diff options
Diffstat (limited to 'src/video_core')
| -rw-r--r-- | src/video_core/engines/shader_bytecode.h | 76 | ||||
| -rw-r--r-- | src/video_core/gpu.cpp | 1 | ||||
| -rw-r--r-- | src/video_core/gpu.h | 1 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 3 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.h | 98 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 157 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_gen.h | 50 |
7 files changed, 308 insertions, 78 deletions
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h index 9413a81fb..3ba6fe614 100644 --- a/src/video_core/engines/shader_bytecode.h +++ b/src/video_core/engines/shader_bytecode.h @@ -223,6 +223,13 @@ enum class PredicateResultMode : u64 { NotZero = 0x3, }; +enum class TextureType : u64 { + Texture1D = 0, + Texture2D = 1, + Texture3D = 2, + TextureCube = 3, +}; + union Instruction { Instruction& operator=(const Instruction& instr) { value = instr.value; @@ -434,6 +441,8 @@ union Instruction { } conversion; union { + BitField<28, 1, u64> array; + BitField<29, 2, TextureType> texture_type; BitField<31, 4, u64> component_mask; bool IsComponentEnabled(size_t component) const { @@ -442,9 +451,39 @@ union Instruction { } tex; union { - BitField<50, 3, u64> component_mask_selector; + BitField<28, 1, u64> array; + BitField<29, 2, TextureType> texture_type; + BitField<56, 2, u64> component; + } tld4; + + union { + BitField<52, 2, u64> component; + } tld4s; + + union { BitField<0, 8, Register> gpr0; BitField<28, 8, Register> gpr28; + BitField<50, 3, u64> component_mask_selector; + BitField<53, 4, u64> texture_info; + + TextureType GetTextureType() const { + // The TEXS instruction has a weird encoding for the texture type. + if (texture_info == 0) + return TextureType::Texture1D; + if (texture_info >= 1 && texture_info <= 9) + return TextureType::Texture2D; + if (texture_info >= 10 && texture_info <= 11) + return TextureType::Texture3D; + if (texture_info >= 12 && texture_info <= 13) + return TextureType::TextureCube; + + UNIMPLEMENTED(); + } + + bool IsArrayTexture() const { + // TEXS only supports Texture2D arrays. + return texture_info >= 7 && texture_info <= 9; + } bool HasTwoDestinations() const { return gpr28.Value() != Register::ZeroIndex; @@ -469,6 +508,31 @@ union Instruction { } texs; union { + BitField<53, 4, u64> texture_info; + + TextureType GetTextureType() const { + // The TLDS instruction has a weird encoding for the texture type. + if (texture_info >= 0 && texture_info <= 1) { + return TextureType::Texture1D; + } + if (texture_info == 2 || texture_info == 8 || texture_info == 12 || + texture_info >= 4 && texture_info <= 6) { + return TextureType::Texture2D; + } + if (texture_info == 7) { + return TextureType::Texture3D; + } + + UNIMPLEMENTED(); + } + + bool IsArrayTexture() const { + // TEXS only supports Texture2D arrays. + return texture_info == 8; + } + } tlds; + + union { BitField<20, 24, u64> target; BitField<5, 1, u64> constant_buffer; @@ -533,9 +597,11 @@ public: LDG, // Load from global memory STG, // Store in global memory TEX, - TEXQ, // Texture Query - TEXS, // Texture Fetch with scalar/non-vec4 source/destinations - TLDS, // Texture Load with scalar/non-vec4 source/destinations + TEXQ, // Texture Query + TEXS, // Texture Fetch with scalar/non-vec4 source/destinations + TLDS, // Texture Load with scalar/non-vec4 source/destinations + TLD4, // Texture Load 4 + TLD4S, // Texture Load 4 with scalar / non - vec4 source / destinations EXIT, IPA, FFMA_IMM, // Fused Multiply and Add @@ -749,6 +815,8 @@ private: INST("1101111101001---", Id::TEXQ, Type::Memory, "TEXQ"), INST("1101100---------", Id::TEXS, Type::Memory, "TEXS"), INST("1101101---------", Id::TLDS, Type::Memory, "TLDS"), + INST("110010----111---", Id::TLD4, Type::Memory, "TLD4"), + INST("1101111100------", Id::TLD4S, Type::Memory, "TLD4S"), INST("111000110000----", Id::EXIT, Type::Trivial, "EXIT"), INST("11100000--------", Id::IPA, Type::Trivial, "IPA"), INST("0011001-1-------", Id::FFMA_IMM, Type::Ffma, "FFMA_IMM"), diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp