diff options
Diffstat (limited to 'src/video_core')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 3 | ||||
| -rw-r--r-- | src/video_core/vulkan_common/vulkan_device.cpp | 5 |
2 files changed, 7 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 2e1fa252d..c35b71b6b 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -14,6 +14,7 @@ #include "common/alignment.h" #include "common/assert.h" #include "common/common_types.h" +#include "common/div_ceil.h" #include "common/logging/log.h" #include "video_core/engines/maxwell_3d.h" #include "video_core/engines/shader_type.h" @@ -877,7 +878,7 @@ private: u32 binding = device.GetBaseBindings(stage).uniform_buffer; for (const auto& [index, info] : ir.GetConstantBuffers()) { - const u32 num_elements = Common::AlignUp(info.GetSize(), 4) / 4; + const u32 num_elements = Common::DivCeil(info.GetSize(), 4 * sizeof(u32)); const u32 size = info.IsIndirect() ? MAX_CONSTBUFFER_ELEMENTS : num_elements; code.AddLine("layout (std140, binding = {}) uniform {} {{", binding++, GetConstBufferBlock(index)); diff --git a/src/video_core/vulkan_common/vulkan_device.cpp b/src/video_core/vulkan_common/vulkan_device.cpp index 5b4209c72..51f53bc39 100644 --- a/src/video_core/vulkan_common/vulkan_device.cpp +++ b/src/video_core/vulkan_common/vulkan_device.cpp @@ -421,6 +421,11 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR "Blacklisting RADV for VK_EXT_extended_dynamic state, likely due to a bug in yuzu"); ext_extended_dynamic_state = false; } + if (is_float16_supported && driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS) { + // Intel's compiler crashes when using fp16 on Astral Chain, disable it for the time being. + LOG_WARNING(Render_Vulkan, "Blacklisting Intel proprietary from float16 math"); + is_float16_supported = false; + } graphics_queue = logical.GetQueue(graphics_family); present_queue = logical.GetQueue(present_family); |
