) {
- ASSERT_MSG(instr.flow_control.dest_offset > *offset_ptr, "Backwards jumps (%d -> %d) not supported",
- *offset_ptr, instr.flow_control.dest_offset.Value());
-
+void JitShader::Compile_JMP(Instruction instr) {
if (instr.opcode.Value() == OpCode::Id::JMPC)
Compile_EvaluateCondition(instr);
else if (instr.opcode.Value() == OpCode::Id::JMPU)
@@ -718,30 +746,38 @@ void JitCompiler::Compile_JMP(Instruction instr) {
bool inverted_condition = (instr.opcode.Value() == OpCode::Id::JMPU) &&
(instr.flow_control.num_instructions & 1);
+
FixupBranch b = J_CC(inverted_condition ? CC_Z : CC_NZ, true);
+ fixup_branches.push_back({ b, instr.flow_control.dest_offset });
+}
- Compile_Block(instr.flow_control.dest_offset);
+void JitShader::Compile_Block(unsigned end) {
+ while (program_counter < end) {
+ Compile_NextInstr();
+ }
+}
+
+void JitShader::Compile_Return() {
+ // Peek return offset on the stack and check if we're at that offset
+ MOV(64, R(RAX), MDisp(RSP, 8));
+ CMP(32, R(RAX), Imm32(program_counter));
+ // If so, jump back to before CALL
+ FixupBranch b = J_CC(CC_NZ, true);
+ RET();
SetJumpTarget(b);
}
-void JitCompiler::Compile_Block(unsigned end) {
- // Save current offset pointer
- unsigned* prev_offset_ptr = offset_ptr;
- unsigned offset = *prev_offset_ptr;
+void JitShader::Compile_NextInstr() {
+ if (std::binary_search(return_offsets.begin(), return_offsets.end(), program_counter)) {
+ Compile_Return();
+ }
- while (offset < end)
- Compile_NextInstr(&offset);
+ ASSERT_MSG(code_ptr[program_counter] == nullptr, "Tried to compile already compiled shader location!");
+ code_ptr[program_counter] = GetCodePtr();
- // Restore current offset pointer
- offset_ptr = prev_offset_ptr;
- *offset_ptr = offset;
-}
+ Instruction instr = GetVertexShaderInstruction(program_counter++);
-void JitCompiler::Compile_NextInstr(unsigned* offset) {
- offset_ptr = offset;
-
- Instruction instr = *(Instruction*)&g_state.vs.program_code[(*offset_ptr)++];
OpCode::Id opcode = instr.opcode.Value();
auto instr_func = instr_table[static_cast<unsigned>(opcode)];
@@ -755,15 +791,43 @@ void JitCompiler::Compile_NextInstr(unsigned* offset) {
}
}
-CompiledShader* JitCompiler::Compile() {
- const u8* start = GetCodePtr();
- unsigned offset = g_state.regs.vs.main_offset;
+void JitShader::FindReturnOffsets() {
+ return_offsets.clear();
+
+ for (size_t offset = 0; offset < g_state.vs.program_code.size(); ++offset) {
+ Instruction instr = GetVertexShaderInstruction(offset);
+
+ switch (instr.opcode.Value()) {
+ case OpCode::Id::CALL:
+ case OpCode::Id::CALLC:
+ case OpCode::Id::CALLU:
+ return_offsets.push_back(instr.flow_control.dest_offset + instr.flow_control.num_instructions);
+ break;
+ default:
+ break;
+ }
+ }
+
+ // Sort for efficient binary search later
+ std::sort(return_offsets.begin(), return_offsets.end());
+}
+
+void JitShader::Compile() {
+ // Reset flow control state
+ program = (CompiledShader*)GetCodePtr();
+ program_counter = 0;
+ looping = false;
+ code_ptr.fill(nullptr);
+ fixup_branches.clear();
+
+ // Find all `CALL` instructions and identify return locations
+ FindReturnOffsets();
// The stack pointer is 8 modulo 16 at the entry of a procedure
ABI_PushRegistersAndAdjustStack(ABI_ALL_CALLEE_SAVED, 8);
- MOV(PTRBITS, R(REGISTERS), R(ABI_PARAM1));
- MOV(PTRBITS, R(UNIFORMS), ImmPtr(&g_state.vs.uniforms));
+ MOV(PTRBITS, R(SETUP), R(ABI_PARAM1));
+ MOV(PTRBITS, R(STATE), R(ABI_PARAM2));
// Zero address/loop registers
XOR(64, R(ADDROFFS_REG_0), R(ADDROFFS_REG_0));
@@ -780,21 +844,31 @@ CompiledShader* JitCompiler::Compile() {
MOV(PTRBITS, R(RAX), ImmPtr(&neg));
MOVAPS(NEGBIT, MatR(RAX));
- looping = false;
+ // Jump to start of the shader program
+ JMPptr(R(ABI_PARAM3));
+
+ // Compile entire program