index 5a593c1f7..9758adcfd 100644 --- a/src/video_core/gpu.cpp +++ b/src/video_core/gpu.cpp @@ -55,6 +55,7 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) { case RenderTargetFormat::RGBA8_UNORM: case RenderTargetFormat::RGBA8_SNORM: case RenderTargetFormat::RGBA8_SRGB: + case RenderTargetFormat::RGBA8_UINT: case RenderTargetFormat::RGB10_A2_UNORM: case RenderTargetFormat::BGRA8_UNORM: case RenderTargetFormat::RG16_UNORM: diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h index 97dcccb92..2697e1c27 100644 --- a/src/video_core/gpu.h +++ b/src/video_core/gpu.h @@ -30,6 +30,7 @@ enum class RenderTargetFormat : u32 { RGBA8_UNORM = 0xD5, RGBA8_SRGB = 0xD6, RGBA8_SNORM = 0xD7, + RGBA8_UINT = 0xD9, RG16_UNORM = 0xDA, RG16_SNORM = 0xDB, RG16_SINT = 0xDC, diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index 38aa067b6..fb7476fb8 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -94,6 +94,7 @@ struct FormatTuple { static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_format_tuples = {{ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // ABGR8U {GL_RGBA8, GL_RGBA, GL_BYTE, ComponentType::SNorm, false}, // ABGR8S + {GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, ComponentType::UInt, false}, // ABGR8UI {GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, ComponentType::UNorm, false}, // B5G6R5U {GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, ComponentType::UNorm, false}, // A2B10G10R10U @@ -245,6 +246,7 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU // clang-format off MortonCopy<true, PixelFormat::ABGR8U>, MortonCopy<true, PixelFormat::ABGR8S>, + MortonCopy<true, PixelFormat::ABGR8UI>, MortonCopy<true, PixelFormat::B5G6R5U>, MortonCopy<true, PixelFormat::A2B10G10R10U>, MortonCopy<true, PixelFormat::A1B5G5R5U>, @@ -299,6 +301,7 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU // clang-format off MortonCopy<false, PixelFormat::ABGR8U>, MortonCopy<false, PixelFormat::ABGR8S>, + MortonCopy<false, PixelFormat::ABGR8UI>, MortonCopy<false, PixelFormat::B5G6R5U>, MortonCopy<false, PixelFormat::A2B10G10R10U>, MortonCopy<false, PixelFormat::A1B5G5R5U>, diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h index beec01746..fc8b44219 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h @@ -25,59 +25,60 @@ struct SurfaceParams { enum class PixelFormat { ABGR8U = 0, ABGR8S = 1, - B5G6R5U = 2, - A2B10G10R10U = 3, - A1B5G5R5U = 4, - R8U = 5, - R8UI = 6, - RGBA16F = 7, - RGBA16U = 8, - RGBA16UI = 9, - R11FG11FB10F = 10, - RGBA32UI = 11, - DXT1 = 12, - DXT23 = 13, - DXT45 = 14, - DXN1 = 15, // This is also known as BC4 - DXN2UNORM = 16, - DXN2SNORM = 17, - BC7U = 18, - ASTC_2D_4X4 = 19, - G8R8U = 20, - G8R8S = 21, - BGRA8 = 22, - RGBA32F = 23, - RG32F = 24, - R32F = 25, - R16F = 26, - R16U = 27, - R16S = 28, - R16UI = 29, - R16I = 30, - RG16 = 31, - RG16F = 32, - RG16UI = 33, - RG16I = 34, - RG16S = 35, - RGB32F = 36, - SRGBA8 = 37, - RG8U = 38, - RG8S = 39, - RG32UI = 40, - R32UI = 41, + ABGR8UI = 2, + B5G6R5U = 3, + A2B10G10R10U = 4, + A1B5G5R5U = 5, + R8U = 6, + R8UI = 7, + RGBA16F = 8, + RGBA16U = 9, + RGBA16UI = 10, + R11FG11FB10F = 11, + RGBA32UI = 12, + DXT1 = 13, + DXT23 = 14, + DXT45 = 15, + DXN1 = 16, // This is also known as BC4 + DXN2UNORM = 17, + DXN2SNORM = 18, + BC7U = 19, + ASTC_2D_4X4 = 20, + G8R8U = 21, + G8R8S = 22, + BGRA8 = 23, + RGBA32F = 24, + RG32F = 25, + R32F = 26, + R16F = 27, + R16U = 28, + R16S = 29, + R16UI = 30, + R16I = 31, + RG16 = 32, + RG16F = 33, + RG16UI = 34, + RG16I = 35, + RG16S = 36, + RGB32F = 37, + SRGBA8 = 38, + RG8U = 39, + RG8S = 40, + RG32UI = 41, + R32UI = 42, MaxColorFormat, // Depth formats - Z32F = 42, - Z16 = 43, + Z32F = 43, + Z16 = 44, MaxDepthFormat, // DepthStencil formats - Z24S8 = 44, - S8Z24 = 45, - Z32FS8 = 46, + Z24S8 = 45, + S8Z24 = 46, + Z32FS8 = 