+ Compile_Block(static_cast<unsigned>(g_state.vs.program_code.size()));
- while (offset < g_state.vs.program_code.size()) {
- Compile_NextInstr(&offset);
+ // Set the target for any incomplete branches now that the entire shader program has been emitted
+ for (const auto& branch : fixup_branches) {
+ SetJumpTarget(branch.first, code_ptr[branch.second]);
}
- return (CompiledShader*)start;
-}
+ // Free memory that's no longer needed
+ return_offsets.clear();
+ return_offsets.shrink_to_fit();
+ fixup_branches.clear();
+ fixup_branches.shrink_to_fit();
+
+ uintptr_t size = reinterpret_cast<uintptr_t>(GetCodePtr()) - reinterpret_cast<uintptr_t>(program);
+ ASSERT_MSG(size <= MAX_SHADER_SIZE, "Compiled a shader that exceeds the allocated size!");
-JitCompiler::JitCompiler() {
- AllocCodeSpace(jit_cache_size);
+ LOG_DEBUG(HW_GPU, "Compiled shader size=%lu", size);
}
-void JitCompiler::Clear() {
- ClearCodeSpace();
+JitShader::JitShader() {
+ AllocCodeSpace(MAX_SHADER_SIZE);
}
} // namespace Shader
diff --git a/src/video_core/shader/shader_jit_x64.h b/src/video_core/shader/shader_jit_x64.h
index 5357c964b..5468459d4 100644
--- a/src/video_core/shader/shader_jit_x64.h
+++ b/src/video_core/shader/shader_jit_x64.h
@@ -4,11 +4,17 @@
#pragma once
+#include <array>
+#include <cstddef>
+#include <utility>
+#include <vector>
+
#include <nihstro/shader_bytecode.h>
+#include "common/bit_set.h"
+#include "common/common_types.h"
#include "common/x64/emitter.h"
-#include "video_core/pica.h"
#include "video_core/shader/shader.h"
using nihstro::Instruction;
@@ -19,24 +25,22 @@ namespace Pica {
namespace Shader {
-/// Memory needed to be available to compile the next shader (otherwise, clear the cache)
-constexpr size_t jit_shader_size = 1024 * 512;
-/// Memory allocated for the JIT code space cache
-constexpr size_t jit_cache_size = 1024 * 1024 * 8;
-
-using CompiledShader = void(void* registers);
+/// Memory allocated for each compiled shader (64Kb)
+constexpr size_t MAX_SHADER_SIZE = 1024 * 64;
/**
* This class implements the shader JIT compiler. It recompiles a Pica shader program into x86_64
* code that can be executed on the host machine directly.
*/
-class JitCompiler : public Gen::XCodeBlock {
+class JitShader : public Gen::XCodeBlock {
public:
- JitCompiler();
+ JitShader();
- CompiledShader* Compile();
+ void Run(const ShaderSetup& setup, UnitState<false>& state, unsigned offset) const {
+ program(&setup, &state, code_ptr[offset]);
+ }
- void Clear();
+ void Compile();
void Compile_ADD(Instruction instr);
void Compile_DP3(Instruction instr);
@@ -66,8 +70,9 @@ public:
void Compile_MAD(Instruction instr);
private:
+
void Compile_Block(unsigned end);
- void Compile_NextInstr(unsigned* offset);
+ void Compile_NextInstr();
void Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRegister src_reg, Gen::X64Reg dest);
void Compile_DestEnable(Instruction instr, Gen::X64Reg dest);
@@ -81,13 +86,39 @@ private:
void Compile_EvaluateCondition(Instruction instr);
void Compile_UniformCondition(Instruction instr);
+ /**
+ * Emits the code to conditionally return from a subroutine envoked by the `CALL` instruction.
+ */
+ void Compile_Return();
+
BitSet32 PersistentCallerSavedRegs();
- /// Pointer to the variable that stores the current Pica code offset. Used to handle nested code blocks.
- unsigned* offset_ptr = nullptr;
+ /**
+ * Assertion evaluated at compile-time, but only triggered if executed at runtime.
+ * @param msg Message to be logged if the assertion fails.
+ */
+ void Compile_Assert(bool condition, const char* msg);
+
+ /**
+ * Analyzes the entire shader program for `CALL` instructions before emitting any code,
+ * identifying the locations where a return needs to be inserted.
+ */
+ void FindReturnOffsets();
+
+ /// Mapping of Pica VS instructions to pointers in the emitted code
+ std::array<const u8*, 1024> code_ptr;
+
+ /// Offsets in code where a return needs to be inserted
+ std::vector<unsigned> return_offsets;
+
+ unsigned program_counter = 0; ///< Offset of the next instruction to decode
+ bool looping = false; ///< True if compiling a loop, used to check for nested loops
+
+ /// Branches that need to be fixed up once the entire shader program is compiled
+ std::vector<std::pair<Gen::FixupBranch, unsigned>> fixup_branches;
- /// Set to true if currently in a loop, used to check for the existence of nested loops
- bool looping = false;
+ using CompiledShader = void(const void* setup, void* state, const u8* start_addr);
+ CompiledShader* program = nullptr;
};
} // Shader
diff --git a/src/video_core/swrasterizer.h b/src/video_core/swrasterizer.h
index 9a9a76d7a..0a028b774 100644
--- a/src/video_core/swrasterizer.h
+++ b/src/video_core/swrasterizer.h
@@ -8,19 +8,23 @@
#include "video_core/rasterizer_interface.h"
+namespace Pica {
+namespace Shader {
+struct OutputVertex;
+}
+}
+
namespace VideoCore {
class SWRasterizer : public RasterizerInterface {
- void InitObjects() override {}
- void Reset() override {}
void AddTriangle(const Pica::Shader::OutputVertex& v0,
const Pica::Shader::OutputVertex& v1,
const Pica::Shader::OutputVertex& v2) override;
void DrawTriangles() override {}
- void FlushFramebuffer() override {}
void NotifyPicaRegisterChanged(u32 id) override {}
+ void FlushAll() override {}
void FlushRegion(PAddr addr, u32 size) override {}
- void InvalidateRegion(PAddr addr, u32 size) override {}
+ void FlushAndInvalidateRegion(PAddr addr, u32 size) override {}
};
}
diff --git a/src/video_core/utils.cpp b/src/video_core/utils.cpp
deleted file mode 100644
index 6e1ff5cf4..000000000
--- a/src/video_core/utils.cpp
+++ /dev/null
@@ -1,36 +0,0 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <cstdio>
-#include <cstring>
-
-#include "video_core/utils.h"
-
-namespace VideoCore {
-
-/**
- * Dumps a texture to TGA
- * @param filename String filename to dump texture to
- * @param width Width of texture in pixels
- * @param height Height of texture in pixels
- * @param raw_data Raw RGBA8 texture data to dump
- * @todo This should be moved to some general purpose/common code
- */
-void DumpTGA(std::string filename, short width, short height, u8* raw_data) {
- TGAHeader hdr = {0, 0, 2, 0, 0, 0, 0, width, height, 24, 0};
- FILE* fout = fopen(filename.c_str(), "wb");
-
- fwrite(&hdr, sizeof(TGAHeader), 1, fout);
-
- for (int y = 0; y < height; y++) {
- for (int x = 0; x < width; x++) {
- putc(raw_data[(3 * (y * width)) + (3 * x) + 0], fout); // b
- putc(raw_data[(3 * (y * width)) + (3 * x) + 1], fout); // g
- putc(raw_data[(3 * (y * width)) + (3 * x) + 2], fout); // r
- }
- }
-
- fclose(fout);
-}
-} // namespace
diff --git a/src/video_core/utils.h b/src/video_core/utils.h
index 4fa60a10e..7ce83a055 100644
--- a/src/video_core/utils.h
+++ b/src/video_core/utils.h
@@ -4,37 +4,10 @@
#pragma once
-#include <string>
-
#include "common/common_types.h"
namespace VideoCore {
-/// Structure for the TGA texture format (for dumping)
-struct TGAHeader {
- char idlength;
- char colormaptype;
- char datatypecode;
- short int colormaporigin;
- short int colormaplength;
- short int x_origin;
- short int y_origin;
- short width;
- short height;
- char bitsperpixel;
- char imagedescriptor;
-};
-
-/**
- * Dumps a texture to TGA
- * @param filename String filename to dump texture to
- * @param width Width of texture in pixels
- * @param height Height of texture in pixels
- * @param raw_data Raw RGBA8 texture data to dump
- * @todo This should be moved to some general purpose/common code
- */
-void DumpTGA(std::string filename, short width, short height, u8* raw_data);
-
/**
* Interleave the lower 3 bits of each coordinate to get the intra-block offsets, which are
* arranged in a Z-order curve. More details on the bit manipulation at:
diff --git a/src/video_core/vertex_loader.cpp b/src/video_core/vertex_loader.cpp
new file mode 100644
index 000000000..e40f0f1ee
--- /dev/null
+++ b/src/video_core/vertex_loader.cpp
@@ -0,0 +1,146 @@
+#include <memory>
+
+#include <boost/range/algorithm/fill.hpp>
+
+#include "common/alignment.h"
+#include "common/assert.h"