47, MaxDepthStencilFormat, @@ -117,6 +118,7 @@ struct SurfaceParams { constexpr std::array<u32, MaxPixelFormat> compression_factor_table = {{ 1, // ABGR8U 1, // ABGR8S + 1, // ABGR8UI 1, // B5G6R5U 1, // A2B10G10R10U 1, // A1B5G5R5U @@ -175,6 +177,7 @@ struct SurfaceParams { constexpr std::array<u32, MaxPixelFormat> bpp_table = {{ 32, // ABGR8U 32, // ABGR8S + 32, // ABGR8UI 16, // B5G6R5U 32, // A2B10G10R10U 16, // A1B5G5R5U @@ -257,6 +260,8 @@ struct SurfaceParams { return PixelFormat::ABGR8U; case Tegra::RenderTargetFormat::RGBA8_SNORM: return PixelFormat::ABGR8S; + case Tegra::RenderTargetFormat::RGBA8_UINT: + return PixelFormat::ABGR8UI; case Tegra::RenderTargetFormat::BGRA8_UNORM: return PixelFormat::BGRA8; case Tegra::RenderTargetFormat::RGB10_A2_UNORM: @@ -327,6 +332,8 @@ struct SurfaceParams { return PixelFormat::ABGR8U; case Tegra::Texture::ComponentType::SNORM: return PixelFormat::ABGR8S; + case Tegra::Texture::ComponentType::UINT: + return PixelFormat::ABGR8UI; } LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type)); @@ -551,6 +558,7 @@ struct SurfaceParams { case Tegra::RenderTargetFormat::R16_UINT: case Tegra::RenderTargetFormat::RG32_UINT: case Tegra::RenderTargetFormat::R32_UINT: + case Tegra::RenderTargetFormat::RGBA8_UINT: return ComponentType::UInt; case Tegra::RenderTargetFormat::RG16_SINT: case Tegra::RenderTargetFormat::R16_SINT: diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 89eb2ddb0..ac6ccfec7 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -439,13 +439,12 @@ public: } declarations.AddNewLine(); - // Append the sampler2D array for the used textures. - size_t num_samplers = GetSamplers().size(); - if (num_samplers > 0) { - declarations.AddLine("uniform sampler2D " + SamplerEntry::GetArrayName(stage) + '[' + - std::to_string(num_samplers) + "];"); - declarations.AddNewLine(); + const auto& samplers = GetSamplers(); + for (const auto& sampler : samplers) { + declarations.AddLine("uniform " + sampler.GetTypeString() + ' ' + sampler.GetName() + + ';'); } + declarations.AddNewLine(); } /// Returns a list of constant buffer declarations @@ -457,13 +456,14 @@ public: } /// Returns a list of samplers used in the shader - std::vector<SamplerEntry> GetSamplers() const { + const std::vector<SamplerEntry>& GetSamplers() const { return used_samplers; } /// Returns the GLSL sampler used for the input shader sampler, and creates a new one if /// necessary. - std::string AccessSampler(const Sampler& sampler) { + std::string AccessSampler(const Sampler& sampler, Tegra::Shader::TextureType type, + bool is_array) { size_t offset = static_cast<size_t>(sampler.index.Value()); // If this sampler has already been used, return the existing mapping. @@ -472,12 +472,13 @@ public: [&](const SamplerEntry& entry) { return entry.GetOffset() == offset; }); if (itr != used_samplers.end()) { + ASSERT(itr->GetType() == type && itr->IsArray() == is_array); return itr->GetName(); } // Otherwise create a new mapping for this sampler size_t next_index = used_samplers.size(); - SamplerEntry entry{stage, offset, next_index}; + SamplerEntry entry{stage, offset, next_index, type, is_array}; used_samplers.emplace_back(entry); return entry.GetName(); } @@ -638,8 +639,8 @@ private: } /// Generates code representing a texture sampler. - std::string GetSampler(const Sampler& sampler) { - return regs.AccessSampler(sampler); + std::string GetSampler(const Sampler& sampler, Tegra::Shader::TextureType type, bool is_array) { + return regs.AccessSampler(sampler, type, is_array); } /** @@ -1507,10 +1508,29 @@ private: break; } case OpCode::Id::TEX: { - const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8); - const std::string op_b = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); - const std::string sampler = GetSampler(instr.sampler); - const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");"; + ASSERT_MSG(instr.tex.array == 0, "TEX arrays unimplemented"); + std::string coord{}; + + switch (instr.tex.texture_type) { + case Tegra::Shader::TextureType::Texture2D: { + std::string x = regs.GetRegisterAsFloat(instr.gpr8); + std::string y = regs.GetRegisterAsFloat(instr.gpr20); + coord = "vec2 coords = vec2(" + x + ", " + y + ");"; + break; + } + case Tegra::Shader::TextureType::Texture3D: { + std::string x = regs.GetRegisterAsFloat(instr.gpr8); + std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); + std::string z = regs.GetRegisterAsFloat(instr.gpr20); + coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");"; + break; + } + default: + UNIMPLEMENTED(); + } + + const std::string sampler = + GetSampler(instr.sampler, instr.tex.texture_type, instr.tex.array); // Add an extra scope and declare the texture coords inside to prevent // overwriting them in case they are used as outputs of the texs instruction. shader.AddLine("{"); @@ -1532,24 +1552,115 @@ private: break; } case OpCode::Id::TEXS: { - const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8); - const std::string op_b = regs.GetRegisterAsFloat(instr.gpr20); - const std::string sampler = GetSampler(instr.sampler); - const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");"; + std::string coord{}; + + switch (instr.texs.GetTextureType()) { + case Tegra::Shader::TextureType::Texture2D: { + if (instr.texs.IsArrayTexture()) { + std::string index = regs.GetRegisterAsInteger(instr.gpr8); + std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); + std::string y = regs.GetRegisterAsFloat(instr.gpr20); + coord = "vec3 coords = vec3(" + x + ", " + y + ", " + index + ");"; + } else { + std::string x = regs.GetRegisterAsFloat(instr.gpr8); + std::string y = regs.GetRegisterAsFloat(instr.gpr20); + coord = "vec2 coords = vec2(" + x + ", " + y + ");"; + } + break; + } + case Tegra::Shader::TextureType::TextureCube: { + std::string x = regs.GetRegisterAsFloat(instr.gpr8); + std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); + std::string z = regs.GetRegisterAsFloat(instr.gpr20); + coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");"; + break; + } + default: + UNIMPLEMENTED(); + } + const std::string sampler = GetSampler(instr.sampler, instr.texs.GetTextureType(), + instr.texs.IsArrayTexture()); const std::string texture = "texture(" + sampler + ", coords)"; WriteTexsInstruction(instr, coord, texture); break; } case OpCode::Id::TLDS: { - const std::string op_a = regs.GetRegisterAsInteger(instr.gpr8); - const std::string op_b = regs.GetRegisterAsInteger(instr.gpr20); - const std::string sampler = GetSampler(instr.sampler); - const std::string coord = "ivec2 coords = ivec2(" + op_a + ", " + op_b + ");"; + ASSERT(instr.tlds.GetTextureType() == Tegra::Shader::TextureType::Texture2D); + ASSERT(instr.tlds.IsArrayTexture() == false); + std::string coord{}; + + switch (instr.tlds.GetTextureType()) { + case Tegra::Shader::TextureType::Texture2D: { + if (instr.tlds.IsArrayTexture()) { + UNIMPLEMENTED(); + } else { + std::string x = regs.GetRegisterAsInteger(instr.gpr8); + std::string y = regs.GetRegisterAsInteger(instr.gpr20); + coord = "ivec2 coords = ivec2(" + x + ", " + y + ");"; + } + break; + } + default: + UNIMPLEMENTED(); + } + const std::string sampler = GetSampler(instr.sampler, instr.tlds.GetTextureType(), + instr.tlds.IsArrayTexture()); const std::string texture = "texelFetch(" + sampler + ", coords, 0)"; WriteTexsInstruction(instr, coord, texture); break; } + case OpCode::Id::TLD4: { + ASSERT(instr.tld4.texture_type == Tegra::Shader::TextureType::Texture2D); + ASSERT(instr.tld4.array == 0); + std::string coord{}; + + switch (instr.tld4.texture_type) { + case Tegra::Shader::TextureType::Texture2D: { + std::string x = regs.GetRegisterAsFloat(instr.gpr8); + std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); + coord = "vec2 coords = vec2(" + x + ", " + y + ");"; + break; + } + default: + UNIMPLEMENTED(); + } + + const std::string sampler = + GetSampler(instr.sampler, instr.tld4.texture_type, instr.tld4.array); + // Add an extra scope and declare the texture coords inside to prevent + // overwriting them in case they are used as outputs of the texs instruction. + shader.AddLine("{"); + ++shader.scope; + shader.AddLine(coord); + const std::string texture = "textureGather(" + sampler + ", coords, " + + std::to_string(instr.tld4.component) + ')'; + + size_t dest_elem{}; + for (size_t elem = 0; elem < 4; ++elem) { + if (!instr.tex.IsComponentEnabled(elem)) { + // Skip disabled components + continue; + } + regs.SetRegisterToFloat(instr.gpr0, elem, texture, 1, 4, false, dest_elem); + ++dest_elem; + } + --shader.scope; + shader.AddLine("}"); + break; + } + case OpCode::Id::TLD4S: { + const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8); + const std::string op_b = regs.GetRegisterAsFloat(instr.gpr20); + // TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction. + const std::string sampler = + GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false); + const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");"; + const std::string texture = "textureGather(" + sampler + ", coords, " + + std::to_string(instr.tld4s.component) + ')'; + WriteTexsInstruction(instr, coord, texture); + break; + } default: { LOG_CRITICAL(HW_GPU, "Unhandled memory instruction: {}", opcode->GetName()); UNREACHABLE(); diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h index 4729ce0fc..db48da645 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.h +++ b/src/video_core/renderer_opengl/gl_shader_gen.h @@ -11,6 +11,7 @@ #include <vector> #include "common/common_types.h" #include "common/hash.h" +#include "video_core/engines/shader_bytecode.h" namespace GLShader { @@ -72,8 +73,9 @@ class SamplerEntry { using Maxwell = Tegra::Engines::Maxwell3D::Regs; public: - SamplerEntry(Maxwell::ShaderStage stage, size_t offset, size_t index) - : offset(offset), stage(stage), sampler_index(index) {} + SamplerEntry(Maxwell::ShaderStage stage, size_t offset, size_t index, + Tegra::Shader::TextureType type, bool is_array) + : offset(offset), stage(stage), sampler_index(index), type(type), is_array(is_array) {} size_t GetOffset() const { return offset; @@ -88,8 +90,41 @@ public: } std::string GetName() const { - return std::string(TextureSamplerNames[static_cast<size_t>(stage)]) + '[' + - std::to_string(sampler_index) + ']'; + return std::string(TextureSamplerNames[static_cast<size_t>(stage)]) + '_' + + std::to_string(sampler_index); + } + + std::string GetTypeString() const { + using Tegra::Shader::TextureType; + std::string glsl_type; + + switch (type) { + case TextureType::Texture1D: + glsl_type = "sampler1D"; + break; + case TextureType::Texture2D: + glsl_type = "sampler2D"; + break; + case TextureType::Texture3D: + glsl_type = "sampler3D"; + break; + case TextureType::TextureCube: + glsl_type = "samplerCube"; + break; + default: + UNIMPLEMENTED(); + } + if (is_array) + glsl_type += "Array"; + return glsl_type; + } + + Tegra::Shader::TextureType GetType() const { + return type; + } + + bool IsArray() const { + return is_array; } static std::string GetArrayName(Maxwell::ShaderStage stage) { @@ -100,11 +135,14 @@ private: static constexpr std::array<const char*, Maxwell::MaxShaderStage> TextureSamplerNames = { "tex_vs", "tex_tessc", "tex_tesse", "tex_gs", "tex_fs", }; + /// Offset in TSC memory from which to read the sampler object, as specified by the sampling /// instruction. size_t offset; - Maxwell::ShaderStage stage; ///< Shader stage where this sampler was used. - size_t sampler_index; ///< Value used to index into the generated GLSL sampler array. + Maxwell::ShaderStage stage; ///< Shader stage where this sampler was used. + size_t sampler_index; ///< Value used to index into the generated GLSL sampler array. + Tegra::Shader::TextureType type; ///< The type used to sample this texture (Texture2D, etc) + bool is_array; ///< Whether the texture is being sampled as an array texture or not. }; struct ShaderEntries { |