+#include "common/bit_field.h"
+#include "common/common_types.h"
+#include "common/logging/log.h"
+#include "common/vector_math.h"
+
+#include "core/memory.h"
+
+#include "video_core/debug_utils/debug_utils.h"
+#include "video_core/pica.h"
+#include "video_core/pica_state.h"
+#include "video_core/pica_types.h"
+#include "video_core/shader/shader.h"
+#include "video_core/vertex_loader.h"
+
+namespace Pica {
+
+void VertexLoader::Setup(const Pica::Regs& regs) {
+ ASSERT_MSG(!is_setup, "VertexLoader is not intended to be setup more than once.");
+
+ const auto& attribute_config = regs.vertex_attributes;
+ num_total_attributes = attribute_config.GetNumTotalAttributes();
+
+ boost::fill(vertex_attribute_sources, 0xdeadbeef);
+
+ for (int i = 0; i < 16; i++) {
+ vertex_attribute_is_default[i] = attribute_config.IsDefaultAttribute(i);
+ }
+
+ // Setup attribute data from loaders
+ for (int loader = 0; loader < 12; ++loader) {
+ const auto& loader_config = attribute_config.attribute_loaders[loader];
+
+ u32 offset = 0;
+
+ // TODO: What happens if a loader overwrites a previous one's data?
+ for (unsigned component = 0; component < loader_config.component_count; ++component) {
+ if (component >= 12) {
+ LOG_ERROR(HW_GPU, "Overflow in the vertex attribute loader %u trying to load component %u", loader, component);
+ continue;
+ }
+
+ u32 attribute_index = loader_config.GetComponent(component);
+ if (attribute_index < 12) {
+ offset = Common::AlignUp(offset, attribute_config.GetElementSizeInBytes(attribute_index));
+ vertex_attribute_sources[attribute_index] = loader_config.data_offset + offset;
+ vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count);
+ vertex_attribute_formats[attribute_index] = attribute_config.GetFormat(attribute_index);
+ vertex_attribute_elements[attribute_index] = attribute_config.GetNumElements(attribute_index);
+ offset += attribute_config.GetStride(attribute_index);
+ } else if (attribute_index < 16) {
+ // Attribute ids 12, 13, 14 and 15 signify 4, 8, 12 and 16-byte paddings, respectively
+ offset = Common::AlignUp(offset, 4);
+ offset += (attribute_index - 11) * 4;
+ } else {
+ UNREACHABLE(); // This is truly unreachable due to the number of bits for each component
+ }
+ }
+ }
+
+ is_setup = true;
+}
+
+void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input, DebugUtils::MemoryAccessTracker& memory_accesses) {
+ ASSERT_MSG(is_setup, "A VertexLoader needs to be setup before loading vertices.");
+
+ for (int i = 0; i < num_total_attributes; ++i) {
+ if (vertex_attribute_elements[i] != 0) {
+ // Load per-vertex data from the loader arrays
+ u32 source_addr = base_address + vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex;
+
+ if (g_debug_context && Pica::g_debug_context->recorder) {
+ memory_accesses.AddAccess(source_addr, vertex_attribute_elements[i] * (
+ (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::FLOAT) ? 4
+ : (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::SHORT) ? 2 : 1));
+ }
+
+ switch (vertex_attribute_formats[i]) {
+ case Regs::VertexAttributeFormat::BYTE:
+ {
+ const s8* srcdata = reinterpret_cast<const s8*>(Memory::GetPhysicalPointer(source_addr));
+ for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
+ input.attr[i][comp] = float24::FromFloat32(srcdata[comp]);
+ }
+ break;
+ }
+ case Regs::VertexAttributeFormat::UBYTE:
+ {
+ const u8* srcdata = reinterpret_cast<const u8*>(Memory::GetPhysicalPointer(source_addr));
+ for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
+ input.attr[i][comp] = float24::FromFloat32(srcdata[comp]);
+ }
+ break;
+ }
+ case Regs::VertexAttributeFormat::SHORT:
+ {
+ const s16* srcdata = reinterpret_cast<const s16*>(Memory::GetPhysicalPointer(source_addr));
+ for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
+ input.attr[i][comp] = float24::FromFloat32(srcdata[comp]);
+ }
+ break;
+ }
+ case Regs::VertexAttributeFormat::FLOAT:
+ {
+ const float* srcdata = reinterpret_cast<const float*>(Memory::GetPhysicalPointer(source_addr));
+ for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
+ input.attr[i][comp] = float24::FromFloat32(srcdata[comp]);
+ }
+ break;
+ }
+ }
+
+ // Default attribute values set if array elements have < 4 components. This
+ // is *not* carried over from the default attribute settings even if they're
+ // enabled for this attribute.
+ for (unsigned int comp = vertex_attribute_elements[i]; comp < 4; ++comp) {
+ input.attr[i][comp] = comp == 3 ? float24::FromFloat32(1.0f) : float24::FromFloat32(0.0f);
+ }
+
+ LOG_TRACE(HW_GPU, "Loaded %d components of attribute %x for vertex %x (index %x) from 0x%08x + 0x%08x + 0x%04x: %f %f %f %f",
+ vertex_attribute_elements[i], i, vertex, index,
+ base_address,
+ vertex_attribute_sources[i],
+ vertex_attribute_strides[i] * vertex,
+ input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(), input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32());
+ } else if (vertex_attribute_is_default[i]) {
+ // Load the default attribute if we're configured to do so
+ input.attr[i] = g_state.vs_default_attributes[i];
+ LOG_TRACE(HW_GPU, "Loaded default attribute %x for vertex %x (index %x): (%f, %f, %f, %f)",
+ i, vertex, index,
+ input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(),
+ input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32());
+ } else {
+ // TODO(yuriks): In this case, no data gets loaded and the vertex
+ // remains with the last value it had. This isn't currently maintained
+ // as global state, however, and so won't work in Citra yet.
+ }
+ }
+}
+
+} // namespace Pica
diff --git a/src/video_core/vertex_loader.h b/src/video_core/vertex_loader.h
new file mode 100644
index 000000000..ac162c254
--- /dev/null
+++ b/src/video_core/vertex_loader.h
@@ -0,0 +1,40 @@
+#pragma once
+
+#include <array>
+
+#include "common/common_types.h"
+#include "video_core/pica.h"
+
+namespace Pica {
+
+namespace DebugUtils {
+class MemoryAccessTracker;
+}
+
+namespace Shader {
+struct InputVertex;
+}
+
+class VertexLoader {
+public:
+ VertexLoader() = default;
+ explicit VertexLoader(const Pica::Regs& regs) {
+ Setup(regs);
+ }
+
+ void Setup(const Pica::Regs& regs);
+ void LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input, DebugUtils::MemoryAccessTracker& memory_accesses);
+
+ int GetNumTotalAttributes() const { return num_total_attributes; }
+
+private:
+ std::array<u32, 16> vertex_attribute_sources;
+ std::array<u32, 16> vertex_attribute_strides{};
+ std::array<Regs::VertexAttributeFormat, 16> vertex_attribute_formats;
+ std::array<u32, 16> vertex_attribute_elements{};
+ std::array<bool, 16> vertex_attribute_is_default;
+ int num_total_attributes = 0;
+ bool is_setup = false;
+};
+
+} // namespace Pica
diff --git a/src/video_core/video_core.cpp b/src/video_core/video_core.cpp
index 256899c89..c9975876d 100644
--- a/src/video_core/video_core.cpp
+++ b/src/video_core/video_core.cpp
@@ -4,12 +4,8 @@
#include <memory>
-#include "common/emu_window.h"
#include "common/logging/log.h"
-#include "core/core.h"
-#include "core/settings.h"
-
#include "video_core/pica.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
@@ -25,6 +21,7 @@ std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
std::atomic<bool> g_hw_renderer_enabled;
std::atomic<bool> g_shader_jit_enabled;
+std::atomic<bool> g_scaled_resolution_enabled;
/// Initialize the video core
bool Init(EmuWindow* emu_window) {
diff --git a/src/video_core/video_core.h b/src/video_core/video_core.h
index bca67fb8c..30267489e 100644
--- a/src/video_core/video_core.h
+++ b/src/video_core/video_core.h
@@ -36,6 +36,7 @@ extern EmuWindow* g_emu_window; ///< Emu window
// TODO: Wrap these in a user settings struct along with any other graphics settings (often set from qt ui)
extern std::atomic<bool> g_hw_renderer_enabled;
extern std::atomic<bool> g_shader_jit_enabled;
+extern std::atomic<bool> g_scaled_resolution_enabled;
/// Start the video core
void Start();